This is a super good tutorial but i dont have the option "Generate shadows object" is it a paid option or something (sorry if you explained, I had no audio when i watched this)
That was excellent, thank you. Very helpful, please can you do more? Maybe with some more complicated rooms etc... Also one question, i have modelled a house similar to how you did it in the video, obviously because i flipped the normals, only the inside works. But after i also wanted the house to be visible from the outside, how can i go about adding the walls to the outside of the house to form the outside shape? Is that possible, really dont want to have to build the house from scratch again, so any tips would be greatly helpful!
check out his other tutorial: Generating Shadow Volumes for Interiors ... I believe you can use that one, if you dont use "shadows only" mode (leave it visible)
For anyone wondering about the Connect (Alt+E) thing: Its a advanced feature not included in Pro Builder Basic. Tough luck for me, not having $95 to blow. Recommendations for free alternatives would be appreciated.
Yeah I've been looking quite a bit for something that's comparable, but it looks like ProBuilder is the best one for this kind of capability within Unity. If you find something, let me know! I've just been designing in blender instead, and that is wayyy more time consuming
Tyler Hostager As my game was a noncommercial university project, I ended up using the free level editor coming with Dota 2 and export the level as a Wavefront object, which I then imported and textured in Unity. :D Edit: The Dota Editor is quite similar in handling to ProBuilder.
Why I see broken lines between the textures by flipping normals and also if I use swapping objects? If I look in a broken line, I see the sky. I think, that's not good. How can I fix that?
That's because you need to either box in the room with an inverted version of the room layout, or delete the sun. Unity doesn't really know how to handle flipped normals, so it renders the light shooting through the infinitly thin edges.
@@XZYSquare Thanks for the answer. I really didn't know that. Now, I can do delete the sun. Maybe it helps. I can try post-processing for lights instead the sky.
@@marcokurvers4944 you can turn on skybox /ambient lighting in the settings of course i realized something after i commented. in your light, there is a shadow settings drop down, if you turn up the bias the lines seem to dissapear. I'm not sure if it breaks anything else though. Personally I like world lighting, but you could use point lights if your only doing interiors really it's stuff to experiment with
@@XZYSquare Hi, I have experimented with the light. Now, I use point lights with a ceiling and it works. I have made windows and the lights from the sky that shines inwards no longer breaks the lines. I don't know why the lines no longer breaks. I use four point lights in a room and the sky outside with the rooms. The textures are now closed as well. But if I use plates, thus small cubes with a tickness of 0,001 and one faced texture on one side, I see in the same situation the broken lines. I can better use the hole flipped normal room with the textures than make a room with plates.
... Was trying to learn ProBuilder to build an art gallery, from reading a book, but this video help me along, thanks..
Just wanted to say thanks. This helped a lot with rapid prototyping my levels!
About pro grids, it is now free, and an official unity asset. So...
Yeah, they're Unity employee's since Nov 17
This is a super good tutorial but i dont have the option "Generate shadows object" is it a paid option or something (sorry if you explained, I had no audio when i watched this)
Great tutorial!
Gooood stuff! Thanks so much. :)
Thanks
thx man
That was excellent, thank you. Very helpful, please can you do more? Maybe with some more complicated rooms etc...
Also one question, i have modelled a house similar to how you did it in the video, obviously because i flipped the normals, only the inside works. But after i also wanted the house to be visible from the outside, how can i go about adding the walls to the outside of the house to form the outside shape? Is that possible, really dont want to have to build the house from scratch again, so any tips would be greatly helpful!
check out his other tutorial: Generating Shadow Volumes for Interiors ... I believe you can use that one, if you dont use "shadows only" mode (leave it visible)
this... is.. awesome. .
can someone please tell me how to delete the faces because when i do it it just deletes the whole object
Sorry for being late, is with the back space
why when you extrude it doesn't create new faces? I always have to merge mine because it creates new faces along where you extruded from
Is it just me or I can't find the generate shadow object option?
For anyone wondering about the Connect (Alt+E) thing: Its a advanced feature not included in Pro Builder Basic. Tough luck for me, not having $95 to blow. Recommendations for free alternatives would be appreciated.
Yeah I've been looking quite a bit for something that's comparable, but it looks like ProBuilder is the best one for this kind of capability within Unity. If you find something, let me know! I've just been designing in blender instead, and that is wayyy more time consuming
Tyler Hostager As my game was a noncommercial university project, I ended up using the free level editor coming with Dota 2 and export the level as a Wavefront object, which I then imported and textured in Unity. :D
Edit: The Dota Editor is quite similar in handling to ProBuilder.
Nice, I'll have to look into that! Thanks for letting me know
Why I see broken lines between the textures by flipping normals and also if I use swapping objects? If I look in a broken line, I see the sky. I think, that's not good. How can I fix that?
That's because you need to either box in the room with an inverted version of the room layout, or delete the sun. Unity doesn't really know how to handle flipped normals, so it renders the light shooting through the infinitly thin edges.
@@XZYSquare Thanks for the answer. I really didn't know that. Now, I can do delete the sun. Maybe it helps. I can try post-processing for lights instead the sky.
@@marcokurvers4944 you can turn on skybox /ambient lighting in the settings
of course i realized something after i commented. in your light, there is a shadow settings drop down, if you turn up the bias the lines seem to dissapear. I'm not sure if it breaks anything else though. Personally I like world lighting, but you could use point lights if your only doing interiors
really it's stuff to experiment with
@@XZYSquare Hi, I have experimented with the light. Now, I use point lights with a ceiling and it works. I have made windows and the lights from the sky that shines inwards no longer breaks the lines. I don't know why the lines no longer breaks. I use four point lights in a room and the sky outside with the rooms. The textures are now closed as well. But if I use plates, thus small cubes with a tickness of 0,001 and one faced texture on one side, I see in the same situation the broken lines. I can better use the hole flipped normal room with the textures than make a room with plates.
@@marcokurvers4944 ooh oh ok
Where did you get the materials from ?
I keep falling through walls