this experiment focuses on the roaming entities of 13beta, specifically semper, and their supposed ability to appear on other maps; official ones included. admittedly i was at first skeptical towards this possibility and the general rumors floating around the maps' forums and my own comments/messages, however was encouraged to look into it due to one steam user specifically, whom i've linked both here and in the description as thanks; wouldn't have even considered looking into it without their presented evidence and messages regarding the anomalies. also, as i explained in chat during the video, i initially recorded progress on the ongoing puzzle via the update that released on monday, however the video file corrupted due to computer issues during exporting. i plan to either do a recap going over what happened or i'll erase progress and get to that point again on recording - i'd prefer the former but time will tell. special thanks to: steamcommunity.com/profiles/76561197986184447 and just as a general open invitation, if you've run into something you think has been undocumented feel free to post about it both on the map's workshop forum or simply message me on steam if you'd feel more comfortable doing that. the more people giving input and sharing discoveries the more we can discover about this strange map and it's abilities. as usual, all footage is unedited; this is strictly an upload of the raw recorded video within a legal copy of gmod. i have no paranormal addons installed and am on single-player.
@@aliyanimran3094 Probably some of the official gmod maps... If a Samper is on the official construct map... Is there one in official Flatgrass? How in the Hell did a Samper get on a Official map? How is there one in the Tf2 maps!?!
@@Mangaka_Library I have a feeling that the maker of 13 beta added in stuff so it spawned on official maps and such. For a example, the creator could go into a l4d map and add in some spawns for it and update the addon
@@tailsbread It should be impossible... The only way for a model like that to spawn on a official map besides the construct beta, is if the player had spawn him in... And if its a map addon... It should only spawn in that map... That.... Sampler..... I don't know where its teleporting into... Or i don't know if its stalking the player...
i've seen kliener walking around before fading away in the garage of gm_construct_09 from the Garry's Mod 9 Revival collection, I have two screenshots as well.
Just to say: The map accomplishes this effect via a map's AI nodes most likely. Every time you load up a map, a file is added to a folder in your game's data folder for gm13. When looking at these files, any that are larger than 1kb is a map that these entities can spawn in. For me, I have these following maps that have nodes that this map's entities can use: gm_fork, gm_construct, gm_warstruct, hypnagogia, somnolence, and gm_construct_13_beta. I have more maps than this but I have yet to load into them since grabbing gm_construct_13_beta. Will also note that two of the maps that I mentioned are campaign/adventure maps. So, be ready to potentially see something that definitely wasn't something the map's creator put in there.
very happy to see this, as I've been doing my own look into GM13 Beta. I also 'preciate the time that you put into these (nearly 15 minutes on just grass for science.) I have a suggestion though. Unsure if you've tried this, but the mod Intelligent hud has a feature that highlights most props and entities on a map. It can't pick up semper, but it does pick up most other anomalies. I'm not sure if GM13B will react in any way like it does for some night vision mods (notably the modern warfare ones.) It hasn't done so for me, but I also probably haven't spend as much time on it as others have.
aye yeah, ever since i published my first experiment video around the thermal vision addon working in the darkroom it's been learning more about it and how to counter it in it's current state it still doesn't know how to outright deactivate it, however when going near the darkroom it randomly turns on and off and adjusts settings without you touching them essentially toying with it, not deactivating it as that's too easy but instead constantly making it flicker on and off for the sole purpose of being irritable. it's rather interesting how there's a sense of character to it
@@notandum It's very obviously the map maker just starting to account for people using addons to try and counter the entity's powers. lol I wonder how many addons he's going to specifically program it to react to.
@@Adomavo i'm late, and don't know alot about how this specific map and the way the gmod workshop works. But as far as i know, it's very much possible, just requires a lot of talent, the addon can add and remove some files as it has been proved to do so.
