Комментарии •

  • @ThrillSeekerVR
    @ThrillSeekerVR Год назад +480

    EDIT#2: This video was copyright striked by another RUclipsr. I have blurred the entire clip.
    AHHH MADE A MISTAKE IN EDITING! SORRY FOR THAT AROUND 10 mins.
    Twitch stream tonight!!! Also come and join in the discord server for an awesome VR community! What are you most excited about?
    www.twitch.tv/thrilluwu
    Discord.gg/thrill
    Quest 3, VR gloves, Cheap FBE? Or GAMES!?

    • @Butholetickler89
      @Butholetickler89 Год назад +5

      FBE for sure, it would make your experience so much better and the video shows that it could be very accurate considering it only uses the headset and controllers

    • @littleredruri
      @littleredruri Год назад +25

      At 10:54 there's a really weird cut, was this a mistake?
      To be clear i wrote this comment before thrill edited his to also point out the mistake

    • @Skikopl
      @Skikopl Год назад +4

      @@littleredruri that was the mistake, yes

    • @Captaine_Crunche
      @Captaine_Crunche Год назад +2

      been banned for almost two years in the server, could i get my name cleared?

    • @KusholaCam
      @KusholaCam Год назад

      Thrill you got yourself a Cafetiere for you coffee ☕ nice 🤙

  • @meh_lady
    @meh_lady Год назад +697

    I could only play stationary games for about a year because I got so disoriented. It was very extreme and I tried small doses hundreds of times (seated on the couch) and played stationary 1-2 hours per day for exercise. I hated missing out on a huge aspect of VR. One day I decided to sit on the floor and slowly play around with locomotion. Got comfortable on the floor so moved to the couch for a while. Then I stood up and got my bearings. Kid you not, within an hour I was totally over it! I’m a 50yo woman and have literally never had an issue since, no matter what game or experience. Something about sitting on the floor and being more “rooted” trained my brain to handle it.

    • @VollkinSea
      @VollkinSea Год назад +38

      Interesting! maybe it has to do with subtle things, like how much subtle movement you have while standing or sitting on a plush surface, and sitting on the floor minimizes them, and gives you the option to lay on the floor if it gets too much. I'm very glad you were able to train your vr legs!

    • @KelseyHigham
      @KelseyHigham Год назад +9

      i can do locomotion games while i'm seated, but not while i'm standing, probably for similar reasons. i'll try the floor, maybe it'll help!

    • @Mallchad
      @Mallchad Год назад +14

      Wait... you physically learned to crawl in VR?
      That's facinating....
      Hm, I think one issue is how you get dettached from your surroundings in VR-
      I guess one overlooked one was the floor... Your floor is completely false in VR...
      I don't seem to have any issues with it but I have a really good sense of balance and feel the floor with my feet subconsciously a lot...
      Think maybe worth looking into...

    • @CakePrincessCelestia
      @CakePrincessCelestia Год назад +8

      Interesting... I guess I'll add that to my catalogue of tips to help against motion sickness. The most important one so far was chewing bubble gum. Also heard that setting up a fan would help. And swinging your arms and do some head bobbing movement while moving with the thumbstick. I mean, it's basically flooding your senses with _something..._

    • @khaledassaf6356
      @khaledassaf6356 Год назад +6

      @@KelseyHigham That's quite interesting since I'm the exact opposite. I can play for hours if I'm standing up, but I if I'm seated, I feel sick in less than 5 minutes, unless it's a flight sim.

  • @Buphido
    @Buphido Год назад +380

    This video blew my mind. I don’t know why, but somehow I had never considered NPCs powered by AI to be of any concern in the near future. But just imagining an NPC near the spawn point of the game that greets you personally and differently each time you start up the game and strikes up a friendly conversation blew me away.

    • @CLabmusic
      @CLabmusic Год назад +37

      There's a lot of great content already about this. Its currently about an 8 second delay for processing, but the bartenders can tell you the background stories of the people in the bar, suggestion quests and items and a lot more!

