@@priyavraman I’m pretty sure that’s staling I think it’s the same all around. Well maybe some parts of the sword deal a bit more damage but at least I think all the hitboxes are the same
Daaaang that music was soooo good. Reminds me of the Tales series. Thanks for these vids btw. I'm basically going to watch your vids to learn these two characters, so keep up the good work my dude.
As someone who also played Tales Of Games and Xenoblade, i recommend you the XC Series. The Music is beautiful in general, especialy the Night Themes and the Day Themes are Bangers.
@@imnotgonnasugarcoatit thanks for the suggestion! I've considered playing the XC series. It looks fun and I've heard good things about it. And I loooove me some good game music.
I feel like this video was more focussed on advantage state than neutral. Neutral is all about how to get the first hit and not get hit yourself; its not what to do once you've gotten an initial hit (that's advantage state). You mentioned she was a bait and whiff-punish style character, and the moves that are most likely to be used in neutral, but after that there wasn't much content on neutral. I definitely feel it would have been worth covering the use of Foresight against projectile heavy characters to win neutral, or perhaps if there are any matchups where it's better to switch to Pyra to win neutral instead. I do like your channel though and appreciate the videos! I've watched all the Pythra vids so far and looking forward to the rest in this series.
Understandable. Her neutral is going to be explained in multiple parts. As for what you’re asking for it’s not so simply defined by any of her moves. Neutral is ultimately based around smart decision making. Spacing and timing. The moves are almost irrelevant if you apply those concepts to your thought process. I’ve still got a plan for tech chasing video aswell. Sadly telling someone to play bait and punish does not actually do a lot for their game. But more so if you tell them to bait and punish with the faster moves that lead into more follow ups, that will ultimately give you a better neutral. But it’s up to the player to decide when and where they will place those moves. Saying dash attack is your best neutral tool obviously doesn’t mean that’s the only move you need. But it is a good place to start with regards to whiff punish. Neutral is always going to be situational
I’m going to make a video about this aswell. And here’s something else I want to add Aswell. Just because I play her as bait and punish. Doesn’t mean that she can’t be played as rush down. Or hit and run or circle camping. Neutral is a mindset and expression of the player. Very deep stuff to say the least
@@MetaTrixx I really appreciate the reply; and obviously have seen since that you've put out more neutral guides too that cover some of the stuff I mentioned. Really appreciate the great content and the time taken with the reply :) Looking forward to the rest of the guides :)
@@temp1326 just getting like a dash into fair or nair is fine, and I mean if they airdodge to avoid it a lot you can always read that and get an easy punish
@@temp1326 I prefer up air/bair/up tilt in any kind of advantage state specifically because Mythra’s juggling is absurd. Up air and fair are all you need out of down throw. Forward throw leads into tech chase or sends them off stage at a really bad angle.
If you had to marry the last video game character you played, who would it be?
They in my pfp😂
I finally know the neutral of this char
Press buttons
*A B U T T O N G A M E R*
I could be wrong but Mythra f-tilt is the same hit box type all throughout the sword.
Seems like it. Probably just possible to get more comboes if you hit closer to mythra's body.
1:49 You can see f-tilt doing 6.9% then at 1:52 You can see it doing 6%, so I think she has 2 but maybe thats just staling
@@priyavraman Good point. I also noticed this and also attributed it to staling. I'll probably test it on my own later.
@@priyavraman I’m pretty sure that’s staling I think it’s the same all around. Well maybe some parts of the sword deal a bit more damage but at least I think all the hitboxes are the same
Daaaang that music was soooo good. Reminds me of the Tales series. Thanks for these vids btw. I'm basically going to watch your vids to learn these two characters, so keep up the good work my dude.
As someone who also played Tales Of Games and Xenoblade, i recommend you the XC Series. The Music is beautiful in general, especialy the Night Themes and the Day Themes are Bangers.
@@imnotgonnasugarcoatit thanks for the suggestion! I've considered playing the XC series. It looks fun and I've heard good things about it. And I loooove me some good game music.
