Just as a warning, this could have been misunderstood and because people sometimes have this understanding: Players have not their own battlefield zone. The battlefield is a shared zone. We indicate control with our nifty playmats but they don't exist in game as personal space or something like that. That is why changing control of a permanent does not cause a zone change.
Yeah "It is now in play under your control" had me like... yes, and, within that statement, it just shifts control. It never leaves play, or comes into play, and if it's a creature you didn't start your last turn controlling... it has summoning sickness. Aside: Thank you Greg for teaching me that, despite my protestations, he was correct (and a Judge).
Happy new year to you, Demo! Thanks for the effort to improve the ppls understanding of this fantastic but complicated game. As well as your "Show and tell" ( pun intended ) of those nice, niche, old cards nobody probably ever heard of! Last but not least: Your mentioning of "Attack on cardboard" > almost or maybe "the" best source regarding rules questions!!! Keep up the good work and thanks for the stuff already done!
Protection definitely gets my vote for 'most misunderstood common keyword'. I assume a case of it being described very quickly and vaguely to new players who then assume the 'quick and easy' explanation is the full and correct one instead of an in-the-moment simplification.
For sure. I had an opponent who seemed to be an experienced player who tried to give his Commander protection from White in response to a Wrath effect. He was miffed when the three of us had to walk him through what Protection actually did 😅
The typical reminder text ("can't be blocked, targeted, dealt damage or enchanted by anything X") is also a bit misleading when it comes to damage, since "can't be dealt damage" sounds very close to "can't be assigned damage" - a subtle but important difference!
Small addendum worth noting: With Glacial Chasm, cumulative upkeep is tracked by counters on the card itself, so taking control of it won't reset the cumulative upkeep (i.e. if they last paid 6 life for it,on your next upkeep you'll have to pay 8 life). Of course you can just not pay it and let it get sacrificed, but just something to be aware of.
The ultimate proof of the first rule is Teysa, Opulent Oligarch. The card literally says "Whenever a clue (token artifact) you control is put into the graveyard from the battlefield" (I have an EDH deck with her and love it)
True, though you could also point to Reef Worm from a decade earlier. Or Mitotic Slime, which is 14 years older than Teysa. It really astounds me that this is still a misunderstanding amongst players.
there is 1 difference for first case- if an effect has word "card"- it doesn't work with tokens. for example descended mechanic from last ixalan has word "card". that's why people misunderstood that types of effects
Yeah. I have an Anafenza the Foremost Commander deck. She stops most death triggers but not ones from tokens (unlike Rest in Peace which specifically mentions them).
Protection and indestructible are fun to compare in a lethal-damage scenario: both creatures would get assigned lethal damage, but only the indestructible creature would be dealt that damage. Neither creature would be destroyed, but for different reasons - and "damage dealt" effects would see the indestructible creature but not the protection creature.
Demo didnt fully answer the 2nd question in the first set of questions so ill do it quick. The question was about allowing all the combat damage to be dealt then using an instant to destroy an attacking creature and the answer is yes. This would happen during the End of Combat phase which is after damage is dealt but before combat is over so the creatures are still considered attacking.
I used to play Celestial Flare a lot when I started playing and there were some fun tricks you could do with it by waiting for combat damage to kill some of the blockers/attackers, then making them sac one of the ones that didn't die.
I think that one important thing to mention about stealing effects is that the permanents stolen gain summoning sickness, so if you steal a creature with Mind Control, you can't attack with it during the same turn, no matter how long the opponent had it before that. It's a thing that's come up surprisingly often these days, but there's thankfully Chamber of Manipulation, which clears this up completely if you check the rulings on it.
At the end with the wurm you did not say you can also assign the ''trample over'' damage to the creature aswell! Which is in niche cases quite important, if i dont want to deal combat damage to a player (due stax effects) but i needed an attack trigger? Etc etc
Protection from color with trample works in a similar way to trample versus indestructible. A 2/2 indestructible would be assigned 2 dmg, go down to 0 instead of negating the dmg and survive with 0 toughness
Small nitpick: damage doesn't reduce toughness. It's just marked on the creature and once it has enough marked on it, the next state based actions check will destroy it. That's relevant for indestructible since reducing it's toughness to 0 actually will kill something that's indestructible.
how does wolverine (or any damage doubling effect) and trample? if wolverine has trample and is blocked by a 2/2, do you have to assign one or two damage to the 2/2?
