It's light bleeding, happens between two static meshes. There are several things you can do against it. If you need the environmental light you setup overlapping blocks and if not you can turn off the environment lights completely or just put a large box around your area.
wanna play that since 6 years…
Well made and cool. I wonder why the white flicking constant glitch though...
It's light bleeding, happens between two static meshes. There are several things you can do against it. If you need the environmental light you setup overlapping blocks and if not you can turn off the environment lights completely or just put a large box around your area.
@@felsenstern or simply rescaling de bounding boxes
@@unrealdzair1993 It's probably occlusion culling (meshes not loading fast enough)
idk why im saying this after 4 years but k
Keep up the good work
Nicely done.
2:16 why does this look so great?
Texturing, lighting, Poly count?
Nice work!
it was interesting!
great but walks too fast :P
Pay attention to the size of assets and gameworld objects
А как вы сделали "покачивание камеры" при ходьбе??
how can i download it ??
dynamic lighting?
Yes
how to download? как скачать?
Can I play the exe file?
wow
What assets u used
Can I hire you to develop a small U4 game?
Please I need the map