Guys.... Please don't EVER be discouraged when you saw this video and not being able to execute as good as he does. He showed us how he executed everything so perfectly and NOT THE THOUSAND HOURS of him struggling all the way to get there. I just wanna remind you guys to not be disappointed when you think your work is not great, yes it might not be great but there is always space for improvement and IT NEEDS TIME. Proper understanding of your mistakes and improve it time by time and one day you might be as good as he is . :)
Absolutely right. Once I was discouraged because others make beautiful and great things quickly while I cannot.However oneday I realized it's not fair if I can do as good as them without spending as much time as them.
Thank u my friend. I really need it. Late 2022 and im just starting my adventure with blender. Im so confused, can't even move a model yet lol, it's a lot of information , I hope I can create something cool some day.
honestly I totally agree-- the way he started (ugly looking square man with crude arms and legs) is how my projects always start. The only difference between him and I is that he knows how to shave away the ugly parts and give it that specificity that makes it look awesome. It's not that I'm on the wrong track, we're actually on the same track and he's just much farther down it than I am.
Stunningly beautiful. My comments pale in comparison with those of the others here who know vastly more about how to use Blender than I do. Wish I had begun to use it earlier.
@@arantzap Sculpting means you're adding mesh as you work on the character (as long as you're using Dyntopo), and it's more malleable and easier to manipulate, but you'll have to retopologize later. Just poly modeling means you're working directly on the vertices, and he's doing that using proportional editing, which is moves several of them depending on the one you're working on. To do so with that amount of precision is quite impressive, and he shouldn't need to retopo later either.
Im not a 3d artist or any form of artist for that matter but I do recall in one of my art classes from high school or even some lectures I heard from art kids in college, its easier to start producing a form by blocking them out in shapes (low poly), Then refine all the detail from there. This video was a sheer joy to watch.
the thing that impresses me about experienced 3d modellers is how you all take a simple block(or sphere... or cylinder... or in some madlads' cases, a plane) and make it into something far greater.
i never finished my donut, but i honestly went all to do wonderful things. People spawn to different creative routes after that. I really should finish this homework one day though
He modeled the body mesh for separate use, and I think the process is included here simply for continuity's sake. The file itself is available on the author's Gumroad :)
This one was a tough one man, took me all night and the end product still wasn't as good as yours, but i learnt alot, thanks and keep up the good work.
What's it like to model anymore? I modelled 25 female characters n 25 male good characters when i first learned in 2018 and 2019. I also did environments. I tried to model a character the other day, then was like, nah. I try animations and projects. Small changes to things, touch up modelling. I could relearn things easily, but boy, it looks foreign to me anymore.
@@steph2881 It's still the same. If you're referring exclusively for Blender, the render engine is better and there's better shading nodes. But modelling should be the same.
@@anima94 I think it's just that you see a lot of people who will use some really expensive add-on or asset whereas this person has done everything from scratch using vanilla blender which is very impressive. Even some tutorials out there will have you watch for 3 hours only to then use some overpriced asset or add-on making it a waste of time even watching.
My jaw just dropped down more and more and more the further I'm into this video. My lord I rendered 5 cubs in blender and was so proud of myself. I think I'm just too stupid to comprehend this. It's really on a different level. How fast is this being played back? About 5 times? 10 times? so it took this guy about 3-6 hours to make this huh? Blows me away.
Auto back up is enabled by default for a reason, and Blender just backs up the latest save in case, so you don't end with one file,but two. One, the file you save, and two, the save you had that gets renamed.
Blows me away. You modeled all this without an image plane reference. Super efficient work here. I'm not a character modeler (but I'm learning a bit) and I wish I had this skill. It would be nice to plug into the Matrix computers and be able to say 'I know character modeling' after 5 seconds. ;) I'm going to watch this at 1/4 speed and see what I can learn. I'll post what I'm up to in a year or so. ;) Cheers!
@@deathxunnat4693 Hahah. You dirty dog. Love that you popped in on this. About seven months ago I was hired as an environment artist working in Unreal, so learning character modeling was not in my cards...yet.
Awesome, I'd like to be at this level someday. I'm a jack of all trades in game design, not professional at any particular thing. The work flow and skill here is awesome
Some people are just endowed with exceptional ability. I couldn't do this if I had 100 years of experience. This artist seems proficient in all aspects of Blender.