Because of the recent rules change, you can now just assign 1 to that creature if blocked by two 2/2s, but with Trample, the rules are still the same. I did a whole video on the rules change if you want to check it out. It covers more situations than the video Demo mentioned in this video.
@@ThisIsACommanderChannel is right but to put it in numbers for those who work better with them than words. If you're attacking with a Wolverine that has ended up with 5 power you would have to assign 2 to the blocker before you have excess and are left with 3 excess to assign as you see fit (presumably to the player you were attacking). Then as damage resolves the doubling takes effect and you would deal 4 to the blocker and 6 to the player. If Wolverine had Double Strike that would happen in the first strike damage resolution then on the regular damage resolution an additional 5 excess damage would be assigned to the player and doubled to 10 meaning they take 16 total.
Prediction: trying to destroy something (such as a plabeswalker) with an instant before it can activate its ability. Active player gets priority after the spell resolves and can activate the ability or even cast another sorcery speed spell before instants can be played.
Here's a rules question that I've seen confuse many players including myself. When a spell or ability with multiple "steps" is resolving and an ability triggers and is added to the stack before the actively resolving spell or ability is finished resolving, should the actively resolving spell or ability continue resolving before of after the most recently added ability on the stack? Ex: Should I discard to Faithless Looting before or after I take damage from an opponent's Nekusar? I recently saw this in a game where an opponent hit a Run-Scarred Demon with their Prismatic Bridge and wanted to tutor a card from among those exiled with the bridge. My other opponents told him he was not allowed to select from those cards since they were currently in exile and not in his library, but I think this is wrong because the second part of the Prismatic Bridge's ability to put the cards in exile on the bottom of your library should have resolved before the Rune-Scarred Demon tutor. Additionally, how does this interact with abilities where you must choose a target? Should the target be chosen immediately as it goes on the stack or is the controller of that ability allowed to wait until the actively resolving spell/ability has finished resolving?
Abilities CAN trigger mid resolution of another spell or ability, however, they don't enter the Stack then. They must wait until Priority would be given to a player. So players don't have to decide their targets until then, they wait for the current spell or ability to fully finish resolving. I have made a couple videos about this with some more specific examples.
Relevant rules: 603.2: Whenever a game event or game state matches a triggered ability's trigger event, that ability automatically triggers. The ability doesn't do anything at this point. 603.3: Once an ability has triggered, its controller puts it on the stack as an object that's not a card the next time a player would receive priority. See rule 117, "Timing and Priority." The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it's countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.
If you really enjoy videos on Magic Rules, I have a whole series on them. I cover much more complex stuff than these and I provide a lot of CR citation for reference.
In the tapping attacking creatures question, what if the person does not declare "I am going to combat" and skips right to "attacking with these creatures" and taps them?
If I intend to respond with a tap, I'll ask the player "let me know when you go to combat". MANY players just shortcut straight to declaration of attacks if you don't say something. I usually want to know WHO they intend to attack but they don't have to let you know until it's too late to respond so you may have to kill or tap down an attacker before knowing if it's coming at you or not. This is why tap effects aren't used very much. It's not dealing with the threat for more than just right now.
You cannot just “skip” a phase. They have to declare they are going to combat before they can declare attackers. Your opponent would have a chance to tap creatures prior to you declaring attackers. They do have to make that decision before they know who you are attacking, not in response (because as soon as you have declared an attacker, it’s now an attacking creature as long as it was legal, tapping it in response will not affect that because it has already checked whether it was tapped and a legal attacker).
You back them up and direct them to use phases correctly so you can insert your responses. "Hold on a second. I'd like to respond to you moving to the combat phase." They can never prevent you from taking your actions by rushing through steps and phases. This is often used as a shortcut and/or oversight.
Regarding the first item: -Mitotic Slime was printed in 2010 and said "create two 2/2 green Ooze creature tokens. They have 'When this creature dies,...'" -Reef Worm was printed in 2014 and said "create a 3/3 blue Fish creature token with 'When this creature dies, create a 6/6 blue Whale creature token with "When this creature dies, create a 9/9 blue Kraken creature token.”'" (Seriously, nested statements of tokens dying) I really don't understand how players still miss that tokens die and go to the graveyard. I've used Mitotic Slime as an example for 14 years now, and I still have to explain it periodically.
I guess it might be due to how they don't trigger effects that care about a creature card going to your graveyard. Tokens dying won't cause you to have descended this turn for example.
It does not in current Magic. When Wall of Shadows came out it would have prevented it all, so if you're ancient like me you might remember that, but the rules changed along the way to the current version of trample we have now. So the attacker still just assigns 1 damage to it and the excess can be assigned elsewhere. Then that 1 point of damage gets reduced to 0.
