The "Good Ending" has a "De-sync issue", i talked about it with the creator and it's thanks to the world being made in SDK2 and not SDK3. They told me they'll make a new version. The endings you can get normally though are the "Bad Ending" and the "Neutral Ending" without any issues though. I have to warn you, the "Bad Ending" is REALLY, REALLY dark. Maybe the darkest bad ending you will EVER see in a game
@@Crimson_Aj i'll see if the "Neutral Ending" can be done since BOTH the good and neutral endings require you to fight Starlight. The bad ending can be gotten for sure
@@pvzgardenwarfarepeashooter2179 yeah I know but thanks try it anyway just wait for the new world so I play it again with any bugs and propyl more wise moves
@@Crimson_Aj weird thing i had, not sure if it's thanks to me flying though, after replaying the game because of the first death, the fight worked as intended. So i guess it's 50% broken and 50% not broken
The "Good Ending" has a "De-sync issue", i talked about it with the creator and it's thanks to the world being made in SDK2 and not SDK3. They told me they'll make a new version. The endings you can get normally though are the "Bad Ending" and the "Neutral Ending" without any issues though.
I have to warn you, the "Bad Ending" is REALLY, REALLY dark. Maybe the darkest bad ending you will EVER see in a game
well I have keep my eyes out for new version of this world then
@@Crimson_Aj i'll see if the "Neutral Ending" can be done since BOTH the good and neutral endings require you to fight Starlight. The bad ending can be gotten for sure
@@Crimson_Aj alright, the "Neutral Ending" works *_BUT_* if you die, you have to restart the ENTIRE game so it's a no-death fight.
@@pvzgardenwarfarepeashooter2179 yeah I know but thanks try it anyway just wait for the new world so I play it again with any bugs and propyl more wise moves
@@Crimson_Aj weird thing i had, not sure if it's thanks to me flying though, after replaying the game because of the first death, the fight worked as intended. So i guess it's 50% broken and 50% not broken