I really prefer the retro version, the creepy distortion and left-right pan during that part is perfection to me. The remake just doesn't capture the same level of drama and nightmare. The piano version is especially haunting and excellent, they really play up the silence and it makes you skin crawl wonderfully.
Sounds more like the song you hear in Damcyan and Eblan Castles. You also hear a bit of Battle With The Four Fiends as well in this song before it loops.
During the Development of FFIV, Series composer: Nobou Uematsu, he was looking at a game for the Snes called Actraiser, he was amazed on the overall sound quality that the Snes can dish out, infact, he want right back to the drawing board and trying to improve on what he can during the development of FFIV, Nobou Uematsu being inspired/influenced by Yuzo Koshiro, speaks heavy volumes, there was an interview about this, look for it.
@@shellyt556 Actraiser 2 on the snes has probably one of the best sounding on the system bar-none, there is no way in living hell that the sega genesis could come close to this. Sound wise: Snes will always win in: Overall Vocal Quality, Orchestra type sounds, overall synthesized quality sounds. Genesis excels in: Fast beats like sounds, heavy bass like, kick drums, etc. Don't get me wrong, love both systems, love how both system sounds, both systems have pro's and con's, but something like Actraiser 2, music quality wise, the Sega Genesis couldn't even come close to it, infact, I have asked many people to do some Sega Genesis remixes, there is none, 0. Only one person could probably do it but, it would sound good but it would not come close to the original, is Mr.Yuzo Koshiro himself.
@@shellyt556 Actually the action sequences in the first are kinda stiff also. It was released in the first few months of the snes so I guess it felt ok back then. But the atmosphere was great. A very unique game. Surprised it didn't have a modern remake/reboot/sequel. Would be a perfect fit for Vanillaware, who specialize in classic 2d side-scrollers and strategy games.
@@rinnnnnnnnnnrinRinOnishi or rather Zero IS Zeromus, the old hero Golbez calls his void sent creation after the hero from before the flood. She just can't remember it yet
Something i really love about this theme,It emphasizes the absolute terror that this fight is. The constant struggle to stay alive as you're bombarded with Big Bangs,Just barely hanging on. Yet...There is something else in it,This feeling of triumph hidden amidst that same terror. You got this far,You fought through an army of monsters and powerful opponents,And now the root of all this is standing in front of you. The entire world is relying on you and your friends,Everyone you've met in this journey is praying for you,Giving you the strength to fight this monstrosity on equal ground. And you can't afford to lose,Even as a sea of stars turns into a maelstrom,You will succeed.
@@Kamawan0yeah the US version is super super easy. I have the Japanese version and, while harder, is only truly challenging if you play it on the fastest speed. Even then, not unbeatable.
I love the FF14 version, but its very different. I think if you have an open mindset for turning this classic in a different music genre, then you will like it too. But its more of an abstract remix this time. But the bass freaking slaps
Part of me wishes they kept closer to this version in 14. This one just has SUCH a good blending of different elements that are kinda lost in the high-speed 14 version.
I'm gonna have to disagree on some things. I think the XIV version is absolutely fantastic and a wonderful interpretation of the theme of Zeromus. Soken took the theme of an alien being and made it sound...alien. It doesn't mash with the other remixes he's done for previous FF songs. Its bombastic, fast, almost confusing. It perfectly fits both the original alien being from outer space that Zeromus is (Lunarians aren't from Earth so it still counts), and the entire situation in the fact that the XIV Zeromus is an amalgamation of two completely different beings. One of them being a primal. We've had plenty of renditions of the Zeromus theme that, while amazing, have always seemed to miss something. The Wonderswan one is often ignored, the GBA version is great but cluttered due to the GBA sound chip, the DS/PSP one is too slow and empty, and the newest version, albeit made by Uematsu himself and absolutely incredible, still feels like it could have used an extra percussion to really add the beat that the original SNES version had. Of course at the end it's all about preferences, but I wager that the XIV version is right at home and is a worthy version. Especially when you add the Red Wings theme afterwards.
@@joshrox826after the ending of the last main expansion, an arc started with Golbez + the elemental fiends as the main antagonists. We fought the fiends one by one then Golbez itself, now our bet is that Zeromus is coming next.
I grew up with this game. I could bore you with the details of my misspent youth, but will let it suffice to say that this arrangement has buried the needle on my nostalgia meter.
Beaten this game many times when I was 9 years old and this was called FF II. Took couple tries before realizing to just be on defense and use the crystal 10 times. Wonderful memories 😊
After level 70 Cecil becomes a tank. Unfortunately no one else can survive as easily, aside from maybe Kain. I beat him first try but lost both Rydia and Edge lol. I really want all of the other versions of FF4, including the original SNES version.