i did some investigating and i found out that the radio is able to cause the drawings in the vent room to appear when put at the explosion decals, in the dark room, or on the vent wall itself. First i put it in the dark room which made "i need it" appear, then i put it on an explosion decal which caused a drawing of musical notes and a dark scribbled figure to appear. Sometimes the room began playing piano music with a faint drawing but im unsure what causes it. I think bringing the radio to the dark kleiner that starts wandering the map could be it but im not sure, A baby also appeared in the room, i tried taking it to different locations around the map but i dont think i found anything it interacted with, it faded away on its own a few minutes after spawning though UPDATE: got a new drawing to appear, showing what appears to be 2 figures, one has a light above it shining down, and seems to be taller than the other figure, or possibly floating. In the upper left "what?" can be seen, the background is a red grid with a black top and a dark aura surrounds the figure in the light, i saw this drawing just after a gregori event
about "roaming" entities in gm construct (official one), theres a small chance of you dying and semper spawning where you spawn. im pretty sure it only happens if you have some addon that somehow causes that to happen, ill try to get video footage of it
forgive me for this, i only skimmed through the video itself but from what i could gather you were searching through 'normal' gm maps and found anomalies within them. if you didnt already find it and i simply skipped that part, check the dark room in GM_Construct. I was playing on the vanilla map just for fun with GM_construct_13_beta installed and heard disturbing ambience that became increasingly louder coming from the room which (forgive me if im wrong) shouldn't be there in a vanilla map. it really took me by surprise when i first found it. hope this helps in any way :]
i have asked literally everywhere about this and noone beleived me, thank you, and when i say this is say it from the bottom of my heart. THANK YOU SO FUCKING MUCH!
i discovered that the room you get into when you put the doll on the chair is actually a prop, as its drivable. Driving it causes odd potentially unintended lines to appear in the void beneath
I found something weird. Take the radio to the vent space. The wall will start freaking out with scribblings and audio will play. Some trash will appear but vanish after aswell. Idk why it does, it just happens. Source : ruclips.net/video/9l7FSYgT3SI/видео.html
if you use the Soft Lamps mod on 13beta and place them face-down on top of where the darkroom is, you can light up the entire room with about 2-3 lamps. that or just place some REALLY bright lights on the top of darkroom :/ Edit: it no longer works, but you still can put a camera in the room and enable full bright.
funfact i had suspicions this could happen as while i was looking in my gmod files i noticed gm beta 13 had a interesting folder it created said folder had a list of every single map i had ever loaded with the addon active it seems that this addon is more then just a custom map as long as its active it lurks no matter what map you play on kinda creepy to be honest imagining the fact you are being stalked by an addon you thought was just a map addon
@@fxtchmetheirsoulz I've had the statue 'Semper' crash (not literally) my game when I was playing a Source mod map pack that was ported over to Garry's Mod. I was running along and I saw it just chilling partially inside a structure.
Ok , so The addon Gm_construct_beta_13 comes with lua to work properly , the ofcors lua can also run whenever you start a game. So if you download the construct beta , ALL maps will be haunted , aka the starting guy or whatever you wana call him.
@@ItsYee64 i mean , not realy , the lua spawns the Black Man (the half life 2 playermodel) on map spawns and problably npc nodes ,and it stays for like a minut or so. So its not that annoying but its can be creepy , my vr friend got creeped out when its spawns on his own map lol
i remember playing gm_bigcity yesterday and seeing some thing pass by, its color was similar to semper's , idk if it was because i didnt get any sleep and i was seeing things or its really haunted because of gm 13
Hmm what about to do an voice reveal video and after that to play gm construct beta 13 to see more suspicious thinks on that map and recording with your voice
@@regularinternetuser6647 Yes, They Are: Semper (HL2 Gordon Freeman) Otherwise (Stalking Statue) Shadow Figure (Dark Kleiner), The Rat Man (Stalker) The Mingebag (Kleiner NPC that acts like a player) The Suicide Woman (A woman that runs out of the dark room until the top of the building and jumps off) The Possesed Doll. The Chair in the dark room. The Light Ghost (Father Grigori in the dark room) Stalkers. Ghost Barnacle. That's all the ones that i know.
In gmcounstruct i saw kleiner and civils walking out of The black room and if i spawn someone there they die but for my friend jie the same but he found a moving statue and a record player
it isn't an official map tho, it's just anotger weird scary gm construct horror Map, gm construct was made in like 2007 and yet there's discord board that wasn't popularized until like 2017
How do you mess with the curse tiers? I've tried to bring it up to tier 2, but I kept getting a message saying that I somehow didn't have enough power, and idk why.
