Live Direct Link: Game-Changing Feature for Cinema 4D and Unreal Engine 5 Users

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  • Опубликовано: 28 ноя 2024

Комментарии • 178

  • @ali.3d
    @ali.3d 11 месяцев назад +7

    Can't wait to try and push this one to the limit, I reckon this is a great step in the right direction for the C4D to UE5 workflow! So keen to see its development 🙌🏽

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +2

      Yea I think this is a great first step to truly having the 2 platforms integrated together! 🤙🏿

  • @joseluismorancastro2705
    @joseluismorancastro2705 3 месяца назад +1

    Hi J! I was finally able to install the Cineware plugin for Unreal. I don't know if it can help but I saw that there were many doubts about the traditional installation and where Unreal was located. Well the solution is the following: It doesn't matter where Unreal is installed on drive C or D, the important thing is that you go to the plugin folder where Unreal is located and make the Marketplace folder and place the downloaded plugins there so that Cineware and whoever you want will appear immediately! Regards

  • @JonJagsNee
    @JonJagsNee 11 месяцев назад +1

    It's getting better and better every month. 10/10. Thanks for keeping us up to date

  • @OliverEnde
    @OliverEnde 11 месяцев назад +1

    great!! Thanks a lot!! You always do great videos, thanks a lot! I've learned a lot by your work!!

  • @GTshortStories
    @GTshortStories 11 месяцев назад +2

    I stopped using Cinema 4d a while ago. This makes me want to start using it again. Thanks for sharing the info 🤘🏾

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Absolutely, when you stopped Cinema did you replace it with anything or you just using all Unreal now?

    • @GTshortStories
      @GTshortStories 11 месяцев назад +1

      I was using After Effects as well and when I stopped using cinema 4d I started using UE and made the workflow with After Effects.

  • @willgiuliani8251
    @willgiuliani8251 5 месяцев назад +2

    Animation works now! Thanks WINBUSH!

  • @Oddernod
    @Oddernod 11 месяцев назад +1

    Brilliant. Great to see the links between the two tightening up!

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Yea this live link is what I've been expecting from them this whole time glad to see it's finally coming together

  • @EnzoLuka21
    @EnzoLuka21 11 месяцев назад +1

    Hey, thank you very much for this. I just gave it a try with the current project I am working on for an event environment, bringing the 3D data into Unreal. It does a pretty good job, but you really need to redo the lighting, especially if you have illuminated objects. The more complex the scene is, the more missing material links you get. However, it's amazing how easy the integration between the two is. Thanks again for sharing this, and happy Christmas!

  • @djeisoncanuto8453
    @djeisoncanuto8453 3 месяца назад +2

    Amazing man! Thanks for being the real Direct link for us!
    So, I installed the latest Cineware for unreal 5.4. Works fine in C4D and I can see in it my menu and save it. However, in Unreal engine 5.4 it does not appear in the plugins window but I see it in the explore Plugins/market Folder. I tried the same thing in 5.3 with the Cinewarefor unreal 5.3 and i had the same issue.
    I watched a few of your other relevant videos but nothing worked. I honestly have no idea why it would not show up. when its the folder structure. Any info would be amazing man!

    • @JonathanWinbush
      @JonathanWinbush  3 месяца назад +2

      Sometimes you have to manually make the marketplace folder in there if you don't see it and it should work then

    • @djeisoncanuto8453
      @djeisoncanuto8453 3 месяца назад

      @@JonathanWinbush Thanks, you are correct. The other issue was I installed unreal engine on my other drive and not the C drive to save space. SO, where the file was installing was in the wrong place and that folder already had the plugin>market place folder. Complete beginner mistake. Trying it again now to see it. Thanks again!

    • @JonathanWinbush
      @JonathanWinbush  3 месяца назад +1

      @@djeisoncanuto8453 oh right usually for my applications I always use the C drive because anytime I've used other drives issues often would happen so the safest route is to just use C if you can

    • @djeisoncanuto8453
      @djeisoncanuto8453 3 месяца назад +1

      @@JonathanWinbush Thanks. Now i can follow your other tutorial!

  • @hafizmtariq
    @hafizmtariq 10 месяцев назад +1

    Hi Win. Followed every step but still no cineware plugin shown either in UE5.2 or UE5.3!

