im not gonna delete this video but ive changed some of my opinions and now that shes finished its better to take a better look at her move set later sorry if i start to sound kinda weird at the end, talking for 1hr straight is not my strong suit
the thing about crushing pull that makes it so stupidly overpowered is the fact that it gets extremely buffed in clashes, like when you are dashing, ALL THE TIME, making you unable to be blocked, and crushing pull bypasses that dash. Edit: I forgot to mention that the reaction time for Crushing Pull is exactly 27 MILLISECONDS, so you HAVE to have ultra instinct to be able to counter it.
this is so true. people always say "just press block" without counting for the amount of block breaking thing available, like we cant hold block forever, we need to dash sometimes and thats our most vulnerable.
@@lunar_exhibitwell i mean, you can turn around to block while in the whirlwind, and the only move that's unblockable is the 4th (the move annoying one, naturally, lol)
Also when ur fighting a tatsumaki user you're forced to block 90 percent of the time and u wont be able to attack also tatsumaki users are mostly third partying runners that are even worse than sonic basically tatsumaki is so damn annoying to fight againts because she forces you to play passive because anytime you dont block ur in risk of being comboed pretty hard explusive push cant be punished while used mid-air and stone coffin can be used as a sheild and windstorm fury as a forcefield that cant be bypassed by any melee move
Well i mean it is true the block barrier is crazy, the combos they make are crazy, the damage is crazy, the ult is crazy, everything about her can be just crazy.
I love the fact that from what I've seen I can't escape the 2nd move even after ragdoll it shoves me right back in there (even when I'm not getting m1).
I honestly feel the exact same as you about stone coffin. When it first came out I was like, 'nah we're cooked when this becomes free 💀' but as soon as you could block that move, all of that worry was thrown out the window (only time that an early access character has ever been P2W tbh)
fun fact:use terrible tornado when your ult is nearly over and go to a place that has a lot of people and boom,ult back easily (i wish i can do that now)
0:28 i just wanna say this doesn't really make sense. At least half the people playing have early access and they've had 4 months to fight against her and 1 month with no new moves.
So we have to wait 3 whole characters for Boros. If one character takes at LEAST 4 months to complete we are going to have to wait more than a year just for all of them to be done and for development on Boros to begin
The strongest battlegrounds unless it adds some sort of way to keep it popular long term it probably won’t stay popular in the future unless it evolves.
Okay so here are the points that I have arguing that tatsu is OP for someone that has Early Access: 1. Tatsu has the easiest and I mean *EASIEST* infinite combo in the entire game. Every single move can hit enemies that are ragdolled and not only that, Tatsu's moves allows enough leeway for your M1s to reset, thus allowing you to literally downslam them the moment your m1 hits your opponent. 2. All of Tatsu's move hit ragdolls. from 1 to 4, it can hit a ragdoll opponent and guarantee damage. Not only that, three out of four of her moves is pressure for you to hold the block button. With the 4th one being a block break + a pretty good counter bait. (Probably not a good argument but still a good point to mention.) 3. Tatsu's block can be connected with the first move, allowing you to start off your combo early. Not only that, it also reflects the damage of the move that breaks the block. Meaning that if you were hit by a normal punch, the damage will be reflected to the enemy then you can pull them back towards you. To add onto that, you're able to block two projectiles assuming they don't explode on the ground besides you. Essentially, it's free damage. 4. Unlike Saitama where you end the combo with a normal punch or whatever move you had available then, Tatsu can continue a combo as long as the opponent is nearby and a move is off cooldown. Honestly though feel free to correct me. Just know that I am dying on this hill that Tatsu is op
yea, i agree with you, as no matter how your ability cooldowns are set out, you can start, extend, and end a combo with every single one of her moves. She also has the fastest m1s in the game, making it very easy to m1 trade, and you also have much more freedom as you dont have to start your m1s early when trying to m1 trade or side dash + m1
bro forgot metal bat in early access it LITTERY had biggest combo potentional and EASIEST infinite combos that one shot and tatsumaki does NOT have inf combos only one shot
Crushing pull is probably the best combo starter, you cant really react if you have like 150 ping or above and i could just block a lot but then i cant really atack cause ill just get pulled if i stop blocking and dash to atack
2 things abt tatsu 1. obvs crushing pull is broken bc even if you dash away it still gets you 2. its insanely easy to use, like noobs literally buy early acess (ive seen like 0 kill players running around with tatsu) bc all the moves are easy to use and broken If we look at garou the moves can be op if paired well but certain moves only work with others meanwhile every single tatsu move works with any other one
Second point does not make sense like every garou move can be paired together (flowing water + hunters grasp + lethal whirlwind stream) and (flowing water + lethal whirlwind + hunters grasp) and also (lethal whirlwind + flowing water + hunters grasp) etc… and also for crushing pull if you simply block it you can take the endlag afterwards to sidedash or smth
9:11 Wellworks said Garou doesn’t have s but he has s in every single one of his base moveset and 2 of the ultimate moves (Edit: DAD IM HALFWAY FAMOUS-)
Which ones, btw, I think every single base except the counter has I-frames if hit, you could situationally hit a person mid counter if a bug happens where you go away from it and they still do it
@@Yur_xrrfirst rock split is not really a because it's easily escapable also on second hit now they can hit u so basically garou only has one i frame move and it's a 1 use only
Ok all of the base movesets including counter has s, but the counter s will stop if it got counter by a parry move. The 2 ultimate moves are the final hunt and crushed rock, but crushed rock can get countered but has s meaning you can’t hit the move. Please tell me my research is correct
Ok without a doubt Tatsumaki needs a nerf, there’s so many things I can list about her move set and her PASSIVE WHICH IS OP but her herself needs a re work in my opinion Edit: Damn everyone just teamed up on this guy 💀
@@virtualcommando7098 no no he is right because of the small fact that hitting someone from behind doesn't let you hit them without taking damage. If they made it so punching the player in the back breaks it without it exploding would make it more balanced as you would have to put in effort to deal with it rather than either wait for them to stop blocking where they can combo you or you can attack it and take damage
tatsumaki's expulsive push is one of the best evasive bc u can go far quickly and its a attack and the barrier can almostblock anything and I also saw your vid 1hr ago abt attack on titan revolution
So something that I discovered don't abuse anymore since its ridiculously effective is just how amazing Tatsumaki is at running. Crushing pull has an air variation that sends both players into the air and allows you to angle the opponent in an arching throw. Paired with expulsive push, you can very easily grab a player, chuck them away, run to the other side of the map, save expulsive when they're too close or to aid in running, and by the time they catch up, you can most likely grab them and throw them again. Of course, this gets a little more difficult if they know how to block, but you can very easily trip them up with a good dash (cuz why would they expect you to dash in if you're running?), get a single m1 and just throw them again, starting the cycle over. So even when Tatsumaki gets low, she can bide her time until her health looks good enough to get back into a fight.
10:31 Just use terrible tornado at the end of ur ult on someone who doesnt have evassive, then go on a big crowd and let the tornado at the end hit them so u get about 25% to 100% of ult back if done correctly ( its because when u lose ur ult during the animation, u get ult bc ur doing damage to the player and other players around u)
the actual bad thing about tatsumaki is probably crushing pull cuz if youre fighting against teamers (like i do every 5 seconds cuz i have 21 k kills and every bot is targetting me) you usually run if u have no moves (or atleast what i do) and when tatsu uses her pull i cant react to it cuz my ping is usually around 120, i need to block at the same moment as tatsu using her pull, if u use it when you already have green aura on u - u get pulled, another thing abt pull is that it has some weird bug when it can be used from... far... like if im running from teamers and i dash or sum like that, my dash is already over but pull still works and i get pulled from another planet, literally, if yk what i mean.