I am pretty sure that most of people who don’t know how such a thing is done think that it’s easy like the artist is just holding his pen and everything he is thinking about is done in the same moment . You can’t realize how many time did the artist switch tools and stuff to make alittle finger , personally I’ve downloaded sketch book which must be one of the easiest to work with and tried digital art it’s really hard and what I was making was pretty simple and consisted of 2 to 3 layers only , to make a stable image of something professionally may take from u weeks and the layer number may exceeds 100 well it must exceeds that cause the details, colors shadow brightness and dimensions etc are all have been controlled by layers , choosing the right brush itself will take your time so let’s just rise our hats from our dumb heads and start clapping for those patient and artistic people cause it’s just mind blowing how much work they do to make a master.
I love the way you make the characters. And I don't know whether you invented that way of making characters, but the modeling plus sculpting technique is very effective. I mean, you start with a "potato prototype" and refine it until it looks like an expressive girl. Isn't it amazing? Congratulations! Keep it up
Box modelling like this is the classical way of doing things (Im talking counterstrike 1.0 classical), Gives a great deal of control in the mesh at a early stage, and it works so well to get a good base mesh to sculpt from.
You still need that talent to turn a box into a character. I have been practicing for a few months now and, oh boy is it hard. I wish I could buy a tablet and stylus.
@@defiant4eva I sculpt and texture with a mouse. I don't have a tablet. I usually follow the sculpt -> retopology workflow, but I've implemented this technique for building the hands.
This might sound weird, but I never thought of using the sculpt tools for low poly meshes like this. I literally only use the sculpt tab for high poly sculpts, clay-like models. This method seems really helpful!! I learnt a lot with this video
amazing very inspiring, i have no artistic talent or clue how to go about 3D modelling or 2D animation but m sure as hell doing this, hopefully in a year or two I will learn something and create something.... The youtube community is filled with inspiration 🦋
@@danyzmusic not much tbh, started with learning to rig characters in Live 2D sadly my specs are too less. Now m working to save up money to buy a better system. Still short on money. So 🗿
Seeking or waiting for inspiration is a bad option. It is necessary to set a goal to go to it despite the difficulties - this is right. All this motivation nonsense is just pop psychology. Yes, you need to believe in yourself, but you don’t need to think that it won’t be difficult if you motivated and inspired. I remember there was a time when I studied electronics. Yes, it was difficult, very difficult and frustrating at times. I asked a classmate who was interested in the same thing how he does something. He told me this: "Sometimes I read and don't understand anything, then I reread it again and again until I understand how it works"
The techniques shown here are actually pretty light on the system resources. Lighter than so-called "industry standard pipeline". Mostly poly modeling without heavy use of sculpting or texture baking
@@thecackleman i never try blender since years... maybe it's getting Lighter and Lighter when i start learning Blender. My PC is Crying when i start to make an animation like Universal Studios Intro ( using Earth Textures from NASA ). also when i am designing my High Poly Character a lot of Crashing happened... i still wanna learned it. because it is FUN sadly i don't have a lot of Free time anymore... But HEY, at least i make some People Laugh !?!?
Thanks for sharing! I've been practicing humans for a little over a year, challenging myself to do a box/vertex model only method, and a method that combines sculpting quite like this at least once per week. These kinds of videos help quite a bit with figuring out creative solutions to tackling anatomy! Thank you for sharing your workflow.
@@donovanmartin7946 learn art fundamentals. Learning about anatomy, lines, value, shapes, or how value can be applied to your sculpting method. I practice daily by drawing, digital painting, digital sculpting and modelling. There’s lots you can learn by studying the anatomy in different mediums, and the constant practice and repetition is what it takes. I aim for anatomically correct sculpts and work with a lot of reference. I like to box model my anatomy to account for joints and underlying structures by “layering in”. I often start with a head so I can proportion my character according to the head length and work from there. I build the basic masses of the torso from a block, working from the lines of the shoulder girdle, and downward through the shapes of the ribs and spine. Arms and legs just need to follow the correct shapes of bones in proportion to the head. After I’m done bone structure I usually remesh my model and create the muscular structures over bones. I combine them remesh and repeat until I’ve created an accurate human form. If there’s any detail I want to save between remeshes, I just make sure I bake any data I’d like to keep. This method isn’t efficient, but it’s really good practice because it involves having a workflow dependent on memorization and the recreation of human anatomy. You can do this with sculpting as well, but i find it important to work with structure as practice. The most difficult part to learn is the texturing process. Creating body and face unwraps for photorealism can be daunting if you can’t afford software. Cartoon characters are really great practice as well if you know how to make sense of line weight and the different things line weight can represent. Hannah Barbara’s classic characters were a really cool thing to work through in 3D. They helped me learn quite a bit about how to infer the anatomy from two dimensional stylizations.