    • @Dionyzos
      @Dionyzos Год назад +20

      @@CLabmusic Can't wait for this to work in real time with improved voices. It has to be only a matter of time.

    • @maymayman0
      @maymayman0 Год назад +15

      It is the future of gaming yo. Nvidia even has neural networks that render scenes. Potentially even graphics could be rendered in real-time by AI

    • @superzolosolo
      @superzolosolo Год назад +3

      @@maymayman0 AI uses up way more VRAM than normal rendering so I dont think thats gonna happen.

    • @vidal9747
      @vidal9747 Год назад +8

      @@CLabmusic It is not viable to use it with chatgpt. Firstly, they can up prices at any moment and disallow that use case. I think that when open source locally run AI gets the fidelity of chatGPT, like open assistant it will be possible to incorporate AI in new games. Furthermore, things like forgetfulness, false information and other mistakes that real people would do becomes incorporated to the AI, maybe we will finally reach an uncannily good game AI. One example, is that each instance of the AI can only know so much about any given topic and needs to have a reason for knowing it. You can't have the butcher spoiling the hole world story to the player.

  • @chadsmom5179
    @chadsmom5179 Год назад +701

    It’s TUESDAY

  • @bifrostvr
    @bifrostvr Год назад +290

    So honored to have made it on to TUESDAY NEWSDAY🙏

    • @shatteredskies191
      @shatteredskies191 Год назад +11

      Love what you’re doing, and I hope you reach your funding goals!

    • @stumonster6091
      @stumonster6091 Год назад

      What's the battery life looking like it's gonna be? Seeing as they're wireless.

    • @benjaminbristow
      @benjaminbristow Год назад

      been following you for ages. Loving the work

    • @zig131
      @zig131 Год назад +4

      Cheap finger tracking compatible with all headsets and able to be used with existing controller tracking and controllers buttons is the real win/USP you have here.
      You're over-complicating things mandatorily adding on all the haptics stuff.
      DiverX smartly offered a finger-tracking-only option for their gloves but they require Tunda/Vive trackers (plus existing Lighthouses) to be functional making them very expensive and only really compatible with Lighthouse tracked headsets.
      Individually tracked fingers would be a real win for immersion and enable more people to learn and use sign language.
      Camera-based hand tracking has a really limited tracking volume which makes performing certain signs impossible without modifications.

    • @shadowswithin702
      @shadowswithin702 Год назад

      Yea we all want gloves guys, make them good and affordable. And if Zuckerberg and the industry can get their act together, starting making tons of games for PC and mobile VR. Your going to do really well, because for each of the Five senses added, the immersion is going to be mind blowing.

  • @mrsweetkandy7673
    @mrsweetkandy7673 Год назад +49

    For anyone that gets motion sick:
    If you haven't, please try the fan technique. Place a fan somewhere where you feel it blow. I think you need to avoid letting it turn (never tried leaving it turning)
    It allows your body to figure out easier where it is in real life or something like that.
    I am someone that gets easily motion sick. I eas scared about it when i tried vr and although stationary games were fine, my first time trying a dynamic motion game i felt sick quickly.
    I later tried the fan technique and it was a game changer. I didn't feel any sickness while using it and have been using it a long while. To me, it helped tremendously. Give it a try!
    Now i've adjusted and i can play without the fan on.
    Summer is coming, you have no reason not to try it!
    Another method i didn't use because i cozldn't, is to have a round mat for your feet. There are VR mats made for this, and it basically makes it easier to locate where you are in the room. Could try this too

    • @Jucei.
      @Jucei. Год назад +2

      Thank you so much, I had bought a vr standalone but wasn't able to use it as nearly as much as I wanted, but I can now actually enjoy a lot games .

  • @exodous02
    @exodous02 Год назад +13

    I kept getting sick in VR and one thing that worked for me is I got a big bag of dried ginger, eat a few pieces 30 minutes before playing, and no more motion sickness. Sometimes I forget to eat some before starting up VR and I start to get sick. Also, switching from my quest 2 to my new Valve Index helped a ton. I had to order the dried ginger from Amazon because the Asian food stores here only had tiny bags but if VR makes you sick you should give it a try.