Tatsumaki is the only female character introduced. We didn't see any changes about tatsumaki but it seems that it’s the most op because of how powerful the move. It's braindead, it’s easy to learn, it’s easy to catch people, it’s easy when you lag (unless you are an idiot) and it’s annoying. Tatsumaki is everything you want when fighting people. Also, this is the reason why fresh french fries added the worst ultimate skill seismic slam. Because out of all the skill, it makes you almost can’t run away.
Passive: garou has no moves that can counter same with atomic and tatsu Crushing pull problem : It's to quick to react and block and its an easy ragdoll bait. Windstorm: like you said even if blocked can combo extend off it. Stone coffin : if they block it use windstorm and uh yea or u can just use explosive like windstorm. Explosive push : you can use it over their head and they cant dash into u and it will still hit them and is a very good parry baiting move Meteor : if you uppercut then immediantly use terrible tornado its a free 100% combo Ricochet : u can combo it with seismic then meteor or tornado Tornado : use their ragdoll (2 of the moves are great at that) and u win Fist : nothing just a good combo extender for meteor or tornado My Problem :u can do a inf combo easilyyy bc of the cooldowns and it has fast m1's Edit : also i forgot 3/4 moves cant be parried and for those that say "oh stone coffin can be parried!" i've never actually parried a stone grave to where i can actually hit them my parry just misses entirely
Tatsumaki is about to get an m1 hit speed buff to be able to m1 trade more effectively with every other character and same for all the other characters so that’s gonna be “fun”
The one thing that I hate about tatsumaki is the fact that literally everyone who uses her instantly uses their ult when they get low, they spam their passive( which is already gotta be the most annoying passive in the game), and they have explosive push so when they run they fly and there’s no way to catch up with them. (Maybe I’m just trash or smth)
@@higuys4037 not everyone does, most people I know don’t use their ultimate because it’s extremely annoying, especially when you’re about to kill somebody. It’s kinda the same as using a domain expansion against someone who doesn’t have a domain (If you see what I’m getting at)
i think the main problem people have is with crushing pull and windstorm. most play in pubs where the servers are pretty trash, so crushing pull can’t be reacted to quickly which makes for a free combo starter/evasive waster. windstorm is just stupid and nearly uncounterable without rag cancel
She punishes you horribly too you literally lose a large chunk of health when Tatsumaki players just use the first move then the second then finally the third and sometimes the fourth
The fact that gauro is still powerful despite the massive ult nerf it has is crazy tho. It dosent give full hp after ult (lore accurate tho), and its strongest move is not even capable of 1 shot, but in return if you get caught in a combo, your coocked.
The passive barrier The hitbox The range The ult Traps and a lot of disruption and grab moves Movement Good Damage Easy comboes Unescapable comboes Barrier passive Two moves of ult are aoe and group damage 2 moves are instakill SO POINT PROVEN.
1. Break it 2. Block 3. Block 4. Run and block 5. Block 6. Sonic and genos left the chat 7. average also block 8.saitama left the chat 9. Evasive left the chat 10.break it 11. run and dash 12.which one bruh
@@banana5574 bro not everyone is floriz or lordhaven that we can perfect block everything and some are laggy people who can't even move around properly.
@@LemonY-q3r yes well i was trying to say that there are alot of ways to easily deal with those things you said its just that i just came up with those stuff i mentioned
you can actually stop somebody from blocking while inside windstorm fury, all you have to do is walk past/behind them and hit their back which makes them ragdoll again (doesnt work if they're facing towards you while in the move)
Idk it looks like they made Tasumki too op with the block bubble and the crushing pull. It’s like the owner tried to make us like it by making it a little too op and unfair to beat
"Just block it bro" Oh yeah, yeah.. very effective strategy... Your right, your absolutely right. The fact that you have to hold on block for dear life for almost the entirety of her base moveset, only for the individual to use the 4th move and fly to the almost the other side of the map, only for the cycle to start over again makes her really balanced... It might just be an skill issue, except that it is not most of the time, since Tatsumaki can just, you know.. spam block as well, and wait patiently until you try and attack back, only for them to counter m1, or even wait until you side or front dash, only for them to hit an 1st from an mile away and basically guarantee a kill. (I def don't hate wellworks, i just hate how a good player can just abuse this generally skilless character and shut down almost any advance from the enemy)
"punish you really bad" -- the move that you cant punish (its hitbox is too big so you get hit when you use ragdoll cancel), and also they are m1-ing you so you cant even try
It's easy to punish tho.. it has so much endlag that if you dash out of it, you have enough time to start your own m1 combo FROM BEHIND THEM. Source: Saitama main, i love making them use tornado while i have evasive. Free combo.
every characther has a weakness tatsumakis first move - Block 2nd move - side dash/block 3rd Move - Predict 4th move - punch (when the player is close/or use parry its a choice) passive -except ur fate The ultimate 1 move - dodge it 2nd move - dodge it 3rd move - Block 4th move - except ur fate
Ult activation is also really op by itself. An instant aoe attack that does about 20% while also having I-frames is one of the best ult activations Tsb has. Edit: I forgot to mention that it flings you, which either makes you use your evasive, or be left vulnerable for multiple attacks like psychic ricochet, or cosmic strike. On top of that, I belief any kill you get gives you the most OP passive in the game.
Hey I saw the vid hidden gem, and I came to tell you that the sonic game not only has 2 new characters, but it has a raid boss that YOU became every 3@ minutes
im pretty sure block buffering is just basically where being stunned right after getting up from a ragdoll will make you take damage, but it doesn't stun you. u can still use moves during this state, m1, and block. not that it only works with blocking
1st move: evasive and don't fall into their m1s 2nd move: don't let the user hit you with any m1s 3rd move: block or evasive 4th move: run away from it
@@0_0fakei18its like a whole second bro ur just mid but combos are op for tatsumaki you can get a maximum of 18 m1s from one move + another 9 from another 27 m1s from two moves max, 15 m1s for easy combos
Number 2 move is just too good, if you catch people off guard at all, they lose when hit with 2 plus downslam plus whatever else you do. Crushing pull is nearly instant, and hss no sound. Pretty much all her moves are extremely quick, her ult can actually combo you if you use it right, her passive allows you to combo people if you use 1, etc.
Warning rq, im about to YAP so like. Buncha reading if you click read more. I think the thing that makes tatsu "op" is how easy it is to make her combos work, and delay them into cooldown refresh for more combos. Everyone knows the downslam, into windstorm into downslam. And then wait, use the floor earth move. M1 and down slam again. Use expulsive, and then pull em back with crushing pull, and restart combo with windstorm again if they're even alive anymore. Once evasive is gone, tatsu can infinite. BUT. This is true for other characters too. Such as metal bat, Garou, and Saitama. I've seen niche examples with sonic and genos of people getting infinite combo'd but the difference is; how hard it is to pull it off. Tatsumaki does..not have long cooldowns. Especially not when you consider how much time you can bleed away with slow m1s and downslams, just to use another move. Meanwhile it takes a lot of movement, placement, and practice for characters like saitama to catch after an uppercut. Or dash stun after a shove. Practice for a metal bat to catch midair with grand slam, or learn how to use their slower m1s. Practice for garous to learn the infamous kyoto combo, and lock people into a zero to death. But with tatsumaki, just hand her to a player that knows how to block, m1 trade, and not to movespam; and they can infinite combo in little to no time. All of her moves are wide, and either straight up GIVE the enemy to you, or can be combined with another move to neutralize the necessity of practicing movement or anything. Windstorm throws them away? Just downslam right before it does. Expulsive throws them away? Just follow up with crushing pull. End of my yapping hours. Yall people with an attention span leave a reply of how you agree or disagree, ty ty. Have a chill day ❤
This! This the point I agree with the most, just the ease of use of her combo allowing anyone that knows the basic of the game to square up with high kill players
To me its not the fact that shes overpowered, its that shes a easy mode character, you don't even need a frontal lobe to pull a oneshot combo. Literally all her moves segway into one-another
The thing about Terrible Tornado is that you can get infinite ultimate with it. Here's how: First, use it on the dummy (I recommend the dummy because it can't block or evasive out) when your ultimate is about to run out, and make sure it's near a crowd of people. Second, get it as near a crowd of people as you can. Then watch it roll, and you'll get a huge ultimate boost if you use it correctly.
