Yeah bro that fact lost me games bc I didn’t know she was nerfed. It’s a determine to new players like myself to have up-to-date info on the game and its characters.
You mean “oh no, we have to do SOMETHING with our lives other than just milk money from a dying game thats dying because we’re really god damn bad at our jobs”
Nokk doesn't need a "rework", as long as, 1. she can bypass prox alarms, 2. she can bypass banshees (would help lower melusi's pick rate as well). silent step would just be the cherry on top.
@@StevenSudweeksif they suggested rework happened it could work as I mobile mute jammer and could disable gadgets near her it would also make pushing as a group more advantaged as you could easier sneak into site
I think Nokk should be a 3 speed, so she makes noise just not much of it and she’ll be fast. A stealthy operator doesn’t need much health, because they are meant to sneak past defenders and get into a good place to do the objectives
Counterpoint, give her silent step and make her a 3 armor. The defenders will get used to hearing her stomp around and suddenly things go completely silent :3
a jammer cannot jamm another jammer, because it's getting jammed, if a jammer doesnt work, it cannot jamm the other jammer, so either the drone will stop the jammer, or the jammer the drone
I just want a Rainbow Six game where you have a bunch of bad guys on a map, a series of objectives to complete, and a team of characters you can utilize to get rid of them
I think what people don’t like about this so called “tdm meta” is because say you’re not a full stack or a team that’s fairly new to siege, they expect you to set up site in less than a minute? I’ve played plenty of games with a full five stack and I would be 20 seconds into the round and still setting up while the attacking ash main would be in sight instantly getting a free kill. Side note: for people that are going to say “skill issue” “you’re just not efficient enough” tell me how a team of castle, frost, mira, mute, and a valk suppose to set up an entire site and get their gadgets down before a competent 5 stack rushes in and gets freebies. In my opinion they should give the defenders alittle extra time to set up… not to mention the attacking team can drone sight and re pick operators for easy wins!!
Almost all maps are defender sided and it’s much easier to win fights as a defender, especially when you get rid of drones and have traps and other utility for sound cues.
@@rayde8393it’s still annoying when attackers are instantly on site and your still setting up. It doesn’t matter that there’s sound cues, if your not set up you are going to get caught off guard and die.
For Nokk I think they need to give her either Silent Step or Immunity to electronic traps(Kapkan's, but not Frost's for example, I would also include not setting off prox alarms)
@@yuro3501 that wont change the fact that a camera comes back on will be a cue of where she been which will suck as some maps have cameras at tight spots. They also cant make the "jammer or camera disable funtion" to big of a radius otherwise it will be op. Tho i do think it will be a funny counter to doki
@@vermi9162the thing is with vigil the visual overlay is to balance him because the attackers are more reliant on intel to look around the map so if he didn’t have it he would be broken nokk doesn’t have one and she had the silent step to make her actually viable when getting into the map
I’d love for Lion to get a proper Elite skin like other ops have, one that might resemble an old French military uniform. But my idea for a crossover elite would be Arno Dorian from Assassin’s Creed Unity because his Eagle vision in game highlights enemies, and there was a multiplayer aspect that allowed friends to see it too. It’s a perfect opportunity
'Most gadget heavy meta I've seen'....The insane utility we had a few years back was a lot more prevalent and in your face. Gadgets are used nowadays but even then, most gadgets have been dumbed down and are a shell of the strength they used to have.
@@user-nc2pn8kf3kDo you really want to play against old melusi?Maestro evil eye is not as strong as it used to be but its is still very strong and he now has three. Mira nerf is apparent but if you have a wamai or jager they are hard to take out because ash doesn’t have stuns anymore. And old Goyo was either too strong or too weak and his denial ability nowadays is very strong. That’s not me saying they are too strong , I am saying they are relatively at an okay position. Maybe they can be buffed a bit more but overall they are at a good place
@@mohamadnasr686 The game now has many ways to deal with gadgets that you could return them to their original strength and still be ok. I’m not vying for that but it’s the truth. You’d have to readjust some stuff but the game would be fine.
I think a cool buff for sledge would be to let him open reinforced hatches, since on the bottom on his hammer he has a lever/crowbar . This would come with the price of a chunk of his durability for example 10 out of 25. This would make him better to play vertical , as ram outclasses him. And this way he is more viable when compared to his competition , buck. As sledge can play vertical better, but is worse as an entry. Naturally if there is a kaid this would stop him from doing so.
This is the first time I have seen someone incorporate his durability, great idea. Sledge is slowly being power crept, but he is still good imo. They should test this on the test server, I would love to mess with it.
Tbh I love the idea of this series, instead of just complaining about lack of content, you’re shedding light on the community, and getting their input on stuff people might want
I think what people mean by 'TDM Meta' at the 6:11 section is that more rounds end by rushing in and less droning and strategical play than not. Most rounds end in 30 seconds - 1:30 than by going to force plant. This doesn't mean people don't drone and people don't play strategically, it just means there's less of that than in any other meta, which is what makes it so TDM heavy. Running & Gunning is stronger than ever because of things like the horizontal grip on guns like the AK-12 or AK-74M with little or very manageable recoil.
"What's going on guys and welcome to another episode of Sunday Mailbox, this is a video series where you the viewer can submit your gaming related questions and I will give my humble opinion on them..." I knew what you were going for even before you said it, I miss Mats old mailboxes, ty for filling that void just a tad
Bringing back the Mailbox is genius. I can't think of any other creator I'd want to keep that classic Mat legacy , your opinions are centered and objective, plus you regularly bring out fun concepts to the conversation. A modern good old days. If it works for you too Kudos I'm sure this could be great fun! Best of wishes man, keep taking it easy.
I really like your mute drone idea. I wish siege had more complex interactions between operator abilities instead of one gadget having one use. Fuze+osa is a good example of something thats complicated enough to be interesting, but simple enough that anybody could understand the mechanics.
@@WhatIsTheHeat yup!, been saying this why hasn’t no one thought of it yet, her acting like a moblie mute jammer, is kinda of like a flaw the enemies still will know where you are pushing, & even then it’s better just to shoot cams anyway
I would love to see an elite skin for maestro. But an elite skin I would like to see is Flores as Alucard since Flores has those red glasses. It just makes sense in my eyes.
I want zero’s custom 5.7USG to give him silent step when he’s actively using it. This way you have to drop utility clear to sneak around and it leans into the whole silent ninja splinter cell. Maybe they could give it to nokk as a way to reintroduce it silent step to her. Thoughts?
@@EmiWi I don’t think zero has ever been perfectly balanced. It gets down to a couple of things. One is that his cameras are extremely buggy. I have had a zero cam bounce off of a window pane. The other is audio. They’re so loud that you can hear them be fired out through the ceiling without any vertical holes.
