@@elcareemojifome5562 i mean! If you completed the midnight, props to you. Some of us got amber midnight (like me) or even purple midnight and just didn’t wanna restart sooooo
This is Tiphireth's dirge to Tiphereth. She hopes he hears this song, upon the mound of his numerous crushed, failed, broken bodies. Tiphereth hopes that what little there is left of Tiphereth hears her song
Does nobody realize you can literally skip past the midnight? If you wait until you have one work till the midnight, and send everyone to work with it paused, it'll speed through to Meltdown level 10 before the Midnight can even do anything.
@Dzieciolowy Violet midnight is the worst midnight to fight before you get the reward from Tiphireth. The reward from Tiphireth helps so much with the eye.
@@archmagemc3561 You get Pale Bullets from her suppression, which greatly assists beating Purple Midnight, beating her increases your capabilities overall to defeat Midnight.
The Disciplinary Team wasn't like the other departments. Their turnover, lowest in the entire facility, was a point of pride to the red-clad clerks. Eta12 had even put in a request for a "Days Without Accident" sign, though that had been rejected after the incident with O-04-72. And even then, Disciplinary Team assured themselves that that casualty had been an agent from Central Command, rather than one of their own. But Tau38 could sense that this wasn't an ordinary day. Central Command had been suddenly evacuated, its agents temporarily reassigned to other departments and its clerks nowhere to be found at all. If Agents Joy, Yumeka, and Kimdaeri knew what was going on, they weren't telling the clerks -- typical, true, but Tau38 still didn't like it. It was far too quiet in Central Command today. "At least we're not in Welfare," he assured himself with a shudder. Welfare Team used up clerks faster than O-02-56's caretakers used up newspaper. No one ever said what was going on in Welfare, but he'd heard from a buddy in Control that Welfare Team almost never asked for body bags. Whatever was killing the clerks didn't leave anything behind. An alarm blared, a deep, resonant bass that vibrated the floor underneath Tau38's feet. He reached into his jacket, closing his hand around something not unlike a braided string of prayer beads. "Meltdown Level Four," Tau38 muttered to himself, sliding a bead and thumbing over the rest to make sure he had counted correctly. He was still studying how the agents operated, what cues they responded to and what dangers could be inferred from their movements, and he used the beads to track what they referred to as the "meltdown levels." There was no Meltdown Level Zero, so Tau38 always started with one bead; the first alarm meant Meltdown Level Two and occasionally a few agents were seen scrambling for containment units, but that did not represent any direct threat to a clerk. Meltdown Level Three always meant the facility was facing an imminent attack, and that could be very dangerous; once Tau38 had seen a swarm of what looked like giant black maggots erupting through the metal floor in front of him. Thankfully, Yumeka had been there. Meltdown Level Three had already come today, and Tau38 had known it was coming because Yumeka and Kimdaeri had run for the corridors even before the alarm sounded. More runaway killer robots from the Smoke War days, from the looks of things. They had been handled without any trouble. Score another for Disciplinary Team. Meltdown Level Four, though, meant -- what did it mean? Tau38's blood ran cold as he remembered that this could sometimes signal an attack. Sometimes not, but still -- he glanced around quickly. No activity. Yumeka, Kimdaeri, and Joy were chatting casually in a corner. Tau38 let out a sigh, counted the beads again, and made to return them to his jacket's inner pocket -- only for them to slip from his hand and land on the floor with a soft clatter. He instantly stooped to retrieve them, hoping no one had noticed -- especially not the Sephirah. He stuffed the beads back into his jacket's inner pocket, glancing around quickly. No eyes were on him, none at all. Not the agents', not the other clerks, not the -- wait. Where were the agents? They had just been in here a minute ago -- And then another alarm blared, far too soon after the last one. Meltdown Level 5. This time the gunfire began instantly; he could hear it from the corridor behind him. Other sounds too. Yumeka was battling something, or several armored somethings, wielding edged weapons. The sounds they made almost reminded Tau38 of -- what did they remind him of? What did they remind him of -- Silent as a butterfly's wings, the doors leading to Central Command unfolded open. Tau38 turned just in time to see the pack of Sweepers -- some of the most insatiable mass murderers ever shat out of hell into the City's Backstreets -- bearing down upon him. Already Tau38's hands were around his pistol. He was a Disciplinary clerk, after all. The Sweepers marched slowly, deliberately, taking their time, blood trickling off their metal carapaces and leaving a trail over the floor behind them. Tau38 started firing, hammering the closest Sweeper's facemask with bullets. The other clerks joined in, and over the din of gunfire could be heard Eta12 shout the words "DISCIPLINARY TEAM!" as though it were a battlecry. Proud to the last, the poor boy...