i have early access and i think shes the most op character in the game, i went from killing people and taking no damage while they were using other characters to getting to half hp and killing them while they were using tatsumaki
5:34 If the Tatsumaki user is close enough, you can quite literally M1 the ability anyway. Though, compared to dashing it is far riskier and would naturally deal less damage (assuming you use the same combo either way, just dashing provides the extra 4%).
In my opinion, atomic samurai is incredibly op because all the moves flow so well into each other and most are combo extenders making it perfect for new players to practice techs and comboes
The reason tatsu feels so op is because of how high her skill floor is. You can easily lock people in combos that deal lots of damage, basically giving you the same damage output as hunter or strongest, but much less skill.
Crushing pull is easy to block honestly and I think tatsumaki is super duper easy to block if somone just throws out a move and explosive push is easy to miss and a tatsu is like genos where all moves can be block except for 1 ( 2 technically for genos?) And u have to rely on hitting the m1s and them not having evasive to actually kill.
I think there are 2 main changes that would make tatsumaki more balanced and WAY more convenient to play against without obliterating her pvp potential. 1. One of the WORST feelings in the whole game is when you are dashing towards a tatsu and they decide to use whirlwind fury and you end up being pulled and they get a free combo. My fix to this would be making windstorm fury a burst move instead of a slow tornado. To keep this move still viable the devs could reinstate the block breaking. Overall my idea would be that tatsumaki conjures a burst of air from the ground in front of her that block breaks and launches the enemy upwards and back, like the current tornado does at the end of the move. 2. My second change is a much smaller one that keeps crushing pull the same, but takes 90% of the annoyance away. The current way that tatsumaki pull works is that the first part which marks the enemy is a cone in front of the tatsu. What's so annoying about the move is once you are marked by crushing pull, no matter where you move the pull will catch you 360* around the tatsu. I can't count the times I was marked by crushing pull and i side dashed to m1 the tatsu and she pulled me FROM BEHIND. My simple change is that the pull requires you to still be inside the cone for the actual pull part to occur.
The passive is absolutely broke n it can block every move in sonics ult and people will just hold it waiting for you too hit them so they have the advantage
Although you might make her look like she isn't op, there're many tricks that Tatsumakis could do with their moveset 1. although pull is block-able, it's activation time is extremely low, which means that unless you're an osu player high chance that you'll be pulled if you didn't pre-block, and if you pre-block they could easily bypass using other tricks like side-dashing m1, and if you dodge that they pull you while you're dashing 2. the tornado is a ridiculously powerful combo extender, high base damage and allow the user to hit m1s with no issue, it could also be used as an area denial ability with its massive hit box, even though you could block it you could still either down slam or dash to the back to break the block, activation time is also fairly low 3. grave could still break moves and stop the opponent when it didn't hit, hit box is still pretty big so you could be caught up in it (even at the tip), if you are hit then they could drop you another combo easily 4. this move is fairly annoying, they have the ability to control the explosion, the explosion has a CHONKY hit box, plus the travel range, speed, activation time, and block-breaking ability, being hit is not a suprise, but if they don't explode they could use it to get closer or behind you (the latter is pretty rare) to hit you with other moves
The thing about tatsu is NOT THAT YOU CAN BLOCK 3 MOVES! The main reason is that you can hit a ragdolled person with EVERY move. Like with other characters if your opponent doesnt have ragdoll cancel they have some chances of surviving cuz you can't always hit them. Also with crushing pull the cooldown of ragdoll resets (the cooldown when you wake up). Stone coffin literally gives an opponent to you (with garou or metal bat you can miss some moves or m1s, but with tatsu its hard to miss)
i think windstorm fury needs a bit of a damage nerf, since you can do the m1 combos, or make it so the person in the windstorm is immune to every other attack, it would still be good, but not op
Unless ur purely overskilling an opponent tatsumaki. They just need to make u ragdoll once and a whole ah unstoppable combo happens where even if u use ur side dash. You still gonna get combined by the other moves, the ult for the character is alright but the base move set is just too advantageous as the player only needs to stay mid ranged while the opponent has to keep blocking
Blade master is way too underrated, he's way too good to be that underrated maybe people have bad time playing him because SKILL ISSUE but I bought early access just for him when he had only 2 moves in ultimate and it payed off
Whats ironic is that stone coffin with m1 deals the same amount of damage as wall comboing so if you miss your stone coffin you could still do the same amount of damage but just harder to hit
Ok everyone thinks the Nerf of stone coffin is real bad but there's a huge benifit if they block it u can time ur side dash behind them and then combo extend
As a Tatsumaki main, I could say that she is also good with punishing runners with crushing pull, throw away third partiers with crushing pull (Air Varient) and get close to your opponent with expulsive push (without the exploding part) I would also sometimes use other people to throw at my opponent with crushing pull, Air Varient (possibly good with teamers or 2v2) or just in between trolling or helping. Either by using crushing pull's air varient to throw a person into a table flip, omni, incinerate, cosmic strike, seismic fist and anything AOE that is lethal. Or do the opposite and throw the person out of that AOE range. You can tell by this entire paragraph that crushing pull's air varient is my favorite. 😅
i believe what makes tatsumaki so annoyingly strong is her versitility. She has a move for every situation and every unique combo route you could imagine which makes her rip off atleast half of ones hp with no evasive.
The best part of windstorm fury is that if you use it like a Kyoto combo then if the opponent ragdoll cancels and you predict where they dash to they would just be picked up by the windstorm and you get a free combo off that.
How can you describe Tatsumaki? Simple: A lot of new people buy ( or get gifted ) the early access gamepass, as they don't know how to combo they just spam every move. The moves don't have much cooldown and it makes it annoying to fight against since they just hold S and press 1234. Also, as you compared it with Saitama's moveset, I've got to say it's almost the same ( shove has literally no range, can be the equivalent of stone grave cause of it's dmg )
when you do 3 m1s into a dash they go like 5-8 tiles away from you but extend that with crushing pull and you do it right after that move, they come flying right back and this works with anything that has a dash extend with tatsumaki involved
Tatsumaki's passive is what I think will carry most of its users due to how op it is. You can block nearly anything, deflect projectiles, even use it to start a combo. Either it's going to be changed like Atomic Samurai's old passive OR the playerbase for tatsumaki just sucks like sonic and only like 5-10% are good.
Thing with the 4th move in base is,you can easily bait out counters(Prey's peril and the counter that atomic samurai has) just by simply not doing the second part of the move when you fly towards the enemy.Its a very good mixup.