  • @TheBIGbruh123
    @TheBIGbruh123 Год назад +91

    Nice I love to see what’s up to date with vR and you are the perfect channel to watch

  • @Minifig3D
    @Minifig3D Год назад +25

    Was there a weird jump cut at 10:55 for anyone else? Meh, whatevs.
    Still a great video! Thanks for all the updates, Thrill!

  • @joshuadelaughter7968
    @joshuadelaughter7968 Год назад +70

    That Skyrim VR ChatGPT thing is crazy. Been looking forward to something like that for years.

    • @Kynatosh
      @Kynatosh Год назад +2

      The InvokeAI integration is amazing

    • @edwardevans1498
      @edwardevans1498 Год назад

      @@Kynatosh What did you mean by this?

    • @Kynatosh
      @Kynatosh Год назад

      @@edwardevans1498 there is also another mod which uses InvokeAI.
      InvokeAI is based on GPT-3 and it is made specifically for doing characters

    • @edwardevans1498
      @edwardevans1498 Год назад

      @@Kynatosh I thought InvokeAI was for image generation, no?

    • @janinepieper9489
      @janinepieper9489 Год назад

      Are those mods already implemented in the game or does every single one of them have to be installed seperatedly?

  • @DiamondDepthYT
    @DiamondDepthYT Год назад +40

    Every Tuesday, I await the news!
    And today it's here, on TUESDAY!

  • @bigmike4133
    @bigmike4133 Год назад +58

    Wow I feel super fortunate that I've never been one to get nauseous in vr. I never realized it was that bad for some people.

  • @sebasgovel
    @sebasgovel Год назад +18

    It's actually on Tuesday!
    BTW I've been really enjoying echo arena, I'm so sad it got titanfalle'd

  • @chris_is_here_oh_no
    @chris_is_here_oh_no Год назад +42

    Excellent video, great coverage as always!

  • @psiga
    @psiga Год назад +9

    Standable is really great work for such a young developer. Had something like this existed years ago, Meta prolly never would've tried their spooky legless torso avatars.

  • @NightSprinter
    @NightSprinter Год назад +13

    Loved that Wholesome Break. That honestly made a rather sucky week nice.

  • @shirleycastle5170
    @shirleycastle5170 Год назад +8

    I saw that video of the young lad enjoying vr. I'm pleased he has found such enjoyment from the Quest and I hope he has many more days of fun.

  • @Xeemix
    @Xeemix Год назад +12

    Thank you for the content as always brother! Looking forward to the next one!

  • @brendanmoll4799
    @brendanmoll4799 Год назад +6

    These gloves with games having full support of things could be so so cool. Imagine crushing things in VR, that'd be so cool like crushing a beer can would be fairly easy but you could try to crush an apple or something it's super difficult. Like a super strength character games allow you to feel super powerful by being able to crush metal pipes and rip them off the wall and beat people with it. Or just like choking an enemy out in blade and sorcery or something.

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 Год назад

      Half Life Alyx already has a feature where you can crush small props like cans if you pick them up and grip them hard enough, or at least you can with the Valve Index(though I'm assuming there's an equivalent mechanic for other controllers since it's the same mechanic that is used to set off xenian grenades.)

  • @xomvoid_akaluchiru_987
    @xomvoid_akaluchiru_987 Год назад +28

    Definitely one of the most interesting news updates for a while, especially the vr sickness one.

  • @charlesfoster7151
    @charlesfoster7151 Год назад +1

    As always I really enjoy your content and was very surprised at your “Wholesome Break”. I loved it! Let’s see more of it. 😊

  • @graylinbeaudry4651
    @graylinbeaudry4651 Год назад +1

    really appreciated the wholesome break. we need more positivity in our lives. i know i unrelated but the new(ish) prosthetics that are out that read your nerve impulses are incredibly fascinating and i think will eventually be our control system for gaming.

