Man... That echo from the shot took me back 15 years plating MOH AA at my uncle's PC. Now I've grown to appreciate that, for the time, that was actually very good sound design. Iconic.
I remember how aiming down The sights was a huuuge thing Back then, My mind was blown when i first saw it in CoD or might Have Been european assault, i Dont remember anymore
Don’t forget the huge MoH vs CoD debate. MoH at least added the ability to melee with weapons. I think the first game to actually add it was Rising Sun.
I hate every single war game except MOHAA. MOHAA in all war-fps shooter's is like a Mona Lisa in art. I'm amused by all kinds of comparisons like: which game has better weapons, which has nicer graphics, etc. That doesn't matter at all with a title as big as MOHAA. The quintessence of the greatness of this game is its unique atmosphere, amazing soundtrack and the feeling of loneliness on the battlefield, of being constantly behind the enemy's back/subversion and constant threat. this pleasure of sneaking into military complexes. This has never been done by any other war shooter, nor has it been done since.
Oh, that's M1 Garand sound of MoHAA - canonical, most lovely sound of this gun in all games. I loved its sound from MoH so much that I used it in most mods for this weapon in games that allowed it.
heave asss sound , didn't arnold use it in the movie comado and in terminator ? i have a memory of him holding the belt tha feeds the bar bullets , or was it another movie ?
I remember playing MoH:AA on a PC at Best Buy in the when I was about 10. Before that, I had only experienced Doom. I thought that the graphics looked real. That springfield sound is so timeless.
It’s easy to forget how much of an improvement Call of Duty was. Most of the animations (the StG 44 does not fire from the open bolt like an MP40, it is gas operated) are correct to the actual weapons and tend to vary depending on your weapon state; if you’re shooting a Thompson and change mags early, the bolt stays open during the reload because it’s an open bolt direct blowback gun. It’s typical to look down on CoD now, rightly or wrongly, but back then it was really ahead of its time.
So ahead of its time that the animators thought the "mag" in "mag release" stood for magnets holding the magazines in place, thus allowing the soldier to just yank them out without pressing anything. The reload animations in Allied Assault are much better (and more accurate) for this simple reason. As an aside, the bolt on the Thompson should stay open on both partial and empty reloads as its magazine has a bolt hold-open.
The comment I've been seeking... Also, Cod 2 was a giant innovation which made it one of the best games, even today. After Cod2, however, Activision stopped focusing on sounds which started a grave loss for itself..
@@Dusterlog I play the cod 1 but I prefer the allied assault because it's very nostalgic I don't care if cod guns sounds better Moh allied assault came out first in 2002 and cod 1 came 2003 idk who's the original but I think cod just copied Moh. in terms of popularity the cod wins
I think the M1 Garand sounds from MOH were used in Battlefield 1942. Might be wrong, but i played BF1942 way too much growing up and so many of the sounds are practically burned into my brain
It's interesting to know that MOHAA developers, 2015 inc., ended up founding Infinity Ward and making COD. Therefore, think of mohaa as a blueprint for what Cod was going to be
My preferences: Colt - CoD Walther/Luger - CoD Springfield - MoH M1 Garand - MoH KAR98K- MoH Kar98K sniper - MoH (though how it sounds different is lol) Thompson - MoH MP40 - MoH BAR - CoD StG44 - MoH M2 Nade - CoD Stielhandgranate - CoD Panzerfaust/shreck - CoD Bazooka - CoD MoH is clearly exaggerated/altered but the reload sounds are satisfying. Especially the springfield. CoD definitely sounds 'muddy'. When it tries to sound crisp, it kinda fails at it.
fact: medal of honor frontline (console release excluded on may 29, 2002 on ps2, xbox gc) is based on medal of honor allied assualt release on pc on january 19, 2022
Funny how with the kar98, in COD, even the stripper clip is loaded. The animations look as if the entire clip is just dropped in. Also the kar98 in Mohaa doesnt have any rear sight. Also, Mohaa had WAY better sounds
IMO the sounds in COD1 sound better in terms of actually sounding like guns. MOH’s sounds are way more iconic for sure (with the exception of maybe COD 1’s MG42) but I think COD gets it a bit better in the realism category.