The Manager watching this go down wishes he can help them, but all he could say before resetting the day is "Stand Proud Disciplinary Team, I will never forget your last stand as long as I live"
@@Aedlmonrl For some reason RUclips keeps eating my reply. I'm trying to say that during my playthrough I actually killswitched Tau38 and Eta12 before the sweepers could reach them, then I felt bad; that was my inspiration to write that thing. Standard operating procedure during my playthrough was to dispose of any imperiled clerk because I had the Mountain living in Welfare Team. That's why all the Welfare clerks kept disappearing too. Really happy you liked my writing!
@ZackagonXM first of all, if you really do think that, then you probably have little experience and knowledge of the game, or how to play it optimally. Second of all, everyone plays it differently, and most people do care about their employees and get attached to them - rightfully so, as getting the maximum amount of employees (preferably and predominantly all of them) to stay alive is, in fact, the optimal way to play, as it results in you having many powerful high lvl employees - the key to beating the game.
@@hdmonster3327 That’s not MY opinion. It’s the game’s. I have an EXTREME amount of attachment towards my employees. And I will make it through a Day with only 1 death at most. Also, I say that because I have the most punishing combination of abnormalities. Most notably MoSB, Express Train, and Emilia, the Magic Bullet. Emilia is the most dangerous, which is why I kept her locked in the Information Basement.
idk why people have so many problems with violet midnight for her supression, i got it and i crammed all my nuggets in a single elvator near child of galaxy's chamber, if anything got too close to the elevator i moved the nuggets away and when i had no nearby dangers id send someone to work on child of galaxy, needless to say nobody died
FINALY I BEAT HER man that midnight sucked it killed my level 5s luckely 1 day before is the Save day so i reverted to that day with beaten Tiphereth next is Bnah
Honestly, fuck midnight ordeals. Everything goes well until suddenly, amber or violet midnight. Edit: completed the suppression a week ago due to luck, cause I got a Green Midnight! I still lost 3 employees though. RIP Vera, Reinhart, and Devona, your weapons were just too small and short Edit again: had to memory repository fro reasons, my dead employees are no longer dead :)
It's funny how you can suppress Tiphereth by having only one valuable employee that will survive at the end of the day by just working with 1 sin till the maximum qlipoth meltdown is reached
honestly it wasnt midnight that was the problem here bc i had god employees but the fact that my laptop moved at 1 frame per minute for some reason so hard i had to open up console and skip when i get a better computer im retrying this legit
ehh, if you do enough runs of the game, you really find that you rarely need more than 20 employees at any given time... people have beaten the game with only 1 employee in each seperate room (which i may try in the future) and i know some have been trying to beat the game with only 5 employees that stay in the first room (so you gotta move REALLY far later on...) which just sounds tedious for day 45+ boss rushing...
It is funny how this orchestra has only one man playing, only one instrument playing. Silly Tiphereth. An orchestra is not complete with just an organ....