  • @average32potato
    @average32potato Год назад +4

    Been waiting for this, tuesdays are probably my most busy day of the week and I’m always looking forward to the next Tuesday newsday. (Even when they are Thursday because that’s my second busiest day)

  • @Spidoc
    @Spidoc Год назад +14

    I’m extremely powerful. Motion sickness has no power over me. Also, this Tuesday Newsday is probably the best one in a hot minute

    • @smallbutdeadly931
      @smallbutdeadly931 Год назад

      One of my first VR games I ever played was Boneworks
      Still one of my favorite VR games of all time

  • @Seagull077
    @Seagull077 11 месяцев назад

    the wholesome break really got me to realise what VR could do to help people who have lost their limbs or are very sick and cant go outside.

  • @jameskirk4692
    @jameskirk4692 Год назад

    Thank you! Very nice episode.

  • @PedroRafael
    @PedroRafael 11 месяцев назад

    Good video all in all, but specially happy for the motion sickness study reference. I'll be reading it. Thank you for sharing!

  • @jessep2458
    @jessep2458 Год назад

    DUDE THIS IS THE BEST INTRO ON RUclips EVER. BASICALLY THE ONLY INTRO THAT IS NOT ANNOYING OMG THANK YOU!

  • @DiamondDepthYT
    @DiamondDepthYT Год назад +24

    I'm very much looking forward to Standable! I'm gonna use it all the time on VRC, and hopefully one day on Zenith!

  • @Slopmachine
    @Slopmachine Год назад

    I honestly love these videos, it's the best source for info about vr

  • @ameliaklarecki
    @ameliaklarecki Год назад +2

    Love these videos! Keep it up🎉

  • @whitefantom
    @whitefantom Год назад +2

    That VR sickness study is really interesting. I'm apparently one of the lucky ones who've never experienced any VR sickness at all (I do feel a little...off...with smooth turning, so I always use snap turning, but that's the only thing that's ever made me feel even the slightest discomfort). Oddly, though, I'm actually very prone to motion sickness in other areas, like reading while riding in a car, or on carnival rides that spin. Before I tried VR for the first time, I was terrified I would get VR sick, and I've always been surprised at how VR sickness has just never been a thing for me given how motion sickness prone I am otherwise, and I think that study may shed some light on why the one doesn't necessarily lead to the other.
    My motion sickness is clearly related to vestibular motion - my inner ear fluid is in motion, but my body and my eyes are communicating a different motion that doesn't match it. In VR, my inner ear fluid is hardly moving at all, and most of the movement it does have actually more or less matches what my eyes are seeing (I'm standing upright, crouching, bending over, leaning, etc. in the virtual world as well as in the real world). As long as I have a fairly adaptable sense of which way is up and which way is down (which I apparently do), I don't have a big enough mismatch in perceived vs. actual movement to cause disorientation or nausea. It makes sense now.
    I've always said there had to be some other component to VR sickness that we hadn't quite figured out yet, given people like me (i.e. normally prone to motion sickness but never VR sick) vs. others who can get extremely VR sick even if they never normally have much of an issue with motion sickness.

  • @geoterra9478
    @geoterra9478 Год назад +2

    super interesting work on that sensory reweighting stuff!! Man, I'm so glad I went into the neuroscience field lol

  • @Quinnjavi911
    @Quinnjavi911 Год назад +4

    This is what I’ve been saying about motion sickness for YEARS. You need to be able to trust your boundaries, and forget your reality. Allow your senses to really believe you’re in the virtual world!
    I’ve always hypothesized that it’s the bridging of senses between real and virtual that causes the motion sickness, and it’s true. You get sick from trying to process both worlds at once!

  • @FlickTakFlakAttack
    @FlickTakFlakAttack Год назад +1

    Hey Thrill. I finally decided to buy a PSVR2 because of your review of it, and one thing which really stood out to me about it was: it just works. I didn't need to buy extra accessories for it because of how well made the straps were, the on-screen eye adjustments made things way easier to find the focal point, and I already had a PSN account, so no finicky 'install app to download things' required. It all works out of the box, and I love it. I don't have a particularly good computer for PCVR, so seeing games at 120hz and in such detail was an eye-opener for how games could look outside of standalone mobile hardware.

