Maya 2016 Ext 2 Tutorial - Creating a futuristic HUD with MASH

Поделиться
HTML-код
  • Опубликовано: 20 окт 2024

Комментарии • 83

  • @AmitKumar-te6vw
    @AmitKumar-te6vw 3 года назад +1

    please do this world a great favour and please come back with more tutorials...

  • @coralpersimmon
    @coralpersimmon Год назад

    That's amazing!
    I just wanted you to know that this tutorial from years ago still helped me a lot.
    Thanks so much for your video!

  • @Prinsdam
    @Prinsdam 4 года назад

    Rotating the noise to loop the animation was insanely clever.

  • @zoerussianmoreno3970
    @zoerussianmoreno3970 7 лет назад +1

    Ian I just wanted to say you are suuuuuper awesome... I've been looking for some good tutorials for MASH and motion animation in general...super easy to follow, good pace and you kept my attention the entire video...thank you very much! I'll check your other videos for sure.

  • @raspas99
    @raspas99 3 года назад +1

    MASH is so useful and user-friendly and has a great future or it would have if people had time to do everything at once. But now they are on biftost. Which is fine and in theory with enormous amount of effort it can give even better results but inherently is more difficult and those results come way slower. So a good thing would be to really continue this tutorials to remind people how awesome MASH is. I am assuming that you don't work for Autodesk and they just hired you a little bit while they appropriated your software. And even if that's true and even if you work for Mainframe it would be still awesome to create tutorials make that effort and you can always advertise your own firm at the end of the every single video. And even if you think that you shown everything that's enough for basic and start still you can find creative ways I'm pretty sure. But yeah, we are all well aware that you are in no obligation to even read his comment :) mash 4 life! :D

  • @maxfartuhov
    @maxfartuhov 7 лет назад

    Great tutorial. Many nodes explained. helped a lot in mastering MASH

  • @smillerfx
    @smillerfx 5 лет назад

    Thank you for sharing this amazing technics with us, highly appreciated.
    Brilliant

  • @beverlystandish1774
    @beverlystandish1774 8 лет назад

    Really fun tutorial presented in a really fun way! Thank you!

  • @dealopes
    @dealopes 7 лет назад

    You are very generous, thank you for the videos. I´m learning a lot!

  • @EliSaliba1980
    @EliSaliba1980 8 лет назад

    Very good tutorial, thanks Ian.

  • @aps-c1766
    @aps-c1766 8 лет назад +3

    THIS IS ULTIMATE TUT. Thanx man

  • @TheCool1986vfx
    @TheCool1986vfx 8 лет назад

    Amazing!!! more tutorials, You did it so professional my pleasure :)

  • @Larrythebassman
    @Larrythebassman 8 лет назад +2

    Finally a usable effect from Maya without a lot of mumbo jumbos 🍺🍻🍻🍻🍻👌

  • @super-six-four
    @super-six-four 5 лет назад

    it would be nice to see how to do a final video from those mash models: camera and lights setup, render type and settings, composing to a video.

  • @93mustafa34
    @93mustafa34 6 лет назад

    Good man we are hopeful next videos

  • @maxfartuhov
    @maxfartuhov 7 лет назад

    Ian, thanks a lot. I was wondering if with just some steps and nodes you can create so many cool effects what will it be like if we could go deeper into expressions on MASH and how infinite and cool it will be? Can't even imagine. Will it be difficult to make such tuts. Unfortunately my knowledge of expressions is so rudimentary

  • @Scott.Sandifer
    @Scott.Sandifer 7 лет назад

    My trails keep winking in and out of existence. Appears more like a scattered strobe effect than the smooth motion i see at 7:25. Like, above i see SOME trails disappearing and reappearing, but on mine it's nearly all of them. Constantly. Ends up looking really ugly. I thought maybe it was a search radius thing, but increasing or decreasing this doesn't help.
    What am i missing?

  • @DetectiveBlackCat
    @DetectiveBlackCat 7 лет назад +4

    Great tutorial, but I want to say I Really love your voice...sounds like Wheatley.

  • @hamiltonafjr
    @hamiltonafjr 3 года назад

    Please make more videos like this one ❤️

  • @keithyakouboff8755
    @keithyakouboff8755 6 лет назад

    You mentioned rendering the fluctuating rectangles as opposed to exporting them as an alembic cache, since color by vertex would not export. However, when I tried to render, even using the Maya renderer, I just saw the default gray material. I know that no actual shader was applied, so I'm confused as to how the planes were actually given any color. I am unfamiliar with this color by vertex option.
    Would the only way to render this be by way of a hardware render?
    I've gotten through about 3/4 of your tute so far and I am finding it most illuminating (doing a piece each night and sometimes making my own variations). Thank you.