Honestly, the problem with fighting tatsumaki is that most people play on high ping. You can't block crushing pull if your ping doesn't even let you react in the first place. Not to mention that when you dash evade from windstorm fury, it pulls you back in like wtf? You can NOT dash evade out of it whatsoever in high ping.
crushing pull is too annoying cuz sometimes it can pull u back even if the opponent was flinged across the map and its air variation is just a mini nuke
A few things you didn’t consider. Even if you block windstorm fury if you don’t have evasive you could just do 3 m1s and downslam AS they are blocking. The moves holds them down even if they hold f. Next. Explosive push can be used as a combo extender. All you have to do is use the attack as soon as they get up. They can’t m1 or side dash if you time it perfect. And you get a free downslam after. The character has way more things to it than you even thought of.
the thing that makes Tatsumaki so overpowered is the fact that she’s a spacer/zoner. she can control where the opponent is at basically all times (literally all of her normal moveset). hell, windstorm fury is just free pressure to apply to the opponent, if they block it all that does is negate the damage and Ragdoll, they still get pulled along and launched away. Stone Coffin can be blocked too, but all the Tatsumaki has to do is just walk around you and m1 your back to break your block. Crushing Pull is just… eh… it’s still a spacing tool tho. now, what makes her overpowered is the fact that she is the *only* character with spacing tools this powerful. Genos and Sonic are the only others who have them. and the problem with that is: most people main the melee combo-oriented characters (Saitama, Metal Bat, Garou, Atomic Samurai), so when a new character comes out with these powerful spacing tools, they can do a total of absolutely nothing to avoid it. Tatsumaki is overpowered, but not in the way people claim.
The annoying thing about the 2nd move is that when you ragdoll cancel it sucks you back in its hella annoying even tho ur just trying to get a distance to recover it just says "NUH UH!"
The biggest part of them being OP is that the only way to counter someone is to know them, but we can't play as them, so we know nothing about them. E.G. fighting metal bat, the only reason you know to block when they backdash is because you know they have several long range moves, and if you've played around with them, you know the general range of the attacks, meanwhile, with early access characters, most people can't experiment and find out what the characer is capable of. Edit: one more thing is that there's a huge difference between balancing around casual players, and competitive players. Many people don't even know about ragdoll cancel, and don't block often, essentially making the ult a guaranteed 95% damage, but competitively it takes a lot of setup because they need to be ragdolled, and not have ragdoll cancel to guarantee the damage, making it completely different for casual and competitive.
The only nerf that Tatsumaki needs is on Expulsive Push. The damage is fine and the move is a balanced combo ender, but damage is not the issue. I hate it when people use it to run, especially when you have your ultimate. All it needs is for the 2nd part to be mandatory. This can give more time for you to catch up because of the long end lag and would make a lot of players happy, especially those who hate runners like I do.
bro the first move yea, its blockable, BUT BRO THE STARTUP IS LOWER THAN A SECOND and if you dash and you get pulled... bro AND everytime i ragdoll out of the windstorm, IT PULLS ME BACK, AND I WASTE MY EVASIVE Expulsive push... bro, its the BEST running move in base moveset AND the best move to counter a counter AND WHAT DO YOU MEAN THE PASSIVE DOESNT ADD ON MUCH BRO.
I can cnfirm this since i have early access but really every move is easily punishible but winstorm fury if they ragdoll cancelu can easily catch them with stone coffin so rlly every moveset is easily punishible nice video keep it up with the theory and facts and diggin in to the characters moves :) nice
im not gonna delete this video but ive changed some of my opinions and now that shes finished its better to take a better look at her move set later
sorry if i start to sound kinda weird at the end, talking for 1hr straight is not my strong suit
Dw
ok
me go pew
hi
Talking about gyattsumaki would be difficult for me too her rizz is too powerful
the thing about crushing pull that makes it so stupidly overpowered is the fact that it gets extremely buffed in clashes, like when you are dashing, ALL THE TIME, making you unable to be blocked, and crushing pull bypasses that dash.
Edit: I forgot to mention that the reaction time for Crushing Pull is exactly 27 MILLISECONDS, so you HAVE to have ultra instinct to be able to counter it.
he also didnt account for tatsumaki users simply side dashing behind you while your stuck blocking in whirlwind
this is so true. people always say "just press block" without counting for the amount of block breaking thing available, like we cant hold block forever, we need to dash sometimes and thats our most vulnerable.
@@lunar_exhibitwell i mean, you can turn around to block while in the whirlwind, and the only move that's unblockable is the 4th (the move annoying one, naturally, lol)
Yo bro im a big fan of
Also when ur fighting a tatsumaki user you're forced to block 90 percent of the time and u wont be able to attack
also tatsumaki users are mostly third partying runners that are even worse than sonic
basically tatsumaki is so damn annoying to fight againts because she forces you to play passive because anytime you dont block ur in risk of being comboed pretty hard explusive push cant be punished while used mid-air and stone coffin can be used as a sheild and windstorm fury as a forcefield that cant be bypassed by any melee move
The main thing making her OP is that windstorm fury still sometimes decides it wants to eat your evasive without your consent
Same thing could be said for Garous stomp, and he’s not op
@@meltedmemez3923true when I use garou and somebody like metal or sonic runner its impossible to catch them
they patched it
That's really based on ping
If you evasive and your character unragdolls but doesn't dash, then you just get stunned again, wasting an evasive
@@Quilvin-xu5htWhich shouldn't be happening at first place... Your point?
Well i mean it is true the block barrier is crazy, the combos they make are crazy, the damage is crazy, the ult is crazy, everything about her can be just crazy.
How many times r u gonna say crazy? Jeez bro
@@SirPl4ysAl0t Crazy amount of times
@@DeterminatedsoulNah that's crazy💀
U just be bad fr
dayum that crazy
I love the fact that from what I've seen I can't escape the 2nd move even after ragdoll it shoves me right back in there (even when I'm not getting m1).
That happens to me a lot for some reason i don't know why
It's because of ping
That's ssooooo annoying
Fr@@galletaeditz
@Oscar.Kennedy I got 100 ping very good ping and still shoves me in
I honestly feel the exact same as you about stone coffin. When it first came out I was like, 'nah we're cooked when this becomes free 💀' but as soon as you could block that move, all of that worry was thrown out the window (only time that an early access character has ever been P2W tbh)
two words : metal bat
Genos 💀
EXACTLY, this is the right mindset, all stone coffin needed was a lil nerf and boom, perfectly counterable
@@pixels161no
@@Strawberry-n7zthat's what everyone says cuz they can't get used to an early access character
fun fact:use terrible tornado when your ult is nearly over and go to a place that has a lot of people and boom,ult back easily (i wish i can do that now)
this also works with metor, it's actually so good that if you time it correctly you can use metor, hit literally anyone, and pop ult again
@@biggocelot123quit yapping
@@hellothereV2fym keep yapping? They didn't even say much.
@@t_skreppy5883 stop yapping
@@hellothereV2lil bro oil them cheeks rn
0:28 i just wanna say this doesn't really make sense. At least half the people playing have early access and they've had 4 months to fight against her and 1 month with no new moves.
Fr tho
Tatsumaki just needs a slight damage nerf, and thats literally it
@@EEFYofficialye, like make even if the second and third move are blocked they still do a bit damage
So we have to wait 3 whole characters for Boros. If one character takes at LEAST 4 months to complete we are going to have to wait more than a year just for all of them to be done and for development on Boros to begin
The strongest battlegrounds unless it adds some sort of way to keep it popular long term it probably won’t stay popular in the future unless it evolves.