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      Make sure its installed correctly ruclips.net/video/V23lMrnDqt8/видео.htmlsi=KafmLWR0Z5S4SxdB

  • @danielbruning562
    @danielbruning562 11 месяцев назад +1

    This is awesome! Love how working with both programs is becoming more effortless!

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +1

      It really is! One day it'll just be 1 to 1 I'm thinking for most of the functions

  • @JaXuun
    @JaXuun 11 месяцев назад +1

    I am happy they work on the unreal connection contiously. I have high hopes for the future

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Me too I love to see the progression and that they are keeping at it! 🤙🏿

  • @porterdesignandmotion
    @porterdesignandmotion 9 месяцев назад +1

    This is pretty impressive. Curious, can you connect the Direct Link update to a hot key? I could see using a Stream Deck with a simple input to make this workflow super quick. Thanks for sharing!

    • @JonathanWinbush
      @JonathanWinbush  9 месяцев назад

      Actually I'm not sure but that would be hella helpful as I have a LoupeDeck and being able to just make a button would really go a long way. I'll have to see if I can ask anyone at Maxon!

  • @ianalvarez9084
    @ianalvarez9084 10 месяцев назад +1

    Do you need to have proper UV maps for textures to come over correctly?

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      Yea for game engines in general that like proper UVs to be setup. I did a quick tutorial here on an easier way to set up UVs in Cinema that I use to get it done ruclips.net/video/z_mSFNYTyHA/видео.htmlsi=bWnUVXTLpAvTWAtd

  • @dumpdump9898
    @dumpdump9898 11 месяцев назад +1

    I can't wait to see where this goes!

  • @ZJDesignLab
    @ZJDesignLab 11 месяцев назад +4

    Holy smoke! I am so jealous using my blender now

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +2

      I'm not even sure why Blender doesn't develop anything like this I mean Epic Game has invested money into the Blender foundation 🤷🏿‍♂️

    • @liquaard2824
      @liquaard2824 11 месяцев назад +1

      @@JonathanWinbush true

    • @Mr.Indiyaah
      @Mr.Indiyaah 11 месяцев назад

      ​@@JonathanWinbush I think they dont have developers... Maybe as EPIC is a donor and Blender is open source... Epic can also develop..

  • @scottdpeterstv
    @scottdpeterstv 11 месяцев назад +1

    Gamechanger! Thanks Winbush!!

  • @pfifferling6811
    @pfifferling6811 10 месяцев назад +1

    THANK YOU! very clear and concise as always.

  • @bigrods
    @bigrods 9 месяцев назад +2

    I followed exactly all the steps and it does not work... UE tells me there is no Direct Link source available. Any tip??

  • @anghot7985
    @anghot7985 3 месяца назад +1

    Thanks for the tutorial, it's awesome!!!!!!!!!

  • @doc_noki
    @doc_noki 11 месяцев назад +1

    this is sick.
    I just can't wait to see how far they can push this. Yeah, i'm looking at you dearest mograph

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +1

      Yea once they add animation functions this will be next level for sure! 🤙🏿

  • @DannyNetwirk
    @DannyNetwirk 11 месяцев назад +2

    thats amazing. hopefully theres a shortcut key to save the directlink.

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +1

      Oh dang that's actually a great idea I wonder if we can just set that up or make a button 🤔

  • @dding_one1389
    @dding_one1389 11 месяцев назад +1

    This is what i want mostly! Thank you for sharing.

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      You're so welcome! It's what I've been asking for this whole time so I'm glad to see they are pushing in that direction! 🤙🏿

  • @JoshFryer
    @JoshFryer 11 месяцев назад +1

    THAT’S gangster! Can’t wait to use this!!!

  • @ArchigraphicA
    @ArchigraphicA 11 месяцев назад +1

    Great Video! The issue I keep running into is the redshift materials not coming over correctly. Is there a set of published rules on what does/doesn't transfer? thanks!

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +2

      The support page usually has a pretty good breakdown of whats supported and whats not in the latest version support.maxon.net/hc/en-us/articles/4411492995730-Cineware-for-Unreal

  • @hrihori_art
    @hrihori_art 11 месяцев назад +2

    What time to learn Unreal!

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Gets better and better every week! 🤙🏿

  • @steilvorlageDE
    @steilvorlageDE 11 месяцев назад +1

    Great! Only works with C4D 2024??

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Yup only the latest version of 2024.2

  • @marcus_ohreallyus
    @marcus_ohreallyus 10 месяцев назад

    Thanks for this tutorial. Is there a way to add SSS to the imported Redshift materials? Or do you think its a better idea to start from scratch with Unreal mats?