This Meltdown is all about slow and careful Preparation, you have nothing to worry about initially until work starts, Quelith counters aren't hard to deal with and doing a Midnight ordeal can be easily dealt with as long as you plan well, It's heavily Reccomended to Start a game over just for this one and get Abno's to help for it, Queen of Hatred, stat boost Tool Abno's, Red Riding Merc, Child of Galaxy and potentially White Night if you can deal with his work (White Night can full heal the entire map of both HP and SP on "Good" Work) work as normal and prepare for "Midnight" specifically, if you get "Purple Midnight" it's potentially worth redoing the day to get any other... When Midnight is about to happen, Wait to start it until you proc Queen of Hatred to come out to help you Via spamming a HE Class Abno to escape over and over again (Scarecrow is ideal as he has a 100% fail work and low damage) Proc 2nd Trumpet (Trigger for Queen of Hatred to self breach to help you if she's tame) and kill off any Clerks before hand (she'll go mad if 15% of your current total workers die while she's helping), The moment you get her out, start Midnight and she'll start helping clear, Send Red Riding Merc out as well (unless you have Wolf, then don't) and start sending Teams to Assist QoH and Red Riding Merc... (If you have White Night, send your best Worker to do work when people start to get around 60%/70% hp and if you get a "Good", they're back to full HP, be mindful that you also need to make sure WN is cycled correctly) This is one of the safest ways to deal with Tiphereth Meltdown without losing ANY Employees by Abusing Support Abno's to fight for you, You could even add Blue Star into the mix to help out as he's capable of hitting ALL Entities regardless of Friend or Foe but you gotta be sure to keep check on anyone without WHITE defense (Blue Star can make Short work out of 2 of the 5 Midnights)
@@chaosAttractor no, they're quite the opposite, they're insanely strong and there's almost no "instant kill" effects in the game and the few that are there, have play around (you can beat a day 1-50 run without a single death at all) Stat boosting abno's are quite disgusting as it allows you to cheese certain threat abno's. Healing Abno's like QoH are overtuned (if you don't believe me, have QoH escape as your teammate and get her to fire her Arcane Blade (the laser) down a hallway that your workers are fighting in, they will basically get around 10 hp/sp PER TICK (ticks happen roughly every 0.7 seconds from testing), while also Nuking whatever Abno she's firing at too. also for people who may say "but Nothing there has an insta kill" he doesn't, his cleave does 300 flat Red damage, with CENSORED's EGO armour and KoD's shield buff, you can get 0.1 Red defense and make it hit for only 30, not to mention all his other attacks become like 4-7... making Healing Abno's EVEN stronger as you can easily regen that now... Healing Abno's are honestly amazing (more the passive ones like Child of Galaxy's, over active ones like QoH) when you have 1 or 2 Stall Tank workers, allowing you to have a kill squad the other side melting whatever you're fighting while the Stall Tanks just sit there eating everything with no threat... (Apoc Bird and Purple Midnight are the only exceptions, as they're heavy, high damage multi hitters that can't be directly hurt...) Lastly, Stat boosting is a legitimate strat VS White Night, as Stats gained from temp Boosts, do not take into account the % based damage of PALE (PALE's % part mostly goes off of your base stats from the start of a day), allowing you to have a sizable amount of HP to work with along with allowing you to attack much faster to deal with the guards in a single cycle (Stat boosts break the cap, allowing you to reach a hidden Level 7 (140+ stats, doesn't show level change) Also trivia about Blue Star because i feel like it, Blue Star insta kills any Worker with below 2 in WHITE stat, however if you're immune to WHITE damage, it will not insta kill, as he must deal at least 1 damage to proc the effect, i noticed this while messing around with Silent Orchestra's EGO's...
@@chaosAttractor mmh no, i keep thinking he does, i meant Nothing There's, it's a 0.2 to Red, with KoD's shield buff, it'll be 0.1 CENSORED's Weapon is still well worth it, 30% chance to heal half the damage you take from an attack (i believe) and it deals high BLACK damage, making it a solid killer VS most ALEPH classes
@@chaosAttractor You can actually solo NT with just a single Employee face tanking him (literally no micro) if you get every possible buff/ ego gift Full List of useful stuff you can get: -Nothing There EGO Suit -CENSORED EGO Weapon -Knight of Despair Buff -Nothing There EGO Gift -Child of Galaxy EGO Gift + Buff -Heart of Asperation -You Must be Happy (Yes/No tool abno) -Crumbling Armour Buff (Never use that Employee for BLACK work after) -Old Faith and Promise Most of these help immensely with many Abno 1v1's and most are reccomended for making Stall Tank Employee's...
I was really praying i wouldn't get violet midnight so imagine the sheer joy whenever i see in the top corner purple text! Idk if im insane or not but I particularly refused to skip the ordeal and instead was adamant on beating it, after around 26 minutes and 6 employee deaths I managed to beat the ordeal and just finished the day there
Everyone but 3 of my agents died to the orange midnight. By the 9th meltdown I had 3 agents tucked in a corner doing work on porcubus and scorched girl whilw they avoid the swarms that periodically appeared down the hallway. 30 agents went in to work that day.