The fight against Zeromus came down to this for me: Round 1 - 3: Edge throws Shuriken, Rydia attacke, Cecil attacks, Kain jumps, Rosa attacks and heals Round 4-7: Big Bang kills Rydia, Flare kills that idiot Edge, leave them be, Rosa does nothing aside from healing, Cecil and Kain keep doing the same. At the beginning of round 6 Big Bang offs Rosa, Kain revives her with a Phoenix Down, Flare ends her again, I realize reviving anybody is completely senseless. Round 8 onwards: Big Bang followed by Flare ends the landing Kain. From this point I concentrate on hitting Zeromus with Cecil, ignoring the fact that it just healed itself for 9999 keeping Cecil alive with Elixirs until the final hit was enough and the fight was done.
I can't help but feel that Golbez either has the 13th's chunk of Zodiark or IS the 13th's chunk of Zodiark. If that's the case then it might be a mix of this with Endcaller.
@@NeoDMC Wouldn't be surprised to see a connection to the Ascian Pashtarot. In FFXII, the Zeromus Esper was created in opposition to the scion Pashtarot, and the FFXIV Convocation are based on the scions from the Esper backstories in FFXII. So maybe one of Pashtarot's shards, like how Amon in the Source was a shard of Fandaniel. Zero I think has always been implied to be a shard of Azem. Even way back before the game launched Yoshi-P hinted that she was connected to the Warrior of Light and that's why Zenos bound her to himself. And her name is too similar to Zeromus to be a coincidence.
All FF franchise, or mostly for some I'm not aware of.... has never failed to deliver it's battle's intensity!!! Purely amazed when I heard this track once more on engagement. It truly made me feel like heroic last battle. Too bad it was cut short since I was too over powered.... T_T Dont grind too much players.....
Rydia got Meteor shortly before I encountered Zeromus and at that level it definitely is challenging. Neither Chaos, the emperor or the Cloud of Darkness were any problem. Zeromus is built different.
Oh so THIS is what I have to look forward to in 14, just lovely XD The theme is gonna hit hard though, you know it will if Soken builds off what Uematsu started.
@@r.f.switch5847 Bio in IV was so OP it was insane. Literally chews through every enemy/boss' HP. You could technically stall any battle with enough healing and win with Bio.
I think it's because of the number of channels. They wanted this to have that 16bit sound so that limits the number of channels like what they did with Octopath Traveler. Fully orchestrated but with less instruments and channels. So it's either the guitars or the choir. They clearly made the right choice because it sounds more epic with the choir.
@@lostfool The Pixel Remaster, despite the old-school graphics, is a modern game with music in a straightforward compressed PCM format. The polyphony limit you're talking about existed in the original version of FF4 because the SFC/SNES it ran on had a separate chip, the S-SMP, that took a set of instrument sound samples, a program that says how to assemble them into a song, and generated the actual sound on the fly. This was needed because SFC/SNES cartridges had nowhere near enough capacity to hold the complete song. The cartridge FF4 came on only had enough space for 5 seconds of uncompressed music! With compression, a single song would still take the entire cartridge, and the SFC/SNES CPU was far too slow to decompress it fast enough to play it in real time, let alone run the entire rest of the game at the same time. Modern computers, on the other hand, have billions of bytes of memory and run billions of instructions per second. They can decompress and play music the hard way without using even 1% of either of those resources. They're just that awesome. The decision to exclude guitars from this piece was artistic, not technical.
Talk about a difficulty spike final boss. It's not as bad as the cloud of Darkness in III, but I was nowhere near ready when I got to this fight, despite clearing everything with ease and having all of the super weapons in the final dungeon. Still a damn good game.
@@pinkbeatle2012 At least with CoD you can use two mages to heal through the particle beams no problem. Big bang can absolutely decimate if you aren't careful, and he has a nasty habit of countering magic with his own plus can negate buffs.
The choir… holy shit I remember beating the pixel remaster and was ready for the same amazing final boss music I’d heard since the 90’s and was hit in the face with this spectacular arrangement. Just my opinion.
The fact that the developers in 1991 used the 2D graphics to create a depth of field for this fight and developers in 2023 with all the resources in the world couldn't be bothered to make this look like anything other than a powerpoint slide says everything about Square Enix today.
This fight practically comes down to trying to keep Rosa, Kain and Cecil alive or using Elixirs on Cecil in order to keep him alive if Rosa and Kain get beaten.
Motif: "*deep breath*...it all come down to this. To say that I'm ready for this would be a lie, but who cares about my feelings? The fabric of reality is at stake, don't think, just do."
I just beat that game couple weeks ago. Great story. Great action. Great final battle and epic final battle music. Im at the end of ff5 and holy cow that game is hard!
It's good but at 0:49 the beat keeps the same pattern going instead of hitting those cymbals to punctuate the bass and make the transition like in the original. Thus that part loses impact in my opinion.