After watching this particular video and actually being brought here by Mr. Ahoy’s video of the history of the legendary COD 4 game that changed gaming forever… I can easily feel the vibes that the original MOH series of WW2 games candidly inspired its same developers to create the COD series of games that we know today and love, and it’s because after the 2015 Inc. cut its developers loose, the publisher Activision quickly responded with an offer and the said 22 developers lead by Mr. Grant Collier said yes and founded Infinity Ward in May 2002, and then until the launch of the then new COD series in 2003, the original or codename was gonna be the “MOH Killer” but quickly became COD. And also according to Mr. Ahoy’s COD 4 history video… there’s originally gonna be the “Halo Killer” but got cancelled, so the game COD 4 continues development from all the way of February 20, 2006 to its finalized launch of November 5, 2007, and there’s our COD series today and the rest is history.
MOHAA definitely had better weapon sounds. It was so visceral. A minor detail but I also love the ammo counter being actual bullets on your screen, rather than numbers. That said, COD 1 was a very good game. Pity it went so downhill after COD 3
for people who played it maybe lol but I think pac man dying and the pong ball sound are a little more well known among other things lmao mario coins? the halo assault rifle? cmon now u narcissistic maniacs
damn these CoD sounds trigger the best LAN Party memories!! i loved that game back then. especially United Offensive, the Map Foy, fighting over that church! ordering Pizza and eventually seeing the sun rise up.. a im glad i was there!
The gun sounds for Medal of Honor: Allied Assault are much more dynamic. Each weapon had its own character, tone and particularity. Heck, even the reloading sound effects have rhythm and some musicality. You also feel like the sound of each shot traveled across the in-game environment and maps. MOH:AA was clearly designed with the intent to be a cinematic, theatrical and educational experience, whereas most gun sounds in COD 1 reflect the quality standard of most typical shooter games that came out during that time (overly compressed, short, overblown/explosive gunshots). Both games are timeless classics, but MOH:AA definitely takes the cake in terms of immersion and sound quality. What 2015 has accomplished is remarkable for a 2002 release.
And that's the reason why I'll always love Medal of Honor Allied Assault. Not to mention all German Dialogues. If MoHAA existed on Steam, I would now probably have around 2000 hrs 😂
Both are great as for me! I remember how I watched my uncle played CoD and MOH, and I thought graphics were so damn realistic! Yet call of duty at least allow to punch enemies by all guns, meanwhile in MoH only Spearhead allowed to do by almost ALL guns (meanwhile the original one only in a pistol)
For bolt action rifles, I prefer MoHAA over Cod 1. There's something strange about the latter's cycling sound effects that made me feel off for some reason.
@@SH00T_TH3PUMPthat, and the sound effects itself is weird. It has the weird "pitching up" effect when you close the bolt that you'll never ever find in any other games even as shitty as Cod ww2 and Vanguard go. Like use real life Mauser (k98, Springfield), Lee-Enfield, Mosin bolt cycling sound as basis, and compare it to Cod 1's. Its kinda weird how no one in the development thought its off. Thankfully ther are mods which changed it to better sfx though.
My suspicion is that, CoD has (way)smaller production/development budget than MoHAA. And for perspective, please take into mind what and where CoD was at THAT time; A startup game from a startup(but experienced) dev team, where 'AAA hollywood-tier, blockbuster title' were barely a part in the overall gaming zeitgeist. There were big games. But overall, games back then weren't even, in ANY way, considered to be anywhere near the glamour and prestige of Hollywood back then...crazy to think back about today. Anyway, alot of the weapon fire and foleys are very stock-sound-ish. Even by making comparisons for the soldier models; MoHAA has more variety and detail, compared to CoD where there's just, like, six german variants, then two variants for each of the three allied soldier. Looking at the character models in the multiplayer options in MoHAA is an engrossing enough distraction for me as a kid back then.
CoD has better weapon model fidelity. MoHAA has better overall sound direction. Anyway, for some 'fun' behind the scenes tidbit; Infinity Ward, well, the crew of Infinity Ward from the first CoD up to Modern Warfare 2, where mainly comprised of devs that made MoHAA, with IW founders being the lead designers of that game. After MW2 and some studio/publisher bickering, those same crew left IW and Activision, returned to EA, and founded Respawn Entertainment, notable for making the Titanfall games and Apex Legends.