@STS-qi1qy thank you. I think that's my struggle, being old school and trying to meld OG rules with newer rules. I don't like it but I guess it makes sense.
The Leyline has a replacement effect. Stopping anything from hitting the graveyard. Everything going to the graveyard goes straight to exile instead. No dies triggers will happen. Same with leaves the graveyard. Since they never touch the graveyard either.
@ANitschkeProduction what about milling with Zellix and the leyline? Is rule 701.13c similar to rule 400.2? Both reference public zones. I'm under the impression that Zellix will still trigger with Leyline.
@wifibum3904 Yes, because Zell cares about the act of milling, not that the cards actually hit the graveyard. Just like things that care about whenever you sacrifice something will still trigger even if the thing is put into exile instead of the graveyard.
Hey Demo, so my brother has an Aeve, progenitor ooze deck and he has a strionic resonator. Copying the storm ability only nets one additional copy correct? I’ve looked into it a few times and I think I get it, but still manages to hurt my brain.
Based on Sean's reply, I think there is confusion in how I phrased things. Yes, you only need to copy the one Storm trigger in order to get all the copies that Storm trigger will make. You don't need to Strionic Resonator each individual one. For example, if storm count is 3 and then you cast a spell with Storm, and then Resonator that Storm trigger, there will be an original spell at the bottom of the Stack with 6 copies above it on the Stack that will resolve first.
@@ThisIsACommanderChannelStorm is a single trigger that makes multiple copies of the spell, so the resonated trigger will still copy it for each spell cast this turn before the spell that triggered it.
@@crawdaddy1234 honestly its just a fun meme from my experience. just a fun moment where you happen to get a few extra damage out of a ninjutsu activation. Maybe if your first striker has a damage trigger as well you could get both triggers, which if you're playig Felix Five-Boots you'd get 4 total triggers from one unblocked attacker? Doesnt seem terrible but its some hoops for sure
They did print Blade Blizzard Kitsune I assume with the intent for letting you do something like that in NEO limited, but blue and black aren't necessarily known for their first strikers...
Holy shit, Ith high arcanist goes infinite by himself. I have been looking for a commander like this. ty bro Edit: The only good payoff is mesmeric orb into thassa's oracle, a bit sad now
Nope, Trample rules still state that any blockers need to be assigned lethal damage before it carries over. 702.19B: The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any excess damage is assigned as its controller chooses among those blocking creatures and the player, planeswalker, or battle the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. The attacking creature’s controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.
A fun little bit there that often gets overlooked but can be great for Commander politics is that the attacker *can* choose to distribute excess damage among the blockers instead of the player that is being attacked. If you have a creature with Trample and need an attack trigger you can have someone chump block it with a 1/1 token or such and deal all the damage to that token... assuming they trust you to live up to your end of the bargain.
No. You always have to go through all the blockers. The new rule is meant for a different purpose. If I attack you with my grizzly bear 2/2 and you block with 2 craw wurm 6/4, previously you had to deal all the damage to one or the other and chose which before damage resolution. Now you can deal 1 dmg to each and earthquake for 3 dmg and finish both of them.
Just as a warning, this could have been misunderstood and because people sometimes have this understanding: Players have not their own battlefield zone. The battlefield is a shared zone. We indicate control with our nifty playmats but they don't exist in game as personal space or something like that. That is why changing control of a permanent does not cause a zone change.
Yeah "It is now in play under your control" had me like... yes, and, within that statement, it just shifts control. It never leaves play, or comes into play, and if it's a creature you didn't start your last turn controlling... it has summoning sickness.
Aside: Thank you Greg for teaching me that, despite my protestations, he was correct (and a Judge).
Not only are you solving rules questions, you're solving what the commenters are trying to ask as well, haha. Great work as always
Happy new year to you, Demo!
Thanks for the effort to improve the ppls understanding of this fantastic but complicated game.
As well as your "Show and tell" ( pun intended ) of those nice, niche, old cards nobody probably ever heard of!
Last but not least: Your mentioning of "Attack on cardboard" > almost or maybe "the" best source regarding rules questions!!!
Keep up the good work and thanks for the stuff already done!
Protection definitely gets my vote for 'most misunderstood common keyword'. I assume a case of it being described very quickly and vaguely to new players who then assume the 'quick and easy' explanation is the full and correct one instead of an in-the-moment simplification.