I mostly see a hunchback with huge arms and a spinal cord leading nowhere. At the front of the creature under the blue "helmet" there is a goblin like face with red eyes and a long nose.
The key to winning this fight, though at first it seems near impossible, is to realise that Rydia is useless in it. Don't bother reviving her when she dies. The extra healing you'll get from using Curaja with one less member will be useful. If she uses Flare, it will be countered with Flare. Any other magic attacks, including Holy (so don't attack with Rosa either), will result in Bio getting used on your party, or sometimes the devastating Whirl. The latter is impossible to come back from. If Rydia uses summons, they will be countered with Flare. The main attacking characters are well enough equipped at this stage that Rydia's attacks won't do more damage, and she's little use as a backup medicine giver. Her skipped turns just throw your rhythm off. Kain should Jump at every turn, Cecil should just attack, at each turn Rosa should use Curaja, and Edge should be throwing shurikens plus all of your strongest unequipped weapons at Zeroma, which can hit him for up to 9999 HP at a pop. If Rosa's MP runs out use an Elixir on her. With Zeroma reduced to the occasional Big Bang or the rarer Black Hole, because he isn't countering summons and magic, you shouldn't need to revive very often by using Curaja every turn if you're able, but you can do so with Full Life. Make sure Rosa Shells the party at the beginning of the fight.
Rydia can summon Bahamut. I do agree if she has low Max MP making Big Bang kill her in one hit, which can make life difficult, but that attack is at the end of a script.
@@shirrenthewanderer414 She can summon Bahamut, but you just get hit with Flare after. For some reason, she's always the first to die, so eventually I just got fed up and left her there, and won the fight mostly by chucking stuff.
I always thought this game’s final party make-up was strange. You had your 4 important players in Cecil, Kain, Rosa, and Rydia, then Edge who felt like a late-game afterthought.
Yes they did. For the entire Pixel Remaster series. The idea being to update the soundtrack while keeping true to the experience of the original music, obviously. Thoughts are all over the place but that is to be expected.
@@icefirefusion101 Can we choose between the original and the new soundtrack? I didn`t play the original FF 4 yet. I just played the Nintendo DS remake like 10 years ago. I loved that version of the game. But I would love to play the pixel remasters with the original soundtracks. Is that possible?
@@radamtv4779 There is an option to play with the original soundtrack on the console versions (PS4, Switch). I don't think that's an option on Steam and mobile but I hope it's changed.
Eh, kind of like this better than the 14 version. Idk the FFXIV version didn't fit a final boss theme for the 6.X series. Now it's phase 2 was better though, but it's redition of Zeromus was as weak as the Black Mages version.
i loved this fight though Zeromus hits hard i kept getting Rydia Ko big bang always KO her straight away. so i was like am keeping her down cause shes more or less useless unless she summoned ended up have a few party members still alive before he went down.
Most strategies I've read recommend summons for Rydia (namely Bahamut) because Zeromus is incredibly adept at countering magic. Even though it takes time to "charge" the summon she stands less of a chance of dropping.
What weak ass level were you going into this fight??? Don't you know you're supposed to not have a life and walk around for 30 hours at the last save spot until you've leveled up to the point that all suspense removed? At least that's the way I always did it.
Zeromus becomes a whole lot easier once you realise he counters all magic and summons used on him with Flare. He doesn’t counter physical attacks. If you stick to hitting on him with physical attacks only, don’t worry about reviving Rydia at all and just have Rosa wait to use Cureja after each of Zeromus attacks you will beat him with your characters levels in the high fifties fairly easily. It’s the flare counter followed closely by a Big Bang that spirals the fight out of control
I think I was max 55 first time through. It took quite a few tries and learned that yah the attacks aren't countered as hard. But then I did some more research and found out that if you do black / light magic after he twitches the big bang doesn't do as much damage as well. So I just kept the bar filled on rydia and whenever he twitched did bio because it's an instant cast. However, he would do a flare --> big bang then I would go into recover mode. Often if the flare died i would just full life, get elixir on anyone critical health and then wait for the next round for a courja since rosa would have come back. Lot of elixirs were burned but was more intense and fun.
It's alright but honestly the og hits harder. On a positive note though, this is the only pixel remaster ost I haven't been a fan of so I'd say they still did an amazing job
wow.... the version here of the song of battle is MUCH better than the FF14 Zeromous song! Such an epic feeling that this version conveys here... wow.... this version with a little drum and bass and maybe just a little bit faster to it would DEFINITELY have been the better choice for the FF14 version of Zeromous... Too bad Square Enix couldn't implement the epicness of the track into the FF14 version... this version here is so perfect in it's epicness.. wow..
I was admittedly disappointed that XIV's version ended up with such an electronic sound; I had hoped it would be more like this. XIV's is good for what it is, and I love the XIV soundtrack in general, but I think this will remain my preferred rendition.