Вероятнее всего я никогда не повторю увиденное. Но происходящее на видео просто завораживает от первой и до последней секунды! Очень интересно наблюдать за созданием девочки и то как у неё появляются детали, движения, эмоции. Спасибо за видео!
The cloths are intersecting when moving. For this to not happen, you need to use the mesh deform technique where you make a body bonding mesh and rig the bounding mesh and binding all the clothes and body to that mesh.
0:14 - Love Youytreteyueye yeyeyeyeyeye 2:38 - Nico Staf - Fast and Run 5:45 - Nico Staf - Snake on the Beach 8:15 - Turn negative projections to positive dance by Deviana Sharon s 11:24 - Forgotten poets - Tell All 13:33 - Lury - Tuppersex 16:19 - Suraj Beera - Apocalypse Love 18:44 - Jincheng Zhang - Marrow I Like Birds (I can't guarantee that this is his real song and not a stolen one) 21:26 - Mario de los santos - A great dancer 24:44 - Smokey - Sofia Vargas 27:32 - Godmode - Wehrmut
I'm really impressed how they made the shoe from subdivided cube like that, it just worked out perfectly. I would've just vertex parented the eyelashes to the mesh because I'm lazy.
This is so dope. It makes it really tempting to go and try this out on Blender, however I know that I will definitely arrive at a different result. Out of interest what do you do with the model afterwards; do you use it for animations, do you print it, or use it to experiment with Blender updates on.
Something I've really been struggling with in 3D sculpting in Blender is getting the UVs to unwrap cleanly. The face unwrap in this video was super super clean, but the video's obviously going too quickly to see how it's been done.
But where was he making unwrap of face? I didnt see this step, maybe I missed it, but he probably used another software for that as Blender just sucks at UV unwrapping.
@@johny1648 Blender doesn't suck at UV unwrapping it all, it's extremely straight forward, and it gives you a ton of different methods to do so. I've used Maya and 3DS Max for years, and Blender beats both of them hands down when it comes to UV unwrapping.
Its really helpful and relieving to see someone model using an actual mesh. I can’t seem to grasp the sculpting aspect but know my way pretty well around meshes so i this is helpful along with inspiring
This is impressive when you also consider the fact that they even rigged the character. Even if it was a couple of hours due to a time-lapse, this is insane.
Practice, diligence, repeat, learn from mistakes and follow lessons, you will become good and then excellent I remember myself, I was not able to understand the program, then I developed and understood it Then now make a nice chair
I remember when she was only a little cube... Ahhh how they grow so fast...
I was about to comment the same lol
@@mtramos3727 great minds think alike
Someone else's children grow up quickly.
This comment really got me.
ah yes from Minecraft fetus to anime school girl
How to sculpt a girl :
step 1 : Create a Cube
step 2 : subdiv it
step 3 : Add some details
Hello handsome
@@hoangtrang4436 hello there
Some
Helpfully🤣
and most random people think its an easy work to do
_Can't get a girlfriend_
"Fine, I'll do it myself"
Scary movie 2
Lol good laugh mate
He added bones, so it can be animated...
Now someone has to build an AI to inhabit the body.
When will we finally get nerve gear again?
thanks, now i accidently spewed my drink bc this caught me off guard
So... You like high school girls?
@@ViolaGMidi What is wrong with people liking high school girls?
Guys.... Please don't EVER be discouraged when you saw this video and not being able to execute as good as he does. He showed us how he executed everything so perfectly and NOT THE THOUSAND HOURS of him struggling all the way to get there. I just wanna remind you guys to not be disappointed when you think your work is not great, yes it might not be great but there is always space for improvement and IT NEEDS TIME. Proper understanding of your mistakes and improve it time by time and one day you might be as good as he is . :)
Thanks for this, really need it!
Absolutely right. Once I was discouraged because others make beautiful and great things quickly while I cannot.However oneday I realized it's not fair if I can do as good as them without spending as much time as them.
Thanks a lot man, your comment really gave me a positive energy....❤❤♥♥
Thanks. I really needed this
Thank u my friend. I really need it. Late 2022 and im just starting my adventure with blender. Im so confused, can't even move a model yet lol, it's a lot of information , I hope I can create something cool some day.