currently, after specific events are triggered, the map loses "power" and gets stuck on tier 1 currently we don't know what counts as power or how to regain it, with everyone under the assumption the current ongoing puzzles being introduced with the last few updates tie into it but as of now, everyone's been locked into tier 1 i believe
this experiment focuses on the roaming entities of 13beta, specifically semper, and their supposed ability to appear on other maps; official ones included. admittedly i was at first skeptical towards this possibility and the general rumors floating around the maps' forums and my own comments/messages, however was encouraged to look into it due to one steam user specifically, whom i've linked both here and in the description as thanks; wouldn't have even considered looking into it without their presented evidence and messages regarding the anomalies.
also, as i explained in chat during the video, i initially recorded progress on the ongoing puzzle via the update that released on monday, however the video file corrupted due to computer issues during exporting. i plan to either do a recap going over what happened or i'll erase progress and get to that point again on recording - i'd prefer the former but time will tell.
special thanks to: steamcommunity.com/profiles/76561197986184447
and just as a general open invitation, if you've run into something you think has been undocumented feel free to post about it both on the map's workshop forum or simply message me on steam if you'd feel more comfortable doing that. the more people giving input and sharing discoveries the more we can discover about this strange map and it's abilities.
as usual, all footage is unedited; this is strictly an upload of the raw recorded video within a legal copy of gmod. i have no paranormal addons installed and am on single-player.
Is there more experiments you need to do?
Have you tried following the Samper? I mean yeah it disappears to random.... Locations.....
Wait What does the coordinates say where the Sampers are?
@@aliyanimran3094 Probably some of the official gmod maps...
If a Samper is on the official construct map...
Is there one in official Flatgrass?
How in the Hell did a Samper get on a Official map?
How is there one in the Tf2 maps!?!
@@Mangaka_Library I have a feeling that the maker of 13 beta added in stuff so it spawned on official maps and such. For a example, the creator could go into a l4d map and add in some spawns for it and update the addon
@@tailsbread It should be impossible...
The only way for a model like that to spawn on a official map besides the construct beta, is if the player had spawn him in...
And if its a map addon...
It should only spawn in that map...
That.... Sampler..... I don't know where its teleporting into...
Or i don't know if its stalking the player...
i've seen kliener walking around before fading away in the garage of gm_construct_09 from the Garry's Mod 9 Revival collection, I have two screenshots as well.
we could also be friends
They are Mingebags
I saw him he was pitch black and when I went to him he went inside the mines and faded away and he was just standing outside the mines
Ive seen him too lol but we shouldn’t be afraid
Keep pushing friend, I feel like there's a lot to still discover here and you're doing great work!
Just to say: The map accomplishes this effect via a map's AI nodes most likely. Every time you load up a map, a file is added to a folder in your game's data folder for gm13. When looking at these files, any that are larger than 1kb is a map that these entities can spawn in.
For me, I have these following maps that have nodes that this map's entities can use: gm_fork, gm_construct, gm_warstruct, hypnagogia, somnolence, and gm_construct_13_beta. I have more maps than this but I have yet to load into them since grabbing gm_construct_13_beta. Will also note that two of the maps that I mentioned are campaign/adventure maps. So, be ready to potentially see something that definitely wasn't something the map's creator put in there.
very happy to see this, as I've been doing my own look into GM13 Beta. I also 'preciate the time that you put into these (nearly 15 minutes on just grass for science.)
I have a suggestion though. Unsure if you've tried this, but the mod Intelligent hud has a feature that highlights most props and entities on a map. It can't pick up semper, but it does pick up most other anomalies.
I'm not sure if GM13B will react in any way like it does for some night vision mods (notably the modern warfare ones.) It hasn't done so for me, but I also probably haven't spend as much time on it as others have.
aye yeah, ever since i published my first experiment video around the thermal vision addon working in the darkroom it's been learning more about it and how to counter it
in it's current state it still doesn't know how to outright deactivate it, however when going near the darkroom it randomly turns on and off and adjusts settings without you touching them
essentially toying with it, not deactivating it as that's too easy but instead constantly making it flicker on and off for the sole purpose of being irritable. it's rather interesting how there's a sense of character to it
@@notandum
It's very obviously the map maker just starting to account for people using addons to try and counter the entity's powers. lol
I wonder how many addons he's going to specifically program it to react to.
@@scottmemelord6130 is this evne possible?
@@Adomavo i'm late, and don't know alot about how this specific map and the way the gmod workshop works. But as far as i know, it's very much possible, just requires a lot of talent, the addon can add and remove some files as it has been proved to do so.