Okay so here are the points that I have arguing that tatsu is OP for someone that has Early Access:
1. Tatsu has the easiest and I mean *EASIEST* infinite combo in the entire game. Every single move can hit enemies that are ragdolled and not only that, Tatsu's moves allows enough leeway for your M1s to reset, thus allowing you to literally downslam them the moment your m1 hits your opponent.
2. All of Tatsu's move hit ragdolls. from 1 to 4, it can hit a ragdoll opponent and guarantee damage. Not only that, three out of four of her moves is pressure for you to hold the block button. With the 4th one being a block break + a pretty good counter bait. (Probably not a good argument but still a good point to mention.)
3. Tatsu's block can be connected with the first move, allowing you to start off your combo early. Not only that, it also reflects the damage of the move that breaks the block. Meaning that if you were hit by a normal punch, the damage will be reflected to the enemy then you can pull them back towards you. To add onto that, you're able to block two projectiles assuming they don't explode on the ground besides you. Essentially, it's free damage.
4. Unlike Saitama where you end the combo with a normal punch or whatever move you had available then, Tatsu can continue a combo as long as the opponent is nearby and a move is off cooldown.
Honestly though feel free to correct me. Just know that I am dying on this hill that Tatsu is op
yea, i agree with you, as no matter how your ability cooldowns are set out, you can start, extend, and end a combo with every single one of her moves. She also has the fastest m1s in the game, making it very easy to m1 trade, and you also have much more freedom as you dont have to start your m1s early when trying to m1 trade or side dash + m1
@@ninja_duckiesaitama has the fastes tatsumaki is second place
bro forgot metal bat in early access it LITTERY had biggest combo potentional and EASIEST infinite combos that one shot and tatsumaki does NOT have inf combos only one shot
@@heavenlighting6353like the uppercut and front dash is kinda overpowered but people dont use metal bat nowadays, i havent saw one in 5 servers
@@heavenlighting6353 whats the point of infinite comboes if they will just die with one combo
Crushing pull is probably the best combo starter, you cant really react if you have like 150 ping or above and i could just block a lot but then i cant really atack cause ill just get pulled if i stop blocking and dash to atack
I play in south america, and people say to me to just block it while i get to play in 160 ping? Like how will i react to crushing pull? 🙁
2 things abt tatsu 1. obvs crushing pull is broken bc even if you dash away it still gets you 2. its insanely easy to use, like noobs literally buy early acess (ive seen like 0 kill players running around with tatsu) bc all the moves are easy to use and broken
If we look at garou the moves can be op if paired well but certain moves only work with others meanwhile every single tatsu move works with any other one
Second point does not make sense like every garou move can be paired together (flowing water + hunters grasp + lethal whirlwind stream) and (flowing water + lethal whirlwind + hunters grasp) and also (lethal whirlwind + flowing water + hunters grasp) etc… and also for crushing pull if you simply block it you can take the endlag afterwards to sidedash or smth
9:11 Wellworks said Garou doesn’t have s but he has s in every single one of his base moveset and 2 of the ultimate moves
(Edit: DAD IM HALFWAY FAMOUS-)
Which ones, btw, I think every single base except the counter has I-frames if hit, you could situationally hit a person mid counter if a bug happens where you go away from it and they still do it
@YellowBirb-ms6mm the final hunt and rock splitting fist
@@Yur_xrrfirst rock split is not really a because it's easily escapable also on second hit now they can hit u so basically garou only has one i frame move and it's a 1 use only
Ok all of the base movesets including counter has s, but the counter s will stop if it got counter by a parry move. The 2 ultimate moves are the final hunt and crushed rock, but crushed rock can get countered but has s meaning you can’t hit the move. Please tell me my research is correct
Why 911 😭
Also if Stone Coffin fails, you can use it against them for a wall combo.
3:37 i laugh hearing "the equivalent"
*im a genos main*
Ok without a doubt Tatsumaki needs a nerf, there’s so many things I can list about her move set and her PASSIVE WHICH IS OP but her herself needs a re work in my opinion
Edit: Damn everyone just teamed up on this guy 💀
No she doesn't her passive isn't op either you just bad bro
Genos is better in the right hands
Also the ult of tasu is kinda trash
@@virtualcommando7098 if it isn't op then how do u counter it
@@virtualcommando7098I mean it can be used as combo starter with crushing pull if they don’t have their evasive.
@@virtualcommando7098 no no he is right because of the small fact that hitting someone from behind doesn't let you hit them without taking damage. If they made it so punching the player in the back breaks it without it exploding would make it more balanced as you would have to put in effort to deal with it rather than either wait for them to stop blocking where they can combo you or you can attack it and take damage
love being able to do one shot combos with no techs with tatsumaki along with getting grabbed by the crushing pull in the middle of a dash
why the hell does she have better combos than garou
For real atleast other style required skill for 1 shot combo but tatsu u gotta need few braincell
??? Uppercut dash loop into crushing pull is a tech, just stop being bad at the game and your comment is solved
@@voicelessv3 an average tsb player vs an average tsb player but he's using Tatsumaki
@@voicelessv3you can still kill without uppercut front dash
71% from 2 moves and m1s
Just the fact that the oneshot combo for tatsu is there and is so damn EASY to execute is enough for me
tatsumaki's expulsive push is one of the best evasive bc u can go far quickly and its a attack and the barrier can almostblock anything
and I also saw your vid 1hr ago abt attack on titan revolution
So something that I discovered don't abuse anymore since its ridiculously effective is just how amazing Tatsumaki is at running. Crushing pull has an air variation that sends both players into the air and allows you to angle the opponent in an arching throw. Paired with expulsive push, you can very easily grab a player, chuck them away, run to the other side of the map, save expulsive when they're too close or to aid in running, and by the time they catch up, you can most likely grab them and throw them again. Of course, this gets a little more difficult if they know how to block, but you can very easily trip them up with a good dash (cuz why would they expect you to dash in if you're running?), get a single m1 and just throw them again, starting the cycle over. So even when Tatsumaki gets low, she can bide her time until her health looks good enough to get back into a fight.
the next sonic
This has been done to me and it’s pretty annoying
This is not all players but you are right and imagine running from a sonic 💀
Love your content wellworks, keep it up!
10:31 Just use terrible tornado at the end of ur ult on someone who doesnt have evassive, then go on a big crowd and let the tornado at the end hit them so u get about 25% to 100% of ult back if done correctly ( its because when u lose ur ult during the animation, u get ult bc ur doing damage to the player and other players around u)
why is 99% off the comment's just bots😭💀
Real
I'ma real person
@@dephegley9794 good
Real
I am not a robot
the actual bad thing about tatsumaki is probably crushing pull cuz if youre fighting against teamers (like i do every 5 seconds cuz i have 21 k kills and every bot is targetting me) you usually run if u have no moves (or atleast what i do) and when tatsu uses her pull i cant react to it cuz my ping is usually around 120, i need to block at the same moment as tatsu using her pull, if u use it when you already have green aura on u - u get pulled, another thing abt pull is that it has some weird bug when it can be used from... far... like if im running from teamers and i dash or sum like that, my dash is already over but pull still works and i get pulled from another planet, literally, if yk what i mean.
Tatsumaki is the only female character introduced. We didn't see any changes about tatsumaki but it seems that it’s the most op because of how powerful the move. It's braindead, it’s easy to learn, it’s easy to catch people, it’s easy when you lag (unless you are an idiot) and it’s annoying. Tatsumaki is everything you want when fighting people. Also, this is the reason why fresh french fries added the worst ultimate skill seismic slam. Because out of all the skill, it makes you almost can’t run away.