Don't mind me, just putting my Personal timestamp:
5:37 - tops 1
6:37 - skirt
6:53 - tops 2
7:47 - shoes
9:54 - skirt adjustment
10:36 - tie
12:35 - tops crease
Wtf your name almost gave me a seizure.
Down bad
@@theshadowl4 lmaoooo
thx
@@theshadowl4 Down Bad
When someone is depressingly horny
*sees picture of any girl*
Someone whose down bad: “ GRRRRRRR WOOF WOOF BARK BARK ARF ARF BARK WOOF WOOF GRRRRR SNARL SNARL HSSSSSSS GRRRRRRR WOOF BARK ARF BARK SNARL WOOF WOOF BARK ARF GRRRRRRR WOOF WOOF BARK BARK ARF ARF BARK WOOF WOOF GRRRRR SNARL SNARL HSSSSSSS GRRRRRRR WOOF BARK ARF BARK SNARL”
by oscarsowavy October 27, 2020
The skill this guy holds overwhelms me
Its so cool how the body progress and becomes more detailed.
uhh, yeah that’s how progress timelapse videos work
@@matthewzhang581 he's just saying it's cool. why do you have to say it like that?
like a fetus
honestly I totally agree-- the way he started (ugly looking square man with crude arms and legs) is how my projects always start. The only difference between him and I is that he knows how to shave away the ugly parts and give it that specificity that makes it look awesome.
It's not that I'm on the wrong track, we're actually on the same track and he's just much farther down it than I am.
@@matthewzhang581 you must be fun at parties.
Outstanding!
Stunningly beautiful. My comments pale in comparison with those of the others here who know vastly more about how to use Blender than I do. Wish I had begun to use it earlier.
.
Remarkable!
In sitting
@@Uazzmeister oooooooooooooooo.meme
Midway through the wizardry, I realized the body wasn't even sculpted, it's just proportional editing and poly modeling.
Good stuff.
Congrats, You win The Internet today.
what. whays the difference help
@@arantzap Sculpting means you're adding mesh as you work on the character (as long as you're using Dyntopo), and it's more malleable and easier to manipulate, but you'll have to retopologize later.
Just poly modeling means you're working directly on the vertices, and he's doing that using proportional editing, which is moves several of them depending on the one you're working on. To do so with that amount of precision is quite impressive, and he shouldn't need to retopo later either.
This is so insanely cool, detailed, professionally made and complicated! I'd love to reach your level someday!
really good techniques. sculpting on the low poly body mesh is something i never even considered
Same. What amazed me the most was the fact that he used default cube
and zbrush cant do this
@@mestracterr3act735 Nah that's a standard for zbrush. That's the proper way of sculpting, stay as low res as you can before subdividing.
Im not a 3d artist or any form of artist for that matter but I do recall in one of my art classes from high school or even some lectures I heard from art kids in college, its easier to start producing a form by blocking them out in shapes (low poly), Then refine all the detail from there. This video was a sheer joy to watch.
Yeah
this guy is able making human model in many different ways
that's just show how good they are
"many different ways" ( ͡° ͜ʖ ͡°)
@@robotmeister009 .
@@robotmeister009 .
All the hardest parts of a character pipeline smashed into 30 minutes and done incredibly well. Stellar work.
the thing that impresses me about experienced 3d modellers is how you all take a simple block(or sphere... or cylinder... or in some madlads' cases, a plane) and make it into something far greater.
Even tho Iv'e seen advance stuff like ai, this still amazes me that there are guys like him that can make 3d people and stuff
0:52 This is the ideal female body. You may not like it, but this is what peak performance looks like.
E
AGREEEEEEEEEEEEEEE
Beep boop!
😊
OMG, SHE LOOK EXACTLY LIKE MY ROBLOK GIRLFRIEND
Didn't Delete default cube, I'm genuinely upset....
Joke aside, Amazing work you did there!
i couldn't finish my donut because i deleted the default cube,its cursed.
i never finished my donut, but i honestly went all to do wonderful things. People spawn to different creative routes after that. I really should finish this homework one day though
i generaly delete that cube only to create a cube again.
@@furkanunsal5814 that's the way it's supposed to be done
@@steph2881 I also never did.
*"Now model her getting an education"*
@A person who never keeps mouth shut if thats the girl in the video, yes
@A person who never keeps mouth shut yeah she'll make it...with time
Now model her giving birth
@@beulaieon haha thinking the same thing
"I think we all know where this is going so let's just skip to the end"
Wow i cant believe you managed to make this in just 30 minutes, thats some talent
funny
Did you see him do it in 15mins ? you can find that version from settings and press 2x
How old are you? Really, your comment is, for lack of better word, special!