The ominous chanting REALLY drives home the stakes of this fight.
I really prefer the retro version, the creepy distortion and left-right pan during that part is perfection to me. The remake just doesn't capture the same level of drama and nightmare. The piano version is especially haunting and excellent, they really play up the silence and it makes you skin crawl wonderfully.
seriously dood holy ballz
Love the world map motif at 0:50. Uematsu is a genius
It is so nice that you catch that part of music. I did not realize that before reading your comment. Thanks a lot.
Reminds me of when "those chosen by the planet" starts playing during "birth of a god"
Sounds more like the song you hear in Damcyan and Eblan Castles. You also hear a bit of Battle With The Four Fiends as well in this song before it loops.
HOLY SHIT I JUST NOTCE THAT WOOOOWWWWWW
I’ve been playing this game for over 30 years and I’ve never realized that until now!
During the Development of FFIV, Series composer: Nobou Uematsu, he was looking at a game for the Snes called Actraiser, he was amazed on the overall sound quality that the Snes can dish out, infact, he want right back to the drawing board and trying to improve on what he can during the development of FFIV, Nobou Uematsu being inspired/influenced by Yuzo Koshiro, speaks heavy volumes, there was an interview about this, look for it.
Amazing detail, thanks for sharing!
Actraiser’s music was amazing.
Cool fun fact. I always thought the actraiser 1 and 2 music and graphics were good. The gameplay however on 2 was not so good
@@shellyt556
Actraiser 2 on the snes has probably one of the best sounding on the system bar-none, there is no way in living hell that the sega genesis could come close to this.
Sound wise:
Snes will always win in:
Overall Vocal Quality, Orchestra type sounds, overall synthesized quality sounds.
Genesis excels in:
Fast beats like sounds, heavy bass like, kick drums, etc.
Don't get me wrong, love both systems, love how both system sounds, both systems have pro's and con's, but something like Actraiser 2, music quality wise, the Sega Genesis couldn't even come close to it, infact, I have asked many people to do some Sega Genesis remixes, there is none, 0.
Only one person could probably do it but, it would sound good but it would not come close to the original, is Mr.Yuzo Koshiro himself.
@@shellyt556 Actually the action sequences in the first are kinda stiff also. It was released in the first few months of the snes so I guess it felt ok back then. But the atmosphere was great. A very unique game. Surprised it didn't have a modern remake/reboot/sequel. Would be a perfect fit for Vanillaware, who specialize in classic 2d side-scrollers and strategy games.
That OST is going to slap hard in 14. Calling it right now!
Zero(mus) gonna be the end boss
Legit, soken is gonna take this from a 100 to 1000
@@darksuns7384 how you feeling about that xD
I bet zero is gonna somehow become part of zeromus
@@rinnnnnnnnnnrinRinOnishi or rather
Zero IS Zeromus, the old hero Golbez calls his void sent creation after the hero from before the flood. She just can't remember it yet
Something i really love about this theme,It emphasizes the absolute terror that this fight is. The constant struggle to stay alive as you're bombarded with Big Bangs,Just barely hanging on.
Yet...There is something else in it,This feeling of triumph hidden amidst that same terror.
You got this far,You fought through an army of monsters and powerful opponents,And now the root of all this is standing in front of you.
The entire world is relying on you and your friends,Everyone you've met in this journey is praying for you,Giving you the strength to fight this monstrosity on equal ground.
And you can't afford to lose,Even as a sea of stars turns into a maelstrom,You will succeed.
Thanks a lot for your comments.
@@Kamawan0yeah the US version is super super easy.
I have the Japanese version and, while harder, is only truly challenging if you play it on the fastest speed. Even then, not unbeatable.
@@Kamawan0 Play the DS version
im not sure about you but for a final boss in a FF game Zeromus was pretty easy to slay
@@cuddlebug9699 Can I not and say I did? I really hated the art-style in the DS version. Though, I have heard it's more difficult!
I love that Uematsu and his crew went as hard as he did on this track
😅😅drgrr😊😅😅😊😅😊😅😊😊f😅😊😊😊😊😊😊😊😊😮😢I😅😅d😊😊r😊😊😊😢😢😅😢😅😅r😅😅😊😅😊😊d
@@bran7686 based schizo
you should listen to the FFXIV version of this
@@19eligio 🤢
I've been waiting all expansion for this! LET'S GO!
few days we will smoke golbez, then in four months we will smoke zeromus
This remix makes it sound so much like a Bravely piece! Very cool.
"Surely this track can't get anymore hype"
Squeenix: "oh how little you know"
I love the FF14 version, but its very different. I think if you have an open mindset for turning this classic in a different music genre, then you will like it too. But its more of an abstract remix this time. But the bass freaking slaps
Part of me wishes they kept closer to this version in 14. This one just has SUCH a good blending of different elements that are kinda lost in the high-speed 14 version.
