I love the build-up in this song. Starts out slow and basic like “oh, this’ll be a piece of cake ” then turns turns all frenzied like “oh crap, this is serious I gotta pay attention!”
After hearing both the DS/PSP and the Pixel remaster version many times, I still think this is the best rendition of this track. It is so funky and energetic. Orchestral music in future versions slows down the catchy rhythm of the original track.
Its kinda like how the original megami tensei and megami tensei 2 osts sounded a lot better than their later snes remake in kuuyaku megami tensei, I wouldn't be surprised if like those games ff3 had its own special sound chip inside the cart for a distinctive sound
@@jlam03 Eh, I still prefer the Famicom version myself. But I like to vary. Labyrinth of the Ancients, Crystal Tower and World of Darkness are excellent moments to put on different tracks.
@@lesaeromsse I will take as a compliment since I played the DS/PSP version first. The nes version never came officially to where I live, I had to emulate it years later. Still my fav version. But hey tastes are colors :)
Going through the FF games 1 at a time in the Pixel remasters. This one ranks up there as one of the hardest. Even on 4x XP and gil the bosses hit like trucks. I can't imagine how hard this would be on original hardware.
I played and beat it on original hardware, it's not easy, but if i remember correctly, there's a bug you can exploit to get the first party member copious amounts of XP right from the very beginning. Forgot how to do it though, i think it had something to do with your first character's name or something.
The Battle Theme songs on FF3 were the only ones using also the DPCM channel to play the impulse adding punch on the drums that were also played on the noise channel. A really good add imo.
@@Rubaiin Well technically no, since there was only a second battle theme and they were mostly used for certain or optional bosses like the Emperor and even then a lot of bosses in FF2 didn't had a boss battle music, and it was only during the remakes that they added a boss theme.
@@gavinlucas9761 yeah... It was a boss theme. It later became the final boss theme in the remake. Idk why they didn't put it for all of them but it was still there.
@@Rubaiin I still count it as a second battle theme since I only played the NES version, but I am glad that latter remakes added a real boss theme, and made the original the final boss theme.
My decades-long love of this piece of music is what led to my 10-year dalliance with FFXIV. Soken's rearrangement of this sold me on it harder than any ad could.
Zen Master: "What is the sound of one hand clapping?" Me: "Yeah I get it, but can you tell me what the sound of a Famicom cartridge clapping is" Zen Master: "That's easy, it's Final Fantasy III"
The NES could do three voices, a noise channel, and a sample channel. Listen to the melody carefully. You can audibly separate the three voice channels. The three voice channels are used the high pitch, the mid tone, and the bass riff. The snares are using the sample channel. The cymbals are white noise through the noise channel.
@@rmx4087 To be fair most early CD consoles didn’t use Redbook audio for most games. It ate up too much data on the disc. Some games did but it was fairly uncommon. Even FFVIII, a four disc title, only used Redbook audio for its vocal track on disc 4. The rest was generated by the PS1’s sound chip which relied on samples rather than waveforms or FM. most of the pre-PS2 disc systems used a sound generator similar to older cartridge consoles (for example, the PlayStation’s sound hardware was an evolution of the SPC used in the SNES, just with more channels) to generate music. It saved a TON of data on the disc. Instead what the disc format usually brought to those early CD consoles was that they could use much higher quality samples for playback. And considering that the Saturn and PS1 both relied on samples for internal sound generation, it made the audio dramatically clearer and more punchy than consoles like the SNES, where the samples had to be compressed to death (using very primitive compression algorithms) to fit on the cartridge. The Dreamcast was the first console that mostly relied on “streaming audio” off of its disc based medium. It had a sound generator similar to the Saturn but it rarely relied on it because by 1999 audio compression had gotten a lot better, retaining more sound quality while making file sizes dramatically smaller. So most developers just used compressed streaming audio similar to MP3.
I’m very fascinated by the audio generators on all consoles up through the Dreamcast; and the dreamcast didn’t use its internal sound generator all that much for most games thanks to compression advances. After that consoles began to rely more on their CPUs to process audio data streamed from the disc or off of their internal storage drives.
its the "making eye contact moment" when your brain is processing the chaos in front of you in a heated moment. after a few beats, you find your rhythm and approach. its brilliant music design.
