The Worst Weapon in the Game is my Only Weapon | Deep Rock Galactic: Survivor Gameplay
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- Опубликовано: 22 авг 2024
- Interrogator Driller Flamethrower Build Hazard 5
One Weapon Challenge Deep Rock Galactic Survivor
DEEP ROCK GALACTIC: SURVIVOR is a single player survivor-like auto-shooter. Wield the full arsenal of Deep Rock Galactic, take on hordes of lethal aliens, mine riches, and unlock powerful upgrades. It's one dwarf against all of Planet Hoxxes!
REVERSE BULLET HELL, WITH MINING
Kill bugs, upgrade your gear, and delve ever deeper into the lethal caves of Hoxxes. Collect and assemble a devastating array of guns, unleash hell upon wave after wave of alien monsters in fast and frenetic combat, and tunnel your way to collect precious riches from deep within the cave walls. Each mission is unique, using procedural cave generation and enemy waves, just as you've come to know from Deep Rock Galactic.
COMPLETE MISSION OBJECTIVES TO BECOME STRONGER
Delve deep, Miner! Once the Drop Pod releases you into the oppressive darkness, you are on your own. Complete the mission objectives set forth by the Company, and make it back to the Drop Pod in time to try your luck at even more deadly and lucrative encounters. Progress deeper and deeper into the planet while you grow ever stronger, survive all the way to the very end of your assignment, and finally get extracted alongside your hefty sack of loot.
DEEP ROCK, FROM A WHOLE NEW PERSPECTIVE
The universe of Deep Rock Galactic is loved by millions of players, and now you can experience it in a whole new single-player-focused way! Play each mission from a top-down perspective, navigating the caves of Hoxxes as you've never seen them before. Greybeard Deep Rock veterans will recognize much from Deep Rock Galactic, and if you are a recently joined Greenbeard: Welcome! We are thrilled to have you on board. You will like it here. Management demands it!
Initial release on early access includes:
4 classes
40 weapons
20 enemy types
3 biomes
A deep progression system of class mods, artifacts, and upgrades
The finished version will contain even more content, and other features - all to be determined as we receive and review feedback from the community during Early Access.
ROCK AND STONE!
#deeprockgalactic #bulletheaven #survivorlike
Here is an idea. What about the opposite, the strongest weapon but only lv.1. You can only take general upgrades(all weapons +10% damage etc).
Tried that and it was pretty fun. Recon with just light weapons was fun but never cleared it on 5. Maybe heavy gunner could work too?
I don't think the weapon is bad, it is the status ailment damage and the character's -30% damage debuff that is ass. Watched someone else use the flamethrower on the heavy gunner and built for damage and not status and it wrecked in hazard 5, the damage over time just can't keep up with other weapons direct damage. The reason the flame turrents work is the initial hit is what does the damage because they target enemies and repeatedly hit, give the flamethrower the wave cooker tracking and it would be a 1000 times better.
I just checked and if you are referring to the raidan video (I assume), his flamethrower actually had less dps than mine here (also if you look at the direct hit numbers popping up over enemies during the run, mine were higher there as well).
It was the leveled sludge pump and the lvl 1 thunderhead (OP) that made the difference.
If you are referring to a different video though, feel free to let me know, would love to check it out.
@idlecub Yeah, I believe it was his. The thunderhead definitely helped out a lot. I still believe status just isn't worth taking, the ticks are just way to slow on higher difficulties to kill in a meaningful time frame compared to other weapons, as well as starting out with a negative damage % modifier on that character just makes it worse.
Oh yeah, we are definitely in agreement there :)
Not only that I find the range of the beam weapons are their biggest downside, not only are you doing less damage, you also hit less enemies at any one time.
Ur a God, the grind is hard
It needs to have CRAZY tick damage, so you can jump in and out of groups to kill stuff.
I agree, also since you have to stay close proximity to the enemies, you put yourself much more at risk
When you got the 30% beam damage buff for 77 gold your Damage% dropped from 37% too 14% you should have lost 16% but lost 23% how does this game work this out, seems like there is a lot of overcomplicated systems going on too the point the numbers on the upgrades seem pointless at times. Still loving the game just seems odd that the numbers are so far off from what you actually get at times.
I think it is because different "sources" of +dmg are all their own new damage multipliers and thus have a bigger effect than what it might seem.
Because he has gold tipped bullets artifacts. It gives you 1% dam for every 5 gold you have.
Idk whats is wrong with my hazard 5 but every time I play it I am always lvl 13 to 15 on my first drop and thats my maximum because monsters are super tanky. Dont know if its only me with this problem.
Do you have all the meta upgrades?
They make a huge difference
@@fepethepenguin8287 Yes
Could this character get beam range? I never get any on this character 😢
I think as long as you have a single beam weapon equipped, there should be beam range in the upgrade pool
"Worst weapon in the game."
Has a mental block on the axe.
erasing painful memories is good for my mental health
Nice video! Any interest in doing a run with only highest rarity upgrade to pick? :D
Can DoT weapons crit now? I thought it was confirmed that critical is useless on the beam or damage over time weapons?
The base damage can always crit. It is just the effects (burn, electro, acid) that can't crit. That's my understanding
gold tipped bullets seems so weak, I don't know. you get 25% dmg increase for every 125 gold you have. for the same amount of gold you can buy much more dps in the shop or from rerolls potentially. I don't think it pans out that well, mathematically. nitragenic powder on the other hand is insane to get into double crit territory.
"for the same amount of gold you can buy much more dps in the shop or from rerolls potentially"
it is a separate multiplier, so it is not really comparable like that. if you already have +300% dmg on your weapon and then buy 30% dmg on that weapon from shop, it is a 10% increase to 330%.
With a new multiplier like gold tipped bullets it is 300% * 1.25 = 375% basically.
You need weapo nrange to max out as much as possible
would like to see luck build into as many legendary beam + on turret or crisper / cryo
Ugh I want this game so bad, I just got a job, 2 weeks till payday! Seems so fun. I loved vampire survivors.
36% status effect dmg 64% Direct dmg and almost made it.
I believe that is the closest call I´ve seen with status% that high, well done :)
Why didn’t you heal while in shop before stage 5?
why would I, HP is overrated. Money > HP
if you get gold tipped bullets in the first drop of a run, a max gold challenge might be interesting! mine as much gold as you can and don't spend any of it!
this would be a perfect mobile game. i see some opportunity in this
in my personal opinion, selecting alternative beam weapons for this challenge seems somewhat unfair. excellent video nonetheless.
With that piece of shit weapon Its really not
Lol
click bait.. game makes you use 4 weapons
lol dude u're so bad at this game