    • @CakePrincessCelestia
      @CakePrincessCelestia Год назад +1

      This is how a console experience is supposed to be. Glad to hear it works out as well with the PSVR2! :)

  • @irondennis1
    @irondennis1 Год назад +3

    that wholesome break was a nice touch

  • @PavltheRobot
    @PavltheRobot Год назад

    Love these Skyrim VR mods, I hope to try them one day when I'll finally be able to afford a headset and a good enough PC

  • @JacksonPotato1
    @JacksonPotato1 Год назад +11

    Theres an unnatural cut in the audio at 10:56

  • @timofeigarbuzov
    @timofeigarbuzov Год назад

    glad you stabilised tuesdays!!!!!

  • @utoherozv
    @utoherozv Год назад +3

    Wish I could hit that bell twice. These are always a treat. :)

  • @TheBehnjamin
    @TheBehnjamin Год назад

    honeslty i am just subscribing because i trust you and am waiting for it to become something i can use in my every day life.
    you have my trust and respect as my main source of vr/ar news. Thankyou so very much!!

    • @TheBehnjamin
      @TheBehnjamin Год назад

      also do you have twitter?
      personally split between youtube and twitter atm...

  • @fraggedlocust
    @fraggedlocust Год назад +2

    That directional audio on the index controller beep gets me every time.

  • @AllTheNamesAreFTaken
    @AllTheNamesAreFTaken Год назад

    I got over the motion sickness pretty fast, I think what helped was being barefoot and having my feet make solid contact with the ground, having music playing nearby so I knew by sound where my desk was (and where a specific wall was so I wouldn't get turned around), also sitting on the ground, or sitting in a chair whilst making solid contact with my feet and the ground. I think being able to see the playspace grid/walls in SteamVR also helped to orient myself.

  • @stellamuhlhaus5246
    @stellamuhlhaus5246 Год назад

    10:56
    Love when you bring up ‘Research News‘. It’s SO interesting! 💪🤓

  • @necroneko8088
    @necroneko8088 Год назад

    the index controller turning on sound in the intro got me! I though my controller died and i was like i should be at like 75%. I was grumpy for a few seconds and went "Wait a second!!" then rewinded the video. x'D

  • @dumpygrimbo8623
    @dumpygrimbo8623 Год назад

    Just glad to see more affordable FFB gloves really, its been on my VR wishlist for ages as one of the best things to make VR much more immersive.

  • @BlueBayjGaming-nv3pb
    @BlueBayjGaming-nv3pb Год назад

    We've been waiting SO LONG for good VR gloves and I can't wait any longer😭😭😭 Ready Player One VR can't come soon enough! Love the content Thrill🤗

  • @Nell_Hell
    @Nell_Hell Год назад

    this is what I've been waiting FOOOOR

  • @TheTwistedTraceur
    @TheTwistedTraceur Год назад

    reads title and sees the clean up gloves from a while back
    nice, ill enjoy this one

  • @Razorfiend
    @Razorfiend Год назад +2

    Standable is such a clever way to approximate full body tracking in VR, I can't imagine how much time that dataset took to train and refine in order for it to be that accurate without actual trackers.

  • @ed_samoy
    @ed_samoy Год назад +1

    I just realized the new intro had the *bleep* sound of a valve index controller turning on, and I'm embarrassed not realizing it earlier.
    That's so cool for a VR news RUclipsr video!

  • @TayoEXE
    @TayoEXE Год назад +3

    That's so awesome that kid can enjoy new adventures in VR. ^_^

  • @rx4_ever886
    @rx4_ever886 Год назад

    That new discord thing is very cool. Wasnt like that last time i joined. Also LETS GOO GLOVESSS

  • @wonder_platypus8337
    @wonder_platypus8337 Год назад

    3:25 That thumbstick emulation was absolutely incredible. It might be small but that blew my mind a bit.