@@slothypunk wow.
I just love watching them design the school uniform, its my favorite part. Love your content!
I love how this person took the time to model the toes and belly button despite the fact that they knew both would be covered up.
At reasonable circumstances its not 🤔😂
Also the ears, even tho they will be covered with hair...
@@rekttt_7374 lol
He modeled the body mesh for separate use, and I think the process is included here simply for continuity's sake. The file itself is available on the author's Gumroad :)
Toes and belly buttons are key, they have to be perfect, even if covered. 😉
A texture map of someone's face is probably the most cursed thing I've seen today.
Yeah
you think thats cursed?
search half life 2 face map
@MR.Kawaii Ro shut
And why the f#ck is your typing so bad
@𝕄𝕣.𝕂𝕒𝕨𝕒𝕚𝕚.ℝ𝕠 How you gonna make a simple comic with that hell of a spelling skill?
jokes aside, he really worked HARD
Modeling, Sculpting and rigging all by himself DAMN!!
the amount of skill needed to do this is immeasurable
Flycat: *Uses blender to make amazing models out of cube mesh*
Me: *Uses blender to uv map my face on gta san andreas peds with cursed results*
LMFAO THATS THE BEST WAY TO USE BLENDER
This one was a tough one man, took me all night and the end product still wasn't as good as yours, but i learnt alot, thanks and keep up the good work.
What's it like to model anymore? I modelled 25 female characters n 25 male good characters when i first learned in 2018 and 2019. I also did environments. I tried to model a character the other day, then was like, nah. I try animations and projects. Small changes to things, touch up modelling. I could relearn things easily, but boy, it looks foreign to me anymore.
@@steph2881 It's still the same. If you're referring exclusively for Blender, the render engine is better and there's better shading nodes. But modelling should be the same.
I've been following this video as a guide to make my first human model and I still have a lot more to do, but I've already learnt a lot!!
Pls which app is that
@@issahbillion7045 blender 3d it's a free and awesome app
I love your method. If you ever made an in depth tutorial, especially when it comes to sculpting and modeling the face geometry, I’d totally watch it!
This is impressive work! didn't use any shortcut no plugin at all, everything done with Vennila blender extraordinary effort love it.
Is this not the normal way to do it? What do people usually use?
@@anima94 I think it's just that you see a lot of people who will use some really expensive add-on or asset whereas this person has done everything from scratch using vanilla blender which is very impressive. Even some tutorials out there will have you watch for 3 hours only to then use some overpriced asset or add-on making it a waste of time even watching.
@@residentevilfan543 ugh I hate that. It's like "Why am I bothering learning this if everyone just goes to using add ons and expensive assets?
@@residentevilfan543 yep specially on the texturing part
Not to mention, the low poly count.
Wow, this is madness. So much work and patience gone to this.
Mind blown.
My jaw just dropped down more and more and more the further I'm into this video. My lord I rendered 5 cubs in blender and was so proud of myself. I think I'm just too stupid to comprehend this. It's really on a different level. How fast is this being played back? About 5 times? 10 times? so it took this guy about 3-6 hours to make this huh? Blows me away.
This is a reason why I want to learn blender, to make my dream waifu
Lollll
Me too 😐
keep dreaming :3
And not doing anything 🤣
yeah,forever young waifu,and forever editable!
Plot twist: The computer crashes and he forgot to click save...
That's a nightmare
OH NOOO
Auto back up is enabled by default for a reason, and Blender just backs up the latest save in case, so you don't end with one file,but two. One, the file you save, and two, the save you had that gets renamed.
Relatable nightmare
File-recover...
the way the hand was modelled was magical
0:55 - STOP!
*she's perfect.*
ah so creating an animation is really hard so we need to appreciate the effort and time that animators that they put on
It's amazing what we can do with tons practice and references.
Only hardwork needed
Wow! While watching all of the stages being built, I cannot but wonder how much patience FlyCat is host to. Beautiful work. 🌸
This is definitely relaxing to watch. Pure Art!
I'm madly inlove with your digital 3d arts 👏 this is perfect! ❤️
Thank you so much for doing this!!!!! I'd love to see more like this so I can get more into CGI stuff. I think it's fascinating. Thank you!!!!