@@aRorschachTest Those are true, but the first is more the matter of being a bug rather than his performance. And secondly, he is a 3 speed with a really good gun and good secondary gadgets. Though I agree he does need to be quieter when shooting Argus cams since they are not stealthy enough.
Thank you for the tdm meta comment I play with so many people complaining about it when I’m reality it’s mostly their fault for not reinforcing or not watching flank routes like I can understand getting frustrated when all the attackers die before making it into the building but jeez people love to point fingers and blame
Do you think that Map ban should be taken out of siege? I think they should remove it so you’re not having to play the same maps all the time and it forces people to learn the maps like back in the early days of siege. It forces people to come up with strats that can help people protect and attack said site. It would also help the lesser known maps get playtime like Lair, Stadiums, Emerald Plains, and Favela. I get tired of always playing Oregan, Club House, and Cafe every single match.
they should change maps more, since I started playing literally half a decade ago like half of the maps have yet to get a rework and while it's understandable for some maps, for some it doesn't make sense and the fact that they added like 5 maps in this time is just funny
There will never be a Rainbow Six siege sequel. Siege is the ultimate live service game. Siege needs the CS2 treatment where its still the same game on a new engine.
i always wonder why oryx and nokk aren't 3 speeds. they've been removing 3 speeds from the game for a while now but for these 2 it just makes sense. for nokk it would give her strafe speed for walking around the map and in gunfights, would reduce her noise slightly and on top of that would make her squishier and therefore easier to punish if she is caught lacking. even if she had to lose her nades for this id take it in a heartbeat. for oryx it just makes sense as a roamer and would be an excuse for them to make his hatch climbing quieter. not like his secondary gadgets are particularly strong either. though with less hp his gadget becomes more punishing to use.
@@rockdocs2044 it doesn't feel like that at all must be placebo because i always feel like i get hit way less during a fight as a 3 speed compared to a 1 speed where i get beamed. hmm. i think it would stil be beneficial for the speed outside of a direct gunfight as well as the reduced noise. you can also reposition during a fight using these.
The Nokk idea is interesting but how would it work would it be like a mute hammer with a radius or kind of a hit scan shut off and also if it were to fully shut down the cam it would kill the stealth aspect of her because you didn’t hear a gunshot thatcher nade or impact EMP so it it were to fully shut off without a sound Q like that you would know a Nokk is in that area it’s not very stealthy if you give away your area when you use your ability
Here’s a glaz rework concept I thought about in May of 2021. It’s a miracle I still have it on my phone. Low key it may not have aged super well but I think it’s worth a look. I have a glaz rework concept that I’d like other opinions on and I think this may be slightly overpowered but could have some game changing effects coming from him. My concept is Glaz keeps his current flip up sight with the same ability of seeing heat. The change made however could be similar to a cod fmj rounds of having a mag of 7 bullets with armor piercing rounds that he can load into his gun when chosen. For control mapping I think the flip up sight should be moved to the select fire button for his sight and have his ability button be the armor piercing rounds or the other way round bc glaz can select his fire rate as he has a dmr. The bullets to add to his kit can shoot through castle barricades like he used to be able to do with an addition of shooting through reinforced walls and bullet proof shields. I think he could become very versatile and pairing with an IQ to destroy bandit batteries and other things. I think the armor piercing bullets should also effect damage with a 20hp damage added with each shot or something else. And a severe damage drop off if he is shooting through walls that have been reinforced and castle barricades aswell as shields. I think that like I said it would be a significant buff to him and almost be game breaking but I would like any thoughts
Thats op like crazy you know how many people shoot at walls for kills just by sound cue XD maybe mini explosive ammo clip like 3 shoots can destroy shields or castle or other gadgets
I think Nokk should be able to walk past prox alarms as well as cameras. I feel like it would be a fair change that could add to her aggressive stealth approach
A cool idea for the attacker mute would be like flores with the drone being able to move around and just be a drone but once you activate it, it will shut down and just be there to disable anything in it's radius, and it can be activated to be a drone again. But it can be shot and destroyed either way encouraging you to have proper drone placement and to know how to conceal it. And it would have a radius where it can disable like mute
I'm sorry but i could not disagree more with your td meta point, outside of the fact that, yes, magnifying scopes don't affect it at all. First of all, there really shouldn't be ONE way to play siege properly; siege is a game based on mechanic diversity and clever thinking, so the whole idea of you play it one way or you play it wrong is just not compatible with siege. But more importantly, outside of North-America server it's just impossible to properly comunicate with your team consistently. It's not like it's unfair to people that dont know enough people to play siege with, it's actually just impossible to pretend that everyone can either know the people they play with or be able to communicate properly with strangers with varying degree of skill and knowledge. Bear in mind that in most cases solo-queueing is not really a choice, but a necessity. Everyone understands that communicating is very helpful and if you lose because enemies did and you didn't that's on you, but saying that you HAVE TO or you are not playing siege properly, it 's not viable, not for siege, not for any game in general. Regarding the td specifically, even with coordination there are just sometimes where the matchmaking is unbalanced enough to put you with people that can actually do whatever they want. If traps were enough to guarantee a perfect blockade from every direction than we would be in a trap meta, which would be another problem entirely. I understand that you don't see td as a problem, but even wrong criticism come from some place of truth, and if the majority of players feels that there is a problem in a certain strat than there is a problem somewhere.
Unfortunately tho the game evolved to be a "play this way" rather than players being able to come up with creative solutions. hear me out: You can no longer hide in dark shades (night maps or realistic lighting). Like under desks. You can no longer hide on top of fridges or furniture. You can no longer hide in dead bodies or pretend to be one. You cannot break objects to cause debris (which make sound) when people step on them. Instead, we have a loud beeping device... You can no longer make murder holes (bullet holes). This was great to prevent the CoD players to rush in as they wouldn't see the little hole down the hallway before you kill them. You cannot throw grenades back, cook them or really be creative with them. Most of everything now is very carefully controlled and "balanced". I use to play like a snake back in the early days because I was pure trash at aiming, but I got around just fine without understanding what was going on. Whenever I try to play now the maps are so sterile and the gameplay feels like a mix of R6S & valorant or CS2. Every outcome is predictable and it just plays out the same way. The only way it plays differently is if your hit regs before theirs. Or if someone uses some new BS gadget.
Yes the meta is completely different from year 1. Ppl would literally tk you if you didn't pick the right gadget. Now it is viable to pick nothing but rushers and COD drop shot everyone
@@AUTOxMATIK Dropshots and quick leans were wild days, back in 2018 lmao Won’t lie, I was abusing it while playing Ela has she came out. You could laser a guy from across the room while dropping down with the scorpion.
