we should be grateful these objects even have weight now; previously gordon picked them up and acted like they have *zero* weight (all while picking them up one handed!!) but now gordon's physics defying antics are coming to an end
I think source objects always have a center of mass in their... visual center, you know. every object in the he has a "weight" parameter, so this mod uses it to simulate heavy objects by, you are right, making speed caps for carriable objects
this is explained in the addon's description; this isnt 'real' weight like in boneworks, it just limits how fast you can move your hands to imitate weight in a cheap way
if this were released in an update could you give players the option to disable it. its a cool proof of concept and it looks really fleshed out but sometimes feeling like a god and throwing things around as if you were super strong is fun :)
You do realize that you're slowly turning Gmod into a vr game right? It is epic keep up the epic work
Amazing work! Keep it up for all of us VR peeps
you can see weight in addons for arctic vr weapons such as the snipers or an LMG as they have weight and are slow to turn and move
gordon should NOT be able to pick some of these things up with just one hand
we should be grateful these objects even have weight now; previously gordon picked them up and acted like they have *zero* weight (all while picking them up one handed!!) but now gordon's physics defying antics are coming to an end
@@doctorhugo1578 that is awesome
Idk that bucket of plaster would weight like 30+ pounds irl lo
wow, looks amazing.
keeping the gmod vr community alive
so ur just strong or what (lennyface)
I would like to ask, does it simulate a center of mass, or just caps the speed at which the object can be manipulated?
I think source objects always have a center of mass in their... visual center, you know.
every object in the he has a "weight" parameter, so this mod uses it to simulate heavy objects by, you are right, making speed caps for carriable objects
@@sanchez2z909 so you mean that their center of mass is in the center of the model?
@@matthrew yeah, kind of
I never saw any object turn itself to some exact position, so probably center of mass is same for every one of them
this is explained in the addon's description; this isnt 'real' weight like in boneworks, it just limits how fast you can move your hands to imitate weight in a cheap way
if this were released in an update could you give players the option to disable it. its a cool proof of concept and it looks really fleshed out but sometimes feeling like a god and throwing things around as if you were super strong is fun :)
it won't be an update to vrmod itself; this is a standalone addon, so you can disable it any time you want
will this be a private thing only? or will it be released to the public?
it'll be on the workshop, dont worry
would be quite mean to show something off and then keep it private forever
@@doctorhugo1578 good to hear! sorry if i sound a little ignorant.
@@ZandalayOfficial no worries it's oke