@@bouribou4073 whoa
i did some investigating and i found out that the radio is able to cause the drawings in the vent room to appear when put at the explosion decals, in the dark room, or on the vent wall itself. First i put it in the dark room which made "i need it" appear, then i put it on an explosion decal which caused a drawing of musical notes and a dark scribbled figure to appear. Sometimes the room began playing piano music with a faint drawing but im unsure what causes it. I think bringing the radio to the dark kleiner that starts wandering the map could be it but im not sure, A baby also appeared in the room, i tried taking it to different locations around the map but i dont think i found anything it interacted with, it faded away on its own a few minutes after spawning though
UPDATE: got a new drawing to appear, showing what appears to be 2 figures, one has a light above it shining down, and seems to be taller than the other figure, or possibly floating. In the upper left "what?" can be seen, the background is a red grid with a black top and a dark aura surrounds the figure in the light, i saw this drawing just after a gregori event
about "roaming" entities in gm construct (official one), theres a small chance of you dying and semper spawning where you spawn. im pretty sure it only happens if you have some addon that somehow causes that to happen, ill try to get video footage of it
plus it happens without gm 13 installed.
all the addons i have dont have "haunting" reports about them, i only have weapon addons and they are pretty known.
currently, i dont know if it happens in gmod without addons, ill try it out
This "semper" maybe is a bugged model. Because it's your playermodel in half-life 2. And as we know, it's based out of this game.
Was playing an aperture rp map and a shadow kleiner was in the spawn area so I can confirm this is true!
forgive me for this, i only skimmed through the video itself but from what i could gather you were searching through 'normal' gm maps and found anomalies within them. if you didnt already find it and i simply skipped that part, check the dark room in GM_Construct. I was playing on the vanilla map just for fun with GM_construct_13_beta installed and heard disturbing ambience that became increasingly louder coming from the room which (forgive me if im wrong) shouldn't be there in a vanilla map. it really took me by surprise when i first found it. hope this helps in any way :]
That's because, gm_Construct beta 13 can infect other maps that have nav_mesh, if you have it installed, it would spawn creatures in other maps.
i have asked literally everywhere about this and noone beleived me, thank you, and when i say this is say it from the bottom of my heart. THANK YOU SO FUCKING MUCH!
I believe on the stairs in the tunnels their are ghosts that walk just out of view when the player turns corners it might just be me
i discovered that the room you get into when you put the doll on the chair is actually a prop, as its drivable. Driving it causes odd potentially unintended lines to appear in the void beneath
I found something weird.
Take the radio to the vent space. The wall will start freaking out with scribblings and audio will play. Some trash will appear but vanish after aswell.
Idk why it does, it just happens.
Source : ruclips.net/video/9l7FSYgT3SI/видео.html
I noticed on spacemap a sempter appeared at spawn, never saw it before and this was right after i downloaded gm construct 13 beta. hmmm
alot of things are appearing to be in gmod
yeah, the LUA code that's in the addon allows it to spawn it in all of the maps when you boot em up.
Nice experiment. Awesome video
if you use the Soft Lamps mod on 13beta and place them face-down on top of where the darkroom is, you can light up the entire room with about 2-3 lamps. that or just place some REALLY bright lights on the top of darkroom :/
Edit: it no longer works, but you still can put a camera in the room and enable full bright.
funfact i had suspicions this could happen as while i was looking in my gmod files i noticed gm beta 13 had a interesting folder it created said folder had a list of every single map i had ever loaded with the addon active it seems that this addon is more then just a custom map as long as its active it lurks no matter what map you play on kinda creepy to be honest imagining the fact you are being stalked by an addon you thought was just a map addon
sentient Addon
honestly great addon idea just sneak in a demon that haunts you in every other map you play
@@fxtchmetheirsoulz I've had the statue 'Semper' crash (not literally) my game when I was playing a Source mod map pack that was ported over to Garry's Mod. I was running along and I saw it just chilling partially inside a structure.
Ok , so
The addon Gm_construct_beta_13 comes with lua to work properly , the ofcors lua can also run whenever you start a game. So if you download the construct beta , ALL maps will be haunted , aka the starting guy or whatever you wana call him.
That sounds awesome, but also slightly annoying.