I know this is not the topic of this episode, but I am amused by the fact that in the Assassin's Creed Shadows trailer the first word is "greed" which perfectly describes Ubisoft as a company
Yeah having a mute jammer radius on Nokk would make her either the best or worst op in the game. The radius needed to effectively mute a camera would make her too oppressive. Or the radius would be too small and basically make her more useless than she already is. There are plenty of cameras with extremely long lines of sight so she’d need a rather large jammer radius otherwise she’d be useless.
A cool topic I like to hear is you just picking 5 ops, and how you would rework them. They could be bad ops, good ops, ops that you think should be reworked, ops you like to revert back to its older version, etc. I just like these discussions, but idk if this fits into the mailbox series.
That's true. But I also feel the need to say that the engine itself is very much capable of delivering beautiful graphics. Artists have shown they are well equipped to make realistic lighting and atmospheric maps. They can also have cool visual effects, the smoke currently make it look very simple and dumb like older Counter strike, but in reality it can be a lot more beautiful overall. The only reason it's not, is because people complained about visibility, this is why the game looks like it does now. It looks like crap, because it's flat and makes the low res textures pop out even more. Tech wise tho, considering Alibi's holograms weren't able to mimic the player's cosmetics due to "engine limits" is quite bad. But I think it's BS from the devs because the other girl on attack was perfectly fine apparently.
A new engine would take years to develop for no content. The devs said they aren't limited by the current engine (anvil 2 or something like that) So yeah, we're not getting siege 2 anytime soon.
@@drjamaymay405 Nothing would stop them from making a Siege-like game in UE5.4 Imagine dynamic lights where you can shoot the lights out or see the shadows projected onto walls? Smoke grenades gradually filling the room realistically (just generally better looking effects). The current engine is not restrictive because they're literally making it do stuff games did back in 2008.
I feel nokk needs to get her silent step, 30s is fantastic, but with silent step, it will be too op so reduce the ability usage time to 12-20s and make her counter more Operators like Melusi, Ela, Thorn, Fenrir you know just some of them only if she doesn't get her silent step back. If she does, let just counter Alibi like she always used to do
The callback to Sunday mailbox actually made me so nostalgic, lol. I stand by the fact that Nøkk shouldn't have silent step, but instead should be able to bypass all sort of electronic and proximity based gadgets (proximity alarms, Melusi, Fenrir, Ela, Thorn and so on)
(Note: this isn't my idea.) I think it should be that she does have silent step, but she is completely wiped from cameras with no effect, and be immune to any gadgets the long time players want, but it all only lasts for 3-5 seconds, making it like a more potent Vigil on attack.
Holy smokes, i had this exact same idea as well. I would LOVE to see Mozzie as Wrench, that would've been such a cool idea, and ubi could do it cause they own both IPs!!
I don't really want the bulletproof meta to be back or anything, but I think the reason why siege today is called a TDM meta is because most of the traps you use are for gunfights, like doc's heals or ela/lesion/fenrir/melusi/thorn's traps
The stuff you said about a Siege 2 is spot-on, especially the part where you mentioned it was a best-case scenario should they make it work. I also agreed with the comparison you made with Overwatch, that it just sucks as a game and the developers just absolutely didn't do it justice and messed-up every step of the way. There's no way that Overwatch 2 can be used as a basis for why Siege 2 can't succeed, and instead they can even look at its failure and learn from it.
nokks rework should allow her to disable electronic traps that she walks through and either the same time as a pocket emp or only as she’s standing in the radius. give it the normal sound que when an emo hits a trap and it would be perfect!!
I have an attacker operator idea. it may be too complicated but I definitely think someone with basically a portable ads system that destroys gadgets would be good. when you activate, up to 2 gadgets can be destroyed automatically by the device but you don't get to choose which one.
I dislike your idea of the nokk rework. I think her being able to cloak herself and still allow the camera to be used is a strong, defining feature because it lures defenders into a false sense of security. Take vigil for instance, when you see those little bars at the bottom of the screen, you may not know exactly where he is, but you’ll still be inclined to look towards where you’ve seen the indicator. I think a better buff to nokk would be to give her a radius around herself, maybe 5 meters, that cloaks all, or some set number of teammates around her. With this buff, I think that giving her quieter footsteps would be too powerful, but I do think that she should most definitely be made into a 3 speed operator to make her quieter and more nimble.
Personally, I don’t think the Greek operator will be Kure Galanos. She was born in Nicosia, Cyprus, and Ubisoft only releases an operator not born in their representing country if there is another born in and representing that country. Examples include Vigil being from North Korea but Dokkaebi being born in Seoul, and Alibi being born in Libya but Maestro being born in Rome. Ubisoft just doesn’t have the balls to not represent a country fully.
I think nokk's rework would be better by making her have a delay on cameras when she is near them helping her team and helping herself push site, the delay of the cams nearby could be like 7 seconds
Do you think ubi should add an in game feature that helps solo queue players find a decent 5 stack? I know there are third party services for this such as looking for group on Xbox, but these almost never work because they aren’t designed for a game like siege. Btw, I love that you’re doing this style of content, I used to watch Matimi0’s Sunday/Monday mailbox videos every week, and I’ve missed it since.
LFG features in games don't typically get much use. It would be nice for the few that would prefer it, but the cost of implementing it outweighs the benefits.
@@drjamaymay405 in most games where solo queuing is a viable option, I can see why lfg features wouldn’t be used, but in siege I feel like people will actually use something like this. As for the opportunity cost of it, I’m not sure how hard it will be, so I can’t really make an opinion on whether it’s worth it.
Mailbox suggestions. With the last few years of Ubi using a new game engine (snowdrop) for games like extraction and XDefiant, could it be possible to relaunch Seige with that game engine? On the subject of reworks, and how perfectly Fenrir's was implimented, i want to suggest bringing "underutilised" or "underperforming" ops to light. Who do you think needs some "love"
I think there should be a new operator that's able to work through traps silently similar to nøkks ability but instead of being invisible to cameras they don't set off traps
If nokk could have a limit on how many traps she can get by, that would be my preference. Walk by a proxy and a melusi then the gadget deactivates. Idk it sounds good
I would do another small nerf to Fenrir, where the gadget would affect you fully only when you stay long enough in it. That is the the current time to get full blindness, so like 2-3 seconds. So, for example, you know where the gadget is. Now you peak for half a second, shoot it and you still get full blindness and then until it fades away. After this slight nerf, you would get blindness only for the time you were exposed to the gadget (so that half a second) and until it fades away (also shorter, because you weren't fully blinded).