  • @Betonoszlop
    @Betonoszlop Год назад

    That Skyrim NPC stuff is super cool. On the other hand, NPCs now collect data from you

  • @mack3009
    @mack3009 Год назад +1

    i was already loosing my sanity cuz i can't wait that long for your videos. You are my only VR source. I only consume VR content because you exist

  • @cenciende9401
    @cenciende9401 Год назад +1

    From what I've read up to 70% of new VR users get motion sickness. Myself I've never had any kind of motion sickness in my life but did get it pretty bad the first couple times I tried my headset, specifically when moving. Entire body sweating etc. The main problem was I was using the thumbstick to move the camera like a flatscreen game out of instinct, it takes some adjustment to get used to using your actual body/head and never touching the right thumbstick. Once I did that I got to 45 mins before starting to feel it, I'm sure I'll be up to multiple hour sessions in no time! I'm using Pico 4 with VD from a PC with a 4090, Wifi 6, 90hz refresh, power bank for battery life, splitter to simultaneously use my old sennheiser headphones for audio, AMVR face gasket, really trying to have the best experience I can at this price point. Starting with Vertigo Remastered to find my 'VR legs' before getting into Blade & Sorcery, Amid Evil, Compound etc etc I bought like a dozen games in preparation

  • @Catjacked
    @Catjacked Год назад

    One of the most exciting nuesdays yet!

  • @chuckle5253
    @chuckle5253 Год назад +6

    Another great video!! A game to check out that uses really unique mechanics is Eye of the Temple. It takes the concept from TraVRsal and makes a full-fledged game. You utilize a bigger playspace and the only motion comes from physically moving. If you haven't played it I would highly recommend, it's its own experience.

    • @CakePrincessCelestia
      @CakePrincessCelestia Год назад

      Eye of the Temple is just awesome. Pure and unresticted awesome. Well, as long as you do have enough playspace, ideally 2.4 x 2.4 m / 8 x 8 ft and up.

    • @glenrisk5234
      @glenrisk5234 Год назад +1

      Had a game I got from sidequest that used that principle and it was interesting but a bit too dinky for my taste.
      Don't think it was Traversal, had that too, might have been Tea for God?
      It's a great idea but it's too restrictive. I'm a pretty big guy and don't like feeling so cramped.
      Makes me wonder if they did it better in Eye of the Temple?
      Almost completed my shed, 6m x 9m.

    • @CakePrincessCelestia
      @CakePrincessCelestia Год назад +1

      @@glenrisk5234 Probably was Tea for God then, it's the most well-known one. Didn't know the other even, since no one showed it off or even mentioned it since I'm playing Roomscale (which began when HL:A was released). Tea of God feels more cramped in a 5 x 6 m playspace than Eye of the Temple in a 2.4 x 2.4 m playspace does, simply because it squeezes walls right into that playspace. In Eye of the Temple you only got the walls where they are and often you're just in open areas and you stop noticing that you're just moving on basically a 3x3 tileset (80 x 80 cm each) quickly unless your playspace is so limited that the guardian keeps popping up. My own playspace just barey is enough, but after aligning it (speaking of the PCVR version, I just keep recentering until the inner 3x3 tiles in the menu room are all well inside the boundaries), I disable my guardian for that game, because the game itself shows me the limits basically.

    • @glenrisk5234
      @glenrisk5234 Год назад +1

      @@CakePrincessCelestia Thanks. Sounds like it might be worth looking at then?

    • @CakePrincessCelestia
      @CakePrincessCelestia Год назад +1

      @@glenrisk5234 It absolutely is. AFAIK you can refund if you played less than 2 hours within the first 2 weeks after buying. Also, if you do have a PC capable of running it, there's a demo on Steam (Eye of the Temple First Steps) that you could try. Played it on a 3570k (11 years old by now) and a 1080 (released in 2016). According to the Steam page a 970 would be enough even (basically a 1060 or maybe even 1050ti as well).

  • @InbredRaccoon
    @InbredRaccoon Год назад +1

    Favorite day of the week!