@@crisalcantara7671 Cate Archer from No One Lives Forever. My pic is a screencap from the first mission of the second game NOLF2, one of my top fave FPS game.
does anyone know the libraries of which the audio comes from? I know some of Call of Duty's audio comes from the Dynamic Range CDs 1 & 2 library, but I haven't been able to find many of the rest (Thompson, Springfield, etc.), and I don't know where any of the Medal of Honor: Allied Assault sounds come from.
You should do a full comparison of both CoD and CoD:UO's weapons with MOHAA, MOHAA Spearhead, and MOHAA Breakthrough because those expansion packs add even more weapons and would allow a proper and full comparison. Case in point Call of Duty has the Lee Enfield, Mosin Nagant, PPSH, etc where as the base game of MOHAA does not, but Spearhead adds those weapons. A vice versa example would be that MOHAA has the M1 Bazooka and Panzershrek, and CoD:UO adds those weapons.
I thoroughly enjoy both games. But that Springfield sound in MoH: AA though lol... Would love to be able to play MoH: AA again (I am able to play CoD 1 through Steam) but not sure where or how to get it, doubt its playable on Windows 11 :/
Yup found it and downloaded it, and it played just fine on 11, only think I noticed on AA was there were these black lines like I was inside of a cube or something, didn't affect the gameplay though, was just weird. Maybe it has something to do with the resolution or something like that
@@OneKnight1234 Yeah I think that's a quirk W the Revival Edition Additionally there's also the Community Launcher for Allied Assault I think that might be a better pick esp to launch the expansion packs
MOHAA gave each gun a very special feeling. The animation and sound are somewhat artistic. COD is not bad at all but, compared to MOHAA, it just feels like every gun model, animation and sound were crudely designed by amateurs.
Pa sad baš razmišljam dal CoDUO ili RTCW više mi se igra RTCW, ali onaj vote na kanalu kaže CoD. Pravim poslednji klip Allied Assault-a za sad, pa nek odgovore ljudi kako žele dalje. Nije mi ni problem da idu u isto vreme, oba su dobra (malo da začini 😂)
i heard that sometimes developers do this so you can see the shell jumping out of the weapon cause it looks cool instead of it jumping from offscreen where it's suposed to be ejected from , but the first thing we think of is that developers don't know how guns work , that could be posible for newbies but not experinced guys , also i heard that the reason why allot of weapons don't look the or work the same is cause of copyright , go figure , so there , cause i was wondering what everyone else was too , like just chek on youtube how the gun works and animated it but i learned this just a few days ago 😁😁, still cool when they do it right .
As someone whos plays and loves both, cod 1 is better. Most of the weapons were really well done, not to say mohaa has hideous weapon models but it definitely has that early 2000s low detail thing going on.
Tu comparación es muy injusta. Todos sabemos. que call of duty 1. Es mucho mejor en mecánicas y gráficos ect. que mi medal of honor. Pero no tiene ese sentimiento de felicidad por ver lo que va pasar. Ambas sagas son bellísimas. ❤
Ja ću samo da ubacim random fact, mada verovatno ga i znaš COD1 i MOHAA generalno MOH i COD dođu braća, pošto je tim ljudi koji je programirao COD pre toga pravio MOH igrice
But now, COD their company are fuck their own opportunity up again, just like E.A does on same path, even their former friend/enemy MOH series was gone already, no rival at mostly, just look at From World War II 2017 to Modern Warfare rewrite shit, it’s fucked up already.
so the developers from MOHAA left and went gto create cod , so they did not copy they just used there old sklls and improved , i don't know if they went to work on WAW though , would make dense is some did .
We can disagree about which is better game , but we all agree that EA is shit publisher , killing iconic franchise like Medal of honor ، Battlefield & Black ( PS2)
You can't tell me that the Springfield in MOH isn't the COOLEST-sounding gun in a first person shooter...so iconic.
Used again in Hidden & Dangerous 2.