Just stay calm and don't let the stress take over. It's tough, but you've survived previous Ordeals and gotten stronger, no? This is but another step forward. or just stack up works with pause beforehand and skip it entirely like people have said lmao
Maybe it's because I waited until after I had Paradise Lost, but this was probably the easiest suppression for me aside from Information Department. Fun fact, beating this midnight ordeal does NOT count towards Gebura's final mission, so you may as well just skip it.
skipping this one isn't worth it, getting double the QC immunites for a relatively easy suppression with some prep is well worth it, it's arguably the easiest suppression to do if you just don't pick anything dangerous...
@@blackwhite5474 and i'm talking the actual supression, as that's what this music is on, you cannot skip the midnight for the supression, you're forced to beat midnight in the supression
Dont get why people find her suppression hard you just need to hope you get green or orange midnight since they are a cake walk if you know what you are doing.
@@furyreaver2481 The bird trio did their bird up, Little Red Riding Hood and the wolf were duking it out across the whole facility, and Yin and Yang did their fusion dance. I was not ready for my first midnight.
This Suppression was a bit difficult for me, but reading the comments tell me I got off easy. I would up getting all green events, which wasnt really too bad, just required moving my nuggets around a lot. Green midnight horrified me until I realized the gimmick, thank goodness elevators provide immunity. The worst part was dealing with MoSB and Big Bird breaking out faster than I could manage
just finished tiphereth suppression. i have gone through violet midnight (also my first midnight)... let me tell you something, that mfs wiped out almost half of my site population, breached TSO TWICE and knight of despair. man, i have no tips for you on this one but please, ignore the energy bar.
the mountain of smiling enochs
LMAO
Bro… 💀
@@mili_sl0t SINCLAIR IS THIS SLASH JAY OR SLASH SRS
no, no, no how dare you
Bro 💀
We must never forget the sins that have occurred at this facility, else we dare to repeat them.
"This song, Tiphereth’s dirge, it’s for him… Tiphereth..."
Lob Corp devs when almost everyone skipped the midnight instead of completing it
Then it good i completed it ?
Niko pfp ^_^
@@elcareemojifome5562 i mean! If you completed the midnight, props to you. Some of us got amber midnight (like me) or even purple midnight and just didn’t wanna restart sooooo
i had enough and just went with the amber midnight even if half of my nuggets died
@@Aaokke0 my condolences.
This song is...if I were to describe it In one word it would be: *Grief.* like you just lost someone who you loved or cared for more than life itself.
almost like that was the trauma this character went through!!!
@@randomisfoda she's sick of her bro having dementia
@@randomisfodapancaek
Youre never gonna believe what the definition of a dirge is.
This is Tiphireth's dirge to Tiphereth. She hopes he hears this song, upon the mound of his numerous crushed, failed, broken bodies. Tiphereth hopes that what little there is left of Tiphereth hears her song
Does nobody realize you can literally skip past the midnight? If you wait until you have one work till the midnight, and send everyone to work with it paused, it'll speed through to Meltdown level 10 before the Midnight can even do anything.
@Dzieciolowy Violet midnight is the worst midnight to fight before you get the reward from Tiphireth. The reward from Tiphireth helps so much with the eye.
Well, you still gotta beat a midnight for gabura, so why not do it during tiph's suppression.
@@archmagemc3561 You get Pale Bullets from her suppression, which greatly assists beating Purple Midnight, beating her increases your capabilities overall to defeat Midnight.
@@SWonderleaf Or just restart if you get purple midnight on her. That one is kinda BS anyway.
@@archmagemc3561 I would not restart a whole Core Suppression just because of a luck roll
She looks like a doll. Very adorable.
Midnight ptsd
fun fact: i had no idea what changed in her supression felt liek a normal day for me lmao
You're either really used to dealing with meltdowns or you haven't finished all upper department suppressions prior
@@HiroariHourai don't you need to do all asiyah suppression to gain access to tiphereths cs......
@@foon8989 forgir
@@foon8989 yep
I don’t remember dealing with midnights on normal days xd
The Disciplinary Team wasn't like the other departments. Their turnover, lowest in the entire facility, was a point of pride to the red-clad clerks. Eta12 had even put in a request for a "Days Without Accident" sign, though that had been rejected after the incident with O-04-72. And even then, Disciplinary Team assured themselves that that casualty had been an agent from Central Command, rather than one of their own.