FFlllNES10/10 FFV10/10 but a little to much grinding FFl 8/10 FF3DS 6/10 FF6 13/10 FF7 4/10 ff7 was way to overrated this is my rating and sorry for the long comment.
I found the new squenix ff's make it right childish looking... Like ffiv for IOS. Cecil is supposed to be this jacked warrior, and they made him look like a soy boy. Pretty ridiculous
I love the build-up in this song. Starts out slow and basic like “oh, this’ll be a piece of cake ” then turns turns all frenzied like “oh crap, this is serious I gotta pay attention!”
This song has no business being this good - gave me serious goosebumps
After hearing both the DS/PSP and the Pixel remaster version many times, I still think this is the best rendition of this track. It is so funky and energetic. Orchestral music in future versions slows down the catchy rhythm of the original track.
Its kinda like how the original megami tensei and megami tensei 2 osts sounded a lot better than their later snes remake in kuuyaku megami tensei, I wouldn't be surprised if like those games ff3 had its own special sound chip inside the cart for a distinctive sound
I'm probably biased because of how often I hear it, but I like the FFXIV version myself. ruclips.net/video/Rs9-xbJYYKM/видео.html
@@jlam03 Eh, I still prefer the Famicom version myself.
But I like to vary. Labyrinth of the Ancients, Crystal Tower and World of Darkness are excellent moments to put on different tracks.
funny how nostalgia can blind u so badly
@@lesaeromsse I will take as a compliment since I played the DS/PSP version first. The nes version never came officially to where I live, I had to emulate it years later. Still my fav version. But hey tastes are colors :)
There's something kind of sassy about this theme, mostly the intro
The intro is probably my favorite part I don't get why so many people say it doesn't fit
@@krislegionau4997 because it's a little ominous, then out of nowhere it gets funky
@@carachamadofinger4640 I've always associated this tune with Hein
I can't believe I missed out on this amazing game for so long
YES! I love this more than the DS version...
The classics FF3 Boss theme that beats all of its remade versions even Dissidia rearrangement
Me and the boys beat up an innocent Land Turtle.
why do i now want to see "me n the boys" meme with equally grotesque onion knights
@@eckitronix You could name your four Onion Kids "Me", "N", "The" and "Boys"
"The boys"
Going through the FF games 1 at a time in the Pixel remasters. This one ranks up there as one of the hardest. Even on 4x XP and gil the bosses hit like trucks. I can't imagine how hard this would be on original hardware.
I played and beat it on original hardware, it's not easy, but if i remember correctly, there's a bug you can exploit to get the first party member copious amounts of XP right from the very beginning. Forgot how to do it though, i think it had something to do with your first character's name or something.
idk what does people have with the intro, i find it really good just like the rest of the music
So glad this battle music use in FFXIV too.
If I ever get strapped into a rocket I want this song to play during liftoff and flight.
when an ant makes me blind while sleeping i want this to be playing
Drums finally!
Exactly my thoughts!
The Battle Theme songs on FF3 were the only ones using also the DPCM channel to play the impulse adding punch on the drums that were also played on the noise channel. A really good add imo.
The first official Boss music in FF.
Final Fantasy 2 also had a boss theme. What it was missing was a final boss theme.
@@Rubaiin Well technically no, since there was only a second battle theme and they were mostly used for certain or optional bosses like the Emperor and even then a lot of bosses in FF2 didn't had a boss battle music, and it was only during the remakes that they added a boss theme.
@@gavinlucas9761 yeah... It was a boss theme. It later became the final boss theme in the remake. Idk why they didn't put it for all of them but it was still there.
@@Rubaiin I still count it as a second battle theme since I only played the NES version, but I am glad that latter remakes added a real boss theme, and made the original the final boss theme.
@@Rubaiin NES version available now: ruclips.net/video/kISr6st0FX4/видео.html
My decades-long love of this piece of music is what led to my 10-year dalliance with FFXIV. Soken's rearrangement of this sold me on it harder than any ad could.
I am reminded of Eternal Wind (overworld theme) at 0:23
Anyone else?
4 Disliked because they got rekt by Land Turtle
Starting at 1:10 for a few seconds it gives a huge Megaman vibe on NES!
Zen Master: "What is the sound of one hand clapping?"