"there is no TDM" >Barely anyone bothers to reinforce >Hardbreachers are barely picked >People gravitate to operators whos guns have sights >Buck,Ash,Kali, i was crazy once, they put me in the room, a strong primary room, a room full of strong primaries........
5:55 Mostly on console that’s where you’re wrong about the tdm meta. Fake entry fraggers purposely takes the defuser to try to be first place in the leaderboard, forcing the team to match their pace, even holding the rank match hostage in the process. I played with fake Ace mains who are always the first to lose before ever throwing his gadget, not even spawning near the outer objective reinforcements to take advantage of Kali / Thatcher and goes straight into the building. And when the team is losing they don’t give advices nor make decent call outs but instead picks on underperforming players for not choosing “ the best guns / the best operators in the game,” using the leaderboard as a scapegoat to pathetically cover their own mistakes. The only language they can spout is “get a k!” That just goes to show that even when Siege changes the toxic tdm mindset still remains.
This was a way better wording of my question, and it's crazy you mention console since it's what I play on and where I was coming from. And with the "not choosing the best operator/weapons" is what drove me to ask in the first place. Like why wasn't Melusi being used as often as she does now prior her getting an ACOG? Her gadget hasn't been buffed or anything, same with Wamai, Goyo, Doc, even Azami technically. My mind immediately went to TDM meta as a scapegoat when making my initial coment. Just wanted to clear that up.
@@matthiasmeeks4297 Thanks for sharing your experience. In my opinion, the idea of players soley relying on using few of their main operators just to feel more comfortable controlling their recoil patterns is a crutch. It doesn't expand creativity and it only just makes them more predictable to counter which was ultimately one of the reasons why the game was easily defender sided, it's because attackers aren't using their brains to win. I choose to play attackers base off taking advantage of attacker repick and what is missing in the attackers' team composition. I also choose to play operators who are underrated or underperforming on the graph to challenge myself, to becoming something more than just a basic support-style player, and to prove to the toxic console Siege community wrong about their ideas of winning. Tdm style does not have to be the "only way to win." There are unique winning conditions, flavors that has yet to be explored. After endless trials and errors, when I was starting to "do the impossible" more times than I thought it felt so rewarding that it helped me create clips, showcasing tactics / winning conditions that players haven't yet nor aren't willing to perform. It's such a shame that I can no longer act like an IGL, asking console players to pick key operators that can defeat the enemy team, not knowing if my voice will cause my teammates to jeopardize our ranks by tk-ing again. And yet they're such hypocrites for telling me which operators I can't play or how I should be playing Siege.
Hear me out : an operator on defense that places a device thwt can hear any sound from the enemy team and would ping them based on how close they are also the radias would be relatively small but can go through walls
I remember that nooks first version also countered all traps like kapkan melusi etc, but it never made it into the game, bring that back and make her op👀😂
1: I would like to see Maestro get an elite skin that is themed around Barry Burton from Resident Evil. 2: Ubi should give Nokk the MP5 SD. 3: I would like to see what the Commando 9 is like with an ACOG. 4: Either make Sledge a 2/2 again or give him his SMG 11 back.
In terms of a Siege 2, it would probably be a great choice to completely revamp the base code infrastructure as it would cut cheats off for a long time and let them create a better anticheat
fun fact in nokks bio it still says that she has silent step
That makes no sense
I just checked, you are wrong
Yeah bro that fact lost me games bc I didn’t know she was nerfed. It’s a determine to new players like myself to have up-to-date info on the game and its characters.
No it does in the longer version @@LoganDash
It did at least as of a week or two ago @@LoganDash
Ubisoft, "Oh, no. That means we have to work."
They’ll find a way to half ass the hell out of this like everything they do
You mean “oh no, we have to do SOMETHING with our lives other than just milk money from a dying game thats dying because we’re really god damn bad at our jobs”
Nokk doesn't need a "rework", as long as, 1. she can bypass prox alarms, 2. she can bypass banshees (would help lower melusi's pick rate as well). silent step would just be the cherry on top.
Bypassing proximity alarm would be cancer.
that would also up Nokk's pick rate
Bypassing prox alarms makes no sense though. Her gadget is an optical effect, not a physical effect. Hence why other physical traps still work on her.
@@StevenSudweeks fr
@@StevenSudweeksif they suggested rework happened it could work as I mobile mute jammer and could disable gadgets near her it would also make pushing as a group more advantaged as you could easier sneak into site
I think Nokk should be a 3 speed, so she makes noise just not much of it and she’ll be fast. A stealthy operator doesn’t need much health, because they are meant to sneak past defenders and get into a good place to do the objectives
Counterpoint, give her silent step and make her a 3 armor. The defenders will get used to hearing her stomp around and suddenly things go completely silent :3
@@thermiteturtle3486 that sound terrifying. but fun
@@thermiteturtle3486change her model to Tachanka and keep the lmg turret. TACHANKA ANGY 😠😱😠😱😠😱
Someone in pro league would cry about it and it'd get changed sadly.
a jammer cannot jamm another jammer, because it's getting jammed, if a jammer doesnt work, it cannot jamm the other jammer, so either the drone will stop the jammer, or the jammer the drone
paradox
The missile knows where it is at all times
I got aids by reading it
Ig bro
@@kakugowaii5854 because it knows where it isn't
I just want a Rainbow Six game where you have a bunch of bad guys on a map, a series of objectives to complete, and a team of characters you can utilize to get rid of them
So Tom Clancy's Ghost Recon Wildlands/Breakpoint is what you are saying?
Yeah that's pretty much Ghost Recon
Maybe take some from enlisted, where you have a team and you can hot swap
So old Rainbow Six games right?
@@garbage2882 yep basically
I think what people don’t like about this so called “tdm meta” is because say you’re not a full stack or a team that’s fairly new to siege, they expect you to set up site in less than a minute? I’ve played plenty of games with a full five stack and I would be 20 seconds into the round and still setting up while the attacking ash main would be in sight instantly getting a free kill.
Side note: for people that are going to say “skill issue” “you’re just not efficient enough” tell me how a team of castle, frost, mira, mute, and a valk suppose to set up an entire site and get their gadgets down before a competent 5 stack rushes in and gets freebies. In my opinion they should give the defenders alittle extra time to set up… not to mention the attacking team can drone sight and re pick operators for easy wins!!
I think it's worth doing just for our poor bastard solos out there trying their best
The game is meant to be asymmetrical. Defenders still win most matches.
Almost all maps are defender sided and it’s much easier to win fights as a defender, especially when you get rid of drones and have traps and other utility for sound cues.
@@rayde8393it’s still annoying when attackers are instantly on site and your still setting up. It doesn’t matter that there’s sound cues, if your not set up you are going to get caught off guard and die.