But Tau38 could sense that this wasn't an ordinary day. Central Command had been suddenly evacuated, its agents temporarily reassigned to other departments and its clerks nowhere to be found at all. If Agents Joy, Yumeka, and Kimdaeri knew what was going on, they weren't telling the clerks -- typical, true, but Tau38 still didn't like it. It was far too quiet in Central Command today.
"At least we're not in Welfare," he assured himself with a shudder. Welfare Team used up clerks faster than O-02-56's caretakers used up newspaper. No one ever said what was going on in Welfare, but he'd heard from a buddy in Control that Welfare Team almost never asked for body bags. Whatever was killing the clerks didn't leave anything behind.
An alarm blared, a deep, resonant bass that vibrated the floor underneath Tau38's feet. He reached into his jacket, closing his hand around something not unlike a braided string of prayer beads. "Meltdown Level Four," Tau38 muttered to himself, sliding a bead and thumbing over the rest to make sure he had counted correctly. He was still studying how the agents operated, what cues they responded to and what dangers could be inferred from their movements, and he used the beads to track what they referred to as the "meltdown levels."
There was no Meltdown Level Zero, so Tau38 always started with one bead; the first alarm meant Meltdown Level Two and occasionally a few agents were seen scrambling for containment units, but that did not represent any direct threat to a clerk. Meltdown Level Three always meant the facility was facing an imminent attack, and that could be very dangerous; once Tau38 had seen a swarm of what looked like giant black maggots erupting through the metal floor in front of him. Thankfully, Yumeka had been there. Meltdown Level Three had already come today, and Tau38 had known it was coming because Yumeka and Kimdaeri had run for the corridors even before the alarm sounded. More runaway killer robots from the Smoke War days, from the looks of things. They had been handled without any trouble. Score another for Disciplinary Team.
Meltdown Level Four, though, meant -- what did it mean? Tau38's blood ran cold as he remembered that this could sometimes signal an attack. Sometimes not, but still -- he glanced around quickly. No activity. Yumeka, Kimdaeri, and Joy were chatting casually in a corner. Tau38 let out a sigh, counted the beads again, and made to return them to his jacket's inner pocket -- only for them to slip from his hand and land on the floor with a soft clatter.
He instantly stooped to retrieve them, hoping no one had noticed -- especially not the Sephirah. He stuffed the beads back into his jacket's inner pocket, glancing around quickly. No eyes were on him, none at all. Not the agents', not the other clerks, not the -- wait. Where were the agents? They had just been in here a minute ago --
And then another alarm blared, far too soon after the last one. Meltdown Level 5. This time the gunfire began instantly; he could hear it from the corridor behind him. Other sounds too. Yumeka was battling something, or several armored somethings, wielding edged weapons. The sounds they made almost reminded Tau38 of -- what did they remind him of? What did they remind him of --
Silent as a butterfly's wings, the doors leading to Central Command unfolded open. Tau38 turned just in time to see the pack of Sweepers -- some of the most insatiable mass murderers ever shat out of hell into the City's Backstreets -- bearing down upon him.
Already Tau38's hands were around his pistol. He was a Disciplinary clerk, after all. The Sweepers marched slowly, deliberately, taking their time, blood trickling off their metal carapaces and leaving a trail over the floor behind them. Tau38 started firing, hammering the closest Sweeper's facemask with bullets. The other clerks joined in, and over the din of gunfire could be heard Eta12 shout the words "DISCIPLINARY TEAM!" as though it were a battlecry. Proud to the last, the poor boy...
The Manager watching this go down wishes he can help them, but all he could say before resetting the day is
"Stand Proud Disciplinary Team, I will never forget your last stand as long as I live"
Also such a well read you cooked good op
@@Aedlmonrl For some reason RUclips keeps eating my reply. I'm trying to say that during my playthrough I actually killswitched Tau38 and Eta12 before the sweepers could reach them, then I felt bad; that was my inspiration to write that thing.
