Sketchzelle Preview | Sonic Robo Blast 2
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- Опубликовано: 6 авг 2024
- I'm back, after my holiday and subsequent temporary self-imposed exile whilst completing Alan Wake 2! Game of the generation - but having completed it, many of the big and complex questions seem like they'll need to wait for NG+ and DLCs to be completed before I can cover them.
Also, I'm sorry if you begin to get unskippable ads before my videos from now on. I used to be able to select exclusively skippable ads, which I did to give you guys the best viewer experience, but RUclips has taken that control from me and made it so any type of ad will now play. I still won't put mid-roll ads on though - my videos aren't long enough to justify them, they ruin the flow and pacing of videos, and I don't need the extra revenue they generate.
00:00 - 01:14 | INTRODUCTION
01:14 - 05:53 | MOVESET
05:53 - 07:07 | SPRITES
07:07 - 08:01 | CONCLUSION
MUSIC USED
TECHNO HILL ZONE 1 | Stuf, Shane Strife
Link: • SRB2 OST - Techno Hill...
TECHNO HILL ZONE 2 | Stuf, Shane Strife
Link: • SRB2 OST - Techno Hill...
DEEP SEA ZONE 1 | Arrow, Shane Strife, Clairebun
Link: • SRB2 OST - Deep Sea Zo...
CONTACT ME
Twitter - / the_jackalman
Discord - / discord
Email - TheJackalManOfficial@gmail.com - Игры
>iPhones users celebration the new sonic game
android users with the best sonic game ever:
Seeing it change into Orange Sonic made me think of Metamorphia, she would be interesting, having her abilities fixed to her changing
I really like your videos, I don't think there's one person that reviews SRB2 mods as well as you (if not at all) And I definitely agree with you on being very exhausted of some of these sprite art-styles, they look cute I guess, but they have a clear lack of depth. The reason why the simple/goofy sprites work in a game like pizza tower for example, it's because the expressions get utterly insane, but most of these models often feel stiff, nothing from the character design to the animation seems to convey any feeling on what this character can do, or even how they feel...
Airdrill and hyperspin don't actually appear to be custom abilities, interestingly enough. Airdrill is simply an unused vanilla ability that's a holdover from before lua was added to the game, there were a bunch of abilities baked into the game for custom characters to utilize instead. The basic homing attack is likely one you've seen before in countless other mods. As for hyperspin, that one's interesting. It's actually possible to simply modify the minimum/maximum spindash charge values in a character's definitions to change the way amy's melee hammer works, speifically how high and fast it flings you. Given the way it animates and general way it functions, it seems like that's what was done here. The stomp is original however, there's nothing like that you can do without the use of lua.
NEW UPLOAD
6:52
oh i wonder who thats referring to
No-one in particular! I've just been in the previews/finished shitpost mod mines for so long that I'm itching to get my hands on The Chaotix.
Could you atleast review my mod whenever you feel like to, I made a conversation about it on the message board, by the way. I also work with this man on Carbon Isles, which is a level pack that was made by Sketchzelle.
I'm sorry, I haven't been on the SRB2 message boards for a fair while, so I didn't realise you had sent me a message. I'll have a look at the mod, but it'll likely be a long while before I get around to actually covering it.
Oh no worries, it's fine if it does take long.