@@GuardianHa I always have everything set up within 20 seconds, I usually have a plan made in my head beforehand. I also play like a rat lol
I missed matimio mailbox so much. Thanks for bringing it back.
Bro what ever i happened to him? I loved coming home from middle school, grabbing a snack and watching his vids. Miss his videos so much 💔
@@Manny-lc1mf yeah me too. He just left one day without any prior notice 🥲
he streams on twitch daily
@@Jvxino ok but he is gone from youtube.
7:23 me half way through the video realizing I wasn’t listening to anything and just watching the amazing gameplay 😂
For Nokk I think they need to give her either Silent Step or Immunity to electronic traps(Kapkan's, but not Frost's for example, I would also include not setting off prox alarms)
That would be to strong maybe only make her immune while crouching
They alr did that on the test servers back in the day when she was about to be released
ehhh the nook idea would kinda give her away, if they cameras are jammed, they are gonna know nokk is around
Ya it will be a easy tell lile vigil
What if instead of jamming it’d “disable” it as if the camera was shot out and then the camera would reappear after she leaves the vicinity.
@@yuro3501 that wont change the fact that a camera comes back on will be a cue of where she been which will suck as some maps have cameras at tight spots. They also cant make the "jammer or camera disable funtion" to big of a radius otherwise it will be op. Tho i do think it will be a funny counter to doki
@@vermi9162the thing is with vigil the visual overlay is to balance him because the attackers are more reliant on intel to look around the map so if he didn’t have it he would be broken nokk doesn’t have one and she had the silent step to make her actually viable when getting into the map
I’d love for Lion to get a proper Elite skin like other ops have, one that might resemble an old French military uniform. But my idea for a crossover elite would be Arno Dorian from Assassin’s Creed Unity because his Eagle vision in game highlights enemies, and there was a multiplayer aspect that allowed friends to see it too. It’s a perfect opportunity
It didn’t make sense that they gave Flores the Altair skin
@@simplydawson1061I mean it kinda does, Flores’ whole thing was that he was a stealthy thief before joining Rainbow
How about a lion's head? Like king from tekken?
'Most gadget heavy meta I've seen'....The insane utility we had a few years back was a lot more prevalent and in your face.
Gadgets are used nowadays but even then, most gadgets have been dumbed down and are a shell of the strength they used to have.
*frost
@@joshuabean9409 Mira is worse, Melusi is worse, Maestro is worse, Goyo is worse (from a gadget point of view).
@@user-nc2pn8kf3kDo you really want to play against old melusi?Maestro evil eye is not as strong as it used to be but its is still very strong and he now has three. Mira nerf is apparent but if you have a wamai or jager they are hard to take out because ash doesn’t have stuns anymore. And old Goyo was either too strong or too weak and his denial ability nowadays is very strong. That’s not me saying they are too strong , I am saying they are relatively at an okay position. Maybe they can be buffed a bit more but overall they are at a good place
@@mohamadnasr686 The game now has many ways to deal with gadgets that you could return them to their original strength and still be ok.
I’m not vying for that but it’s the truth. You’d have to readjust some stuff but the game would be fine.
@user-nc2pn8kf3k maybe but frost hurt me personally. She been my main since she released
I think a cool buff for sledge would be to let him open reinforced hatches, since on the bottom on his hammer he has a lever/crowbar . This would come with the price of a chunk of his durability for example 10 out of 25. This would make him better to play vertical , as ram outclasses him. And this way he is more viable when compared to his competition , buck. As sledge can play vertical better, but is worse as an entry. Naturally if there is a kaid this would stop him from doing so.
This is the first time I have seen someone incorporate his durability, great idea.
Sledge is slowly being power crept, but he is still good imo.
They should test this on the test server, I would love to mess with it.
Honey, get up, Kudos just uploaded
Sir, this is a Wendy's
That fuze at the beginning was a real one. sacrificing for the team
Are you doing okay Kudos? Lots of love to you and your family in such testing times.❤
I'm managing, but it's hard. Thank you for the kind comment
This is like Chippy’s terraria series, I love it cause now I have 2 series to follow on 2 of my favorite games!
saw Nokk rework clicked immediately
hope you’re doing well Kudos💜
Tbh I love the idea of this series, instead of just complaining about lack of content, you’re shedding light on the community, and getting their input on stuff people might want
Buff idea for Echo.
Cloaking returns on his drone but only activate when he's not using them if you control one he becomes visible the other not.
Cool idea, but I think he's fine right now.
If he isn't getting much done with the drones per round, then this is a great buff.
God I missed mailbox Mondays from Matimio. Glad a new person is taking something similar
I think what people mean by 'TDM Meta' at the 6:11 section is that more rounds end by rushing in and less droning and strategical play than not. Most rounds end in 30 seconds - 1:30 than by going to force plant. This doesn't mean people don't drone and people don't play strategically, it just means there's less of that than in any other meta, which is what makes it so TDM heavy. Running & Gunning is stronger than ever because of things like the horizontal grip on guns like the AK-12 or AK-74M with little or very manageable recoil.
I always just thought that Nøkk should get Silent Step and become 3 speed
"What's going on guys and welcome to another episode of Sunday Mailbox, this is a video series where you the viewer can submit your gaming related questions and I will give my humble opinion on them..."
I knew what you were going for even before you said it, I miss Mats old mailboxes, ty for filling that void just a tad
Bringing back the Mailbox is genius.
I can't think of any other creator I'd want to keep that classic Mat legacy , your opinions are centered and objective, plus you regularly bring out fun concepts to the conversation.
A modern good old days. If it works for you too Kudos I'm sure this could be great fun!
Best of wishes man, keep taking it easy.
I really like your mute drone idea. I wish siege had more complex interactions between operator abilities instead of one gadget having one use. Fuze+osa is a good example of something thats complicated enough to be interesting, but simple enough that anybody could understand the mechanics.
If she has silent step in the defender cameras it would be useful too
Yeah I think this is the best buff. Silent step only for cameras
@@WhatIsTheHeat yup!, been saying this why hasn’t no one thought of it yet, her acting like a moblie mute jammer, is kinda of like a flaw the enemies still will know where you are pushing, & even then it’s better just to shoot cams anyway
I would love to see an elite skin for maestro. But an elite skin I would like to see is Flores as Alucard since Flores has those red glasses. It just makes sense in my eyes.
Man I thought I was the only one who remembered when matimi0 played siege
I want zero’s custom 5.7USG to give him silent step when he’s actively using it. This way you have to drop utility clear to sneak around and it leans into the whole silent ninja splinter cell. Maybe they could give it to nokk as a way to reintroduce it silent step to her. Thoughts?