Me: "Yeah I get it, but can you tell me what the sound of a Famicom cartridge clapping is"
Zen Master: "That's easy, it's Final Fantasy III"
OH THIS SLAPS
THAT FUCKING AHRIMAN DUDE
They did this song so dirty in pixel remaster
I like the way she said i am the lizard queen haha
超懐かしいです。
バグ技使って99レベルまで上げてました。30年くらい前のことでもう忘れてるわ。。
🤘 Original version 4 lyfe 🐢❄️
This feels like it would make for good meme mashup material.
better than the version in the remake honestly
I remember how many times have died un the frist boss
AKA Garuda's and Zande's theme
Tumbling Down
"NES"
Better than the LameStation version.
The NES brute force reconstructs it, the LameStation lazily reads it off a CD.
This Music similar to Godzilla Theme!
Best Boss Theme EVAR! :) :D =D
Why are there only comments from many years ago or a few days ago?
Good timing.
Nostalgia comes and goes I suppose
Ikr
Sorry, I got nostalgic and replayed
Intro: Okay. This is a different battle theme. What’s this turtle gonna do - wipe me?
0:23 - WTF? Since when can the Famicon do a bass and drum line??
The NES could do three voices, a noise channel, and a sample channel.
Listen to the melody carefully. You can audibly separate the three voice channels. The three voice channels are used the high pitch, the mid tone, and the bass riff. The snares are using the sample channel. The cymbals are white noise through the noise channel.
The little sound engine was more impressive than you think. And it didn't have the privilege of lazily reading it off a CD already formated.
@@rmx4087
To be fair most early CD consoles didn’t use Redbook audio for most games. It ate up too much data on the disc. Some games did but it was fairly uncommon. Even FFVIII, a four disc title, only used Redbook audio for its vocal track on disc 4. The rest was generated by the PS1’s sound chip which relied on samples rather than waveforms or FM.
most of the pre-PS2 disc systems used a sound generator similar to older cartridge consoles (for example, the PlayStation’s sound hardware was an evolution of the SPC used in the SNES, just with more channels) to generate music. It saved a TON of data on the disc.
Instead what the disc format usually brought to those early CD consoles was that they could use much higher quality samples for playback. And considering that the Saturn and PS1 both relied on samples for internal sound generation, it made the audio dramatically clearer and more punchy than consoles like the SNES, where the samples had to be compressed to death (using very primitive compression algorithms) to fit on the cartridge.
The Dreamcast was the first console that mostly relied on “streaming audio” off of its disc based medium. It had a sound generator similar to the Saturn but it rarely relied on it because by 1999 audio compression had gotten a lot better, retaining more sound quality while making file sizes dramatically smaller. So most developers just used compressed streaming audio similar to MP3.
I’m very fascinated by the audio generators on all consoles up through the Dreamcast; and the dreamcast didn’t use its internal sound generator all that much for most games thanks to compression advances.
After that consoles began to rely more on their CPUs to process audio data streamed from the disc or off of their internal storage drives.
5 bucks says we wipe on second button. #LotA
The intro does NOT fit the rest of the song and it bugs me a lot.
Sounds almost like there's hijinks afoot.
@@melliel2957 I just imagined all the characters running around the screen in a panic during the intro Hahaha
@Alex Kalinin The rest of the song is hopeful yet weary while the intro is just hopeless and giving in.
its the "making eye contact moment" when your brain is processing the chaos in front of you in a heated moment. after a few beats, you find your rhythm and approach. its brilliant music design.
FFIIINES 10/10 FFV 9/10 FFI 8/10 FFIIIDS 3/10 FFVI=FFVII 1/10
Not that V was bad, FFIIINES was just so great it can't compare. Job upgrades FTW.
FFlllNES10/10 FFV10/10 but a little to much grinding FFl 8/10 FF3DS 6/10 FF6 13/10 FF7 4/10 ff7 was way to overrated this is my rating and sorry for the long comment.
@@SullyDude ff6 20/10 CHRONOTRIGGER 100/10 badaboom
I found the new squenix ff's make it right childish looking... Like ffiv for IOS. Cecil is supposed to be this jacked warrior, and they made him look like a soy boy. Pretty ridiculous
Ff6 and ff7 are fantastic, but very overrated, especially ff6.