Man... That echo from the shot took me back 15 years plating MOH AA at my uncle's PC. Now I've grown to appreciate that, for the time, that was actually very good sound design. Iconic.
@@jfv2312 Reminds me specifically of MOH Frontline's "Rough Landing" mission in the Dutch Countryside...what an iconic franchise!
even when i get kll in game by a sniper the sound just makes me go hlll yeah .
In CoD sound and echo are better
Fun fact
Plenty of weapon sounds used in MoHAA were used later in Hidden & Dangerous 2, not only weapon sounds though, some background sounds aswell
They where also used in Soldiers: Heroes of WW2
Glad I wasn't the only one who noticed. LOL
Some of them I can recognize from MOH: Frontline.
ohw , that's cool .
I remember how aiming down The sights was a huuuge thing Back then, My mind was blown when i first saw it in CoD or might Have Been european assault, i Dont remember anymore
CoD was the most prominent game to do it, there were others but after they did it everyone did
Yup. Total game changer
This probably pushed shooters further towards slower more slow and deliberate places vs quake/unreal/doom before LDS
I remember that time! After they introduced it there was no going back
Don’t forget the huge MoH vs CoD debate. MoH at least added the ability to melee with weapons. I think the first game to actually add it was Rising Sun.
Both games are amazing. I love those early 00s WW2 shooters in general
Ja die beiden spiele waren wirklich genial. Beides auch im multiplayer genial
Something I always thought is interesting is how disimilar these 2 games are despite being made by more or less the same people
Same people, but two Years Later. Damn.
@@N1kola22 not even two years later, the Cod 1 was released in 2003.
MoHAA was released 20th January 2002 and CoD was released on 29th October 2003. Almost Two Years 😂
I hate every single war game except MOHAA. MOHAA in all war-fps shooter's is like a Mona Lisa in art.
I'm amused by all kinds of comparisons like: which game has better weapons, which has nicer graphics, etc.
That doesn't matter at all with a title as big as MOHAA.
The quintessence of the greatness of this game is its unique atmosphere, amazing soundtrack and the feeling of loneliness on the battlefield, of being constantly behind the enemy's back/subversion and constant threat.
this pleasure of sneaking into military complexes.
This has never been done by any other war shooter, nor has it been done since.
@@N1kola22don’t forget about the time making it medal of honor so probably like at least 2 years
Oh, that's M1 Garand sound of MoHAA - canonical, most lovely sound of this gun in all games. I loved its sound from MoH so much that I used it in most mods for this weapon in games that allowed it.
still my favorite sounds lol
These sounds are my childhood, miss those days...
damn you have been to ww2?
I can't believe it's been over 21 years since I completed both of these. Excellent shooters.
Fun fact: you can find the same scenes in movies and games
Saving Private Ryan = MOHAA
Enemy At The Gates = COD
BAR always sounds sick
heave asss sound , didn't arnold use it in the movie comado and in terminator ? i have a memory of him holding the belt tha feeds the bar bullets , or was it another movie ?
I remember playing MoH:AA on a PC at Best Buy in the when I was about 10. Before that, I had only experienced Doom. I thought that the graphics looked real. That springfield sound is so timeless.
Cod was more advanced than Mohaa, but I loved the Mohaa death and pain sounds better
It’s easy to forget how much of an improvement Call of Duty was. Most of the animations (the StG 44 does not fire from the open bolt like an MP40, it is gas operated) are correct to the actual weapons and tend to vary depending on your weapon state; if you’re shooting a Thompson and change mags early, the bolt stays open during the reload because it’s an open bolt direct blowback gun. It’s typical to look down on CoD now, rightly or wrongly, but back then it was really ahead of its time.
So ahead of its time that the animators thought the "mag" in "mag release" stood for magnets holding the magazines in place, thus allowing the soldier to just yank them out without pressing anything. The reload animations in Allied Assault are much better (and more accurate) for this simple reason. As an aside, the bolt on the Thompson should stay open on both partial and empty reloads as its magazine has a bolt hold-open.
@@TheD3rp2 Well, I never claimed it was perfect.
The comment I've been seeking... Also, Cod 2 was a giant innovation which made it one of the best games, even today. After Cod2, however, Activision stopped focusing on sounds which started a grave loss for itself..