Standard operating procedure during my playthrough was to dispose of any imperiled clerk because I had the Mountain living in Welfare Team. That's why all the Welfare clerks kept disappearing too. Really happy you liked my writing!
you really cooked, very nice story!
clerk lore
Rest in oeace anna, Tom, Netzach, Lulu, Steph, and Jakob. You all were pros and fought midnight like no ones business.
Reminder that you can always memory repository and save them)
@@hdmonster3327
Reminder that this is Lobotomy Corporation, and employees are all expendables.
@ZackagonXM first of all, if you really do think that, then you probably have little experience and knowledge of the game, or how to play it optimally.
Second of all, everyone plays it differently, and most people do care about their employees and get attached to them - rightfully so, as getting the maximum amount of employees (preferably and predominantly all of them) to stay alive is, in fact, the optimal way to play, as it results in you having many powerful high lvl employees - the key to beating the game.
@@hdmonster3327
That’s not MY opinion. It’s the game’s.
I have an EXTREME amount of attachment towards my employees. And I will make it through a Day with only 1 death at most.
Also, I say that because I have the most punishing combination of abnormalities. Most notably MoSB, Express Train, and Emilia, the Magic Bullet. Emilia is the most dangerous, which is why I kept her locked in the Information Basement.
idk why people have so many problems with violet midnight for her supression, i got it and i crammed all my nuggets in a single elvator near child of galaxy's chamber, if anything got too close to the elevator i moved the nuggets away and when i had no nearby dangers id send someone to work on child of galaxy, needless to say nobody died
Thanks for the upload!
Song is called Eternal. She also has a second song called Dark Fantasy Scene. 👍
Pretty fitting for my first blind experience with the giant laser.
"When he returns, could you show Tiphereth how I've grown? Will you show him how strong I am now...?"
FINALY I BEAT HER man that midnight sucked it killed my level 5s luckely 1 day before is the Save day so i reverted to that day with beaten Tiphereth next is Bnah
all midnights suck under Tiphereth or Hokma especially tbh
Honestly, fuck midnight ordeals. Everything goes well until suddenly, amber or violet midnight.
Edit: completed the suppression a week ago due to luck, cause I got a Green Midnight! I still lost 3 employees though. RIP Vera, Reinhart, and Devona, your weapons were just too small and short
Edit again: had to memory repository fro reasons, my dead employees are no longer dead :)
@@NickKnackisB4ckamber midnight is relatively easy once you figure out the art of *worm backstabbing*
It's funny how you can suppress Tiphereth by having only one valuable employee that will survive at the end of the day by just working with 1 sin till the maximum qlipoth meltdown is reached
i was so waiting for the beat to drop
the TRUE mountain of smiling bodies
honestly it wasnt midnight that was the problem here bc i had god employees but the fact that my laptop moved at 1 frame per minute for some reason so hard i had to open up console and skip when i get a better computer im retrying this legit
The qlipoth meltdown gimmick isn't the scary part. Missing 10 employees is.
ehh, if you do enough runs of the game, you really find that you rarely need more than 20 employees at any given time... people have beaten the game with only 1 employee in each seperate room (which i may try in the future) and i know some have been trying to beat the game with only 5 employees that stay in the first room (so you gotta move REALLY far later on...) which just sounds tedious for day 45+ boss rushing...
Well for someone who's going through the game for the first time, missing 20% of your agents can be a bit difficult.@@The-Omega-Blade
@@The-Omega-Blade Look it up, there's one guy who beat the game with only 1 employee.
For some reason this always reminds me of being some kind of piano version of that LoL song "Warriors"
It is funny how this orchestra has only one man playing, only one instrument playing.
Silly Tiphereth. An orchestra is not complete with just an organ....
Amber midnight stood absolutely no chance against the unmatched power of my level 5 nugget with Nothing there's EGO gear
This Meltdown is all about slow and careful Preparation, you have nothing to worry about initially until work starts, Quelith counters aren't hard to deal with and doing a Midnight ordeal can be easily dealt with as long as you plan well, It's heavily Reccomended to Start a game over just for this one and get Abno's to help for it, Queen of Hatred, stat boost Tool Abno's, Red Riding Merc, Child of Galaxy and potentially White Night if you can deal with his work (White Night can full heal the entire map of both HP and SP on "Good" Work) work as normal and prepare for "Midnight" specifically, if you get "Purple Midnight" it's potentially worth redoing the day to get any other...