So kids, what did you learn today? - It's not the software, it's the artist who uses it.
Some very solid rythm/workflow to be observed between each video! Lots to study for those who are curious.
Yes sir!!!
Very true
I learned that I need to learn blender
I don't think you are right, if this person used plugins and such he would've do it better and or easier.
i watched the whole video and i swear i never concentrated so much in my life
Him: making body proportions like a boss.
Meanwhile me making a model: the legs look short no maybe they are long🤦♂️
Don't worry, we are in the same ship.
In my experience you can get both somehow!
I don't do sculpting but I doi drawings and I always have this problem all the time lmao
That's why you guys gotta learn anatomy.
Knew this could be difficult, but at least we could use references to help?
Good lords, now I can really appreciate how incredibly time consuming making anything even the slightest bit realist is..
Blows me away. You modeled all this without an image plane reference. Super efficient work here. I'm not a character modeler (but I'm learning a bit) and I wish I had this skill. It would be nice to plug into the Matrix computers and be able to say 'I know character modeling' after 5 seconds. ;) I'm going to watch this at 1/4 speed and see what I can learn. I'll post what I'm up to in a year or so. ;) Cheers!
[it's been a year daddy.mp3]
its been a year , show me the results of your training
@@deathxunnat4693 Hahah. You dirty dog. Love that you popped in on this. About seven months ago I was hired as an environment artist working in Unreal, so learning character modeling was not in my cards...yet.
The moment when u realize - the art isn't that 3d model he just created, but the process of it
wait what!!
Awesome, I'd like to be at this level someday. I'm a jack of all trades in game design, not professional at any particular thing. The work flow and skill here is awesome
🟧⬆️ 📺
youtube
community
(If you understood, im sorry.)
Darn i can only imagine the amount of work that Mappa had to deal with to make the cgi titans , amazing work buddy
целых 30 минут, труднейшей проделанной работы , профессионала, это нереально прекрасно!
as someone that just started learning blender, this is super inspiring!!
Some people are just endowed with exceptional ability. I couldn't do this if I had 100 years of experience. This artist seems proficient in all aspects of Blender.
Damn... the ears, the clothing overlay is amazing. True skill. Thank you for sharing!
this is art
we can just look at it and appreciate it
Yes, that's how art works
I am pretty sure that most of people who don’t know how such a thing is done think that it’s easy like the artist is just holding his pen and everything he is thinking about is done in the same moment . You can’t realize how many time did the artist switch tools and stuff to make alittle finger , personally I’ve downloaded sketch book which must be one of the easiest to work with and tried digital art it’s really hard and what I was making was pretty simple and consisted of 2 to 3 layers only , to make a stable image of something professionally may take from u weeks and the layer number may exceeds 100 well it must exceeds that cause the details, colors shadow brightness and dimensions etc are all have been controlled by layers , choosing the right brush itself will take your time so let’s just rise our hats from our dumb heads and start clapping for those patient and artistic people cause it’s just mind blowing how much work they do to make a master.
Yooo, this games character customization is so in depth
The way you start from the default cube and make such an amazing base mesh in such a short time is super inspiring!
yeah, even at 1:00 the mesh was recognisable as a female body
I love the way you make the characters. And I don't know whether you invented that way of making characters, but the modeling plus sculpting technique is very effective. I mean, you start with a "potato prototype" and refine it until it looks like an expressive girl. Isn't it amazing? Congratulations! Keep it up
Box modelling like this is the classical way of doing things (Im talking counterstrike 1.0 classical), Gives a great deal of control in the mesh at a early stage, and it works so well to get a good base mesh to sculpt from.
@@jinxatron I didn't know. Thanks 👌
You still need that talent to turn a box into a character. I have been practicing for a few months now and, oh boy is it hard. I wish I could buy a tablet and stylus.
@@defiant4eva I sculpt and texture with a mouse. I don't have a tablet. I usually follow the sculpt -> retopology workflow, but I've implemented this technique for building the hands.
@@crivero720 Yeah, I am practicing my hard surface modeling before I go back to modeling character. Hopefully, by then I can buy a tablet, maybe! :p
This might sound weird, but I never thought of using the sculpt tools for low poly meshes like this. I literally only use the sculpt tab for high poly sculpts, clay-like models. This method seems really helpful!! I learnt a lot with this video
Now i can feel the hard work on making a whole game
bro this is so beautiful..I hope to get to this level one day ❤
amazing very inspiring, i have no artistic talent or clue how to go about 3D modelling or 2D animation but m sure as hell doing this, hopefully in a year or two I will learn something and create something.... The youtube community is filled with inspiration 🦋
so.. how much did you advance since the day you published this comment?