I'm gonna have to disagree on some things. I think the XIV version is absolutely fantastic and a wonderful interpretation of the theme of Zeromus.
Soken took the theme of an alien being and made it sound...alien. It doesn't mash with the other remixes he's done for previous FF songs. Its bombastic, fast, almost confusing. It perfectly fits both the original alien being from outer space that Zeromus is (Lunarians aren't from Earth so it still counts), and the entire situation in the fact that the XIV Zeromus is an amalgamation of two completely different beings. One of them being a primal.
We've had plenty of renditions of the Zeromus theme that, while amazing, have always seemed to miss something. The Wonderswan one is often ignored, the GBA version is great but cluttered due to the GBA sound chip, the DS/PSP one is too slow and empty, and the newest version, albeit made by Uematsu himself and absolutely incredible, still feels like it could have used an extra percussion to really add the beat that the original SNES version had.
Of course at the end it's all about preferences, but I wager that the XIV version is right at home and is a worthy version. Especially when you add the Red Wings theme afterwards.
Who is here after Final Fantasy XIV 6.4 main story?
I am!
I can't wait to see what Soken does with this theme for 6.5/7.0
What's happening in ffxiv????
I would watch my siblings play ff xiv for hours. Mostly bc they would never let me have a turn on the PS4.
@@joshrox826after the ending of the last main expansion, an arc started with Golbez + the elemental fiends as the main antagonists. We fought the fiends one by one then Golbez itself, now our bet is that Zeromus is coming next.
I dont wanna sound cringy but that trumpet at 00:20 Is really telling you "its *your* time to shine!"
It totally is!!
Who here is actually an OG FF4 fan who spent their days getting schmecked by big bang
Well it only took me two attempts to beat Zemus so I only got smacked for minutes. Does that count?
I grew up with this game. I could bore you with the details of my misspent youth, but will let it suffice to say that this arrangement has buried the needle on my nostalgia meter.
I was only high enough to skirt the crystalline sections before.
First Big Bang utterly wiped me 🤣
@@benthic Honestly, I had buffed myself so much that Zeromus was hardly giving me trouble.
Beaten this game many times when I was 9 years old and this was called FF II. Took couple tries before realizing to just be on defense and use the crystal 10 times. Wonderful memories 😊
Patch 6.5/6.55 is gonna go hard
HELL YES
if you haven't, check out FF14, at least the most recent patch soundtrack, as it's zeromus' theme. It's one heck of a banger
I love the new theme, I wish they kept the stereo split like the SNES had in the breakdown section though.
Im here from FFXIV 6.5 patch! anyone else?!
Edge being dead in the preview thumbnail is my experience with FFIV. Edge always kept dying…
Cecil is the GOAT, though.
Same with me
After level 70 Cecil becomes a tank. Unfortunately no one else can survive as easily, aside from maybe Kain. I beat him first try but lost both Rydia and Edge lol.
I really want all of the other versions of FF4, including the original SNES version.
Cecil and Rosa are what keeps the team alive Rydia and Kain are damage and edge is bonus damage
The fight against Zeromus came down to this for me:
Round 1 - 3: Edge throws Shuriken, Rydia attacke, Cecil attacks, Kain jumps, Rosa attacks and heals
Round 4-7: Big Bang kills Rydia, Flare kills that idiot Edge, leave them be, Rosa does nothing aside from healing, Cecil and Kain keep doing the same. At the beginning of round 6 Big Bang offs Rosa, Kain revives her with a Phoenix Down, Flare ends her again, I realize reviving anybody is completely senseless.
Round 8 onwards:
Big Bang followed by Flare ends the landing Kain. From this point I concentrate on hitting Zeromus with Cecil, ignoring the fact that it just healed itself for 9999 keeping Cecil alive with Elixirs until the final hit was enough and the fight was done.
Can't wait for Soken's take on this in 6.5
Same :D
I can't help but feel that Golbez either has the 13th's chunk of Zodiark or IS the 13th's chunk of Zodiark. If that's the case then it might be a mix of this with Endcaller.
Same. But I also can't wait to see a proper 3D model of Zeromus himself.
@@riemaennchen And then Zeromus EG in the savage version.
@@NeoDMC Wouldn't be surprised to see a connection to the Ascian Pashtarot. In FFXII, the Zeromus Esper was created in opposition to the scion Pashtarot, and the FFXIV Convocation are based on the scions from the Esper backstories in FFXII. So maybe one of Pashtarot's shards, like how Amon in the Source was a shard of Fandaniel.
Zero I think has always been implied to be a shard of Azem. Even way back before the game launched Yoshi-P hinted that she was connected to the Warrior of Light and that's why Zenos bound her to himself. And her name is too similar to Zeromus to be a coincidence.
One of those you can be at max level and a few Big Bangs and you're done.