I agree but not on zero hes already got a very good loadout and ability
This sounds like a great change, but Zero is perfectly balanced atm. Maybe if he dropped in performance, then this could be considered.
@@EmiWi I don’t think zero has ever been perfectly balanced. It gets down to a couple of things. One is that his cameras are extremely buggy. I have had a zero cam bounce off of a window pane. The other is audio. They’re so loud that you can hear them be fired out through the ceiling without any vertical holes.
@@aRorschachTest Those are true, but the first is more the matter of being a bug rather than his performance. And secondly, he is a 3 speed with a really good gun and good secondary gadgets. Though I agree he does need to be quieter when shooting Argus cams since they are not stealthy enough.
finally, siege 2
Thank you for the tdm meta comment I play with so many people complaining about it when I’m reality it’s mostly their fault for not reinforcing or not watching flank routes like I can understand getting frustrated when all the attackers die before making it into the building but jeez people love to point fingers and blame
no joke, when i couldnt fall asleep a few days ago i made the nook thing up in my head
Do you think that Map ban should be taken out of siege? I think they should remove it so you’re not having to play the same maps all the time and it forces people to learn the maps like back in the early days of siege. It forces people to come up with strats that can help people protect and attack said site. It would also help the lesser known maps get playtime like Lair, Stadiums, Emerald Plains, and Favela. I get tired of always playing Oregan, Club House, and Cafe every single match.
Map bans don’t affect favela or stadiums, map bans are only in ranked
If they do that, they need to fix the map rotations. There is too many horrible maps. It’s several maps where I’d rather just have OG favela instead💀
they should change maps more, since I started playing literally half a decade ago like half of the maps have yet to get a rework and while it's understandable for some maps, for some it doesn't make sense and the fact that they added like 5 maps in this time is just funny
There will never be a Rainbow Six siege sequel. Siege is the ultimate live service game. Siege needs the CS2 treatment where its still the same game on a new engine.
thats what Rainbow Six Siege 2 would be
i always wonder why oryx and nokk aren't 3 speeds.
they've been removing 3 speeds from the game for a while now but for these 2 it just makes sense.
for nokk it would give her strafe speed for walking around the map and in gunfights, would reduce her noise slightly and on top of that would make her squishier and therefore easier to punish if she is caught lacking. even if she had to lose her nades for this id take it in a heartbeat.
for oryx it just makes sense as a roamer and would be an excuse for them to make his hatch climbing quieter. not like his secondary gadgets are particularly strong either. though with less hp his gadget becomes more punishing to use.
Lore accurate oryx would be like 3 speed 3 health bro 😭😭😭
When you scope in you are a one speed for any operator
@@rockdocs2044 it doesn't feel like that at all
must be placebo because i always feel like i get hit way less during a fight as a 3 speed compared to a 1 speed where i get beamed.
hmm. i think it would stil be beneficial for the speed outside of a direct gunfight as well as the reduced noise. you can also reposition during a fight using these.
@@KormitTheFrag three armours are clunkier and make more noise
Honestly an elite for Zero as Solid Snake/Big Boss would be really cool.
great video! love this series so far.
Give Nokk silent step, option for flash bangs and make her immune to non operator proximity alarms would be a good start imo
Oh yeah and option for wall hacks and aimbot and invincibility
Nokk is such a nice alternative to combating roamers over using a shield op or lion
I would’ve just said to make the nøkk ability ignore proximity gadgets such as thorns and proxy alarms
Ahhh the sunday mailbox nostalgia!!
The Nokk idea is interesting but how would it work would it be like a mute hammer with a radius or kind of a hit scan shut off and also if it were to fully shut down the cam it would kill the stealth aspect of her because you didn’t hear a gunshot thatcher nade or impact EMP so it it were to fully shut off without a sound Q like that you would know a Nokk is in that area it’s not very stealthy if you give away your area when you use your ability
Here’s a glaz rework concept I thought about in May of 2021. It’s a miracle I still have it on my phone. Low key it may not have aged super well but I think it’s worth a look.
I have a glaz rework concept that I’d like other opinions on and I think this may be slightly overpowered but could have some game changing effects coming from him. My concept is Glaz keeps his current flip up sight with the same ability of seeing heat. The change made however could be similar to a cod fmj rounds of having a mag of 7 bullets with armor piercing rounds that he can load into his gun when chosen. For control mapping I think the flip up sight should be moved to the select fire button for his sight and have his ability button be the armor piercing rounds or the other way round bc glaz can select his fire rate as he has a dmr. The bullets to add to his kit can shoot through castle barricades like he used to be able to do with an addition of shooting through reinforced walls and bullet proof shields. I think he could become very versatile and pairing with an IQ to destroy bandit batteries and other things. I think the armor piercing bullets should also effect damage with a 20hp damage added with each shot or something else. And a severe damage drop off if he is shooting through walls that have been reinforced and castle barricades aswell as shields. I think that like I said it would be a significant buff to him and almost be game breaking but I would like any thoughts
Thats op like crazy you know how many people shoot at walls for kills just by sound cue XD maybe mini explosive ammo clip like 3 shoots can destroy shields or castle or other gadgets
nokk idea is so good. hope ubisoft will watch this video
The Matimi0 callback is crazy, glad to see it lives on
I think a good buff would be when she’s in her ability she does t trigger electronic devices like proxs or melsuis or thorn traps
I still reflexively use nøkks gadget for the silent step even tho it doesnt work anymore
I think Nokk should be able to walk past prox alarms as well as cameras. I feel like it would be a fair change that could add to her aggressive stealth approach
That Nøkk rework idea would actually be great. Someone should e-mail it to Ubisoft. Or maybe make a tweet and tag them in it.
A cool idea for the attacker mute would be like flores with the drone being able to move around and just be a drone but once you activate it, it will shut down and just be there to disable anything in it's radius, and it can be activated to be a drone again. But it can be shot and destroyed either way encouraging you to have proper drone placement and to know how to conceal it. And it would have a radius where it can disable like mute
I'm sorry but i could not disagree more with your td meta point, outside of the fact that, yes, magnifying scopes don't affect it at all. First of all, there really shouldn't be ONE way to play siege properly; siege is a game based on mechanic diversity and clever thinking, so the whole idea of you play it one way or you play it wrong is just not compatible with siege. But more importantly, outside of North-America server it's just impossible to properly comunicate with your team consistently. It's not like it's unfair to people that dont know enough people to play siege with, it's actually just impossible to pretend that everyone can either know the people they play with or be able to communicate properly with strangers with varying degree of skill and knowledge. Bear in mind that in most cases solo-queueing is not really a choice, but a necessity. Everyone understands that communicating is very helpful and if you lose because enemies did and you didn't that's on you, but saying that you HAVE TO or you are not playing siege properly, it 's not viable, not for siege, not for any game in general.
