4D Thinking for 3D Graphics

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  • Опубликовано: 27 окт 2024

Комментарии • 34

  • @whyBryan
    @whyBryan 3 месяца назад +3

    The scaling factor being a higher dimensional shear operation seems so obvious in retrospect.
    Thank you so much for the animation!

  • @RickCharf
    @RickCharf 3 месяца назад +2

    Great video!
    One off the best I've seen on the topic!

  • @Ger325is
    @Ger325is 2 года назад +9

    Great graphics and explanation. I thought I was watching a 3 Blue 1Brown video at times. Well done!

  • @angeldude101
    @angeldude101 2 года назад +19

    It's actually possible to extend complex numbers to handle 3D rotations and translations. The 3D analog of the complex numbers are well known as the quaternions, but there also exist the dual-quaternions which are capable of describing any proper rigid transformation, ie rotation and translation. There's also an interesting way to extend these to higher dimensions as well as other types of transformations. While the components grow faster than matrices, doubling with each additional underlying dimension rather than going to the next square, they provide much smoother interpolation. I actually noticed a few times in this video where an object appeared to shrink as it was moving before ending up at the same size as it started.

    • @cstockman3461
      @cstockman3461 Год назад

      Indeed, and interestingly, the complex numbers are the even sub-algebra of the 2D geometric algebra and the quaternions are the even sub-algebra of the 3D geometric algebra.

    • @angeldude101
      @angeldude101 Год назад

      @@cstockman3461 Every geometric algebra is the even subalgebra of a higher geometric algebra. The dual-quaternions are the even subalgebra of 3D projective geometric algebra, and 3D vanilla geometric algebra is the even subalgebra of spacetime algebra.
      Geometrically, the PGA interpretation can apply to other algebras, in which case not only in VGA algebraically a subalgebra of PGA, but geometrically too, with a given VGA multivector representing the exact same subspace and transformation in PGA.
      Geometric algebra isn't really an algebra. It's more like a Matryoshka Doll of algebras. Even the basic Real numbers can be considered the even subalgebra of the complex numbers. Geometric algebras all the way down... And going all the way _up_ eventually brings you to the mythical Universal Geometric Algebra (UGA) aka Cl(∞,∞)

  • @birdeye700
    @birdeye700 9 месяцев назад +1

    any translation in low dimensions can be represented as a transformation in higher dimensions (n+1). Great illustration !

  • @OpenSourceCS
    @OpenSourceCS 2 года назад +8

    Super cool video, really helpful to build intuition.

  • @monkeyrobotsinc.9875
    @monkeyrobotsinc.9875 9 месяцев назад +4

    when a student tries to become a teacher. thats you and this video. NICE

  • @Number_Cruncher
    @Number_Cruncher 2 года назад +1

    Very cool. Now, it is just a small step to quaternions😀. By the way, since there was a short blender clip inside the video, I just wanted to mention that I'm working on a library that realizes much of the manim tools inside blender. If you are interested, let me know.

  • @lordforlorn5694
    @lordforlorn5694 3 месяца назад

    So cool! It's definitely going to be helpful for me

  • @kartik06
    @kartik06 2 года назад +1

    Great video! I didn't knew homogeneous coordinates intuitively. ! Nice visuals

  • @cyanisnicelol
    @cyanisnicelol 2 года назад +4

    Now make a 4D game using 5D matrices (5x5 matrices)

  • @siliakas
    @siliakas 3 месяца назад

    awesome job!

  • @chanonchaisanit4803
    @chanonchaisanit4803 11 месяцев назад

    this is exactly what i wanted!!

  • @JordanLitt27
    @JordanLitt27 2 года назад

    Linear algebra is still a very new concept for me but this video was very nifty! Awesome work :)

  • @titouan3702
    @titouan3702 Год назад

    Wow😲. So helpful to me. Thanks a lot.

  • @tedsheridan8725
    @tedsheridan8725 8 месяцев назад

    It is possible to visualize 4D geometry, and even to show it graphically and animate it.

  • @EndlessEnergy
    @EndlessEnergy Год назад

    Great explanation, thanks a lot!!!

  • @gasparliboreiro4572
    @gasparliboreiro4572 7 месяцев назад

    so everyone knows, nowdays is common to hear that matrices do transformations, which is misleading
    what is actually happening is that in algebra, there is a concept called linear transformations that are just equations with some constraints
    this equations end up as a system of equations with each equation having a series of products between constants and variables, such as:
    a*x + b*y = k
    c*x + d*y = h
    and all linear transformations have a matrix representation, which, in this case, is:
    | a b | | x | | k |
    | c d | * | y | = | h |
    so the matrix abcd represents a specific linear transformation over some coordinates xy
    this transformation can be whatever you want, but if you want specific properties for this transformations, you can specify it in the original equations, figure them out and then the matrix comes in free

  • @ruangtamu2659
    @ruangtamu2659 8 месяцев назад

    excellent explanations

  • @kmg3658
    @kmg3658 9 месяцев назад

    Thank you!

  • @rigbyb
    @rigbyb Год назад

    Great video

  • @mourirsilfaut6769
    @mourirsilfaut6769 Год назад

    Really nice

  • @miroslavbulldosex
    @miroslavbulldosex 9 месяцев назад

    excellent

  • @matthewjames7513
    @matthewjames7513 2 года назад

    great video! at 6:32 please use 'dots' instead of 'x' for matrix multiplication :)

    • @bbrother92
      @bbrother92 Год назад

      why is that

    • @matthewjames7513
      @matthewjames7513 Год назад

      @@bbrother92 X implies the cross product which is a different type of multiplication

    • @ArbitraryCodeExecution
      @ArbitraryCodeExecution Год назад

      @@matthewjames7513 im p sure cross product is only defined for vectors