I don’t do much reality kit or ar stuff (yet), but I love watching you work on the iPad. I know there aren’t many of us doing that yet but I hope it’s the future. Gives me a lot of insight into what I can do to support iPad devs in the future
@@realityschool I think a lot of developer utilities are missing from iPad dev. There are a few things like editors and git clients, but I feel like we're missing things like docs, test utilities, quality regex tools, data analysis tools, snippets, gist editors. These are all things you have on macOS that simply aren't there on iPadOS. I'm currently working on a docs tool. I'm hoping it'll be useful for Swift stuff, but the docs built into Playgrounds (and hopefully Xcode) are already pretty good. I'd like to write a suite of tools for assisting developers on iPads mostly bc I like developing there too.
@@realityschool It would be awesome to get that insight. Love learning about people's experience doing dev on iPad. The iPad I have is truly the most versatile screen I own and I can't wait for it to be a platform that supports devs better.
OMG This is perfect. I needed the rayResult piece for an app I am building. Where did you originally learn about this feature? I need to be able to use this as a limiter for interacting with flat surfaces, but don't know the limitations and how to use this (insert proper term for the *guard let rayResult* thank you!!!
I’m currently working on a project for building AR towers out of basic-shape blocks and it’s crazy how bad physics works between the virtual objects, especially when it comes to multi-peer physics synchronization.
As usual, a great help Ryan! Um, embarrassingly enough, I've never done a "Playground" tutorial, so I'm trying to figure out how to translate this into Xcode. When you get a chance, could you please point me to a recommended tutorial to do this for AR projects into XCode? Thanks again for you tutorial!
@@visualride-davidcox2243 That just means we have a couple more years to become better AR programmers! We'll be ready to change the world when the time comes for this technology.
Thanks for this tutorial, Ryan! Is there anyway to save the state of AR, perhaps exporting it out as data that can be reloaded back or brought into 3D app like Blender?
Ryan Kopinsky Yes that's pretty informative thanks Ryan. I am curious with saving composition, passing it to friends or other users, mixing it and then getting the scene back. Of course the environment might be different but I hope you can cover something like this in the future. Providing both users have same anchor, or object maybe they can "communicate" with AR
Hi Ryan, I’ve been thinking to get a MacBook Air cause it’s so much easier to carry around. Do you think an i3 model is sufficient enough for coding purpose only or you think it’s better be at least an i5 or should upgrade to Pro no matter what? Thanks.
Ryan Kopinsky thanks for your prompt reply! Do you think whether to choose an i3 or i5 processor is less of a concern? I’ve researching a lot online and most people don’t suggest to get an i3 processor. What’s your thought? And would you talk about why you mainly code in Swift but not Obj C? Is there a particular reason? Thanks.
Ryan Kopinsky I’ve come cross your LinkedIn profile and realise that you managed to learn Java in less than a week, that’s truly impressive! Would you share some tips or resources that you find it useful on learning Swift too? Thanks again!
@@realityschool your videos really inspire me to learn Swift in the first place. I initially want to create some cool Instagram AR filters but struggle to find good videos that teach me how to actually make it. In terms of learning, I find best with a book on the side while having no BS videos. Any chance you would make videos that talks about what are the necessary skills to have and possible time frame to become an iOS dev in the future?
you better save up for M1 Air, while learning stuff "theoretically", than buy a shitty macbook -> get discouraged -> give up its a tough grind even with good hardware, dont make it harder on yourself
I didn’t think at first that this would be useful because it was in playground on iPad, but I was WRONG!! Great video!
I don’t do much reality kit or ar stuff (yet), but I love watching you work on the iPad. I know there aren’t many of us doing that yet but I hope it’s the future. Gives me a lot of insight into what I can do to support iPad devs in the future
@@realityschool I think a lot of developer utilities are missing from iPad dev. There are a few things like editors and git clients, but I feel like we're missing things like docs, test utilities, quality regex tools, data analysis tools, snippets, gist editors. These are all things you have on macOS that simply aren't there on iPadOS. I'm currently working on a docs tool. I'm hoping it'll be useful for Swift stuff, but the docs built into Playgrounds (and hopefully Xcode) are already pretty good. I'd like to write a suite of tools for assisting developers on iPads mostly bc I like developing there too.
@@realityschool It would be awesome to get that insight. Love learning about people's experience doing dev on iPad. The iPad I have is truly the most versatile screen I own and I can't wait for it to be a platform that supports devs better.
This project was a lot of fun! I did it in Xcode. 😁
Thank you for posting this!
Very well done! Thanks for the insights!
Glad you enjoyed it, Eli!
Best,
Ryan
OMG This is perfect. I needed the rayResult piece for an app I am building. Where did you originally learn about this feature? I need to be able to use this as a limiter for interacting with flat surfaces, but don't know the limitations and how to use this (insert proper term for the *guard let rayResult* thank you!!!
I’m currently working on a project for building AR towers out of basic-shape blocks and it’s crazy how bad physics works between the virtual objects, especially when it comes to multi-peer physics synchronization.
Very helpful!! Thank you so much 👍👍👍
Hello I love your tutorials
Thanks!
Thank you so much for the super thanks!! That is very kind of you 🙏🏼
Should I buy a Mac for my xcode please tell
Finally a new video!
great tutorial great teaching
Thank you, Phillip! 🙏🏼
As usual, a great help Ryan! Um, embarrassingly enough, I've never done a "Playground" tutorial, so I'm trying to figure out how to translate this into Xcode. When you get a chance, could you please point me to a recommended tutorial to do this for AR projects into XCode? Thanks again for you tutorial!
Any update on this?
@@jeanfernandez5397 Not that I’ve seen. Though I haven’t been looking much the past year, with the AR glasses on hold a couple more years.
@@visualride-davidcox2243 That just means we have a couple more years to become better AR programmers! We'll be ready to change the world when the time comes for this technology.
Thanks for this tutorial, Ryan! Is there anyway to save the state of AR, perhaps exporting it out as data that can be reloaded back or brought into 3D app like Blender?
Ryan Kopinsky Yes that's pretty informative thanks Ryan. I am curious with saving composition, passing it to friends or other users, mixing it and then getting the scene back. Of course the environment might be different but I hope you can cover something like this in the future.
Providing both users have same anchor, or object maybe they can "communicate" with AR
Hi Ryan, I’ve been thinking to get a MacBook Air cause it’s so much easier to carry around. Do you think an i3 model is sufficient enough for coding purpose only or you think it’s better be at least an i5 or should upgrade to Pro no matter what? Thanks.
Ryan Kopinsky thanks for your prompt reply! Do you think whether to choose an i3 or i5 processor is less of a concern? I’ve researching a lot online and most people don’t suggest to get an i3 processor. What’s your thought? And would you talk about why you mainly code in Swift but not Obj C? Is there a particular reason? Thanks.
Ryan Kopinsky I’ve come cross your LinkedIn profile and realise that you managed to learn Java in less than a week, that’s truly impressive! Would you share some tips or resources that you find it useful on learning Swift too? Thanks again!
@@realityschool your videos really inspire me to learn Swift in the first place. I initially want to create some cool Instagram AR filters but struggle to find good videos that teach me how to actually make it. In terms of learning, I find best with a book on the side while having no BS videos. Any chance you would make videos that talks about what are the necessary skills to have and possible time frame to become an iOS dev in the future?
you better save up for M1 Air, while learning stuff "theoretically", than buy a shitty macbook -> get discouraged -> give up
its a tough grind even with good hardware, dont make it harder on yourself
I want to know how to place object by tapping using SwiftUI for iPhone not iPad
Do you have any of these projects open source?