For sure. I had an opponent who seemed to be an experienced player who tried to give his Commander protection from White in response to a Wrath effect. He was miffed when the three of us had to walk him through what Protection actually did 😅
I see this constantly, even with "veterans" of the game. They think protection will stop an edict or a wrath...
The typical reminder text ("can't be blocked, targeted, dealt damage or enchanted by anything X") is also a bit misleading when it comes to damage, since "can't be dealt damage" sounds very close to "can't be assigned damage" - a subtle but important difference!
@@StephenMeansMeyeah. It's also a bit misleading on the enchanted part since it also stops Equipment and the two Fortifications that exist.
these videos are so awesome . thank you for doing the rules interactions.
Small addendum worth noting: With Glacial Chasm, cumulative upkeep is tracked by counters on the card itself, so taking control of it won't reset the cumulative upkeep (i.e. if they last paid 6 life for it,on your next upkeep you'll have to pay 8 life). Of course you can just not pay it and let it get sacrificed, but just something to be aware of.
The ultimate proof of the first rule is Teysa, Opulent Oligarch. The card literally says "Whenever a clue (token artifact) you control is put into the graveyard from the battlefield" (I have an EDH deck with her and love it)
True, though you could also point to Reef Worm from a decade earlier. Or Mitotic Slime, which is 14 years older than Teysa. It really astounds me that this is still a misunderstanding amongst players.
Clues are awesome
My favorite clue deck i have built ( one of many ) is dennick in blue and white
there is 1 difference for first case- if an effect has word "card"- it doesn't work with tokens. for example descended mechanic from last ixalan has word "card". that's why people misunderstood that types of effects
Yeah. I have an Anafenza the Foremost Commander deck. She stops most death triggers but not ones from tokens (unlike Rest in Peace which specifically mentions them).
Protection and indestructible are fun to compare in a lethal-damage scenario: both creatures would get assigned lethal damage, but only the indestructible creature would be dealt that damage. Neither creature would be destroyed, but for different reasons - and "damage dealt" effects would see the indestructible creature but not the protection creature.
Demo didnt fully answer the 2nd question in the first set of questions so ill do it quick. The question was about allowing all the combat damage to be dealt then using an instant to destroy an attacking creature and the answer is yes. This would happen during the End of Combat phase which is after damage is dealt but before combat is over so the creatures are still considered attacking.
I used to play Celestial Flare a lot when I started playing and there were some fun tricks you could do with it by waiting for combat damage to kill some of the blockers/attackers, then making them sac one of the ones that didn't die.
Thanks, rly useful info! Side note, that Jon Avon Annex artwork tho - masterclass!!
I think that one important thing to mention about stealing effects is that the permanents stolen gain summoning sickness, so if you steal a creature with Mind Control, you can't attack with it during the same turn, no matter how long the opponent had it before that. It's a thing that's come up surprisingly often these days, but there's thankfully Chamber of Manipulation, which clears this up completely if you check the rulings on it.
Yeah. That's why all the red steal effects like Act of Treason give haste.
At the end with the wurm you did not say you can also assign the ''trample over'' damage to the creature aswell! Which is in niche cases quite important, if i dont want to deal combat damage to a player (due stax effects) but i needed an attack trigger? Etc etc
Protection from color with trample works in a similar way to trample versus indestructible. A 2/2 indestructible would be assigned 2 dmg, go down to 0 instead of negating the dmg and survive with 0 toughness
When doing Double Strike and Trample though, it does have a different result between Protection and Indestructible.
Small nitpick: damage doesn't reduce toughness. It's just marked on the creature and once it has enough marked on it, the next state based actions check will destroy it. That's relevant for indestructible since reducing it's toughness to 0 actually will kill something that's indestructible.
While tokens do go to the graveyard, they don't count as a "card" going to the graveyard for effects like Descended which care about that.
how does wolverine (or any damage doubling effect) and trample? if wolverine has trample and is blocked by a 2/2, do you have to assign one or two damage to the 2/2?
Because of the recent rules change, you can now just assign 1 to that creature if blocked by two 2/2s, but with Trample, the rules are still the same. I did a whole video on the rules change if you want to check it out. It covers more situations than the video Demo mentioned in this video.
@@ThisIsACommanderChannel is right but to put it in numbers for those who work better with them than words. If you're attacking with a Wolverine that has ended up with 5 power you would have to assign 2 to the blocker before you have excess and are left with 3 excess to assign as you see fit (presumably to the player you were attacking). Then as damage resolves the doubling takes effect and you would deal 4 to the blocker and 6 to the player.