Passive: garou has no moves that can counter same with atomic and tatsu
Crushing pull problem : It's to quick to react and block and its an easy ragdoll bait.
Windstorm: like you said even if blocked can combo extend off it.
Stone coffin : if they block it use windstorm and uh yea or u can just use explosive like windstorm.
Explosive push : you can use it over their head and they cant dash into u and it will still hit them and is a very good parry baiting move
Meteor : if you uppercut then immediantly use terrible tornado its a free 100% combo
Ricochet : u can combo it with seismic then meteor or tornado
Tornado : use their ragdoll (2 of the moves are great at that) and u win
Fist : nothing just a good combo extender for meteor or tornado
My Problem :u can do a inf combo easilyyy bc of the cooldowns and it has fast m1's
Edit : also i forgot 3/4 moves cant be parried and for those that say "oh stone coffin can be parried!" i've never actually parried a stone grave to where i can actually hit them my parry just misses entirely
Frfr u cooked 🗣🔥
What’s with all these people’s reaction times bruh I can counter crushing pull are y’all slow or smth
@@higuys4037 u cannot counter it
@@Cloutnin9 why not I used preys peril to counter it before
Keep it up holy grail! Love your content
nothing is gonna stop my fear of tatsu becoming free, meteors everywhere, pulling everyone, teaming everywhere.....
Dude one time in rank i was just walking like 20 squares away not even exaggerating it took like 5 seconds to be pulled towards
liar!
He is correct, and the fact that crushing pull if your looking even a slight off the enemy it will miss is sad
Blocking is a good counter…until they dash behind you and bypass your block that way.
Right…. Like all the other characters in this game
@@meltedmemez3923 Long range, No endlag, ITS BEAUTIFUL...
@@meltedmemez3923 Exactly.
Tatsumaki is about to get an m1 hit speed buff to be able to m1 trade more effectively with every other character and same for all the other characters so that’s gonna be “fun”
@@CoollikeJ YEAH! im gonna have so much “fun” with that!!!
The one thing that I hate about tatsumaki is the fact that literally everyone who uses her instantly uses their ult when they get low, they spam their passive( which is already gotta be the most annoying passive in the game), and they have explosive push so when they run they fly and there’s no way to catch up with them.
(Maybe I’m just trash or smth)
Doesn’t everybody use their ult when they are low
@@higuys4037 not everyone does, most people I know don’t use their ultimate because it’s extremely annoying, especially when you’re about to kill somebody. It’s kinda the same as using a domain expansion against someone who doesn’t have a domain (If you see what I’m getting at)
I Like Ur content, keep up the great work!
i think the main problem people have is with crushing pull and windstorm. most play in pubs where the servers are pretty trash, so crushing pull can’t be reacted to quickly which makes for a free combo starter/evasive waster. windstorm is just stupid and nearly uncounterable without rag cancel
You can ragdoll cancel out of it
@@arielissantiago8880"without"
Keep up the good work you are for real GOATED!!!🐐
This sounds like a bot but ruhhhuhhh…. Maybe
@@Jellybeantoppings no I am not a bot
Third move basically forces you to use your evasive, and if you miss the punishment, is over
She punishes you horribly too you literally lose a large chunk of health when Tatsumaki players just use the first move then the second then finally the third and sometimes the fourth
SUP WELLWORKS IM A HUGE FAN!! :D
The fact that gauro is still powerful despite the massive ult nerf it has is crazy tho. It dosent give full hp after ult (lore accurate tho), and its strongest move is not even capable of 1 shot, but in return if you get caught in a combo, your coocked.
The passive barrier
The hitbox
The range
The ult
Traps and a lot of disruption and grab moves
Movement Good
Damage
Easy comboes
Unescapable comboes
Barrier passive
Two moves of ult are aoe and group damage
2 moves are instakill
SO POINT PROVEN.
1. Break it
2. Block
3. Block
4. Run and block
5. Block
6. Sonic and genos left the chat
7. average also block
8.saitama left the chat
9. Evasive left the chat
10.break it
11. run and dash
12.which one bruh
@@banana5574blud u can't block all the time like I ain't trying to play hold f simulator
@@banana5574and u can only evasive every 30 secs while her cool downs are like 15-20 secs
@@banana5574 bro not everyone is floriz or lordhaven that we can perfect block everything and some are laggy people who can't even move around properly.
@@LemonY-q3r yes well i was trying to say that there are alot of ways to easily deal with those things you said its just that i just came up with those stuff i mentioned
you can actually stop somebody from blocking while inside windstorm fury, all you have to do is walk past/behind them and hit their back which makes them ragdoll again (doesnt work if they're facing towards you while in the move)
Hello wellworks im a fan of ur videos keep up the great work
Idk it looks like they made Tasumki too op with the block bubble and the crushing pull. It’s like the owner tried to make us like it by making it a little too op and unfair to beat
crushing pull can literally stop you while you are doing an attack
"Just block it bro"
Oh yeah, yeah.. very effective strategy... Your right, your absolutely right. The fact that you have to hold on block for dear life for almost the entirety of her base moveset, only for the individual to use the 4th move and fly to the almost the other side of the map, only for the cycle to start over again makes her really balanced...
It might just be an skill issue, except that it is not most of the time, since Tatsumaki can just, you know.. spam block as well, and wait patiently until you try and attack back, only for them to counter m1, or even wait until you side or front dash, only for them to hit an 1st from an mile away and basically guarantee a kill. (I def don't hate wellworks, i just hate how a good player can just abuse this generally skilless character and shut down almost any advance from the enemy)
You can block crushing pull and then dash to them or smth afterwards because the endlag is actually decently long
"punish you really bad"
-- the move that you cant punish (its hitbox is too big so you get hit when you use ragdoll cancel), and also they are m1-ing you so you cant even try
It's easy to punish tho.. it has so much endlag that if you dash out of it, you have enough time to start your own m1 combo FROM BEHIND THEM.
Source: Saitama main, i love making them use tornado while i have evasive. Free combo.
@@Not_K_Lmao mean startup? and they can walk forward and tada countered ragdoll cancel,
every characther has a weakness
tatsumakis first move - Block
2nd move - side dash/block
3rd Move - Predict
4th move - punch (when the player is close/or use parry its a choice)
passive -except ur fate
The ultimate
1 move - dodge it
2nd move - dodge it
3rd move - Block
4th move - except ur fate
(warning this is only MY OPINION please consider reading this first before saying anything mean. THANK YOU)
Ult activation is also really op by itself. An instant aoe attack that does about 20% while also having I-frames is one of the best ult activations Tsb has.
Edit: I forgot to mention that it flings you, which either makes you use your evasive, or be left vulnerable for multiple attacks like psychic ricochet, or cosmic strike. On top of that, I belief any kill you get gives you the most OP passive in the game.