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      I recently did a tutorial on redshift sss as they just added the support but as always I think you get better results working with the ue ecosystem

  • @DanTello-nx5wm
    @DanTello-nx5wm 11 месяцев назад +1

    This looks awesome. I’ve always avoided cineware and managed using FBX because once you start animating, materials or logic in UE… going back to cinema to make additions or updates blows our or breaks links to my unreal modifications. Any tips on what workflow processes you do in C4D vs UE.

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Yea for me it depends on the project so if it's hella complex then I go the safe route and do FBX as you're doing but if it's simple then cineware has been fine. I usually do do my textures in Cinema I just do my layout and animations there then using native Unreal materials / lights once in UE

    • @DanTello-nx5wm
      @DanTello-nx5wm 11 месяцев назад +1

      @@JonathanWinbush Makes sense. Thanks! Great to see the pipeline getting streamlined.

  • @effectatron
    @effectatron 11 месяцев назад +2

    Siiick ok that's it imma learn ue5. finally for real this time lol
    Great stuff man

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +1

      LMAO we are here waiting for ya! 😁😁

    • @Mr.Indiyaah
      @Mr.Indiyaah 11 месяцев назад +1

      ​@@JonathanWinbush Learning version of project avalanche and tutorials please..

  • @Chris-tp4sn
    @Chris-tp4sn 11 месяцев назад +1

    Waiting for animation implementation - but this is the first BIG step!

  • @brunobordini7696
    @brunobordini7696 11 месяцев назад +1

    Finally! Thank you sir Winbush!

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +1

      Yea buddy I'm liking the direction they are heading with this I can't wait to see the next update! 🤙🏿

    • @brunobordini7696
      @brunobordini7696 11 месяцев назад +1

      @@JonathanWinbush imagine all deformers, modifiers and fields from c4d working natively in Unreal?

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +1

      Absolutely that's the dream right there!

  • @redbunnyclassic
    @redbunnyclassic 11 месяцев назад +2

    I'll be using when the animation is transferable.
    Great tutorial! and thanks for putting us on game!

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +1

      Yea i've noticed Maxon likes to put stuff out as they are working on it so thats why we got this version but I know for a fact animation is coming in the next update so I agree that's when I'll be fully onboard with it but this is still beneficial if I'm just making an environment 🤙🏿

    • @jamesking5439
      @jamesking5439 10 месяцев назад

      Can't the current frame animation in C4D be transferred to UE5?

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      @@jamesking5439 this doesn't support animation yet

  • @Eldy_Brant
    @Eldy_Brant 11 месяцев назад +1

    maby there is way to make an Interface Button for the direct link sync, to make the workflow even faster

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Ya was saying that earlier I wonder if there is a way to make a generic button for it

  • @JosephWraith
    @JosephWraith 11 месяцев назад +1

    Awesome. thanks for the update!

  • @wiscompton187
    @wiscompton187 10 месяцев назад

    That's pretty cool. Seems like they need a "Live Update" option, because going through those sub menus every time you want to sync the scene doesn't seem very "live" for a live link. Great start though!

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      Yeah I agree!

    • @ApocalypseNouille
      @ApocalypseNouille 10 месяцев назад

      You could always dock the command button somewhere in your interface, making it a one-click update process, or even set up a shortcut.

  • @youjeongjin
    @youjeongjin 10 месяцев назад

    Thank you for the great video! Technological advancement is amazing! Can unreal and c4d installed on different drives work together? I want to install it on a separate ssd drive because of the large unreal capacity, wouldn't it be a problem?

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      I usually always install on the default C drive because I've had issue in the past where they didnt work together properply

  • @JocelynBordat
    @JocelynBordat 11 месяцев назад +3

    Does it work with Mograph, soft & rigid body dynamics ?

    • @Nursultan-r2d2
      @Nursultan-r2d2 11 месяцев назад

      just try it out

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +2

      So as of this iteration none of the animations will come over but that'll be implemented in the next update so it'll work then 🤙🏿

  • @arenasvfx
    @arenasvfx 11 месяцев назад +1

    That's awesome bro.

  • @NateMac000
    @NateMac000 11 месяцев назад +2

    you said your computer showed up when connecting the direct link.... can this direct link see other computers on a local network? could someone on another computer or even a Mac be working on the scene in C4D and someone else be finalizing it on a PC workstation in Unreal?

