Can We Do the BIG LINES at 2025 Glendale SX in a Video Game?
HTML-код
- Опубликовано: 8 фев 2025
- We're back with another big lines challenge in MX Bikes where we go to the 2025 Glendale Supercross and see if we can virtually do all the big lines they did in real life. Let's find out!
Track: mxbikes-shop.c...
#mxbikes #supercrosslive #supercross
-----------------------------------------------------------------------------------------
Follow us on Twitter!
/ sysonyt
Like us on Facebook!
/ startyoursystems
Follow us on Instagram!
/ startyoursystems
Follow Kellen on Twitter:
/ kellenbrauer
StoneRider needs to make these jumps launch you up, not out. That's like 50% of the reason why the tracks are so easy. Peakier jumps with tighter/narrower scaling would fix a lot of the issues with these tracks. Ruts would also be nice, but whatever lol.
Yeah the DDC tracks seemed to be peakier right? I know some big lines were options on those but they were so fun
I enjoyed the mx simulator clip at the end :)
Just being sneaky
Whoever built the Yamaha test tracks needs to build the series in my opinion
That's JV who actually helps build all the Nationals tracks for ARL. It would be interesting to see him jump in and do some SX too
Steezy Smokesta and the FSX gang gonna have our backs. Im grateful for all the replicas but like you said, the tracks not being exact replicas is a bit of a let down. Id rather the tracks came out a week late so they're on point. Oh well.
🔥🔥🔥Glendale out now!!!!
I hear you, I feel like people just want the tracks ASAP. Seen it that way in MX Sim for decades. Tried to do races after and the hype was so far down
@ Very true. The community wants to ride the tracks ASAP, but in the same token, they want to ride the lines at they see IRL.
Its a fine line but imo, being able to ride the track early trumps the line changes irl.
@@Steezy_Mx LETS GO! Yall be killin it man. Thank you for all you do for the community!
@@ReviewedByWillow No problem brother, the collective effort has really helped this year. Keep an eye out for Tampa, releasing in the next day or so…
6:56 Cam did this line in his hot lap video
Interesting! Super technical line
Yea he's super good. Check out the FSX tracks. They made the first 3 rounds and I prefer them over the ARL as they are built after the irl races so tracks match the real tracks better
@@BillyPack330^ exactly this
On the FSX track you can get the over table and the quad line pretty easy
🔥🔥 Its really tricky to create/ build the IRL big lines in game, especially with scaling lap times and the new OEMS, but it can be done, it's just tedious work.
Definitely! And it’s even tougher when they try to make the track before the actual race
@ Yes exactly. I have to give it up to ARL/ Stone. What he is able to do, as far as the flow, is nothing short of amazing.
stonerider goes out of his way to make these tracks less fun by making big lines not possible
Yeah it's a problem we had in MXS for a while where they tried really hard to theorize what the real race lines would be and mimmick those. Sometimes they're very right, but unfortunately sometimes they're also wrong
Can't wait for the steezy version. His usually have the multiple line options available unlike stonerider
Yeah the Steezy tracks have been fun this year!
What are the free ride oems. How are they different?
They are basically a slightly modified version of the Beta 18 OEM's so they don't slide near as much and maintain better power. They were made so all the freeride tracks with huge jumps weren't impossible anymore
How do you get the new gear in Mx bikes
I only see fhe 2022 gear
The Eli Tomac gear? I got it from Petch's San Diego winners pack: mxb-mods.com/sx-winners-2025-san-diego-jpd/
Thanks
the PCK version should have those lines hitable
I’ll have to check it out!
@ They usually make the tracks after the real races happen so it’s more accurate to the real track. Compared to ARL who go off of the trackmap and is created before the race weekend
im new into the game and just wanna know how do you respawn to the track so fast, without waiting crash.. thanks!
That I’m actually doing by setting a track marker. Check your settings to see what your track marker button is and then hold it down for two seconds and it sets a marker. In single player you can just respawn to it whenever
Where is the download for this track? I can't find it
Sorry! I normally put the link in the description and I forgot on this one. It's here though: mxbikes-shop.com/downloads/2025-fxr-arl-supercross-series-presented-by-motooption-rd-4/
If only stoney would make the SX jumps more peaky we wouldn't really need a seat bounce mechanic in mx bikes
Do you think the jumps should be closer together then if they are peakier?
over the table was possible, but this was the worst track of the year so far
Yeah it feels very one lined now playing it after the race. I thought it was fun on Friday
Nothing agents stone but theses tracks dont have the same challenge and fun as the 24 tracks also the power loss in the 250 makes the 250s boring and the scaling way to far apart . Everyone seems to only race 450s in supercross.
That's a fair assessment. I've always felt the 250 OEMs have never been much fun on ARL SX tracks because they build them for 450s and the alternate 250 lines were so impossible
Stonerider loves to kill creativity of line choice. They need to get away from the stupid invisible walls.
Yeah it's a growing pain thing. MX Simulator used to really limit lines on purpose and people hated it then. Stone will learn and adapt
I think the game doesn't lack acceleration, it is just the oem bikes. If you think about it, guys irl are riding top notch factory bikes, not production stock bikes and if you use A-Kit or Eleven10 bikes in the game, you could easily do all of these lines i 🤔
Biggest issue is the ARL version of the track is released well before we see the actual lines everyone’s running on race day..
@@HeyDagsso is the MX Sim version, the problem is track builders forcing rhythms and not building to the exact blueprint and track map. It gets them in trouble when they do change the track for the IRL race but makes the rhythms the same when they don’t. Mx sim had that problem for years with different track creators and Mx bikes is just going through the same growing pains
@ hmm.. I never really got into sim but that makes sense.. i’m assuming it’s a similar turnaround for sim though? whenever the track map releases until Friday when ARL races bikes… idk when they get the map, but it’s not a lot of time to make it happen. Probably has a lot to do with the normal ARL scaling and the fact that the OEM bikes were changed like, the day round 1 happened lol
@@HeyDags every upcoming race’s trackmap till the end of the season is out on Supercross’s website, but idk if they create tracks based on them or some other more detailed picture/ video
A kit / factory aside, there are dudes on basically bone stock bikes in SX with maybe some suspension that can go roll-2-3 no problem. That is seriously almost impossible in this game which suggests and balance problem between acceleration/top speed