Who the hell is going to land a phsycic ricochet after ult activation bruh 🤨🤨🤨🤨🤨
Hey I saw the vid hidden gem, and I came to tell you that the sonic game not only has 2 new characters, but it has a raid boss that YOU became every 3@ minutes
This is as op as the time of comments i have commented for a 1v1 (i have comment over 115 times on his secind channel lol)
im pretty sure block buffering is just basically where being stunned right after getting up from a ragdoll will make you take damage, but it doesn't stun you. u can still use moves during this state, m1, and block. not that it only works with blocking
tatsumaki is not op guys most of her moves can be blocked!!!!!1111
her ult
1st move: evasive and don't fall into their m1s
2nd move: don't let the user hit you with any m1s
3rd move: block or evasive
4th move: run away from it
Her 3rd ult move is the only ultimate move to be blockable
having 0.5 seconds to block seems fair
@@0_0fakei18its like a whole second bro ur just mid
but combos are op for tatsumaki
you can get a maximum of 18 m1s from one move + another 9 from another
27 m1s from two moves max, 15 m1s for easy combos
@@saulgoodmangaming880 if you use evasive and get caught again you are dead
Shrui is now
definitely the most op character now, it’s so pay 2 win. Good thing I own the early access gp
Number 2 move is just too good, if you catch people off guard at all, they lose when hit with 2 plus downslam plus whatever else you do. Crushing pull is nearly instant, and hss no sound. Pretty much all her moves are extremely quick, her ult can actually combo you if you use it right, her passive allows you to combo people if you use 1, etc.
What Roblox extensions do you use? I'm curios
Warning rq, im about to YAP so like. Buncha reading if you click read more.
I think the thing that makes tatsu "op" is how easy it is to make her combos work, and delay them into cooldown refresh for more combos.
Everyone knows the downslam, into windstorm into downslam. And then wait, use the floor earth move. M1 and down slam again. Use expulsive, and then pull em back with crushing pull, and restart combo with windstorm again if they're even alive anymore.
Once evasive is gone, tatsu can infinite.
BUT. This is true for other characters too. Such as metal bat, Garou, and Saitama. I've seen niche examples with sonic and genos of people getting infinite combo'd but the difference is; how hard it is to pull it off.
Tatsumaki does..not have long cooldowns. Especially not when you consider how much time you can bleed away with slow m1s and downslams, just to use another move.
Meanwhile it takes a lot of movement, placement, and practice for characters like saitama to catch after an uppercut. Or dash stun after a shove.
Practice for a metal bat to catch midair with grand slam, or learn how to use their slower m1s.
Practice for garous to learn the infamous kyoto combo, and lock people into a zero to death.
But with tatsumaki, just hand her to a player that knows how to block, m1 trade, and not to movespam; and they can infinite combo in little to no time.
All of her moves are wide, and either straight up GIVE the enemy to you, or can be combined with another move to neutralize the necessity of practicing movement or anything.
Windstorm throws them away? Just downslam right before it does.
Expulsive throws them away? Just follow up with crushing pull.
End of my yapping hours.
Yall people with an attention span leave a reply of how you agree or disagree, ty ty. Have a chill day ❤
We ain't reading allat☠️🙏🏻
@@King_of_da_fellas
Attention span didn't even last the first 15 words.
Wild 🤐
@@Umbr0 i mean I’m not gonna sit in a couch for 24 hours being a nerd and write a whole unit in RUclips comments about A LEGO GAME
This! This the point I agree with the most, just the ease of use of her combo allowing anyone that knows the basic of the game to square up with high kill players
@@King_of_da_fellasIsn't it the same "lego game" that we including you has interest and spends time on-? Just a little irony
To me its not the fact that shes overpowered, its that shes a easy mode character, you don't even need a frontal lobe to pull a oneshot combo. Literally all her moves segway into one-another
Tsb players when they don’t have early access:
The thing about Terrible Tornado is that you can get infinite ultimate with it.
Here's how: First, use it on the dummy (I recommend the dummy because it can't block or evasive out) when your ultimate is about to run out, and make sure it's near a crowd of people. Second, get it as near a crowd of people as you can. Then watch it roll, and you'll get a huge ultimate boost if you use it correctly.
i have angered many people in the comments and have changed this comment to stop my notifications being spammed.
i have early acces tatsu is no brain
@@My_Name_Here420 bro atomic samurai is a cool main your good man
@@My_Name_Here420 only good if u know how to use combos sonic users and samurai users just spam the skillset and don't use combos
i have early access and i think shes the most op character in the game, i went from killing people and taking no damage while they were using other characters to getting to half hp and killing them while they were using tatsumaki
Early access characters are always op cuz the devs want money lol
5:34
If the Tatsumaki user is close enough, you can quite literally M1 the ability anyway. Though, compared to dashing it is far riskier and would naturally deal less damage (assuming you use the same combo either way, just dashing provides the extra 4%).
gyattsumaki
In my opinion, atomic samurai is incredibly op because all the moves flow so well into each other and most are combo extenders making it perfect for new players to practice techs and comboes
Skibidi toilet is was more overpowered
fr
1000000000000000000000000000”0000000000 damage for rot move is also insane too
Tatsumaki having like 3 combo extenders with insane damage makes it so annoying and the bugs on windstorm fury makes it just go crazy
The reason tatsu feels so op is because of how high her skill floor is. You can easily lock people in combos that deal lots of damage, basically giving you the same damage output as hunter or strongest, but much less skill.
Crushing pull is easy to block honestly and I think tatsumaki is super duper easy to block if somone just throws out a move and explosive push is easy to miss and a tatsu is like genos where all moves can be block except for 1 ( 2 technically for genos?) And u have to rely on hitting the m1s and them not having evasive to actually kill.
2nd move IS blockable but you can do UNPUNISHABLE downslam with it and do a ez combo
I think there are 2 main changes that would make tatsumaki more balanced and WAY more convenient to play against without obliterating her pvp potential.
1. One of the WORST feelings in the whole game is when you are dashing towards a tatsu and they decide to use whirlwind fury and you end up being pulled and they get a free combo. My fix to this would be making windstorm fury a burst move instead of a slow tornado. To keep this move still viable the devs could reinstate the block breaking. Overall my idea would be that tatsumaki conjures a burst of air from the ground in front of her that block breaks and launches the enemy upwards and back, like the current tornado does at the end of the move.
2. My second change is a much smaller one that keeps crushing pull the same, but takes 90% of the annoyance away. The current way that tatsumaki pull works is that the first part which marks the enemy is a cone in front of the tatsu. What's so annoying about the move is once you are marked by crushing pull, no matter where you move the pull will catch you 360* around the tatsu. I can't count the times I was marked by crushing pull and i side dashed to m1 the tatsu and she pulled me FROM BEHIND. My simple change is that the pull requires you to still be inside the cone for the actual pull part to occur.
The passive is absolutely broke n it can block every move in sonics ult and people will just hold it waiting for you too hit them so they have the advantage
Although you might make her look like she isn't op, there're many tricks that Tatsumakis could do with their moveset
1. although pull is block-able, it's activation time is extremely low, which means that unless you're an osu player high chance that you'll be pulled if you didn't pre-block, and if you pre-block they could easily bypass using other tricks like side-dashing m1, and if you dodge that they pull you while you're dashing
2. the tornado is a ridiculously powerful combo extender, high base damage and allow the user to hit m1s with no issue, it could also be used as an area denial ability with its massive hit box, even though you could block it you could still either down slam or dash to the back to break the block, activation time is also fairly low
3. grave could still break moves and stop the opponent when it didn't hit, hit box is still pretty big so you could be caught up in it (even at the tip), if you are hit then they could drop you another combo easily
4. this move is fairly annoying, they have the ability to control the explosion, the explosion has a CHONKY hit box, plus the travel range, speed, activation time, and block-breaking ability, being hit is not a suprise, but if they don't explode they could use it to get closer or behind you (the latter is pretty rare) to hit you with other moves
The thing about tatsu is NOT THAT YOU CAN BLOCK 3 MOVES! The main reason is that you can hit a ragdolled person with EVERY move. Like with other characters if your opponent doesnt have ragdoll cancel they have some chances of surviving cuz you can't always hit them. Also with crushing pull the cooldown of ragdoll resets (the cooldown when you wake up). Stone coffin literally gives an opponent to you (with garou or metal bat you can miss some moves or m1s, but with tatsu its hard to miss)
i think windstorm fury needs a bit of a damage nerf, since you can do the m1 combos, or make it so the person in the windstorm is immune to every other attack, it would still be good, but not op
I swear bro spent the entire beginning glazing windstorm and tatsus utterly insane combos, and then turned on a dime to say “it’s not broken”.