When Midnight is about to happen, Wait to start it until you proc Queen of Hatred to come out to help you Via spamming a HE Class Abno to escape over and over again (Scarecrow is ideal as he has a 100% fail work and low damage) Proc 2nd Trumpet (Trigger for Queen of Hatred to self breach to help you if she's tame) and kill off any Clerks before hand (she'll go mad if 15% of your current total workers die while she's helping), The moment you get her out, start Midnight and she'll start helping clear, Send Red Riding Merc out as well (unless you have Wolf, then don't) and start sending Teams to Assist QoH and Red Riding Merc... (If you have White Night, send your best Worker to do work when people start to get around 60%/70% hp and if you get a "Good", they're back to full HP, be mindful that you also need to make sure WN is cycled correctly)
This is one of the safest ways to deal with Tiphereth Meltdown without losing ANY Employees by Abusing Support Abno's to fight for you, You could even add Blue Star into the mix to help out as he's capable of hitting ALL Entities regardless of Friend or Foe but you gotta be sure to keep check on anyone without WHITE defense (Blue Star can make Short work out of 2 of the 5 Midnights)
isn't stat-boosting (as well as healing) abno's pretty useless?
besides, they may be really bad because of insta-killing effects
@@chaosAttractor no, they're quite the opposite, they're insanely strong and there's almost no "instant kill" effects in the game and the few that are there, have play around (you can beat a day 1-50 run without a single death at all) Stat boosting abno's are quite disgusting as it allows you to cheese certain threat abno's.
Healing Abno's like QoH are overtuned (if you don't believe me, have QoH escape as your teammate and get her to fire her Arcane Blade (the laser) down a hallway that your workers are fighting in, they will basically get around 10 hp/sp PER TICK (ticks happen roughly every 0.7 seconds from testing), while also Nuking whatever Abno she's firing at too.
also for people who may say "but Nothing there has an insta kill" he doesn't, his cleave does 300 flat Red damage, with CENSORED's EGO armour and KoD's shield buff, you can get 0.1 Red defense and make it hit for only 30, not to mention all his other attacks become like 4-7... making Healing Abno's EVEN stronger as you can easily regen that now...
Healing Abno's are honestly amazing (more the passive ones like Child of Galaxy's, over active ones like QoH) when you have 1 or 2 Stall Tank workers, allowing you to have a kill squad the other side melting whatever you're fighting while the Stall Tanks just sit there eating everything with no threat... (Apoc Bird and Purple Midnight are the only exceptions, as they're heavy, high damage multi hitters that can't be directly hurt...)
Lastly, Stat boosting is a legitimate strat VS White Night, as Stats gained from temp Boosts, do not take into account the % based damage of PALE (PALE's % part mostly goes off of your base stats from the start of a day), allowing you to have a sizable amount of HP to work with along with allowing you to attack much faster to deal with the guards in a single cycle (Stat boosts break the cap, allowing you to reach a hidden Level 7 (140+ stats, doesn't show level change)
Also trivia about Blue Star because i feel like it, Blue Star insta kills any Worker with below 2 in WHITE stat, however if you're immune to WHITE damage, it will not insta kill, as he must deal at least 1 damage to proc the effect, i noticed this while messing around with Silent Orchestra's EGO's...
@@The-Omega-Blade wait... does CENSORED got an ego *suit*?
@@chaosAttractor mmh no, i keep thinking he does, i meant Nothing There's, it's a 0.2 to Red, with KoD's shield buff, it'll be 0.1
CENSORED's Weapon is still well worth it, 30% chance to heal half the damage you take from an attack (i believe) and it deals high BLACK damage, making it a solid killer VS most ALEPH classes
@@chaosAttractor You can actually solo NT with just a single Employee face tanking him (literally no micro) if you get every possible buff/ ego gift
Full List of useful stuff you can get:
-Nothing There EGO Suit
-CENSORED EGO Weapon
-Knight of Despair Buff
-Nothing There EGO Gift
-Child of Galaxy EGO Gift + Buff
-Heart of Asperation
-You Must be Happy (Yes/No tool abno)
-Crumbling Armour Buff (Never use that Employee for BLACK work after)
-Old Faith and Promise
Most of these help immensely with many Abno 1v1's and most are reccomended for making Stall Tank Employee's...