  • @thatmassageschool
    @thatmassageschool Год назад

    Love hearing about the gloves. We have been working on VR for the blind.

  • @RemedyOfOverwrought
    @RemedyOfOverwrought Год назад

    I signed up for thier haptic gloves to get them early and i love your videos ❤

  • @Electirc
    @Electirc Год назад

    Exited to try this new full body tracking thing!!

  • @Sprite_real_
    @Sprite_real_ Год назад

    It makes me so happy how even someone who lost both their legs and arms can enjoy virtual reality and have fun! 🙂

  • @clark987878
    @clark987878 Год назад

    I have found my horrendous and immediate nausea in VR can be 100% mitigated by a few swallows of ginger ale and drinking it when thirty during the session. I played skyrim VR for 8 hours without any sickness and after doing it for weeks it helped improve my resistance to motion sickness substantially being able to play without the need for ginger ale. Definitely saved my VR gaming life that I had abandoned all hope for until i found this wonderful solution. I hope it helps you guys too! It's truly a magic motion sickness resistance potion

  • @GlenBland
    @GlenBland Год назад

    I love the new outro song!

  • @Kryojenix
    @Kryojenix Год назад +4

    No lie - sometimes I click on Tuesday Newsday just to burn through the info about whatever's new and move on with the drudgery of life ... and then I get unintentionally overexcited by new VR tech stuff.
    Darn it! 😁

  • @trianglburger19
    @trianglburger19 Год назад

    every time I see your intro, I just want to drink more coffee. It’s great.

  • @thevinlanddragon
    @thevinlanddragon Год назад

    Yo that Wholesome Break™️ was wholesome af

  • @SScratch
    @SScratch Год назад +10

    I literally just pulled up your channel to see if there was a new video. I closed the app when there wasn't and the notification arrived.

  • @MusicForHourss
    @MusicForHourss Год назад +1

    Valheim VR was the first game in a long time that has made time fly by so fast that I got immersed all over again. If you are stuck on games, give it a try. You will get lost

  • @jimmy8x541
    @jimmy8x541 Год назад +1

    I'm hype on this Virtual Desktop XR2 update!! I've been on vacation and away from VR for almost two weeks, when I get home things are going to look even better on my Pico4 + 4090 setup >:)

  • @gavyndame3700
    @gavyndame3700 Год назад

    Amazing videos

  • @bethannesgarden
    @bethannesgarden Год назад

    Thanks!

  • @PandaGamingPodcast
    @PandaGamingPodcast Год назад

    12:50, got this on side quest months ago, shoot maybe even longer, it's a dope title, point at what node you want to teleport to and point your fingers like a pistol to shoot. The graphics are pretty slick for a Q2 game.

  • @EpicTonyBoi
    @EpicTonyBoi Год назад +2

    Tuesday... The best day of the week for vr news

  • @bananagaming2.033
    @bananagaming2.033 Год назад

    I remember when a couple of months ago the whole "A.I npc" thing was some far off thing, but now its actually a thing. very cool

  • @Crooked_lemon
    @Crooked_lemon Год назад +1

    I love Tuesday news day

  • @sleepingxawake
    @sleepingxawake Год назад +1

    VR stuff continues to constantly blow my mind

    • @WoodysAR
      @WoodysAR Год назад

      I just found a channel called NextWorldVR that the guy is making a game with full AI NPC's In VR and they are voice activated so there's no typing or anything!

  • @Kidster1337
    @Kidster1337 Год назад

    Amazing news xD Btw... the body tracking bit at some point looked like 2 people were spooning ahah so sexy...

  • @leonguyen743
    @leonguyen743 Год назад +1

    THAT INDEX ON NOISE IN THE INTROOO

  • @mururoa7024
    @mururoa7024 Год назад +6

    In other news: the Valve Index controllers and base stations are _FINALLY_ back in stock in Europe after a full year! If you've been waiting all this time to replace your broken ones, now it the time!

