"Cracking the Code: Using Reverse Engineering to beat a Custom-Made Game!"

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  • Опубликовано: 9 сен 2024

Комментарии • 4

  • @sergeant5848
    @sergeant5848 10 месяцев назад +1

    Consider zooming into your screen. It's too small to follow along. Otherwise the content is great.

    • @DungeonsAndDiving
      @DungeonsAndDiving  10 месяцев назад +1

      Thanks for the feedback. I'll definitely look into that for upcoming videos. Additionally, if you want the specific binaries I used, check out my github. I've pushed them (and a few other projects) and they're freely available to anyone interested.
      github.com/BIackMage/ReverseEngineeringPractice

  • @_____666______
    @_____666______ Год назад +1

    Nice Content but i need to know is it possible to patch memory which is protected by VMP/Themida ? by the by i usually use Frida for my testing purpose

    • @DungeonsAndDiving
      @DungeonsAndDiving  Год назад +1

      There's always ways to patch memory... debuggers, etc. The problem you might run into is having to break cryptography if anything is encrypted... and is illegal in the US, even if it's running on your own machine. There are exceptions but probably not what you're looking for.
      ** If the below isn't what you're looking for, let me know. **
      I'm unfamiliar with VMP and Themida so I can't help you on those. Googling turned up game hacks... If you're looking to make cheats for games, that's one thing I kinda don't want to encourage. Fun fact, I'm working on my own VR game for Oculus and it would really upset me to have people ruin the gaming experience I'm trying to create. I know the title was about beating a custom-made game... but I wrote the game as a CTF-style app with the intent to be reverse engineered and not really enjoyed. Also, many of the cheating tools that would help in this scenario are on shady websites and unless you want to remove a bunch of malware from your machine, I'd stay away from them.