Yup, Zeromus is much, much stronger than the previous final bosses and Big Bang together with Flare will destroy your party.
This is better than dancing mad. Sorry.
Respect
Birth of a god > One winged angel // Ff4 final battle > dancing mad
All FF franchise, or mostly for some I'm not aware of.... has never failed to deliver it's battle's intensity!!! Purely amazed when I heard this track once more on engagement.
It truly made me feel like heroic last battle.
Too bad it was cut short since I was too over powered.... T_T
Dont grind too much players.....
yea I knocked out everyone but Cecil and grinded gold dragons wirt Cecil using yorochi+Artemis arrows and he pretty much solos this
Rydia got Meteor shortly before I encountered Zeromus and at that level it definitely is challenging. Neither Chaos, the emperor or the Cloud of Darkness were any problem. Zeromus is built different.
This is one of the best FF final battle themes. It’s like there’s a battle going on inside the music itself.
Oh so THIS is what I have to look forward to in 14, just lovely XD The theme is gonna hit hard though, you know it will if Soken builds off what Uematsu started.
Since people think "Big Bang" is Zeromus' strongest attack, let's all bet he's will use that as his mid-life special attack in FFXIV.
@Andy Oliver Probably yeah, actually, phase transition probably
I'd say Bio is much worse.
My guess is its his standard raidwide attack and inflicts Sap-- I mean, a Bleed.
Kinda like Ultima in P11 and basically the entirety of Abyssos Savage
@@r.f.switch5847 Bio in IV was so OP it was insane. Literally chews through every enemy/boss' HP. You could technically stall any battle with enough healing and win with Bio.
Definitely going to be an enrage, that's for certain.
I really enjoyed this final battle with this "SOUNDTRACK MASTER PIECE", what a great reworked,
I love the chanting which make this final battle very intense. Nobou Uematsu is a musical genius!
Zeromus: Big Bang Attack!
Goku: He stole your attack, Vegeta!
Vegeta: I'LL KILL EM!
ITS HAPPENING
I'm surprised there's an absence of guitar in this track. It's fantastic, but it's begging for that guitar to be cranking along with everything else.
I think it's because of the number of channels. They wanted this to have that 16bit sound so that limits the number of channels like what they did with Octopath Traveler. Fully orchestrated but with less instruments and channels. So it's either the guitars or the choir. They clearly made the right choice because it sounds more epic with the choir.
@@lostfool The Pixel Remaster, despite the old-school graphics, is a modern game with music in a straightforward compressed PCM format.
The polyphony limit you're talking about existed in the original version of FF4 because the SFC/SNES it ran on had a separate chip, the S-SMP, that took a set of instrument sound samples, a program that says how to assemble them into a song, and generated the actual sound on the fly. This was needed because SFC/SNES cartridges had nowhere near enough capacity to hold the complete song. The cartridge FF4 came on only had enough space for 5 seconds of uncompressed music! With compression, a single song would still take the entire cartridge, and the SFC/SNES CPU was far too slow to decompress it fast enough to play it in real time, let alone run the entire rest of the game at the same time.
Modern computers, on the other hand, have billions of bytes of memory and run billions of instructions per second. They can decompress and play music the hard way without using even 1% of either of those resources. They're just that awesome.
The decision to exclude guitars from this piece was artistic, not technical.
@@argvminusone thats basically what they said
Kain with Jump always came in clutch. 🐉
Greatest theme song of all video games out there so far!🤘🤘🤘
To Cecil and his party, it's a battle for the universe.
For the Eorzean Warrior of Light, it was Tuesday.
This fight grew children into adults that no longer exist..
I still exist 😎.
Talk about a difficulty spike final boss. It's not as bad as the cloud of Darkness in III, but I was nowhere near ready when I got to this fight, despite clearing everything with ease and having all of the super weapons in the final dungeon. Still a damn good game.
Hell yes, to both the spike and enjoying it. Just finished the SNES version today and RNG wrecked me my first couple tries. Love this game
I find this guy more difficult than cloud of darkness
@@pinkbeatle2012 Same here.
@@pinkbeatle2012
At least with CoD you can use two mages to heal through the particle beams no problem. Big bang can absolutely decimate if you aren't careful, and he has a nasty habit of countering magic with his own plus can negate buffs.
@@pinkbeatle2012 I found Cloud of Darkness easy. I beat it on my second attempt. Zeroma took several; he's a beast.
Wow this version kicks so much ass!
In my opinion the best video game song ever made
1:02 *Rosa* I cast Cura..
Big bang ko's Rydia
*Rosa* So anyways, I cast full-Life
The choir… holy shit I remember beating the pixel remaster and was ready for the same amazing final boss music I’d heard since the 90’s and was hit in the face with this spectacular arrangement. Just my opinion.