If Wolverine had Double Strike that would happen in the first strike damage resolution then on the regular damage resolution an additional 5 excess damage would be assigned to the player and doubled to 10 meaning they take 16 total.
Prediction: trying to destroy something (such as a plabeswalker) with an instant before it can activate its ability. Active player gets priority after the spell resolves and can activate the ability or even cast another sorcery speed spell before instants can be played.
Here's a rules question that I've seen confuse many players including myself. When a spell or ability with multiple "steps" is resolving and an ability triggers and is added to the stack before the actively resolving spell or ability is finished resolving, should the actively resolving spell or ability continue resolving before of after the most recently added ability on the stack? Ex: Should I discard to Faithless Looting before or after I take damage from an opponent's Nekusar? I recently saw this in a game where an opponent hit a Run-Scarred Demon with their Prismatic Bridge and wanted to tutor a card from among those exiled with the bridge. My other opponents told him he was not allowed to select from those cards since they were currently in exile and not in his library, but I think this is wrong because the second part of the Prismatic Bridge's ability to put the cards in exile on the bottom of your library should have resolved before the Rune-Scarred Demon tutor.
Additionally, how does this interact with abilities where you must choose a target? Should the target be chosen immediately as it goes on the stack or is the controller of that ability allowed to wait until the actively resolving spell/ability has finished resolving?
Abilities CAN trigger mid resolution of another spell or ability, however, they don't enter the Stack then. They must wait until Priority would be given to a player. So players don't have to decide their targets until then, they wait for the current spell or ability to fully finish resolving. I have made a couple videos about this with some more specific examples.
Relevant rules:
603.2: Whenever a game event or game state matches a triggered ability's trigger event, that ability automatically triggers. The ability doesn't do anything at this point.
603.3: Once an ability has triggered, its controller puts it on the stack as an object that's not a card the next time a player would receive priority. See rule 117, "Timing and Priority." The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it's countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.
I love this series. Maybe I should become a judge.
If you really enjoy videos on Magic Rules, I have a whole series on them. I cover much more complex stuff than these and I provide a lot of CR citation for reference.
In the tapping attacking creatures question, what if the person does not declare "I am going to combat" and skips right to "attacking with these creatures" and taps them?
If I intend to respond with a tap, I'll ask the player "let me know when you go to combat". MANY players just shortcut straight to declaration of attacks if you don't say something. I usually want to know WHO they intend to attack but they don't have to let you know until it's too late to respond so you may have to kill or tap down an attacker before knowing if it's coming at you or not. This is why tap effects aren't used very much. It's not dealing with the threat for more than just right now.
You cannot just “skip” a phase. They have to declare they are going to combat before they can declare attackers. Your opponent would have a chance to tap creatures prior to you declaring attackers. They do have to make that decision before they know who you are attacking, not in response (because as soon as you have declared an attacker, it’s now an attacking creature as long as it was legal, tapping it in response will not affect that because it has already checked whether it was tapped and a legal attacker).
You back them up and direct them to use phases correctly so you can insert your responses.
"Hold on a second. I'd like to respond to you moving to the combat phase."
They can never prevent you from taking your actions by rushing through steps and phases. This is often used as a shortcut and/or oversight.
He's cheating. Call a judge. Have him banned. Then publicly humiliated.
You also have to know that at that moment, you're still in the first main phase.
Hey can you upload somewhere that list of phases and combat steps to print please?
i just googled it.
@@edhdeckbuilding Thank you got it!
Regarding the first item:
-Mitotic Slime was printed in 2010 and said "create two 2/2 green Ooze creature tokens. They have 'When this creature dies,...'"
-Reef Worm was printed in 2014 and said "create a 3/3 blue Fish creature token with 'When this creature dies, create a 6/6 blue Whale creature token with "When this creature dies, create a 9/9 blue Kraken creature token.”'" (Seriously, nested statements of tokens dying)
I really don't understand how players still miss that tokens die and go to the graveyard. I've used Mitotic Slime as an example for 14 years now, and I still have to explain it periodically.
I guess it might be due to how they don't trigger effects that care about a creature card going to your graveyard. Tokens dying won't cause you to have descended this turn for example.
Hi Demo, does the Trample / Rootbreaker Wurm scenario change if the defending creature is a Wall of Shadows?
"Damage dealt is reduced to zero" (sic).
