inertial separator should be turned on for take off, it protects the engine from sucking in possible debris from the runway....it has nothing to do with distance or visibility.
I can see why it is. I did have visible percip and clouds in my flight at FL180, hence why I left it switched on. Though I did not know about the visibility less than a mile being a thing. TBM never mentioned that!
@@ECGadget It is needed to be used anytime there is a chance of engine sucking something in, from a dirty runway, bird, or some ice. I never heard of a rule about visibility
Just wondering what we could plug in to that. Maybe a phone or eBook reader that actually links to a real phone/eBook reader. Then you can use your phone in VR or read a book on a longer flight!
This my favorite msfs add-on by far. Only need to turn the inertial sep on in flight when less than 1 mile or vis precip.
inertial separator should be turned on for take off, it protects the engine from sucking in possible debris from the runway....it has nothing to do with distance or visibility.
I can see why it is. I did have visible percip and clouds in my flight at FL180, hence why I left it switched on. Though I did not know about the visibility less than a mile being a thing. TBM never mentioned that!
@@ECGadget It is needed to be used anytime there is a chance of engine sucking something in, from a dirty runway, bird, or some ice. I never heard of a rule about visibility
A description when to use the separator:
ruclips.net/video/d9GBrKoY178/видео.html
Great graphics. DX11? or DX12?
DX12 - MSFS now have decent DX12 performance
@@ECGadgetI use DX12 too, but I have trouble with texture tiles missing at airports. Only in DX12.
I am disappointed that the usb ports do not work.....
Just wondering what we could plug in to that. Maybe a phone or eBook reader that actually links to a real phone/eBook reader. Then you can use your phone in VR or read a book on a longer flight!
Well, my phone did need charging when I commented......