Regarding the td specifically, even with coordination there are just sometimes where the matchmaking is unbalanced enough to put you with people that can actually do whatever they want. If traps were enough to guarantee a perfect blockade from every direction than we would be in a trap meta, which would be another problem entirely. I understand that you don't see td as a problem, but even wrong criticism come from some place of truth, and if the majority of players feels that there is a problem in a certain strat than there is a problem somewhere.
Unfortunately tho the game evolved to be a "play this way" rather than players being able to come up with creative solutions.
hear me out:
You can no longer hide in dark shades (night maps or realistic lighting). Like under desks.
You can no longer hide on top of fridges or furniture.
You can no longer hide in dead bodies or pretend to be one.
You cannot break objects to cause debris (which make sound) when people step on them. Instead, we have a loud beeping device...
You can no longer make murder holes (bullet holes). This was great to prevent the CoD players to rush in as they wouldn't see the little hole down the hallway before you kill them.
You cannot throw grenades back, cook them or really be creative with them.
Most of everything now is very carefully controlled and "balanced". I use to play like a snake back in the early days because I was pure trash at aiming, but I got around just fine without understanding what was going on. Whenever I try to play now the maps are so sterile and the gameplay feels like a mix of R6S & valorant or CS2.
Every outcome is predictable and it just plays out the same way. The only way it plays differently is if your hit regs before theirs. Or if someone uses some new BS gadget.
Yes the meta is completely different from year 1. Ppl would literally tk you if you didn't pick the right gadget. Now it is viable to pick nothing but rushers and COD drop shot everyone
@@AUTOxMATIK Dropshots and quick leans were wild days, back in 2018 lmao
Won’t lie, I was abusing it while playing Ela has she came out. You could laser a guy from across the room while dropping down with the scorpion.
great video dude, looking forward to more commentary!
Making Nøkk a mute jammer for cameras is just another way of signaling approximately where she is.
I know this is not the topic of this episode, but I am amused by the fact that in the Assassin's Creed Shadows trailer the first word is "greed" which perfectly describes Ubisoft as a company
Yeah having a mute jammer radius on Nokk would make her either the best or worst op in the game. The radius needed to effectively mute a camera would make her too oppressive. Or the radius would be too small and basically make her more useless than she already is. There are plenty of cameras with extremely long lines of sight so she’d need a rather large jammer radius otherwise she’d be useless.
I live, laugh, love nøkk!!!
A cool topic I like to hear is you just picking 5 ops, and how you would rework them. They could be bad ops, good ops, ops that you think should be reworked, ops you like to revert back to its older version, etc. I just like these discussions, but idk if this fits into the mailbox series.
Nokk has to able to bypass any trap reliant on electronic components, anything an emp would jam.
When he mentioned matimio Sunday mailbox, nostalgia hit hard
I personally want to see a new engine for siege. We have so many engines that look good yet we have had the same one for such a long time now
That's true. But I also feel the need to say that the engine itself is very much capable of delivering beautiful graphics.
Artists have shown they are well equipped to make realistic lighting and atmospheric maps. They can also have cool visual effects, the smoke currently make it look very simple and dumb like older Counter strike, but in reality it can be a lot more beautiful overall.
The only reason it's not, is because people complained about visibility, this is why the game looks like it does now. It looks like crap, because it's flat and makes the low res textures pop out even more.
Tech wise tho, considering Alibi's holograms weren't able to mimic the player's cosmetics due to "engine limits" is quite bad. But I think it's BS from the devs because the other girl on attack was perfectly fine apparently.
I agree but I wouldn't have it if it lowers performance considerably
actually an LS-swap would be very good
A new engine would take years to develop for no content.
The devs said they aren't limited by the current engine (anvil 2 or something like that)
So yeah, we're not getting siege 2 anytime soon.
@@drjamaymay405 Nothing would stop them from making a Siege-like game in UE5.4
Imagine dynamic lights where you can shoot the lights out or see the shadows projected onto walls? Smoke grenades gradually filling the room realistically (just generally better looking effects).
The current engine is not restrictive because they're literally making it do stuff games did back in 2008.
A mark to prof that I am here since the first week.
Kudos is picking up Matimi0’s legacy ❤
I feel nokk needs to get her silent step, 30s is fantastic, but with silent step, it will be too op so reduce the ability usage time to 12-20s and make her counter more Operators like Melusi, Ela, Thorn, Fenrir you know just some of them only if she doesn't get her silent step back. If she does, let just counter Alibi like she always used to do
Maestro needs an elite skin. He's one my favorite ops to play. Help my boy get a elite skin.
they should add more mvp animations and gadget skins that aren't just elites
NOKK NEED TO BE JUST LIKE VIGIL ON R6 EXTRACTION,She needs to make invisible her teammates (with range)
theres still hope for my princess nokk to thrive again
The callback to Sunday mailbox actually made me so nostalgic, lol.
I stand by the fact that Nøkk shouldn't have silent step, but instead should be able to bypass all sort of electronic and proximity based gadgets (proximity alarms, Melusi, Fenrir, Ela, Thorn and so on)
the tdm meta was real, but its long gone
(Note: this isn't my idea.)
I think it should be that she does have silent step, but she is completely wiped from cameras with no effect, and be immune to any gadgets the long time players want, but it all only lasts for 3-5 seconds, making it like a more potent Vigil on attack.
Holy smokes, i had this exact same idea as well. I would LOVE to see Mozzie as Wrench, that would've been such a cool idea, and ubi could do it cause they own both IPs!!
I don't really want the bulletproof meta to be back or anything, but I think the reason why siege today is called a TDM meta is because most of the traps you use are for gunfights, like doc's heals or ela/lesion/fenrir/melusi/thorn's traps
Hearing "that's not proper SIege" in that terrible accent is extremely funny.
The stuff you said about a Siege 2 is spot-on, especially the part where you mentioned it was a best-case scenario should they make it work. I also agreed with the comparison you made with Overwatch, that it just sucks as a game and the developers just absolutely didn't do it justice and messed-up every step of the way. There's no way that Overwatch 2 can be used as a basis for why Siege 2 can't succeed, and instead they can even look at its failure and learn from it.
I fully agree with you on nøkk, she should have silent steps. I also like your mozzie elite idea, it would make a lot of sense.
Do you have new operator ideas or even operations and Mabs ideas
There’s nothing worse then when you’re on defense and you are the only one on the team reinforcing/setting traps/etc
nokks rework should allow her to disable electronic traps that she walks through and either the same time as a pocket emp or only as she’s standing in the radius. give it the normal sound que when an emo hits a trap and it would be perfect!!
