Mongol Tower Rush (Season 3 Build Order) | AoE4

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  • Опубликовано: 27 авг 2024
  • Beastyqt played a perfect game, so why not pretend that it's a build order guide versus the easy AI?
    This channel focuses in AoE4 1v1, from Bronze to Conqueror. Particular emphasis is placed on learning about the game and helping new players ease their way into the multiplayer scene.
    Check out the rest of the Channel here ➤ / incog_aoe
    Leave a tip ➤ ko-fi.com/inco...

Комментарии • 16

  • @nocare8830
    @nocare8830 Год назад +7

    Excellent analysis. This channel is so underrated

    • @chrisnewtownnsw
      @chrisnewtownnsw Год назад +1

      Incog has what it takes to be the most prominent aoe4 content creator in the business imo. Less ostentatious and more raw, dissected good old fashioned tactics and strategy appreciation and analysis.

    • @iNcog_AoE
      @iNcog_AoE  Год назад

      Thank you for the kind words. Thanks to Foye as well. :) but also beasty is the one with the immaculate execution. I am merely his story teller

  • @Schnitzel2368
    @Schnitzel2368 Год назад +2

    Good cast. Super explained for casual gamers

  • @checkmate8849
    @checkmate8849 Год назад +3

    Now i dont have to wait for beasty’s mongols s3 guide

    • @iNcog_AoE
      @iNcog_AoE  Год назад

      haha, well tbf beasty goes more in depth than what can be done in 12 minutes :p but this game was so perfect so we made it a guide

    • @lost524
      @lost524 Год назад

      what’s funny is he ended up using this exact game for his guide

  • @mozorixx13
    @mozorixx13 Год назад +2

    thanks for tutorial ! very good job !

    • @iNcog_AoE
      @iNcog_AoE  Год назад

      You are welcome! but remember, I'm just messenger, beasty did all the work!

  • @olegdragora2557
    @olegdragora2557 Год назад +1

    I really really wish the only units that could shoot from Outposts would be Vilagers.
    Tower rushing is going against the entire game foundation - counter system, strategic decision making, maneuvering and positioning armies, picking angles for engagements, fighting for map control, comeback mechanics, mind games.
    Tower rushing wipes that all from the table and replaces the entire dynamics of the game with placing static buildings around your resources to strip you out of meaningful options.
    If it's done and the tower is up, game over.
    In my opinion this is a huge design flaw that should be fixed as soon as possible.

    • @iNcog_AoE
      @iNcog_AoE  Год назад

      you're correct, tower rushes completely up ends a lot of different dynamics in terms of unit production. It is a difficult thing to counter but I'm not sure that the developers will be removing it completely. at the very least with mongols, you sort of know that it will eventually come.

  • @smugshrug
    @smugshrug Год назад +1

    you have to have very good micro to pull this off successfully.

    • @iNcog_AoE
      @iNcog_AoE  Год назад +1

      this is absolutely true. I probably should have mentioned this in the commentary. good catch.

    • @smugshrug
      @smugshrug Год назад

      @@iNcog_AoE I only know this because I have tried and failed many times! lol

    • @smugshrug
      @smugshrug Год назад

      @@iNcog_AoE Also it would be good to mention what civs this strategy is best vs. Like I think it's pretty much impossible vs Brits and Rus, but that's just me.

  • @VittamarFasuthAkbin
    @VittamarFasuthAkbin Год назад

    of course he is not forcing any engagement, since he is the better player and in a lead in dark age as Mongols, while having a secure base on his side.
    The interesting part is what happens once something isn't going so well