I was really praying i wouldn't get violet midnight so imagine the sheer joy whenever i see in the top corner purple text!
Idk if im insane or not but I particularly refused to skip the ordeal and instead was adamant on beating it, after around 26 minutes and 6 employee deaths I managed to beat the ordeal and just finished the day there
i like to imagine this was actually playing from tiphereth during the suppression
That was definitely the core suppression of all time
Everyone but 3 of my agents died to the orange midnight. By the 9th meltdown I had 3 agents tucked in a corner doing work on porcubus and scorched girl whilw they avoid the swarms that periodically appeared down the hallway. 30 agents went in to work that day.
Song: Eternal
Man I have to actually fight Tiphereth soon, and I have no idea what to do against midnight ordeals
Just stay calm and don't let the stress take over. It's tough, but you've survived previous Ordeals and gotten stronger, no? This is but another step forward.
or just stack up works with pause beforehand and skip it entirely like people have said lmao
@@EeveeMaster547 I eventually just decided to deal with last helix and beat the shit out of it
Maybe it's because I waited until after I had Paradise Lost, but this was probably the easiest suppression for me aside from Information Department. Fun fact, beating this midnight ordeal does NOT count towards Gebura's final mission, so you may as well just skip it.
skipping this one isn't worth it, getting double the QC immunites for a relatively easy suppression with some prep is well worth it, it's arguably the easiest suppression to do if you just don't pick anything dangerous...
@@The-Omega-Bladeskip midnight not supression
@@blackwhite5474 i don't think you understood what was said...
@@The-Omega-Blade dude read ops comment it says skip the midnight not core supression
@@blackwhite5474 and i'm talking the actual supression, as that's what this music is on, you cannot skip the midnight for the supression, you're forced to beat midnight in the supression
Dont get why people find her suppression hard you just need to hope you get green or orange midnight since they are a cake walk if you know what you are doing.
It's not like violet midnight is any harder if you know what you're doing
Just skip the suppresion by speedrunning meltodwn
Problem: I did not know what I was doing with amber midnight, and I was left with only 1 agent remaining after the day.
@@HuntressCody worst midnight to struggle with given the fact it's one of the easier midnights to deal with.
@@furyreaver2481 The bird trio did their bird up, Little Red Riding Hood and the wolf were duking it out across the whole facility, and Yin and Yang did their fusion dance. I was not ready for my first midnight.
This Suppression was a bit difficult for me, but reading the comments tell me I got off easy. I would up getting all green events, which wasnt really too bad, just required moving my nuggets around a lot. Green midnight horrified me until I realized the gimmick, thank goodness elevators provide immunity. The worst part was dealing with MoSB and Big Bird breaking out faster than I could manage
Objective: Survive
Violins: the suppression.
midnight, morning,
i just did violet midnight and... bro is this what you guys saying "hard" like damn i just lost my 1 employee
Why didn't you include the second song that plays during Tiph's suppression? You know, the one called "Dark Fantasy Scene"?
dementia
That sounds like the fucking Heroes of might and magic 3 Human castle theme
man
this is what happens to naughty children who ponder the secrets of the universe
By far my favorite suppression design
just finished tiphereth suppression. i have gone through violet midnight (also my first midnight)... let me tell you something, that mfs wiped out almost half of my site population, breached TSO TWICE and knight of despair. man, i have no tips for you on this one but please, ignore the energy bar.
you could have skipped it...
Babagaboosh green midnight out of existance
Me when children:
Easyier then any other suppression on god
😍😍
what does her supression actually do
removes immunity of qlipmoth meltdowns gained from other defeated serphiats
@@palerest sounds mundane. probably why i didn't notice it
also stops you from finishing the day early.
Or for a while.
Or for a long while....
(Until midnight, from what the legends told me)
Is there seriously a game called Lobotomy Corporation?
Yes. It's on Steam.
@@coolfishron6668 I'm getting it
@@Cookie_Department
👍
@@Cookie_Department I must know how this ends, did you actually get it.
If you did, how did it go? Are you a Project Moon fan yet?
@@penitente3337 I downloaded it but I have yet to play it