I have an attacker operator idea. it may be too complicated but I definitely think someone with basically a portable ads system that destroys gadgets would be good. when you activate, up to 2 gadgets can be destroyed automatically by the device but you don't get to choose which one.
I dislike your idea of the nokk rework. I think her being able to cloak herself and still allow the camera to be used is a strong, defining feature because it lures defenders into a false sense of security. Take vigil for instance, when you see those little bars at the bottom of the screen, you may not know exactly where he is, but you’ll still be inclined to look towards where you’ve seen the indicator. I think a better buff to nokk would be to give her a radius around herself, maybe 5 meters, that cloaks all, or some set number of teammates around her. With this buff, I think that giving her quieter footsteps would be too powerful, but I do think that she should most definitely be made into a 3 speed operator to make her quieter and more nimble.
Personally, I don’t think the Greek operator will be Kure Galanos. She was born in Nicosia, Cyprus, and Ubisoft only releases an operator not born in their representing country if there is another born in and representing that country. Examples include Vigil being from North Korea but Dokkaebi being born in Seoul, and Alibi being born in Libya but Maestro being born in Rome. Ubisoft just doesn’t have the balls to not represent a country fully.
I think nokk's rework would be better by making her have a delay on cameras when she is near them helping her team and helping herself push site, the delay of the cams nearby could be like 7 seconds
Do you think ubi should add an in game feature that helps solo queue players find a decent 5 stack? I know there are third party services for this such as looking for group on Xbox, but these almost never work because they aren’t designed for a game like siege.
Btw, I love that you’re doing this style of content, I used to watch Matimi0’s Sunday/Monday mailbox videos every week, and I’ve missed it since.
LFG features in games don't typically get much use.
It would be nice for the few that would prefer it, but the cost of implementing it outweighs the benefits.
@@drjamaymay405 in most games where solo queuing is a viable option, I can see why lfg features wouldn’t be used, but in siege I feel like people will actually use something like this. As for the opportunity cost of it, I’m not sure how hard it will be, so I can’t really make an opinion on whether it’s worth it.
Mailbox suggestions.
With the last few years of Ubi using a new game engine (snowdrop) for games like extraction and XDefiant, could it be possible to relaunch Seige with that game engine?
On the subject of reworks, and how perfectly Fenrir's was implimented, i want to suggest bringing "underutilised" or "underperforming" ops to light. Who do you think needs some "love"
Extraction was made on a different engine?
I always thought it was the same one as siege.
I think there should be a new operator that's able to work through traps silently similar to nøkks ability but instead of being invisible to cameras they don't set off traps
If nokk could have a limit on how many traps she can get by, that would be my preference. Walk by a proxy and a melusi then the gadget deactivates. Idk it sounds good
We probably need a siege 2.0 because the amount of scars Ubisoft had given to siege is unbelievable
please make more of these vids!!!
Hear me out the mozzie x wrench elite should also replace the cam symbol with the dedsec symbol (on the phone itself)
I would do another small nerf to Fenrir, where the gadget would affect you fully only when you stay long enough in it. That is the the current time to get full blindness, so like 2-3 seconds. So, for example, you know where the gadget is. Now you peak for half a second, shoot it and you still get full blindness and then until it fades away. After this slight nerf, you would get blindness only for the time you were exposed to the gadget (so that half a second) and until it fades away (also shorter, because you weren't fully blinded).
"there is no TDM"
>Barely anyone bothers to reinforce
>Hardbreachers are barely picked
>People gravitate to operators whos guns have sights
>Buck,Ash,Kali, i was crazy once, they put me in the room, a strong primary room, a room full of strong primaries........
5:55 Mostly on console that’s where you’re wrong about the tdm meta. Fake entry fraggers purposely takes the defuser to try to be first place in the leaderboard, forcing the team to match their pace, even holding the rank match hostage in the process. I played with fake Ace mains who are always the first to lose before ever throwing his gadget, not even spawning near the outer objective reinforcements to take advantage of Kali / Thatcher and goes straight into the building. And when the team is losing they don’t give advices nor make decent call outs but instead picks on underperforming players for not choosing “ the best guns / the best operators in the game,” using the leaderboard as a scapegoat to pathetically cover their own mistakes. The only language they can spout is “get a k!” That just goes to show that even when Siege changes the toxic tdm mindset still remains.
This was a way better wording of my question, and it's crazy you mention console since it's what I play on and where I was coming from. And with the "not choosing the best operator/weapons" is what drove me to ask in the first place. Like why wasn't Melusi being used as often as she does now prior her getting an ACOG? Her gadget hasn't been buffed or anything, same with Wamai, Goyo, Doc, even Azami technically. My mind immediately went to TDM meta as a scapegoat when making my initial coment. Just wanted to clear that up.
@@matthiasmeeks4297 Thanks for sharing your experience. In my opinion, the idea of players soley relying on using few of their main operators just to feel more comfortable controlling their recoil patterns is a crutch. It doesn't expand creativity and it only just makes them more predictable to counter which was ultimately one of the reasons why the game was easily defender sided, it's because attackers aren't using their brains to win.
I choose to play attackers base off taking advantage of attacker repick and what is missing in the attackers' team composition. I also choose to play operators who are underrated or underperforming on the graph to challenge myself, to becoming something more than just a basic support-style player, and to prove to the toxic console Siege community wrong about their ideas of winning. Tdm style does not have to be the "only way to win." There are unique winning conditions, flavors that has yet to be explored. After endless trials and errors, when I was starting to "do the impossible" more times than I thought it felt so rewarding that it helped me create clips, showcasing tactics / winning conditions that players haven't yet nor aren't willing to perform.
It's such a shame that I can no longer act like an IGL, asking console players to pick key operators that can defeat the enemy team, not knowing if my voice will cause my teammates to jeopardize our ranks by tk-ing again. And yet they're such hypocrites for telling me which operators I can't play or how I should be playing Siege.
Hear me out : an operator on defense that places a device thwt can hear any sound from the enemy team and would ping them based on how close they are also the radias would be relatively small but can go through walls
I remember that nooks first version also countered all traps like kapkan melusi etc, but it never made it into the game, bring that back and make her op👀😂
What I want is a r6 2 but it’s actually tactical and like old siege and how it was originally advertised
1: I would like to see Maestro get an elite skin that is themed around Barry Burton from Resident Evil. 2: Ubi should give Nokk the MP5 SD. 3: I would like to see what the Commando 9 is like with an ACOG. 4: Either make Sledge a 2/2 again or give him his SMG 11 back.
0:12 bro would be cracked at cookie clicker
In terms of a Siege 2, it would probably be a great choice to completely revamp the base code infrastructure as it would cut cheats off for a long time and let them create a better anticheat