Unless ur purely overskilling an opponent tatsumaki. They just need to make u ragdoll once and a whole ah unstoppable combo happens where even if u use ur side dash. You still gonna get combined by the other moves, the ult for the character is alright but the base move set is just too advantageous as the player only needs to stay mid ranged while the opponent has to keep blocking
Blade master is way too underrated, he's way too good to be that underrated maybe people have bad time playing him because SKILL ISSUE but I bought early access just for him when he had only 2 moves in ultimate and it payed off
Whats ironic is that stone coffin with m1 deals the same amount of damage as wall comboing so if you miss your stone coffin you could still do the same amount of damage but just harder to hit
Ok everyone thinks the Nerf of stone coffin is real bad but there's a huge benifit if they block it u can time ur side dash behind them and then combo extend
As a Tatsumaki main,
I could say that she is also good with punishing runners with crushing pull, throw away third partiers with crushing pull (Air Varient) and get close to your opponent with expulsive push (without the exploding part)
I would also sometimes use other people to throw at my opponent with crushing pull, Air Varient (possibly good with teamers or 2v2) or just in between trolling or helping.
Either by using crushing pull's air varient to throw a person into a table flip, omni, incinerate, cosmic strike, seismic fist and anything AOE that is lethal.
Or do the opposite and throw the person out of that AOE range.
You can tell by this entire paragraph that crushing pull's air varient is my favorite. 😅
Quick ult combo gor teribble tornado:use cosmic strike if they ragdoll then use
Terrible,if u want to add seismic fist then terrible
I liked my own comment grr
The most annoying part about going against tatsumaki is that she has two very effective stun like skills and also skills for catching players.
i believe what makes tatsumaki so annoyingly strong is her versitility. She has a move for every situation and every unique combo route you could imagine which makes her rip off atleast half of ones hp with no evasive.
The best part of windstorm fury is that if you use it like a Kyoto combo then if the opponent ragdoll cancels and you predict where they dash to they would just be picked up by the windstorm and you get a free combo off that.
"taking away stone coffin from tatsumaki is like taking blitz shot from genos"
to be honest, i agree.
The dev that thought of making tatsumaki this op is a fricking psychopath
Btw fade uses expulsive push late and uses it for a downslam because they cant block it
it's counterable though
How can you describe Tatsumaki?
Simple: A lot of new people buy ( or get gifted ) the early access gamepass, as they don't know how to combo they just spam every move. The moves don't have much cooldown and it makes it annoying to fight against since they just hold S and press 1234.
Also, as you compared it with Saitama's moveset, I've got to say it's almost the same ( shove has literally no range, can be the equivalent of stone grave cause of it's dmg )
when you do 3 m1s into a dash they go like 5-8 tiles away from you
but extend that with crushing pull and you do it right after that move, they come flying right back
and this works with anything that has a dash extend with tatsumaki involved
when you take into account how many people literally run a track from you in the average fight crushing pull is a very versatile move
Tatsumaki's passive is what I think will carry most of its users due to how op it is. You can block nearly anything, deflect projectiles, even use it to start a combo.
Either it's going to be changed like Atomic Samurai's old passive OR the playerbase for tatsumaki just sucks like sonic and only like 5-10% are good.
Thing with the 4th move in base is,you can easily bait out counters(Prey's peril and the counter that atomic samurai has) just by simply not doing the second part of the move when you fly towards the enemy.Its a very good mixup.
Tatsumaki is so op, and god forbids theres 2 tatsumakis, she really good when versing teamers or being a teamer
Honestly, the problem with fighting tatsumaki is that most people play on high ping. You can't block crushing pull if your ping doesn't even let you react in the first place. Not to mention that when you dash evade from windstorm fury, it pulls you back in like wtf? You can NOT dash evade out of it whatsoever in high ping.
crushing pull is too annoying cuz sometimes it can pull u back even if the opponent was flinged across the map and its air variation is just a mini nuke
A few things you didn’t consider. Even if you block windstorm fury if you don’t have evasive you could just do 3 m1s and downslam AS they are blocking. The moves holds them down even if they hold f. Next. Explosive push can be used as a combo extender. All you have to do is use the attack as soon as they get up. They can’t m1 or side dash if you time it perfect. And you get a free downslam after. The character has way more things to it than you even thought of.
But he did mention those things ????
That Tastumaki saying
"Just block it" when i was distracted doing my things. (Dancing and... dancing)
the thing that makes Tatsumaki so overpowered is the fact that she’s a spacer/zoner. she can control where the opponent is at basically all times (literally all of her normal moveset). hell, windstorm fury is just free pressure to apply to the opponent, if they block it all that does is negate the damage and Ragdoll, they still get pulled along and launched away. Stone Coffin can be blocked too, but all the Tatsumaki has to do is just walk around you and m1 your back to break your block. Crushing Pull is just… eh… it’s still a spacing tool tho. now, what makes her overpowered is the fact that she is the *only* character with spacing tools this powerful. Genos and Sonic are the only others who have them. and the problem with that is: most people main the melee combo-oriented characters (Saitama, Metal Bat, Garou, Atomic Samurai), so when a new character comes out with these powerful spacing tools, they can do a total of absolutely nothing to avoid it. Tatsumaki is overpowered, but not in the way people claim.
PS: tatsu has one counterable move 😭😭😭
The annoying thing about the 2nd move is that when you ragdoll cancel it sucks you back in its hella annoying even tho ur just trying to get a distance to recover it just says "NUH UH!"
The biggest part of them being OP is that the only way to counter someone is to know them, but we can't play as them, so we know nothing about them.
E.G. fighting metal bat, the only reason you know to block when they backdash is because you know they have several long range moves, and if you've played around with them, you know the general range of the attacks, meanwhile, with early access characters, most people can't experiment and find out what the characer is capable of.
Edit: one more thing is that there's a huge difference between balancing around casual players, and competitive players. Many people don't even know about ragdoll cancel, and don't block often, essentially making the ult a guaranteed 95% damage, but competitively it takes a lot of setup because they need to be ragdolled, and not have ragdoll cancel to guarantee the damage, making it completely different for casual and competitive.
The only nerf that Tatsumaki needs is on Expulsive Push. The damage is fine and the move is a balanced combo ender, but damage is not the issue. I hate it when people use it to run, especially when you have your ultimate. All it needs is for the 2nd part to be mandatory. This can give more time for you to catch up because of the long end lag and would make a lot of players happy, especially those who hate runners like I do.
bro
the first move yea, its blockable, BUT BRO THE STARTUP IS LOWER THAN A SECOND and if you dash and you get pulled... bro
AND everytime i ragdoll out of the windstorm, IT PULLS ME BACK, AND I WASTE MY EVASIVE
Expulsive push... bro, its the BEST running move in base moveset AND the best move to counter a counter
AND WHAT DO YOU MEAN THE PASSIVE DOESNT ADD ON MUCH BRO.
I can cnfirm this since i have early access but really every move is easily punishible
but winstorm fury if they ragdoll cancelu can easily catch them with stone coffin so rlly every moveset is easily punishible nice video keep it up with the theory and facts and diggin in to the characters moves :) nice