8:52 a poison sprayer behind that portal would be amazing, both shoot the enemies in the back as they come out the portal, and again as they near the tower
IMHO, your avoidance of putting ballistae on the +3 tiles are hindering you, especially near your tower and in sections that have firing lines on multiple paths. Also, you tend to ignore diminishing returns when upgrading towers.
Mana Bank actually has 3 upgrades. Mana Savings Account I-III I believe they were called. Not sure about the mine though as I intentionally avoided unlocking it.
I never use the frost keep. I find that creeping cough does great for slowing plus good dmg. Frost keep seems like a waste of cards to me. More poison sprayers and some flame throwers would have done you well this game. Early game is tough if you're not using some kind of AOE tower. Shredder, poison sprayer, or flame thrower are the key to winning the early rounds. Kill off the low health mobs so the balistas are free to fire on the other targets.
Just had a run where I made it to level 37 and I destroyed the wave they didn't make it anywhere and then on 38 every single enemy walked past all my turrets without barely taking any damage
I love the fact that you decided to add different music, but the music you choose was too calm for me for these videos. Needs more punch similar to the game music as is. 1000% agree the stock game music is good but very repetitive.
It was a really bad map, honestly. You built a lot of your defense well after the first split, and mostly because there wasn't a lot of room between the tower and your first split, so the missiles-spawners dodged 90% of the defenses.
8:52 a poison sprayer behind that portal would be amazing, both shoot the enemies in the back as they come out the portal, and again as they near the tower
"Deck the halls with blood and glory."
Gotta jot that one for posterity.
IMHO, your avoidance of putting ballistae on the +3 tiles are hindering you, especially near your tower and in sections that have firing lines on multiple paths.
Also, you tend to ignore diminishing returns when upgrading towers.
I see it as a extra challenge he needs to overcome. He's deliberately not using the better tiles in the game. Try to win winth that handicap.
I love watching you play this
looking to see more of this from you wander!
I got your achievement :D
Congrats
Loving the upgraded soundtrack.
43:22 is beautiful
I really wish this game tried to wind paths 'back around' a lot more.
Tbf that would make it a lot easier and also would take away from the variety that randomly generated land adds
Whether my build needs it or not I ALWAYS pick up mana banks/siphons AND mines as they don't have upgrades and it thins out the draw pile
Mana Bank actually has 3 upgrades. Mana Savings Account I-III I believe they were called. Not sure about the mine though as I intentionally avoided unlocking it.
I never use the frost keep. I find that creeping cough does great for slowing plus good dmg. Frost keep seems like a waste of cards to me. More poison sprayers and some flame throwers would have done you well this game. Early game is tough if you're not using some kind of AOE tower. Shredder, poison sprayer, or flame thrower are the key to winning the early rounds. Kill off the low health mobs so the balistas are free to fire on the other targets.
how is it that u have pause menu in game?
and also how is it that u can turn something on or off in the upgrade menu?
Just had a run where I made it to level 37 and I destroyed the wave they didn't make it anywhere and then on 38 every single enemy walked past all my turrets without barely taking any damage
How did you get the pause and accelerate button? I've been looking for it for long time but still didn't get it
i think it is a mod
rogue-tower.thunderstore.io/ He's also using the respec mod if I recall correctly.
I love the fact that you decided to add different music, but the music you choose was too calm for me for these videos. Needs more punch similar to the game music as is. 1000% agree the stock game music is good but very repetitive.
How do you speed it up???
It was a really bad map, honestly. You built a lot of your defense well after the first split, and mostly because there wasn't a lot of room between the tower and your first split, so the missiles-spawners dodged 90% of the defenses.
Early squad
Nice mate
Robots are truly unbalanced...
Early lol
O