  • @LimbaZero
    @LimbaZero Год назад

    That VR sickness study seems to line that helped me. I was thinking ahead what I was going to do in 3D space like how I'm moving and rotating etc. So I was supporting what I was seeing by thinking it ahead.
    Ok, bad hit was No Man's Sky because I didn't know how that ship behaved when I first tested it :D (after learning it. it was no problem)

  • @cx5_
    @cx5_ Год назад +3

    10:56 fix cut for perfection

  • @Vandel212
    @Vandel212 Год назад +3

    The only thing that would make me want to buy the Quest 3 is an increase in FOV. It doesn't have to be crazy, even a modest 10 degrees would be awesome.

    • @CakePrincessCelestia
      @CakePrincessCelestia Год назад

      I'd be so down for an Index like FOV in a Quest... guess the biggest selling point will be the pancake lenses with the way better edge to edge clarity and sweet spots, lighter weight, more processing power and probably the controllers, or at least having an option to have the better controllers (since we can't tell yet and the Pro controllers for the Q2 or as a replacement for the Pro are 300 bucks alone; but well, rebuying two standard controllers is 180 bucks as well, so they're basically "just" 120 more). I also wish it would come with 4 channel audio like the VIVE Focus 3. Actual Surround in VR needs to be a thing!

  • @cytusallcore
    @cytusallcore Год назад +2

    Wow. This was one of the better episodes in my eyes. It sounds like there is a lot going on now and it's not just meta pulling a meta and metaing all over us. I'm really interested in the fbe and gloves. Also I think it's not just games we need but campaign games. I see plenty of good games with fun mechanics. But we need another half life or resident evil or no man's sky or into the radius. I would very happy for a good call of duty campaign game or just a new idea alltogether

  • @foxbonesmulder
    @foxbonesmulder Год назад +1

    NEWSDAY!!!
    HECK YES

  • @studlyhungwell
    @studlyhungwell Год назад

    The purple ball in the title picture is a nice touch, that’d be about the size I’d like to fondle too. 😂

  • @DoingFavors
    @DoingFavors Год назад

    I absolutely love that I can adjust to VR without any issues. It's exciting to know I can embrace non reality at such a fast rate. It's a fun quirk.

  • @YeaImSnake
    @YeaImSnake Год назад

    TUESDAY NEWSDAY BABYYYY

  • @RitsoRizy
    @RitsoRizy Год назад

    That kid is a trooper, he's going places man.

  • @towakin7718
    @towakin7718 Год назад

    Yay, improved inverse Kinematics (I always wondered why it was so bad sometimes). Respect to the guy who did it :)

  • @powningpanda
    @powningpanda Год назад

    I’m sure somebody has said it, but Gogo loco actually does make it so you can you can sit and lay down in a variety of positions, obv not as cool as standable, but gogoloco has been so nice for everyone without fullbody

  • @Abby_cat47
    @Abby_cat47 Год назад

    Wholesome break brought happy tears 🥲

  • @loza6852
    @loza6852 Год назад

    He actually posted on Tuesday
    Epic!

  • @ZacChilds
    @ZacChilds Год назад

    I've always wondered why something like Standable wasn't part of steam vr from the beginning. It seemed weird to me that it was so bad at positioning parts of your avatar that aren't directly tracked. Cool to see that someone is finally doing something about it.

  • @businesscompanyvr4788
    @businesscompanyvr4788 Год назад

    Oh wow those gloves looks like they might actually be consumer ready!

  • @slayer7279
    @slayer7279 Год назад +2

    I look forward to Tuesday Newsday every week

  • @bknicey639
    @bknicey639 Год назад

    im excited for rouge ascent cause i got to try it last year at a convention but i hope they have a calibration feature for the gestures cause when i did some of them they didnt work because i tilted my hand a little too far down

  • @masterninjahh
    @masterninjahh Год назад

    i never get motion sickness but the other day i was setting up someone elses headset with the lenses far apart and glasses spacer installed and it was terrible. i have a feeling that most people just dont have their headset calibrated properly. you want to be as close to the lense as possible. the vr cover facial interface really helps get your eyes close over the stock one and is way more comfortable too