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      It just came out so I haven't tested that far but thats a great experiment to run I hadn't thought of that

  • @eyefisher
    @eyefisher 11 месяцев назад +1

    They keep showing us C4D users love! Makes me proud to have stayed with it even though it's not "free".

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Having money is probably why we get updates like these! Though I'm shocked Blender doesn't develop anything on their end I mean epic invested in them 2 years in a row 🤷🏾‍♂️

  • @HR-zg9ci
    @HR-zg9ci 11 месяцев назад +1

    are there any plans for blender too?

    • @Nursultan-r2d2
      @Nursultan-r2d2 11 месяцев назад

      👍

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +1

      This is developed by the Cinema 4D Devs themselves but I'm not sure why the Blender Dev team havent been working on something like this. Might have to make some noise in their forums to let them know the community wants it!

    • @Mr.Indiyaah
      @Mr.Indiyaah 11 месяцев назад

      ​@@JonathanWinbushYes please...!!

  • @maroworks9643
    @maroworks9643 11 месяцев назад +1

    Great stuff!

  • @島村昂樹
    @島村昂樹 11 месяцев назад +1

    Thanks for the tutorial!
    Will it be possible to eventually migrate the fluid simulation created in cinema4d?

    • @Nursultan-r2d2
      @Nursultan-r2d2 11 месяцев назад

      try it out

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Do you mean for the pyro fluid sims? Those might be a bit to heavy as you'd have to export those as alembics but who knows maybe they can figure it out!

    • @島村昂樹
      @島村昂樹 11 месяцев назад +1

      @@JonathanWinbush Thank you very much for your kind solution!

    • @島村昂樹
      @島村昂樹 11 месяцев назад

      @@Nursultan-r2d2 I want to know so I can consider buying cinema4d, so I can't try it. Thank you for your reply.

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      @@島村昂樹 absolutely and thank you 🙏🏾

  • @MetalGearMk3
    @MetalGearMk3 11 месяцев назад +1

    C4D getting so much love :( I wish I had a live link for Blender to UE5.

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Yea this would be because Maxon has been internally developing this for Cinema. Blender devs need to take unreal for serious I'm not sure why they dont have any system setup

    • @Mr.Indiyaah
      @Mr.Indiyaah 11 месяцев назад

      You can collabrate and start with Blender team. It is open source.. Epic is also a donor..

  • @lucianodaluz5414
    @lucianodaluz5414 11 месяцев назад

    This is actually 3 years old in Modo, Blender and Maya. The great thing would be if it export all camera keyframes to cinematic...Does it?

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +1

      I'm just asking did you watch the full video?

    • @lucianodaluz5414
      @lucianodaluz5414 11 месяцев назад

      @@JonathanWinbush I miss the part you said it doesnt :).

  • @thomasheckel
    @thomasheckel 11 месяцев назад

    Thank you W. Question what if i want do the reverse and send back to Cinema4D a different camera for example? Direct link only works in one way correct ?

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Yea it only goes from C4D to UE

    • @thomasheckel
      @thomasheckel 11 месяцев назад

      Thank you @@JonathanWinbush that's too bad i would love to bring a Meta Human in C4D

  • @lxtronic2
    @lxtronic2 7 месяцев назад

    Hi Winbush, excellent content! I would like to know If you can help me with this doubt. I have a scene in Unreal that my client wants to replicate in cinema 4D. I found that I can do that exporting the meshes and textures in .fbx but there's a lot of them. There's any other way to export the entire file to Open directly in cinema4D?

    • @JonathanWinbush
      @JonathanWinbush  7 месяцев назад

      Oh dang that's tough as theres no easy way I've found to go that way. I think you'd have to export as an fbx per model. Can I ask why they would want to go to Cinema instead of finishing in Unreal?

  • @MarcusRizzo
    @MarcusRizzo 11 месяцев назад

    Interesting, i've been playing with d5 render this week, their live link is real time and very consistent, and even can watch for octane render materials, hope this one follow the same path.

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      What is the D5 render I'm not familar with that one. It works in Cinema?

    • @MarcusRizzo
      @MarcusRizzo 11 месяцев назад

      @@JonathanWinbush it's a new free realtime engine, that achieve a real good GI result, and the developers are doing a good job listening the users requests, the thing goes crazy doing architecture, but i found it really capable on other stuff. It work as a standalone software, but got the c4d link that the camera work realtime without resending it... is limited for now, but looks really promising

  • @jbmocean399
    @jbmocean399 2 месяца назад

    Hi Winbush, have you any links that show how to import the new c4d particles sims into UE5? Thanks in advance!

