Mod is really damn cool. Chainstabbing is fun as hell and the character is pretty strong, the knife cooldown on default and major health penalty from big earner balance out the strength. The slow revolver firing speed makes it feel powerful, accurate, and satisfying to use (especially since tf2 sound design is already amazing). I don't know if you plan to balance this mod, and i didn't know where to contact, but heres a short bug report / balance note: The initial cloak from the invis watch should be updated to instantly drain a small portion of the cloak meter on activation to compensate for how the decloak pauses cloak drain. You wouldn't lose any cloak time from your meter by doing so, since the cost is the same amount of time it takes to decloak; The initial cost just offsets the free cloak at the end. Reason: ATM you can abuse the paused drain from decloak very easily by cloaking and then quickly decloaking, allowing you to spend significantly less cloak over the same period of time. This can extend the cloak almost indefinitely. An initial cost equal to the decloak period would fix this problem without punishing the player.
Just like in TF2, Spy gets outclassed by Sniper lol.
imagine what he could do with 48 hours
Give it more time, and you could make it something more then worse bandit.
Mod is really damn cool. Chainstabbing is fun as hell and the character is pretty strong, the knife cooldown on default and major health penalty from big earner balance out the strength. The slow revolver firing speed makes it feel powerful, accurate, and satisfying to use (especially since tf2 sound design is already amazing).
I don't know if you plan to balance this mod, and i didn't know where to contact, but heres a short bug report / balance note:
The initial cloak from the invis watch should be updated to instantly drain a small portion of the cloak meter on activation to compensate for how the decloak pauses cloak drain. You wouldn't lose any cloak time from your meter by doing so, since the cost is the same amount of time it takes to decloak; The initial cost just offsets the free cloak at the end.
Reason:
ATM you can abuse the paused drain from decloak very easily by cloaking and then quickly decloaking, allowing you to spend significantly less cloak over the same period of time. This can extend the cloak almost indefinitely. An initial cost equal to the decloak period would fix this problem without punishing the player.
nice job!!!
is he having sordid soirée's with your scout character's mother, and can he still say "gentlemen" with a mouth full of cigarettes?
you're crazy