After the whole time that I used Marvelous Designer I did not know you can use Shift to Snap the Rotations, Omg Thank you for telling me this it's gonna help a lot :D
Importing a mesh and setting "Trace Patterns with UV Map" uses the mesh's UV boundaries to create a garment. This simply only does that and doesn't create an internal fold line, so the mesh would simply collapse unto itself.
FREE RESOURCE: I think this can help someone if its having a hard time making simulations (not intend slef promotion) www.artstation.com/edwinter/store/WeGg/clothing-tips-with-marvelous
never thought of doing a netfilx special tutorials. hahahahaah.. netflix should come out with NETFLIX SCHOOL... and have just learning tutorials and professional invites to share their work and knowledge FUCKK. I think I just made netflix more billions.. I want at least 1% if they do that... you all heard it here first. netflix I want 1% hahahahah not joking!!
After the whole time that I used Marvelous Designer I did not know you can use Shift to Snap the Rotations, Omg Thank you for telling me this it's gonna help a lot :D
Great tutorial! Very helpful. I was looking for a way to fold cloths etc. Will definitely be implementing this technique for future projects.
This tutorials are looking great. I started working last year and I learnt a lot of Maya and Zbrush with your tutorials. Thank you very much!
Cool tips guys. It is very helpful. Thank you so much.
This is how you do a tutorial ! keep rocking
That's a nice tip and it works very fast, well done!
Your tutorials spark joy!
Ok. I’m an old hand and resist new software... but this definitely looks like I need to learn how to use this. Thanks for the videos.
Still looking forward to seeing a shoes backpack or gloves MD tut
great job
Thanks for sharing. Have you tried this with strengthening the fabric?
What you think of Houdini cloth sim compared to Marvelous?
Can we animate it unfolding backwards by adding keyframes
?
Marie Kondo would be so proud
very nice technique, I use this on my simulation with #houdini
Could you please make a tutorial on how to create realistic beard using poly cards in Maya???
Never knew Maya is good for cloth simulation
Now I can imagine your heads talking after that face reveal... stuff got real freaky for me
why not import a mesh already folded and use "Trace Patterns with UV Map"?
Importing a mesh and setting "Trace Patterns with UV Map" uses the mesh's UV boundaries to create a garment. This simply only does that and doesn't create an internal fold line, so the mesh would simply collapse unto itself.
@@xXCrimsonWolfXx752 I guess that is why, thanks for the explanation.
could u show how to make a bin bag hanging on the bin?
How can we animate a character lifting her dress up in marvelous designer. Please help
nice
i like saying that Marvelous Designer it's a Realflow for cloth 😂
Sit on your knees, pray then you start tidying up 😉
According to Marie Kondo, we now need to throw away all other useless software and tutorials, that we do not need anyway.
I think marvelous developers should find some magic way to fold fabrics. I spent many hours wasting my time on folding a fabric.
FREE RESOURCE:
I think this can help someone if its having a hard time making simulations (not intend slef promotion)
www.artstation.com/edwinter/store/WeGg/clothing-tips-with-marvelous
never thought of doing a netfilx special tutorials. hahahahaah.. netflix should come out with NETFLIX SCHOOL... and have just learning tutorials and professional invites to share their work and knowledge
FUCKK. I think I just made netflix more billions.. I want at least 1% if they do that... you all heard it here first.
netflix I want 1% hahahahah not joking!!