    • @JonathanWinbush
      @JonathanWinbush  2 месяца назад

      I don't I haven't had much time with the c4d particles yet

    • @jbmocean399
      @jbmocean399 2 месяца назад

      @@JonathanWinbush ok, no worries. Let me know if you come across anything

  • @mdproForPC
    @mdproForPC 11 месяцев назад +1

    hope they add mograph support

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +1

      I feel like that'll come with the animation support update!

  • @robheppellvideooffice
    @robheppellvideooffice 8 дней назад

    This doesn't seem to work now either - direct link is only showing 3dsmax not c4d

  • @SAideRsaY
    @SAideRsaY 6 месяцев назад

    I'm using UE 5.3.2 and C4D 2024.1.0 and 2023.1.2 and installed the live link several times but without success. Strangelly the live link option isn't showing up in C4D's Extension and I was wondering if anyone could help me out on that

  • @vicentecorreia4006
    @vicentecorreia4006 11 месяцев назад

    With this new method, how do you export the animations?

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      I had mentioned a few times in the video that animation isn't supported yet that's coming in an future update 🤙🏿

  • @DanielMeszarosProd
    @DanielMeszarosProd 4 месяца назад

    Hey Winbush! I've been tempted to do a deep dive into Unreal recently, because C4D RS rendertimes are really killing my projects as a sole freelancer. It's awesome to see there's an ever improving link btw c4d and unreal. Is there any immediate disadvantages rendering in Unreal vs natively in Cinema? eg. are redshift setups just as fast in Unreal as its native render system? are there any material types that don't transfer over?

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад

      @DanielMeszarosProd my advice is to really learn Unreal and not think of it as a render engine. Cineware though better is not perfect so for more complicated things it's not as reliable.

    • @DanielMeszarosProd
      @DanielMeszarosProd 4 месяца назад

      @@JonathanWinbush thanks! great way to put it. Does your SOM course cover the more recent updates by any chance?

    • @JonathanWinbush
      @JonathanWinbush  4 месяца назад +1

      @@DanielMeszarosProd just the basic unreal stuff it was made I think with 5.2 so I don't go over any of the motion tools that just came out

  • @jeongseok
    @jeongseok 11 месяцев назад +1

    WOW!

  • @Perry-wy2fc
    @Perry-wy2fc 11 месяцев назад +1

    Amazing 🤩..! Thanks Winbush ! 😅

  • @jamesking5439
    @jamesking5439 10 месяцев назад

    Why does the model frame lose animation after synchronizing C4D to ue5? Please give me some guidance.

  • @DuffTV2
    @DuffTV2 11 месяцев назад +1

    YES! Now UE scene data direct to AE please. Your move, Adobe.

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +1

      At least let us take the camera from UE to AE I have no idea why Adobe is being so stubborn and not playing nice with Epic 🤷🏿‍♂️

  • @dhruvakantthakur7253
    @dhruvakantthakur7253 7 месяцев назад

    Is this works for the Animation ?

    • @JonathanWinbush
      @JonathanWinbush  7 месяцев назад

      It does now yes. I have a more recent video on my channel about the update

  • @vnsification
    @vnsification 11 месяцев назад +1

    I wonder how it will work for something a bit more complex than tortilla bag. That's usually where you start to see the stairs...

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Yea buddy I just put these together to get the ball rolling to at least let peeps out there see how its done than ya'll can push it further 🤙🏿

  • @philippeLebret
    @philippeLebret 11 месяцев назад

    Is this working the same way with octane camera ?

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +1

      Octane isn't currently support when it comes to using Cinema 4D to Unreal. The only octane workflow I know of is exporting out the orbx file from octane then importing that orbx file into octane for unreal

    • @philippeLebret
      @philippeLebret 11 месяцев назад

      @@JonathanWinbush Oh, ok, thank you.

  • @calebspykstra2997
    @calebspykstra2997 11 месяцев назад

    Does this work with OTOY materials as well?

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Unfortunetely only Redshift and Native Standard materials for now

  • @BakerImageGroup
    @BakerImageGroup 11 месяцев назад

    Will it bring in baked animation? (Mograph etc.)