Me: I'm WINNING
Zeromus : Big Bang.......party annihilated
Me:😢😢😢😢
The fact that the developers in 1991 used the 2D graphics to create a depth of field for this fight and developers in 2023 with all the resources in the world couldn't be bothered to make this look like anything other than a powerpoint slide says everything about Square Enix today.
This remake is magnificent. Those god of war undertones are splendid.
XIV version did this justice.
They totally butchered this fight in XIV. Very disappointing
@@hotsplayer2207 lol what
@@LordRobaZerage bait
Uh...no.
God dammit Ryda, stop dying!
This fight practically comes down to trying to keep Rosa, Kain and Cecil alive or using Elixirs on Cecil in order to keep him alive if Rosa and Kain get beaten.
Fought Zeromus and hated every moment of it. Managed to hit a sweet spot that was like 90% healing and 10% attacking
You arranged your party members exactly the same way I always did!
Motif: "*deep breath*...it all come down to this. To say that I'm ready for this would be a lie, but who cares about my feelings? The fabric of reality is at stake, don't think, just do."
1:01 This part of the music combined with the Big Bang was cool as hell
The impact of the main punch this OSTR should have been slightly more intense with the violinics but they KILLED IT with "Within The Giant". So good.
Amazing track!
I wonder what they're chanting.
I just beat that game couple weeks ago.
Great story. Great action. Great final battle and epic final battle music.
Im at the end of ff5 and holy cow that game is hard!
Man where can I get this masterpiece
It is from the actual game.
The Pixel Remasters are all on Switch, PS4/5, Xbox, PC, even on Mobile. Just please for the love of god don't waste your money on the mobile versions.
Damn, the heroic motive at 0:22 it gives me goosebumps
It's good but at 0:49 the beat keeps the same pattern going instead of hitting those cymbals to punctuate the bass and make the transition like in the original. Thus that part loses impact in my opinion.
Yknow, after seeing the 6.5 trailer for FFXIV, I can finally understand what Zeromus' sprite is supposed to be... mostly
I mostly see a hunchback with huge arms and a spinal cord leading nowhere. At the front of the creature under the blue "helmet" there is a goblin like face with red eyes and a long nose.
I love the original game so much but holy shit this version of the music is such a glow up
Sounds like space mountain ride..... awesome
Ok this is amazing.
The key to winning this fight, though at first it seems near impossible, is to realise that Rydia is useless in it. Don't bother reviving her when she dies. The extra healing you'll get from using Curaja with one less member will be useful. If she uses Flare, it will be countered with Flare. Any other magic attacks, including Holy (so don't attack with Rosa either), will result in Bio getting used on your party, or sometimes the devastating Whirl. The latter is impossible to come back from. If Rydia uses summons, they will be countered with Flare. The main attacking characters are well enough equipped at this stage that Rydia's attacks won't do more damage, and she's little use as a backup medicine giver. Her skipped turns just throw your rhythm off. Kain should Jump at every turn, Cecil should just attack, at each turn Rosa should use Curaja, and Edge should be throwing shurikens plus all of your strongest unequipped weapons at Zeroma, which can hit him for up to 9999 HP at a pop. If Rosa's MP runs out use an Elixir on her. With Zeroma reduced to the occasional Big Bang or the rarer Black Hole, because he isn't countering summons and magic, you shouldn't need to revive very often by using Curaja every turn if you're able, but you can do so with Full Life. Make sure Rosa Shells the party at the beginning of the fight.
Rydia can summon Bahamut. I do agree if she has low Max MP making Big Bang kill her in one hit, which can make life difficult, but that attack is at the end of a script.
@@shirrenthewanderer414 She can summon Bahamut, but you just get hit with Flare after. For some reason, she's always the first to die, so eventually I just got fed up and left her there, and won the fight mostly by chucking stuff.
She's not useless, but dispensable. She can still turn tides. The difference is important.
this is amazing ost i love this game
The choir tho. Good lord
This feels like a cross between Duel of the Fates from the Star Wars prequels and the original song
Always use the Golden Apple on Rydia.
I always thought this game’s final party make-up was strange. You had your 4 important players in Cecil, Kain, Rosa, and Rydia, then Edge who felt like a late-game afterthought.
Would you rather it have been Edward or something? 😂
same
@@ZenMonkeyGod Hell no lol, but maybe Cid, Yang, or FuSoYa.
@@JW-dp4we Oh yeah, Cid or Yang would've made the most sense. Keep it with the characters who really make the story what it is!
Nah Rydia needs a love interest so Edge stays in the final battle
dam, spells are cast soo fast compared to the snes version
BANGER
I wonder what the chant lyrics are?
If Zeromus is just going to stay a purple cloud in FFXIV, I hope an eventual Savage or Ultimate raid shows *this* version.
i think we will see this version in the normal fight and the Zeromus EG version from Gameboy Advanced in extrem
I would really like to know what's being sang in the background.