@@ItsYee64 i mean , not realy , the lua spawns the Black Man (the half life 2 playermodel) on map spawns and problably npc nodes ,and it stays for like a minut or so. So its not that annoying but its can be creepy , my vr friend got creeped out when its spawns on his own map lol
@@korespond1 Also, the map creator updated the map again and I haven't found semper anywhere yet, but I'll keep looking.
I cannot check the update lol , i think atleast it didnt affect the spawning semper
i remember playing gm_bigcity yesterday and seeing some thing pass by, its color was similar to semper's , idk if it was because i didnt get any sleep and i was seeing things or its really haunted because of gm 13
I actually did see a black ghost on Garry’s Mod today one time very rare on Flat Grass, it’s real. No joke.
Actually, gm_Construct beta 13 can infect other maps that have nav_mesh.
@@Samuello2024 cows go moo
@@smilelife7874your mom goes moo
I mean, at least I have one unlike you@@handlenottaken
@@smilelife7874 I saw your dad trapped in the store today trying to get milk
Oh thank god
I thought i was the only one who found Semper on this map
So, say i trust this, this might just be a Halloween Joke by the Devs or something. It seem to take around 10 minutes to appear.
Hmm what about to do an voice reveal video and after that to play gm construct beta 13 to see more suspicious thinks on that map and recording with your voice
Semper: shake my hand :D
I seen the gordon freeman model black thing when i was in gm monki and im not joking
That's because, gm_Construct beta 13 can infect other maps that have nav_mesh, if you have it installed, it would spawn creatures in other maps.
@@Samuello2024 hey I'd like to ask, is semper the only thing that starts to appear right after you install gmc13b, or are there others
@@regularinternetuser6647 Yes, They Are:
Semper (HL2 Gordon Freeman) Otherwise (Stalking Statue)
Shadow Figure (Dark Kleiner),
The Rat Man (Stalker)
The Mingebag (Kleiner NPC that acts like a player)
The Suicide Woman (A woman that runs out of the dark room until the top of the building and jumps off)
The Possesed Doll.
The Chair in the dark room.
The Light Ghost (Father Grigori in the dark room)
Stalkers.
Ghost Barnacle.
That's all the ones that i know.
@@Samuello2024 no like the ones that infect other maps like semper and shadow kleiner
@@regularinternetuser6647 Only Semper, Shadow Kleiner and mingebad infect other maps.
In gmcounstruct i saw kleiner and civils walking out of The black room and if i spawn someone there they die but for my friend jie the same but he found a moving statue and a record player
What is strange to me is, in the normal beta 13 you can use a command to "deactivate the curses" yet, for some reason, the creator did the v2 version
Oh and my friend had semper EVERY TIME NO MODS
ive seen them on venator construct in flatgrass gmconstruct and gm fork
the model of it is the half life 2 gordon freeman model not sure what its doing in garrys mod but ok
it isn't an official map tho, it's just anotger weird scary gm construct horror Map, gm construct was made in like 2007 and yet there's discord board that wasn't popularized until like 2017
This guys mod library looks exactly like mine
And the semper moved for my friend
Ok just to say they can follow you into other maps. I have th add on too
How do you mess with the curse tiers?
I've tried to bring it up to tier 2, but I kept getting a message saying that I somehow didn't have enough power, and idk why.
currently, after specific events are triggered, the map loses "power" and gets stuck on tier 1
currently we don't know what counts as power or how to regain it, with everyone under the assumption the current ongoing puzzles being introduced with the last few updates tie into it
but as of now, everyone's been locked into tier 1 i believe
@@notandum that sucks Xd
i was looking into lua , i saw tiers , and it says that there is only tier 1 , tier 2/3/4 are gone , idk
@@korespond1 That means the tier 2 is a secret, located in a hidden diffrent file or not added and we cannot figure that out.
its just me lagging there
ye lol
great taste, i play ultrakill too and by that i meant the playermodel you're using
or is it just me?
This is a just bug of the map. If you write "thirdperson" command in half-life 2 or Black Mesa you can see this thing.
Does anybody know how he spawned that light with the toolgun? Was it a specific mod? I am new to Gmod
IT was a older version.
SO I'M NOT FUCKING INSANE-
can you please make an addon that actually makes these ppl appear
He's not the creator.
@@Samuello2024 i learned that right after i made the comment i forgot about it
just wish my videos were famous as well
It takes time to grow, it’ll happen one day you just gotta take your time with it
gmod malware
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