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Gotta watch the video my friend no animations yet that's coming in future updates 🤙🏾

    • @BakerImageGroup
      @BakerImageGroup 11 месяцев назад

      I did but I thought you just meant keyframe interpolation while baking might work or something. Like it could read FBX type data. My bad. @@JonathanWinbush

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +1

      Yea this is only static for now until the next update when they add animation properties @@BakerImageGroup

  • @anixcool
    @anixcool 11 месяцев назад +1

    Oh this is like Maya to AE live link 😁 Great very useful 🤙 Hope they update it so that we don't have to go in the menu again & again 😅

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Haha I know right but its a good step in the right direction I feel but yea that Maya one is dope! 🤙🏿

  • @kulaginMatvei
    @kulaginMatvei 11 месяцев назад +1

    wow!

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      It's a step in the right direction for sure! 🤙🏿

  • @scottdpeterstv
    @scottdpeterstv 11 месяцев назад

    Trying this out on a scene, is it normal for live linking to take forever the first time you try it? I've tried just a model imported from the asset browser and camera like your example and when I have UE open and go to import through the datasmith live link it see's the file and I click select, but then nothing happens. Cinema 4d has been updated to the latest version as well as Redshift and I have a fresh install on UE 5.3 with Cineware for Unreal Engine 5.3 installed all like how youve shown. I never get a dialog box that opens asking if I want to import models, textures, etc.. I just get a cross hair cursor and am unable to select anything in the interface. Should I just wait it out?

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Might have to contact maxon on that one I'm not sure what could be blocking it from working but mine didn't take that long just what you see in the video

  • @micbab-vg2mu
    @micbab-vg2mu 11 месяцев назад +1

    Great!!!

  • @billy5450
    @billy5450 11 месяцев назад

    动画无法实施预览吗

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Not yet thats in an update coming next year

  • @firlavisualizations
    @firlavisualizations 11 месяцев назад +1

    Whow 👏

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      Yea man good step in the right direction 🤙🏿

    • @firlavisualizations
      @firlavisualizations 11 месяцев назад +1

      @@JonathanWinbush where are those days when you had to manually check every single mesh in the scene so many times 😵‍💫.

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад +1

      @firlavisualizations it's still good to practice good scene optimization but yea I feel you it's almost to easy now 😁

  • @jamskof
    @jamskof 8 месяцев назад

    Do all you people actually pay for c4d and redshift? I just wanna learn but I'm not a student, how can I do this?

    • @JonathanWinbush
      @JonathanWinbush  8 месяцев назад

      yea it all comes in Maxon One. I'm not sure but they might have a trial still

  • @BEST_LUL
    @BEST_LUL 11 месяцев назад +1

    👍

  • @demsz
    @demsz 11 месяцев назад +2

    and blender :(

    • @JonathanWinbush
      @JonathanWinbush  11 месяцев назад

      This is developed by the Cinema 4D Devs themselves but I'm not sure why the Blender Dev team havent been working on something like this. Might have to make some noise in their forums to let them know the community wants it!

  • @captainagk
    @captainagk 8 месяцев назад

    in other words c4d = a sinking expensive ship.

    • @JonathanWinbush
      @JonathanWinbush  8 месяцев назад

      How do you get that from the tutorial Im curious

    • @captainagk
      @captainagk 8 месяцев назад

      @@JonathanWinbush sorry jonathan you are a rockstar. I just dont understand why c4d has done nothing to compete with blender. to get c4d with all functions I have to pay $1000 (c4d and redshift). blender + octane is free. I am not going to renew my subscription. Currently learning blender. My conclusion was based on the amount of time it takes to bring something from c4d to unreal after paying so much vs simply switching to blender.

    • @JonathanWinbush
      @JonathanWinbush  8 месяцев назад

      @@captainagk nah I hope it didnt come off rude I didnt know if I said something in the tutorial that would make you of thought that so I was genuinely just checking. As for bringing stuff over I'll have more info I can share on the Unreal Motion tools next month a lot of stuff at least in the motion world can be done 100% in UE for a lot of motion graphics broadcast style stuff

  • @erasedmemories2457
    @erasedmemories2457 10 месяцев назад +1

    Cineware Plugin isn`t showing up in UE 5.3.2 ...

    • @JonathanWinbush
      @JonathanWinbush  10 месяцев назад

      make sure its installed correctly ruclips.net/video/V23lMrnDqt8/видео.htmlsi=KafmLWR0Z5S4SxdB