the documentation for love.physics is quite vague and most examples and tutorials I've found don't apply to what i want to do, so i was struggling to learn this stuff, but your video help me tremendously. thank you so much!!!! i'd _love_ to see more love tutorials hahaha
That's good to know. Yeah, I felt the same way about the documentation and thought this tutorial would be useful to people. The physics system really is just Box2D, so looking at the information for that library helped me understand Love2D's better. I still haven't talked about raycasts and I think that would be good to put in a future video.
@@GabeStein i might do that in the near future! oh man, i haven't even gotten to raycasts yet. I'm still figuring out z-indexing and perspective haha. though finding the deep library has helped
I could be wrong, but I think it doesn't matter which order you do it in. It just means that all the physics bodies in the game get their movement updated before the game receives input. I've personally never had any issues with doing it in this order. Some people like to check for input before they do anything else in the loop.
the documentation for love.physics is quite vague and most examples and tutorials I've found don't apply to what i want to do, so i was struggling to learn this stuff, but your video help me tremendously. thank you so much!!!! i'd _love_ to see more love tutorials hahaha
That's good to know. Yeah, I felt the same way about the documentation and thought this tutorial would be useful to people. The physics system really is just Box2D, so looking at the information for that library helped me understand Love2D's better. I still haven't talked about raycasts and I think that would be good to put in a future video.
@@GabeStein i might do that in the near future! oh man, i haven't even gotten to raycasts yet. I'm still figuring out z-indexing and perspective haha. though finding the deep library has helped
It seems my previous comment got deleted, but I just want to say this is a great tutorial.
Keep up the good work :)
Thanks! There will certainly be more tutorials soon.
Very cool, this engine is very interesting
Thanks! Great video
10:20 i just learned a new technique for lua. What a happy accident. ❤
9:00 - Why the world update is before player's input?
I could be wrong, but I think it doesn't matter which order you do it in. It just means that all the physics bodies in the game get their movement updated before the game receives input. I've personally never had any issues with doing it in this order. Some people like to check for input before they do anything else in the loop.
Very cool, this engine is very interesting
Framework AND game engine!