Allied assault had the most badass version of the STG44 in gaming history.
No
@@Dusterlog have you played allied assault to say that
@@alwinfromPhilippines Yes and in terms of view of that model and sound i prefer version from CoD
@@Dusterlog I play the cod 1 but I prefer the allied assault because it's very nostalgic I don't care if cod guns sounds better Moh allied assault came out first in 2002 and cod 1 came 2003 idk who's the original but I think cod just copied Moh. in terms of popularity the cod wins
Medal of honor had the best sound but tbh it didn’t have good damage on harder difficulty
in medal of honor every weapon feels like a fancy lighter
Man these are games I haven’t seen since I was very young. That warm nostalgia.
I think the M1 Garand sounds from MOH were used in Battlefield 1942. Might be wrong, but i played BF1942 way too much growing up and so many of the sounds are practically burned into my brain
It is strange that there is no comparison of British and Soviet weapons from the MOH Add-ons
Mohaa STG and Scoped Kar98k are just, gorgeous sounding…
that fire rate is sick though , ratataataatatataataaatt lol .
2 of my childhood games
always liked springfield sound in mohaa and mg42 sound in cod 1/2
It's interesting to know that MOHAA developers, 2015 inc., ended up founding Infinity Ward and making COD. Therefore, think of mohaa as a blueprint for what Cod was going to be
Remember getting lit up by the MG42 in the farm at night for the 1st time in the CoD demo
The COD1 scoped K98 sounds like the Springfield in MOH:PA.
Nothing will beat the M1 garand sound from MOH. It is my favorite gun sound ever.
The Springfield 03 in call of duty had no business sounding that cool
Weird how adding a scope completely alters the sound of the K98.
Isn't it charming though?
может используют снайперский патрон?)
lol
It's a game, it's supposed to look and sound cool
Springfield in moh was always badass with that long echo
In CoD sound and echo are better
@@БенитоМуссолини-ф5м always you cod noobs
Мне нравится то, что Майкл Пауэль явно умеет обращаться с оружием. Во время перезарядки MP40 он держит палец не на спусковом крючке, а на скобе
My preferences:
Colt - CoD
Walther/Luger - CoD
Springfield - MoH
M1 Garand - MoH
KAR98K- MoH
Kar98K sniper - MoH (though how it sounds different is lol)
Thompson - MoH
MP40 - MoH
BAR - CoD
StG44 - MoH
M2 Nade - CoD
Stielhandgranate - CoD
Panzerfaust/shreck - CoD
Bazooka - CoD
MoH is clearly exaggerated/altered but the reload sounds are satisfying. Especially the springfield. CoD definitely sounds 'muddy'. When it tries to sound crisp, it kinda fails at it.
fact: medal of honor frontline (console release excluded on may 29, 2002 on ps2, xbox gc) is based on medal of honor allied assualt release on pc on january 19, 2022
Man I really miss MoH
people are still playing it online in 2024 though , i play almost everyday in a team match server , we won't let our past die 😎.
Funny how with the kar98, in COD, even the stripper clip is loaded. The animations look as if the entire clip is just dropped in.
Also the kar98 in Mohaa doesnt have any rear sight.
Also, Mohaa had WAY better sounds
Mohaa Thompson sounds like it is always hitting wood
@@Fulcrox You should hear the Thompson from Wolfenstein Enemy Territory then lol
IMO the sounds in COD1 sound better in terms of actually sounding like guns. MOH’s sounds are way more iconic for sure (with the exception of maybe COD 1’s MG42) but I think COD gets it a bit better in the realism category.
@@Fulcrox true , like some plugged the barrrel with something lol
@@jiffyjelly1 true .
MoH feels more authentic while CoD feels more advanced for the time.
After watching this particular video and actually being brought here by Mr. Ahoy’s video of the history of the legendary COD 4 game that changed gaming forever… I can easily feel the vibes that the original MOH series of WW2 games candidly inspired its same developers to create the COD series of games that we know today and love, and it’s because after the 2015 Inc. cut its developers loose, the publisher Activision quickly responded with an offer and the said 22 developers lead by Mr. Grant Collier said yes and founded Infinity Ward in May 2002, and then until the launch of the then new COD series in 2003, the original or codename was gonna be the “MOH Killer” but quickly became COD. And also according to Mr. Ahoy’s COD 4 history video… there’s originally gonna be the “Halo Killer” but got cancelled, so the game COD 4 continues development from all the way of February 20, 2006 to its finalized launch of November 5, 2007, and there’s our COD series today and the rest is history.