@@danyzmusic not much tbh, started with learning to rig characters in Live 2D sadly my specs are too less. Now m working to save up money to buy a better system. Still short on money. So 🗿
@@girlinthegalaxy Good luck to you. Hope things are going your way. Don't give up, if it's something you're passionate about.
👍
Seeking or waiting for inspiration is a bad option. It is necessary to set a goal to go to it despite the difficulties - this is right. All this motivation nonsense is just pop psychology. Yes, you need to believe in yourself, but you don’t need to think that it won’t be difficult if you motivated and inspired. I remember there was a time when I studied electronics. Yes, it was difficult, very difficult and frustrating at times. I asked a classmate who was interested in the same thing how he does something. He told me this: "Sometimes I read and don't understand anything, then I reread it again and again until I understand how it works"
him/her: make an amazing full-body human model in 3d
me: I can't even draw the right body proportions in 2d
I find it way easier in 3D tho ^^
But it's a question of practice I guess
Yeah 3d is easier.
Just say them. It’s so much easier, shorter and it makes more grammatical sense
Practice
Same ....bro
Damn your attention to detail is insane! Nice work
Makes me realize how little blender I actually know. Good job! She's very cute.
After watching this video
Me : Looking at my PC...
My PC : ... NO !!!
Me : *slowly shedding tears...
Blender 2.79 User?
The techniques shown here are actually pretty light on the system resources. Lighter than so-called "industry standard pipeline". Mostly poly modeling without heavy use of sculpting or texture baking
@@DimitriX-zq1dr my pc Amd A4 with Integrated Graphic with 4 GB Ram...
yes it is light, but will required a lot of Crashes with this PC...
@@kingarzal1502no it wont if you're using blender properly. This barely touches resources. But it was a funny meme XD
@@thecackleman i never try blender since years...
maybe it's getting Lighter and Lighter
when i start learning Blender. My PC is Crying when i start to make an animation like Universal Studios Intro ( using Earth Textures from NASA ).
also when i am designing my High Poly Character a lot of Crashing happened...
i still wanna learned it. because it is FUN sadly i don't have a lot of Free time anymore...
But HEY, at least i make some People Laugh !?!?
Thanks for sharing! I've been practicing humans for a little over a year, challenging myself to do a box/vertex model only method, and a method that combines sculpting quite like this at least once per week. These kinds of videos help quite a bit with figuring out creative solutions to tackling anatomy! Thank you for sharing your workflow.
How would someone like me a beginner tackle anatomy?
@@donovanmartin7946 learn art fundamentals. Learning about anatomy, lines, value, shapes, or how value can be applied to your sculpting method. I practice daily by drawing, digital painting, digital sculpting and modelling. There’s lots you can learn by studying the anatomy in different mediums, and the constant practice and repetition is what it takes.
I aim for anatomically correct sculpts and work with a lot of reference. I like to box model my anatomy to account for joints and underlying structures by “layering in”. I often start with a head so I can proportion my character according to the head length and work from there. I build the basic masses of the torso from a block, working from the lines of the shoulder girdle, and downward through the shapes of the ribs and spine. Arms and legs just need to follow the correct shapes of bones in proportion to the head. After I’m done bone structure I usually remesh my model and create the muscular structures over bones. I combine them remesh and repeat until I’ve created an accurate human form. If there’s any detail I want to save between remeshes, I just make sure I bake any data I’d like to keep. This method isn’t efficient, but it’s really good practice because it involves having a workflow dependent on memorization and the recreation of human anatomy. You can do this with sculpting as well, but i find it important to work with structure as practice.
The most difficult part to learn is the texturing process. Creating body and face unwraps for photorealism can be daunting if you can’t afford software.
Cartoon characters are really great practice as well if you know how to make sense of line weight and the different things line weight can represent. Hannah Barbara’s classic characters were a really cool thing to work through in 3D. They helped me learn quite a bit about how to infer the anatomy from two dimensional stylizations.
conoces muy bien la anatomía, ese nivel de detalles no se alcanzan de un dia para el otro, IS PERFECT🎆✨
I want to learn Blender only to make a most freaken awesome NCR Ranger imaginable, and I will achieve my goal one day.
