Arknights - CC#1 Battleplan Pyrolysis - 750 Points (Phase 1) w/ Blue Poison and Archetto

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  • Опубликовано: 5 июн 2024
  • Inspirations:
    - CN Blue Poison Pyrolysis clears such as www.bilibili.com/video/BV1jj4... and www.bilibili.com/video/BV1Ub4...
    - Certain Archetto and Puzzle timings such as www.bilibili.com/video/BV1xb4... and www.bilibili.com/video/BV1eN4...
    Modules Used:
    - Stage 3 Modules: Blue Poison Mod Y, Archetto Mod X, and Bagpipe Mod X
    It has been awhile since I've done Contingency Contract (Pinch-Out doesn't count) xD. Instead of a farewell to CC, the CC malding resumes with Best Froggo, Blue Poison :)
    I was surprised that there were genuine Blue Poison Pyrolysis clears in CN. That helped me a lot since now I don't have to brick a current strategy with Best Froggo but instead use a legitimate strat with BP with some alternations. For this CC, I wanted to try out Puzzle who wasn't in both the BP clears I've found but was found in other Pyrolysis clears. My above inspirations feature way more tags than now, specifically the locked -1 Block tag, since those were done after Phase 1. That made some of my units face-tank fireballs by accident, so I made some alterations to alleviate this difference.
    Speaking of CC malding, after I've managed to consistently do this run, the only RNG issue I had was with Warfarin in the end, both the her S2 RNG and SP talent RNG. For the former, a run is dead instantly when Warfarin buffs Saileach. Otherwise, the management of SP regen from Warf's talent for Saileach, SilverAsh, Mlynar, Reed Alter, and Warf herself would sometimes delay or accelerate the run. Thanks to retreating Reed a tiny bit early, Reed's S3 luckily came online at the very last minute to help defeat those two Withering Collector Disciples (as I wasn't even sure that run would worked with my last minute Puzzle deployment). There's also the Reed Firebrand RNG from her talent which can accelerate or delay a run too.
    Considering I was able to barely kill the last Disciple and all the remaining tags are Enemy HP up tags and another Ally ATK down tag, 750 is a good place to stop for now. I will wuther the waves now until the next or final set of permanent map tags get released.
    BGM Used:
    1. Sonic Frontiers - Find Your Flame (feat. Kellin Quinn & Tyler Smyth)
    2. Daughter Of The Flame by Audio Pizza
  • ИгрыИгры

Комментарии • 7

  • @DSdvdDS
    @DSdvdDS Месяц назад +4

    Blue Poison clears are back!!!

  • @blazi7560
    @blazi7560 Месяц назад

    Amazing Kydrom as always

  • @Rysc.
    @Rysc. Месяц назад

    3:02 was so satisfying. I hate those poop machines

  • @LeechyKun
    @LeechyKun 24 дня назад

    Any alternative to Puzzle? I don't have him raised nor potted. All the BB vids you linked had like lvl 90 ops but I am in the same boat as you with only lvl 60 ops since they cost too much to get to 90, lol.

    • @kydrom9079
      @kydrom9079  24 дня назад

      One alternative to Puzzle includes good old Myrtle S1M3 for pure DP regen or Texas for instant DP regen alongside her stun. If activating the -1 Block Tag, alternatives include either Texas or Vanguard Yato to block some of the invisible, Dublinn Flamechaser Soldiers (unless you got someone to block them sometimes like Scene's summons or Stainless).
      Its typically difficult to find level 60 high risk clears from CN BiliBili b/c those guys would want to pilot juiced up accounts to clear their difficult stages faster. So for me, it's just trial and error in adjusting timings for my units 30 levels below anyone from those BiliBili showcases xD

  • @mubasora7221
    @mubasora7221 Месяц назад

    i was more surprised this was not a max pot clear

    • @kydrom9079
      @kydrom9079  Месяц назад

      We don't talk about the max pot Surtr friend I borrowed xD