God those early Medal of Honor weapon models were ROUGH
And better than so called World War II COD 20 idiot 17 and Vanguard shitty nor your modern garbage Warfare.
MOHAA definitely had better weapon sounds. It was so visceral. A minor detail but I also love the ammo counter being actual bullets on your screen, rather than numbers. That said, COD 1 was a very good game. Pity it went so downhill after COD 3
Never realised that a lot of the animations from CoD2 were actually ported from the first game.
Makes them all the more timeless I guess.
The sniper from MOHAA has probably the most recognizable sound in gaming
for people who played it maybe lol but I think pac man dying and the pong ball sound are a little more well known among other things lmao
mario coins? the halo assault rifle? cmon now u narcissistic maniacs
@@Journeyman107 hello based department?
Remember these 2 games were technically from the same developpers
CoD1 has better weapon model details than MOHAA, but scoped KAR98K sound from MOHAA is most badas
Make me sad because I was really happy when I played these games 😢
people are still playing it on pc brow , yes online servers are active .😎
damn these CoD sounds trigger the best LAN Party memories!! i loved that game back then. especially United Offensive, the Map Foy, fighting over that church! ordering Pizza and eventually seeing the sun rise up.. a im glad i was there!
2002 vs 2003
Oh man, cod 1 had some amazing players in the early days. It’s a shame no one tried to make a vcod like game. It was perfect.
Both are awesome games
Sećam se daleke 2007. ili 2008. da si imao mod za MOHAA sa modelima oružja iz COD1 koje si ubacivao u MoHAA .
Ja sam skinuo neku custom mapu za MoH-u, iz nekog razloga je imala samo MP40 iz CoD-a 🤣
@@N1kola22 ima puno singleplayer modova za mohaa i čak mini kampanji , e to bi bilo lepo za videti
😮😮
The gun sounds for Medal of Honor: Allied Assault are much more dynamic. Each weapon had its own character, tone and particularity. Heck, even the reloading sound effects have rhythm and some musicality. You also feel like the sound of each shot traveled across the in-game environment and maps. MOH:AA was clearly designed with the intent to be a cinematic, theatrical and educational experience, whereas most gun sounds in COD 1 reflect the quality standard of most typical shooter games that came out during that time (overly compressed, short, overblown/explosive gunshots).
Both games are timeless classics, but MOH:AA definitely takes the cake in terms of immersion and sound quality. What 2015 has accomplished is remarkable for a 2002 release.
And that's the reason why I'll always love Medal of Honor Allied Assault. Not to mention all German Dialogues. If MoHAA existed on Steam, I would now probably have around 2000 hrs 😂
Both are great as for me! I remember how I watched my uncle played CoD and MOH, and I thought graphics were so damn realistic! Yet call of duty at least allow to punch enemies by all guns, meanwhile in MoH only Spearhead allowed to do by almost ALL guns (meanwhile the original one only in a pistol)
Medal of honor allied assault is my frist class of mlutyplayer games ❤
For bolt action rifles, I prefer MoHAA over Cod 1. There's something strange about the latter's cycling sound effects that made me feel off for some reason.
MoHAA Kar98 Sniper Sound is so good!
They're too much like a shotgun.
Fire click click fire click click fire click click fire.
Its up, back, forward down. They oversimplified it.
@@SH00T_TH3PUMPthat, and the sound effects itself is weird. It has the weird "pitching up" effect when you close the bolt that you'll never ever find in any other games even as shitty as Cod ww2 and Vanguard go. Like use real life Mauser (k98, Springfield), Lee-Enfield, Mosin bolt cycling sound as basis, and compare it to Cod 1's. Its kinda weird how no one in the development thought its off.
Thankfully ther are mods which changed it to better sfx though.