    • @davidenbom7685
      @davidenbom7685 Год назад

      You have to connect the vertex colors to a shader to use software renderers, also goes for vray/arnold/redshift etc.

  • @oleksandrpronskyi4854
    @oleksandrpronskyi4854 5 лет назад

    Super useful! Thanks a lot!

  • @sunnyworks5174
    @sunnyworks5174 6 лет назад

    Thankyou verymuch. But when I create it and transfer it to unity making a FBX file the MeshTrials dosent work. (I had baked the mash too.)

  • @TheLillianYoung
    @TheLillianYoung 8 лет назад +2

    It's so cool that this can now be done in Maya. 3D is one of the reasons I've lost interest in AE animation. Most flat animations there can be done easier and/or look far better (like the real thing) in a 3D package.

    • @Crick2x9
      @Crick2x9 8 лет назад +6

      I have been struggling with Ae's weird way of cheating these effects in pseudo 3D space. Since I'm a 3D artist this makes way more sense in my head for doing these kind of effects. Thank God I don't have to bother with Cinema 4D anymore.

  • @CC01013
    @CC01013 7 лет назад

    I like your video. It's very useful.

  • @harikrishnan921
    @harikrishnan921 4 года назад

    How to export as vedio or sequence ?...

  • @P26984152
    @P26984152 Год назад

    I wish I have a cool friend like Ian 😂

  • @dominikh8835
    @dominikh8835 5 лет назад

    GENIUS!!!! I love it!

  • @TheJustinSmith
    @TheJustinSmith 7 лет назад

    I was wondering, how did you change the color of the trails for the first three circles to blue? If I add a color node it just changes the squares' color.

    • @ianwaters6035
      @ianwaters6035  7 лет назад

      Add a shader to the trails mesh :)

    • @TheJustinSmith
      @TheJustinSmith 7 лет назад

      Thank you so much! I actually followed part of this tutorial as inspiration for my VFX Programming MASH project in college. Thanks for the really helpful video.

  • @maximeneko
    @maximeneko 5 лет назад

    very very cool. thank you.

  • @matthewwoodhead4107
    @matthewwoodhead4107 4 года назад

    this was Dop3 ! thaks man!

  • @aleksterziev
    @aleksterziev 8 лет назад

    Hey I love your tut but I'm having some trouble with getting the volume noise to animate after I've set keyframes. it sometimes works and sometimes doesn't. Any idea why? I did everything the way you did but it just won't play nice :( (you explain this around 15 min in your video.)

    • @ianwaters6035
      @ianwaters6035  8 лет назад

      Hey Alex, any chance you can send me a scene? Email on the About page of my channel.
      Also does it work when you change the shader settings, but not in Playback? That's usually a parallel evaluation mode problem.

  • @jameswilkinson150
    @jameswilkinson150 7 лет назад

    We are using Maya 2016.5 and if we create an object, curve then mash network, add curve node we seem unable to do this again, so essentially only being able to create one mash object on one curve. if we create another mash network it only seems t find the first curve. Are we doing something wrong or is this a bug?? Would be very grateful for some help on this please.

    • @ianwaters6035
      @ianwaters6035  7 лет назад

      I can't remember how 2016.5 works exactly, but you should add multiple curves to the same curve node. Multiple curve nodes aren't allowed it one network (it makes no sense). Hope that helps! :)

  • @GameCasters
    @GameCasters 7 лет назад

    how can i implement this into a real program instead of a just a video?

  • @sharjeelkhan3974
    @sharjeelkhan3974 5 лет назад

    Rampage ... Thanksss !

  • @atiqahjamil5552
    @atiqahjamil5552 7 лет назад

    how do you adjust the placement of the entire hud?

    • @ianwaters6035
      @ianwaters6035  7 лет назад

      Add a Transform node, you can then move it wherever you like using that.

  • @YuuJer
    @YuuJer 8 лет назад

    awesome
    how do you change the shader for the MASH color node? or is it always lambert?

    • @ianwaters6035
      @ianwaters6035  8 лет назад

      Hey, which part of the video are you referring to? All shaders should work :)

    • @YuuJer
      @YuuJer 8 лет назад

      ahh when I throw on an Arch redshift shader, the object doesn't take in the color attribute, when i switch it back to lambert it does though

    • @ianwaters6035
      @ianwaters6035  8 лет назад

      Does the redshift shader render the colour though? Lots of 3rd party shaders don't support showing vertex colours in the viewport, but they will render them.