I know I'm bad at the game when I see your entire party survive big bang meanwhile it ended up with me relying on Cecil to club zeromus to death
Looks like you fought Zeromus at a higher level than I. Fighting him at a lower level requires timing Rydia's black magic to weaken Zeromus' Big Bang.
Gotta say I prefer this to the 14 version, this feels more like a big final boss fight
FF4 is truly underrated
Bloodborne before Bloodborne
Is this music from another FF game?
agr é só esperar a 6.5
The only thing disappointing about this one was the lack of the echoing trumpets toward the end, really ruins it for me tbh :(
Not throwing the Excalibur with edge? -1
Between this one and FFXIV version, I'm not sure about my favourite now.
Did they remake the whole Soundtrack? I'm just curious
Yes they did. For the entire Pixel Remaster series. The idea being to update the soundtrack while keeping true to the experience of the original music, obviously. Thoughts are all over the place but that is to be expected.
@@icefirefusion101 Can we choose between the original and the new soundtrack? I didn`t play the original FF 4 yet. I just played the Nintendo DS remake like 10 years ago. I loved that version of the game. But I would love to play the pixel remasters with the original soundtracks. Is that possible?
@@radamtv4779 There is an option to play with the original soundtrack on the console versions (PS4, Switch). I don't think that's an option on Steam and mobile but I hope it's changed.
cant wait for the ff14 version.
Eh, kind of like this better than the 14 version. Idk the FFXIV version didn't fit a final boss theme for the 6.X series. Now it's phase 2 was better though, but it's redition of Zeromus was as weak as the Black Mages version.
Oof, this one was a nail biter.
Thank you for that shit !!!
i loved this fight though Zeromus hits hard i kept getting Rydia Ko big bang always KO her straight away. so i was like am keeping her down cause shes more or less useless unless she summoned ended up have a few party members still alive before he went down.
4 still the best
2:04
Man I dunno if it was just me; But zeromus absolutely Hated rydia in my playthrough when she used magic. 💀💦
Most strategies I've read recommend summons for Rydia (namely Bahamut) because Zeromus is incredibly adept at countering magic. Even though it takes time to "charge" the summon she stands less of a chance of dropping.
What weak ass level were you going into this fight??? Don't you know you're supposed to not have a life and walk around for 30 hours at the last save spot until you've leveled up to the point that all suspense removed? At least that's the way I always did it.
Zeromus becomes a whole lot easier once you realise he counters all magic and summons used on him with Flare. He doesn’t counter physical attacks.
If you stick to hitting on him with physical attacks only, don’t worry about reviving Rydia at all and just have Rosa wait to use Cureja after each of Zeromus attacks you will beat him with your characters levels in the high fifties fairly easily.
It’s the flare counter followed closely by a Big Bang that spirals the fight out of control
I think I was max 55 first time through. It took quite a few tries and learned that yah the attacks aren't countered as hard. But then I did some more research and found out that if you do black / light magic after he twitches the big bang doesn't do as much damage as well. So I just kept the bar filled on rydia and whenever he twitched did bio because it's an instant cast. However, he would do a flare --> big bang then I would go into recover mode. Often if the flare died i would just full life, get elixir on anyone critical health and then wait for the next round for a courja since rosa would have come back. Lot of elixirs were burned but was more intense and fun.
lol wish this was on console lol
You got your wish, it's coming.
@@DesertRainReads i know, so dumb they werent on console from the start lol
I wish it was on Nintendo switch
It is now!
It's alright but honestly the og hits harder. On a positive note though, this is the only pixel remaster ost I haven't been a fan of so I'd say they still did an amazing job
wow.... the version here of the song of battle is MUCH better than the FF14 Zeromous song! Such an epic feeling that this version conveys here... wow.... this version with a little drum and bass and maybe just a little bit faster to it would DEFINITELY have been the better choice for the FF14 version of Zeromous...
Too bad Square Enix couldn't implement the epicness of the track into the FF14 version...
this version here is so perfect in it's epicness.. wow..
14's version of the song is better, but their monster design for Zeromus is way worse.
@@hereniho this version & the SSF2 remix is much better than this, FF14 distasteful to me... Focused to much on techno
This version is way better than what we got in ff14. Less unnecessary noise and it actually sounds like a song
Choir ? Why!?
Because it's amazing
@@Rutawind Correction, unnecessary.
2024
I was really hoping the FF14 version would be more like this one
これはSFC版が圧倒的にいい。構想はいいと思うんだが音の調整雑すぎる。RUclipsで上げてる素人のほうがまだ上手いよ。
I was admittedly disappointed that XIV's version ended up with such an electronic sound; I had hoped it would be more like this. XIV's is good for what it is, and I love the XIV soundtrack in general, but I think this will remain my preferred rendition.
They totally butchered this fight in XIV. Very disappointing