I've played Quake 2's demo so much that my perception of the game has established completely differently. I thought it was meant to be this gruesome, oppressive horror with great action, and not a fast-paced action game with horror aesthetics. The ambient sounds of Q2 are forever burned into my memory. The computer beeps, the jets flying overhead, electric sparks crackling, strange mechanic hums and buzzes, the enemy grunts and screams, the HUH jump sound. This all defines the thick, lasting atmosphere of this game for me. Playing the full game decades later with music (yes, I had to spend like an hour or two to get that to work after downloading the music separately - argh.) I found the music to be completely changing the feel of the game, and honestly - I prefer the slow-paced horror vibe and sneaking around, rather than running around blowing stuff up frantically. I mean - the game does the latter very well (it was designed for it), but it didn't feel as impactful. I think Half-Life managed to avoid music and ambient sounds fighting each other and pulling in opposite directions like they do in Quake 2. In Half-Life the music sometimes is acting like ambience, but there's also plenty of dead silence that makes all the ambient sounds build tension. One day I want to make an alternative soundtrack for Quake II that'd be strongly inspired by Quake I and enhance that creeping horror vibe, rather than imposing a battle rush like the original soundtrack does. I've been looking at it seems like nobody's done that yet.
I was a Quake II guy. I played the crap out of it as a kid and online via GameSpy3D. I loved the world, the weapons, and all of the enemies. The soundtrack was also one of its best parts. I even liked its expansions, the Reckoning, Ground Zero, and Extremities (the Net Pack).
I found a pretty good source port that had the music and was easy to instal but of course being away from my pc my mind is blanking on what it was. I’ll try to remember to update this comment when I get the chance
As much as Quake 2 is by all accounts a better put together game, I still have more fun with Quake 1. The goofy mix of ascetics and the faster pace just appeal to me more. Quake 2 in taking a step toward more objective and story I could only see through the modern eyes I played with and it made me want to play a game that had a more robust story (like half life) or for it to give less of a crap on that. Plus, the Stog made me uncomfortable (which I know is the point, but it was less fun to me cause it felt to true body horror for as popcorn violence Quake 2 is) All of that is just personal preference though. FPS games turn me into the derpiest meat head: I have gun, I make the gibs.
Quake 1 is totally more fun. I just can't ever forget the horrors of episode 4. If the game ended after episode 3, it'd smoke Quake 2 and Duke Nukem 3D no question, even with its oddities. But episode 4, man.
With a very active moding community at the time, it was way more than that. Sites like Planetquake featured crazy mods ppl came up with at the time. Ppl even made racing or soccer games in Q2 with this. Endless fun at LANs & online.
I was very disappointed that Quake 2 did not continue the dark atmosphere and suspense of Quake 1. I wonder now if they did this on purpose or if this was accendential (bad monster design)
I've played Quake 2's demo so much that my perception of the game has established completely differently. I thought it was meant to be this gruesome, oppressive horror with great action, and not a fast-paced action game with horror aesthetics.
The ambient sounds of Q2 are forever burned into my memory. The computer beeps, the jets flying overhead, electric sparks crackling, strange mechanic hums and buzzes, the enemy grunts and screams, the HUH jump sound. This all defines the thick, lasting atmosphere of this game for me.
Playing the full game decades later with music (yes, I had to spend like an hour or two to get that to work after downloading the music separately - argh.) I found the music to be completely changing the feel of the game, and honestly - I prefer the slow-paced horror vibe and sneaking around, rather than running around blowing stuff up frantically.
I mean - the game does the latter very well (it was designed for it), but it didn't feel as impactful.
I think Half-Life managed to avoid music and ambient sounds fighting each other and pulling in opposite directions like they do in Quake 2. In Half-Life the music sometimes is acting like ambience, but there's also plenty of dead silence that makes all the ambient sounds build tension.
One day I want to make an alternative soundtrack for Quake II that'd be strongly inspired by Quake I and enhance that creeping horror vibe, rather than imposing a battle rush like the original soundtrack does. I've been looking at it seems like nobody's done that yet.
I was a Quake II guy. I played the crap out of it as a kid and online via GameSpy3D. I loved the world, the weapons, and all of the enemies. The soundtrack was also one of its best parts. I even liked its expansions, the Reckoning, Ground Zero, and Extremities (the Net Pack).
Still one of my favorite and most played games. Btw. I have music on my Steam version
7:00 With John Romero, Quake 2 would have been DAIKATANA !!! :))
I found a pretty good source port that had the music and was easy to instal but of course being away from my pc my mind is blanking on what it was. I’ll try to remember to update this comment when I get the chance
You mean KMQuake2? That was the mod I used back then when I got back the game through Steam
Yamagi Quake 2
As much as Quake 2 is by all accounts a better put together game, I still have more fun with Quake 1. The goofy mix of ascetics and the faster pace just appeal to me more. Quake 2 in taking a step toward more objective and story I could only see through the modern eyes I played with and it made me want to play a game that had a more robust story (like half life) or for it to give less of a crap on that. Plus, the Stog made me uncomfortable (which I know is the point, but it was less fun to me cause it felt to true body horror for as popcorn violence Quake 2 is) All of that is just personal preference though. FPS games turn me into the derpiest meat head: I have gun, I make the gibs.
Quake 1 is totally more fun. I just can't ever forget the horrors of episode 4. If the game ended after episode 3, it'd smoke Quake 2 and Duke Nukem 3D no question, even with its oddities. But episode 4, man.
@@TalkingSkullGames oh god I only just remember the end from my youth...
Doom 2 had a WAY better arsenal than Quake 2 imo
Civvie said it best. It was a great tech demo.
With a very active moding community at the time, it was way more than that. Sites like Planetquake featured crazy mods ppl came up with at the time. Ppl even made racing or soccer games in Q2 with this. Endless fun at LANs & online.
I was very disappointed that Quake 2 did not continue the dark atmosphere and suspense of Quake 1. I wonder now if they did this on purpose or if this was accendential (bad monster design)
the first screenshots of Quake 2 actually looked good. I remeber seeing the Gunner and Gladiator and thinking "fighting these is gonna be awesome".
Did Quake 2 have vertical autoaim like Quake 1 did?
Dude, would watch your video if you would talk like a human being.
Quake 2 should have been called woᴙ. The strogg phoenix could have been the W, as well the desktop icon.