Oh my god! What’s that ? THIS IS ANOTHER EXAMPLE OF WHAT I WILL NEVER BE CAPABLE OF! THAT’S RIGHT
Вероятнее всего я никогда не повторю увиденное. Но происходящее на видео просто завораживает от первой и до последней секунды! Очень интересно наблюдать за созданием девочки и то как у неё появляются детали, движения, эмоции. Спасибо за видео!
+
this was so amazing from beginning to end!!! wow you're so talented!
The cloths are intersecting when moving. For this to not happen, you need to use the mesh deform technique where you make a body bonding mesh and rig the bounding mesh and binding all the clothes and body to that mesh.
0:14 - Love Youytreteyueye yeyeyeyeyeye
2:38 - Nico Staf - Fast and Run
5:45 - Nico Staf - Snake on the Beach
8:15 - Turn negative projections to positive dance by Deviana Sharon s
11:24 - Forgotten poets - Tell All
13:33 - Lury - Tuppersex
16:19 - Suraj Beera - Apocalypse Love
18:44 - Jincheng Zhang - Marrow I Like Birds (I can't guarantee that this is his real song and not a stolen one)
21:26 - Mario de los santos - A great dancer
24:44 - Smokey - Sofia Vargas
27:32 - Godmode - Wehrmut
The first track at 0:14 is "Hologram" by Bobby Richards
That intro was the coolest thing I've ever seen! 😹😹😹
wow wasn't expecting all to be done on blender...
where else?
This is extremely impressive
Ювелирная работа - выглядит просто прекрасно.
Whenever I watch one of these 3D model timelapses part of my brain always just thinks of it as the artist doing it in real time.
It's unbelievable, just damned magic!!! Perfect topology - I'm in delight!!!
I'm really impressed how they made the shoe from subdivided cube like that, it just worked out perfectly. I would've just vertex parented the eyelashes to the mesh because I'm lazy.
Damn.. God level.
i hope one day can to be like u
This is so dope. It makes it really tempting to go and try this out on Blender, however I know that I will definitely arrive at a different result. Out of interest what do you do with the model afterwards; do you use it for animations, do you print it, or use it to experiment with Blender updates on.
to make a body pillow
"animations" ofc :3
These replies XD
Héñtàį
You definitely knows the proportions
This is amazing. Thanks for showing the whole process.
Maya, ZBrush and Substance in one damn free software.
I'M DYING.
If u have feelings for her remember you fell for a cube
Yes actually 🙄
and the default cube no less
Just like with humans... you fell for a cell
@@waffy_kun atleast the cell belongs to someone in the living world
@@waffy_kun do you wanna know why they call me the mitochondria?
I like how it just turns from mincraft character to a highschool girl
Just watching the shoes part alone is so amazing already lmao.
oh man. I have a lot of things to learn how to use blender before create my character! Great work!
Wow, this model is just a few alterations away from becoming a crazy representation of Monika from Doki Doki Literature Club.
This is amazing, Ive been trying to find a topology video for these kinds of skirts but I could never find one. This video shows that just perfectly
Something I've really been struggling with in 3D sculpting in Blender is getting the UVs to unwrap cleanly. The face unwrap in this video was super super clean, but the video's obviously going too quickly to see how it's been done.
Then adjust the speed...
But where was he making unwrap of face? I didnt see this step, maybe I missed it, but he probably used another software for that as Blender just sucks at UV unwrapping.
@@johny1648 Blender doesn't suck at UV unwrapping it all, it's extremely straight forward, and it gives you a ton of different methods to do so. I've used Maya and 3DS Max for years, and Blender beats both of them hands down when it comes to UV unwrapping.
That's insane! Hard work is never wasted...❤👏
Its really helpful and relieving to see someone model using an actual mesh. I can’t seem to grasp the sculpting aspect but know my way pretty well around meshes so i this is helpful along with inspiring
This is impressive when you also consider the fact that they even rigged the character. Even if it was a couple of hours due to a time-lapse, this is insane.
Мастерство! Красота!
"Is it me or is this mold looking kinda *THICC* " - Dani
this dude knows his anatomy
Your understanding of human anatomy is frightening
And here I am, not being able to even properly pencil-draw a stickman.
I should go sit in the dark corner and rethink about my life.
Practice, diligence, repeat, learn from mistakes and follow lessons, you will become good and then excellent
I remember myself, I was not able to understand the program, then I developed and understood it
Then now make a nice chair
@@ahmadalawe7947 Wise words. Thank you!
Man u inspired me , now i will make a table for u