My suspicion is that, CoD has (way)smaller production/development budget than MoHAA. And for perspective, please take into mind what and where CoD was at THAT time; A startup game from a startup(but experienced) dev team, where 'AAA hollywood-tier, blockbuster title' were barely a part in the overall gaming zeitgeist. There were big games. But overall, games back then weren't even, in ANY way, considered to be anywhere near the glamour and prestige of Hollywood back then...crazy to think back about today.
Anyway, alot of the weapon fire and foleys are very stock-sound-ish. Even by making comparisons for the soldier models; MoHAA has more variety and detail, compared to CoD where there's just, like, six german variants, then two variants for each of the three allied soldier. Looking at the character models in the multiplayer options in MoHAA is an engrossing enough distraction for me as a kid back then.
Allied assault is probably one of the best shooters made.
Prošle godine, pre igranja Call of Duty 1, ljudi su mi preporučili da igram prvo MOHAA. Nisam zažalio. 👍
Prelepa igrica, još ću uvek ponoviti. MoHAA developeri pobegli da prave CoD.
@@N1kola22 Da, da. Cuo sam za to.
Brate cod 1/uo ima jos multiplayer ako oces dodji igraj
CoD has better weapon model fidelity. MoHAA has better overall sound direction.
Anyway, for some 'fun' behind the scenes tidbit; Infinity Ward, well, the crew of Infinity Ward from the first CoD up to Modern Warfare 2, where mainly comprised of devs that made MoHAA, with IW founders being the lead designers of that game. After MW2 and some studio/publisher bickering, those same crew left IW and Activision, returned to EA, and founded Respawn Entertainment, notable for making the Titanfall games and Apex Legends.
true but whos that beautifull women animation in you pic ? she looks like that french woman manon was here name i think from MOHAA 🤔
@@crisalcantara7671 Cate Archer from No One Lives Forever. My pic is a screencap from the first mission of the second game NOLF2, one of my top fave FPS game.
I heard the CoD 1 gun sounds for the first time in Roblox when I was a kid and everyone I hear it it reminds me of Call Of Roblox
AA has the best weapon kick. Especially the m1 garrand
does anyone know the libraries of which the audio comes from? I know some of Call of Duty's audio comes from the Dynamic Range CDs 1 & 2 library, but I haven't been able to find many of the rest (Thompson, Springfield, etc.), and I don't know where any of the Medal of Honor: Allied Assault sounds come from.
chek on google , maybe you can find a few there .
You should do a full comparison of both CoD and CoD:UO's weapons with MOHAA, MOHAA Spearhead, and MOHAA Breakthrough because those expansion packs add even more weapons and would allow a proper and full comparison. Case in point Call of Duty has the Lee Enfield, Mosin Nagant, PPSH, etc where as the base game of MOHAA does not, but Spearhead adds those weapons. A vice versa example would be that MOHAA has the M1 Bazooka and Panzershrek, and CoD:UO adds those weapons.
I thoroughly enjoy both games. But that Springfield sound in MoH: AA though lol... Would love to be able to play MoH: AA again (I am able to play CoD 1 through Steam) but not sure where or how to get it, doubt its playable on Windows 11 :/
Get the Revival Edition, since it's compatible with W10 you should be able to run it in Windows 11, if not in compatibility mode
@@ayyyyph2797 Awesome thanks, found a link for download and downloading it now :)
Yup found it and downloaded it, and it played just fine on 11, only think I noticed on AA was there were these black lines like I was inside of a cube or something, didn't affect the gameplay though, was just weird. Maybe it has something to do with the resolution or something like that
@@OneKnight1234 Yeah I think that's a quirk W the Revival Edition
Additionally there's also the Community Launcher for Allied Assault I think that might be a better pick esp to launch the expansion packs
A lot of sounds also i used to hear it on Mud And Blood 2 ❤
MOHAA gave each gun a very special feeling. The animation and sound are somewhat artistic. COD is not bad at all but, compared to MOHAA, it just feels like every gun model, animation and sound were crudely designed by amateurs.
So one can actually change the StG44 from single to auto fire?
