Hey i commented few days ago on the gameplay video, really well explained guide👍 If you don't mind do you have a druid byild that uses spear of lycander, i just got it but i am not sure how to use it efficiently
I don't have any guides that specifically use Spear of Lycander, but I was using the Spear with boulder and it worked pretty well. It was the same build as the following except I recommend making the changes I mention below: ruclips.net/video/md0zOZSjQbk/видео.html 1. Switch out the one-hander and totem for the Spear of Lycander. 2. Remove the 1 point in Heart of the Wild and 3 points in Wild Impulses; Wild Impulses is bugged and does nothing. I recommend using those 4 points to max out either Heightened Senses (damage reduction vs elites after shape shifting) or Endless Tempest (longer Hurricane duration) depending on your needs. 3. If you don't have Ring of Starless Skies, replace it with a ring with Shepherd's Aspect. If you do have Ring of Starless Skies, take out the 4 points in Ravens and Wolves and put 1-3 points into Petrify (depending on your needs) and put the remaining points into a different skill of your choice, maybe 1 point into Trample or 2 points into Earthen Bulwark for the unstoppable. If you are having issues with resource generation, you could also put a basic skill on your skill bar and put the extra points into Digitigrade Gait for extra movement speed.
You could use the poison creeper active in packs to activate Heightened Malice and Envenom poison bonuses, and Ravens on bosses for the extra crit chance, but I usually forget to do so.
Basically you alternate between Shred and Trample. The Hunter's Zenith ring allows you to cast a Werebear skill without it starting a cooldown after you kill something with a Werewolf skill. If you make sure to kill an enemy with Shred after every cast of Trample, you should be able to cast Trample without waiting for the cooldown each time. Note that if you cast Trample twice in a row without killing something with Shred in between, your second Trample will start a cooldown.
I actually have not run any Malphas with my druid, but it should do fine. For Lilith, you should be able to kill her with two Tramples with Godslayer Crown. Just make sure to time it right so she does not fly away before they all cast.
@2:00 mark you mention if you have the harlequin crest you can allocate the points in creeper and wolves somewhere else. What would be your recommendation in placing those 2 points. Thank you.
I would put the 2 remaining points to max out Heightened Senses for the damage reduction vs. elites. Damage reduction stats benefit from each individual stat being high (i.e. a single 24% reduction is better than two 12% reductions), so the 24% damage reduction vs. elites should be very good.
In that case, I would probably drop Poison Creeper and add a basic skill to generate spirit, probably Maul in order to get the 50% bonus damage from Bestial Rampage from being in Werebear form for 2 seconds.
AHH caveat to add here but hunter zenith procs on maul. So if you have maul after a shred kill don't waste it on maul but use the trample. Sounds silly but could really impact your fun levels. Nice vid I came up with a similar build thought not as decentbas yours 😂
The Landslides are cast behind the character automatically whenever you cast Trample when you have the Aspect of Trampled Earth (it is on the amulet on my character).
It really looks very decent, including your nd100 run, I'll definitely try that because boulder isn't really my thing
Hey i commented few days ago on the gameplay video, really well explained guide👍
If you don't mind do you have a druid byild that uses spear of lycander, i just got it but i am not sure how to use it efficiently
I don't have any guides that specifically use Spear of Lycander, but I was using the Spear with boulder and it worked pretty well. It was the same build as the following except I recommend making the changes I mention below: ruclips.net/video/md0zOZSjQbk/видео.html
1. Switch out the one-hander and totem for the Spear of Lycander.
2. Remove the 1 point in Heart of the Wild and 3 points in Wild Impulses; Wild Impulses is bugged and does nothing. I recommend using those 4 points to max out either Heightened Senses (damage reduction vs elites after shape shifting) or Endless Tempest (longer Hurricane duration) depending on your needs.
3. If you don't have Ring of Starless Skies, replace it with a ring with Shepherd's Aspect. If you do have Ring of Starless Skies, take out the 4 points in Ravens and Wolves and put 1-3 points into Petrify (depending on your needs) and put the remaining points into a different skill of your choice, maybe 1 point into Trample or 2 points into Earthen Bulwark for the unstoppable. If you are having issues with resource generation, you could also put a basic skill on your skill bar and put the extra points into Digitigrade Gait for extra movement speed.
ty will try that for sure@@EurodanceSnob
you had me at kool-aid-man
Do you ever activate your companions, or do they just remain stagnate on the action bar?
You could use the poison creeper active in packs to activate Heightened Malice and Envenom poison bonuses, and Ravens on bosses for the extra crit chance, but I usually forget to do so.
Im leveling with trampleslide. Its been pretty good so far but its missing something.. Looking forward to getting a zenith so i can give this a go
how do you exactly play this to keep unlimited trample up?
Basically you alternate between Shred and Trample. The Hunter's Zenith ring allows you to cast a Werebear skill without it starting a cooldown after you kill something with a Werewolf skill. If you make sure to kill an enemy with Shred after every cast of Trample, you should be able to cast Trample without waiting for the cooldown each time. Note that if you cast Trample twice in a row without killing something with Shred in between, your second Trample will start a cooldown.
How’s this build against Lili & 4-man malphas?
I actually have not run any Malphas with my druid, but it should do fine. For Lilith, you should be able to kill her with two Tramples with Godslayer Crown. Just make sure to time it right so she does not fly away before they all cast.
@2:00 mark you mention if you have the harlequin crest you can allocate the points in creeper and wolves somewhere else. What would be your recommendation in placing those 2 points. Thank you.
I would put the 2 remaining points to max out Heightened Senses for the damage reduction vs. elites. Damage reduction stats benefit from each individual stat being high (i.e. a single 24% reduction is better than two 12% reductions), so the 24% damage reduction vs. elites should be very good.
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Thank you! Greatly appreciated!
How do i keep my spirit up without having the pants required.
In that case, I would probably drop Poison Creeper and add a basic skill to generate spirit, probably Maul in order to get the 50% bonus damage from Bestial Rampage from being in Werebear form for 2 seconds.
It wont let me pick maul,I can pick claw
@@EurodanceSnob
@@mrgadget28 The planner uses Claw, but you can reassign the points put into Claw into Maul instead. You should be able to pick Maul then.
Thanks all working now.
@@EurodanceSnob
AHH caveat to add here but hunter zenith procs on maul. So if you have maul after a shred kill don't waste it on maul but use the trample. Sounds silly but could really impact your fun levels. Nice vid I came up with a similar build thought not as decentbas yours 😂
I dont see when you use landslide sorry i m french 😊
The Landslides are cast behind the character automatically whenever you cast Trample when you have the Aspect of Trampled Earth (it is on the amulet on my character).
Yes thanks bro
Cringe game