I feel like this video was more focussed on advantage state than neutral. Neutral is all about how to get the first hit and not get hit yourself; its not what to do once you've gotten an initial hit (that's advantage state).
You mentioned she was a bait and whiff-punish style character, and the moves that are most likely to be used in neutral, but after that there wasn't much content on neutral. I definitely feel it would have been worth covering the use of Foresight against projectile heavy characters to win neutral, or perhaps if there are any matchups where it's better to switch to Pyra to win neutral instead.
I do like your channel though and appreciate the videos! I've watched all the Pythra vids so far and looking forward to the rest in this series.
Understandable. Her neutral is going to be explained in multiple parts. As for what you’re asking for it’s not so simply defined by any of her moves. Neutral is ultimately based around smart decision making. Spacing and timing. The moves are almost irrelevant if you apply those concepts to your thought process. I’ve still got a plan for tech chasing video aswell.
Sadly telling someone to play bait and punish does not actually do a lot for their game. But more so if you tell them to bait and punish with the faster moves that lead into more follow ups, that will ultimately give you a better neutral.
But it’s up to the player to decide when and where they will place those moves. Saying dash attack is your best neutral tool obviously doesn’t mean that’s the only move you need. But it is a good place to start with regards to whiff punish. Neutral is always going to be situational
I’m going to make a video about this aswell. And here’s something else I want to add Aswell. Just because I play her as bait and punish. Doesn’t mean that she can’t be played as rush down. Or hit and run or circle camping. Neutral is a mindset and expression of the player.
Very deep stuff to say the least
I’m most likely going to put out 4 or 5 neutral guides of various styles.
@@MetaTrixx I really appreciate the fact you took the time to make a well formulated response to this comment. Well said, it really shows you care :)
@@MetaTrixx I really appreciate the reply; and obviously have seen since that you've put out more neutral guides too that cover some of the stuff I mentioned.
Really appreciate the great content and the time taken with the reply :) Looking forward to the rest of the guides :)
Still relatively new to Smash Ultimate, but loving the new DLC. Thank you for such an informative video!
Thank you! I will definitely take what I’ve learned here and add to my gameplay.
Can you please do Pyra neutral because every time I switch to her I get punished over and over again
You should try to only switch into pyra if you are in adv
@@Sup3rW0lf That’s how I lose advantage
@@SprintingMedic i normally get people really high up or offstage and then I switch. As soon as they make it past me I switch back to mythra asap
@@Sup3rW0lf Thanks for the help
@@SprintingMedic no problem
Press A all the time, don't stop and ggs.
He knows
F-tilt doesn’t have any sweet or sour spots, just for the record. All one type
I think he meant Sweet spot as in the perfect length between you and your opponent for combos
@@damianperc1valdixson36 I guess, it just makes it unclear given the terms sweet and sour spot have very significant meanings in smash already
Can someone tell me the music ? I loooved it ! (subed to the channel btw)
Xenoblade 2 ost spirit crucible elyps
You forgot that mythra down tilt has a sweet spot
According to quickplay, both pyra and mythra's nuetral is just spamming side b and up b.
Quick play isn’t competitive though so I’d ignore that
@@MetaTrixx Gotcha lol
Great guide.
Why did it never occur to me to do jab locks with her? She just moves so fast
At zero, I look for f tilt into grabs
I find any di makes any of my d throw follow ups only up air, what combos do you get off those early grabs ?
@@temp1326 just getting like a dash into fair or nair is fine, and I mean if they airdodge to avoid it a lot you can always read that and get an easy punish
@@temp1326 I prefer up air/bair/up tilt in any kind of advantage state specifically because Mythra’s juggling is absurd. Up air and fair are all you need out of down throw. Forward throw leads into tech chase or sends them off stage at a really bad angle.
That’s pretty much it. If you’re fast you can get rar bair up b. But it’s not that amazing
I feel like you missed a bit of stuff here.
This is part of a series still have 18 more guides to go