Wow.
just tap the fire button bro lol , on tap on bullet , easy stuff lol
Nikola jel moze da sledeća igra koju budeš prelazio bude Return To Casle Wolfenstain
Pa sad baš razmišljam dal CoDUO ili RTCW više mi se igra RTCW, ali onaj vote na kanalu kaže CoD. Pravim poslednji klip Allied Assault-a za sad, pa nek odgovore ljudi kako žele dalje. Nije mi ni problem da idu u isto vreme, oba su dobra (malo da začini 😂)
Sound and animation: CoD / ammo hud: MoH
also why none of the browning auto rifles have rear sights ? -_-
Why does the 98k in cod eject the shell on the wrong side and with the bolt closed?
i heard that sometimes developers do this so you can see the shell jumping out of the weapon cause it looks cool instead of it jumping from offscreen where it's suposed to be ejected from , but the first thing we think of is that developers don't know how guns work , that could be posible for newbies but not experinced guys , also i heard that the reason why allot of weapons don't look the or work the same is cause of copyright , go figure , so there , cause i was wondering what everyone else was too , like just chek on youtube how the gun works and animated it but i learned this just a few days ago 😁😁, still cool when they do it right .
2:16 Respect this is PING! 😎
Un placer escucharlo jaja
As someone whos plays and loves both, cod 1 is better. Most of the weapons were really well done, not to say mohaa has hideous weapon models but it definitely has that early 2000s low detail thing going on.
And then, MOHAA has better gun sound in my eyes
@@Mechanized85and U can see the noise I feel 🐿️👍
hated when the dog attacks,love the whole game
when 1 year difference meant a lot between videogames, after 2013 most games look the same (except photorealistic ones ofc)
Waiting on The Frosty 1 to do videos on “MOH AA” much like he did for “COD”.
Cod 1 has better weapon handling, recoil and even tactical reloads than some modern shooters...even has animation for fire control change.
Do you have a video you compare a game againts to ROHoS ?
See how the charging handle isn’t even visible on the MOHAA for MP40. And the one in the Thompson doesn’t even moves back while charging 😂😂
Tu comparación es muy injusta. Todos sabemos. que call of duty 1. Es mucho mejor en mecánicas y gráficos ect. que mi medal of honor. Pero no tiene ese sentimiento de felicidad por ver lo que va pasar. Ambas sagas son bellísimas. ❤
MoHAA 와 COD1 은 같은 개발진들이 만든 게임이죠.
cod1 is better but i love mohha i dont know why
both games are so satysfing in this aspect
Ja ću samo da ubacim random fact, mada verovatno ga i znaš COD1 i MOHAA generalno MOH i COD dođu braća, pošto je tim ljudi koji je programirao COD pre toga pravio MOH igrice
Beše nešto EA zeznuo. Ne sećam se tačno, ali svakako su legendarne igrice!
But now, COD their company are fuck their own opportunity up again, just like E.A does on same path, even their former friend/enemy MOH series was gone already, no rival at mostly, just look at From World War II 2017 to Modern Warfare rewrite shit, it’s fucked up already.
Ppsh-41?
Am I crazy or does WaW copy a lot of MOH’s animations?
so the developers from MOHAA left and went gto create cod , so they did not copy they just used there old sklls and improved , i don't know if they went to work on WAW though , would make dense is some did .
6:28 AK47 Reloading 😅
MOHAA sounds are sexier. Crispy. Tasty. Memorable.
We can disagree about which is better game , but we all agree that EA is shit publisher , killing iconic franchise like Medal of honor ، Battlefield & Black ( PS2)
My Teenage Years. 😂
Luger nemacki pistolj nema u medal of honor da se uzme nigde jedino mozda sa cit da se uzme ako moze
Medal of Honor "Vanilla" ima samo Walther P38, tako su odlučili izgleda.
Ыpringfield 03 Ыniper
I was today 34 years old when I realized BAR stands for Browning Automatic Rifle 😂
2:24
CALL OF DUTY IS BETTER!
Totaly allied guns (cap)
E
MoHAA got shittier graphics that's for sure
M K C M
if you play medal of honor allied assault with the cheats your in the group
👇
Moh 🤮
No thank to your idiot COD
-=DeViL_D()Gz=- clan back in the day.... Good times!
Medal of Honor - best
COD❤❤❤❤❤❤❤❤❤