    • @YuuJer
      @YuuJer 8 лет назад

      ah, now that I test it out again
      I can't seem to get it to show up in IPR at all (rendering the objects), it only shows color in the display
      and this is swapping between redshift / maya software / maya hardware (lambert shader)

    • @YuuJer
      @YuuJer 8 лет назад

      ahh, nevermind I'm still new to maya things
      www.redshift3d.com/forums/viewthread/7110/
      looks like i just didn't wire anything up right
      works great! Mash is awesome. if only there was a pipe to get instances baked out to FBX so I could get it into unity, that'd be even better

  • @JFrames
    @JFrames 8 лет назад +1

    How do I change the background colour?

    • @ianwaters6035
      @ianwaters6035  8 лет назад

      The background colour of Maya? Alt-B will cycle through them, there's also the Colour Settings in Window > Settings/ Prefs.

    • @JFrames
      @JFrames 8 лет назад

      Ian Waters Exactly! Thanks! I'm a 15y/o student and in my free time I do stuff in Maya etc.

  • @dextersbrain6242
    @dextersbrain6242 6 лет назад

    thank man , its awesome

  • @dextersbrain6242
    @dextersbrain6242 6 лет назад

    i couldn't complete to the final product i just ended where the tutorial ended

  • @adilshingre5943
    @adilshingre5943 7 лет назад

    ossom tutorial I love this

  • @AbrahamMast
    @AbrahamMast 7 лет назад

    HOLY SHOOT THIS IS AMAZING

  • @JOHNPHARADAY
    @JOHNPHARADAY 4 года назад

    Hello, Thank you for thr tutorial,Could you teach us how to make the planet that comes out in that same demoreel? or give a quick explanation in the comment? Thank you, help me alot this video. 👏👏👏🙏🙏🙏 Regards¡¡

    • @JOHNPHARADAY
      @JOHNPHARADAY 4 года назад

      Oh God¡¡ i find the video in your channel 😅, if anyone need it, this is the link, ruclips.net/video/d2448MXuES0/видео.html, thank you again 😉

  • @martinzequeira3946
    @martinzequeira3946 5 лет назад

    Thanks!!!

  • @zeppy13131
    @zeppy13131 6 лет назад

    It's funny how you can just use pre-written tools for all this. I remember the days when we had to code everything we did from scratch. ;?)

    • @ianwaters6035
      @ianwaters6035  6 лет назад +1

      That's literally why I built MASH - because I was coding myself out of every problem, and NO ONE in the studio understood my projects. So I built MASH and now the studio is happy :)

    • @keithyakouboff8755
      @keithyakouboff8755 6 лет назад

      Ian Waters YOU wrote the code for this?????

  • @leonelsantos6517
    @leonelsantos6517 2 года назад

    Naice.

  • @thomasanderson1416
    @thomasanderson1416 8 лет назад

    What are you saying at 3:00?

  • @manojKumar-wn9nf
    @manojKumar-wn9nf 8 лет назад

    if you use any plugin please give me that pulgin link

    • @ianwaters6035
      @ianwaters6035  8 лет назад

      I didn't use any additional plugins. I only used Maya 2016.5 as it shipped.

    • @manojKumar-wn9nf
      @manojKumar-wn9nf 8 лет назад

      i use maya 2016 ....
      its is not in maya 2016...?
      i don't know..tell me plz

    • @ianwaters6035
      @ianwaters6035  8 лет назад

      MASH is in Maya 2016.5 and 2017+

    • @bhaskarmaity2890
      @bhaskarmaity2890 8 лет назад

      If u r not still getting it try loading it from Plug-n manager.

    • @manojKumar-wn9nf
      @manojKumar-wn9nf 8 лет назад

      where..? any link

  • @coccosoids
    @coccosoids 8 лет назад

    *you are hilarious!

  • @reasonboykang
    @reasonboykang 8 лет назад +1

    LoL Autodesk Definitely feels the pressure from Maxon lmao.

    • @PeterJansen
      @PeterJansen 8 лет назад +5

      I would think the other way around...

    • @keithyakouboff8755
      @keithyakouboff8755 6 лет назад

      Ultimately, it makes no difference which company is pressuring which. This is the benefit of competition.

  • @dubtube6691
    @dubtube6691 3 года назад

    Nothing new from Mash, now it's owned by Autodesk

  • @thomasanderson1416
    @thomasanderson1416 8 лет назад

    sO HARD TO FOLLOW

  • @ko95
    @ko95 8 лет назад

    Awesome, this is great. Thanks!