It does not in current Magic. When Wall of Shadows came out it would have prevented it all, so if you're ancient like me you might remember that, but the rules changed along the way to the current version of trample we have now. So the attacker still just assigns 1 damage to it and the excess can be assigned elsewhere. Then that 1 point of damage gets reduced to 0.
@STS-qi1qy thank you. I think that's my struggle, being old school and trying to meld OG rules with newer rules. I don't like it but I guess it makes sense.
What about if you own Syr Konrad, Agent of the Iron Throne, and Leyline of the Void on the field?
The Leyline has a replacement effect. Stopping anything from hitting the graveyard.
Everything going to the graveyard goes straight to exile instead. No dies triggers will happen. Same with leaves the graveyard. Since they never touch the graveyard either.
@ANitschkeProduction what about milling with Zellix and the leyline? Is rule 701.13c similar to rule 400.2? Both reference public zones. I'm under the impression that Zellix will still trigger with Leyline.
@wifibum3904 Yes, because Zell cares about the act of milling, not that the cards actually hit the graveyard. Just like things that care about whenever you sacrifice something will still trigger even if the thing is put into exile instead of the graveyard.
Also relevant to this video, tokens dying will still trigger Syr Konrad even with Leyline out since they aren't cards.
@@seandun7083 is that accurate?
Hey Demo, so my brother has an Aeve, progenitor ooze deck and he has a strionic resonator. Copying the storm ability only nets one additional copy correct? I’ve looked into it a few times and I think I get it, but still manages to hurt my brain.
Based on Sean's reply, I think there is confusion in how I phrased things. Yes, you only need to copy the one Storm trigger in order to get all the copies that Storm trigger will make. You don't need to Strionic Resonator each individual one. For example, if storm count is 3 and then you cast a spell with Storm, and then Resonator that Storm trigger, there will be an original spell at the bottom of the Stack with 6 copies above it on the Stack that will resolve first.
@ thank you. That makes a lot of sense.
@@ThisIsACommanderChannelStorm is a single trigger that makes multiple copies of the spell, so the resonated trigger will still copy it for each spell cast this turn before the spell that triggered it.
The whole combat damage thing makes me want to see if there is any viability in abusing first strike and then Ninjitsu. 😂
You can definitely ninjutsu after a first striker deals damage as long as its unblocked, and the ninja will still hit for normal damage as well!
@ Right, I’m talking about the VIABILITY of it. I realize that the rules allow for it.
@@crawdaddy1234 honestly its just a fun meme from my experience. just a fun moment where you happen to get a few extra damage out of a ninjutsu activation. Maybe if your first striker has a damage trigger as well you could get both triggers, which if you're playig Felix Five-Boots you'd get 4 total triggers from one unblocked attacker? Doesnt seem terrible but its some hoops for sure
They did print Blade Blizzard Kitsune I assume with the intent for letting you do something like that in NEO limited, but blue and black aren't necessarily known for their first strikers...
Holy shit, Ith high arcanist goes infinite by himself. I have been looking for a commander like this. ty bro
Edit: The only good payoff is mesmeric orb into thassa's oracle, a bit sad now
I mean it can be abused to have an unblocked Wake Thrasher kill an opponent. 😂
So my takeaway is playing more death touch, first strike, trample, untap at instant speed and reference your channel during games 🤣
Under the new rules change can you assign 0 damage to Mirian Crusader and the rest to the player?
Nope, Trample rules still state that any blockers need to be assigned lethal damage before it carries over.
702.19B: The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any excess damage is assigned as its controller chooses among those blocking creatures and the player, planeswalker, or battle the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. The attacking creature’s controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.
A fun little bit there that often gets overlooked but can be great for Commander politics is that the attacker *can* choose to distribute excess damage among the blockers instead of the player that is being attacked.
If you have a creature with Trample and need an attack trigger you can have someone chump block it with a 1/1 token or such and deal all the damage to that token... assuming they trust you to live up to your end of the bargain.
No. You always have to go through all the blockers. The new rule is meant for a different purpose. If I attack you with my grizzly bear 2/2 and you block with 2 craw wurm 6/4, previously you had to deal all the damage to one or the other and chose which before damage resolution. Now you can deal 1 dmg to each and earthquake for 3 dmg and finish both of them.
@@STS-qi1qyalso great with intentionally dealing overkill to a Stuffy Doll pointed at the Archenemy.
Dude why is there not a single question that doesn't look like it was written by a 4th grader?
First?
In response I’ll comment comment with split-second so you can’t respond ❤️
I'll tap a land to flip a morph creature as a special action??