Ahh yes, the screen, the brick wall and the deterant. Nothing quite like it in my opinion. You sir have proved that tactics confound the opponant, while points win games. 😊
this was great... especially the parts where you described how you can screen with one or more units to maintain objective control with the rear unit.... but you only really covered that from the point of view of a shooting army... how does it work from a melee armys perspective... I play orks and always just seem to get deleted off of objectives every turn.
THIS IS FANTASTIC, especially for visual learners, we need more of this kind of intel' and guidance in the Guard community, to help the newer and long beard players alike advance their skills and of course, their win rates. Cheers Mordy
thanks this is amazing! I've started to get my Imperial army together! hopefully once i finish to make my pile of shame into battle ready army i can use everything that you telling here and well not lose that bad!
Just won a 1k battle against Dark Angels with my Chaos Knights by effectively moving, screening and keeping the charge momentum on my side. Tactics help!
All of this also applies - albeit in reverse - to melee players. Flying units are the obvious solution to forward screens. For walls, a good trick is Tank Shock or similar charge-phase damage abilities, which can be used to open a hole and allow another unit to slip through and tag the real target - most armies should have access to something along those lines. And for the last one, sacrificial units are the key - remember, Big Guns Never Tire only applies in the opponent's own shooting phase! If you toss a cheap expendable unit at them, they must either waste the overwatch on something which can't threaten them - or risk being unable to overwatch at all. Another option is a Linebreaker of some sort - a Carnifex doesn't give a fuck about overwatch, nor does a Dreadnought or a Daemon Prince.
How would you recommend more elite armies go about screening? Does the “space marine equivalent” defensive profile lend itself more to a brick wall or more towards a cheap screen?
Quick question that may come with staging or here with screening: how do I protect my valuable units from Tau? It feels they have the range and firepower to just avoid engaging the screening unt.
@@8ballentertainment.885 not with the new rules for movement. I got told by a judge at the GT I was at that the barrel rotation counts as movement. Because you can measure to the barrel. Largely because barrel also gives a lot of site.
Wouldn't the guard unit in the 1st example of screening be out of unit coherency? Since it's a unit of more than 7 it would have to maintain 2" between 2 models?
@@dandaman9496 Ty for the explanation! In case one of those guardsmen gets shot, how would you deal with it to not lose more men because of coherency?
@@vaitsvaitz1476 if you lose one. At end of phase you lose 3 more to become coherent. But what lucky guard squad only gets 1 casualty in a shooting phase.
I have a quick question re the hellhound, when the hellhound fires it does it ignore cover or remove cover from its target, then when the Russ fires at the same target they don't have cover, or do they ???
Finally, a visual example of how to screen. Seen so many people talking about screening but never actually showing it.
Kindly do not screen
Sincerely, my world eaters
Explodes your anti tank with my mind
Finally, back to useful videos. I really prefer unit reviews, tactics, and battle reports for content. That’s the meat of this channel.
Also, Know your Foe were golden
I have lost a lot of games by not screening, helped a lot thanks.
The visual aids help out a ton.
thank you for the training sir
Thanks!!! I see people talk about the insane importance of screening but I have no idea how it really works!
Screening can also be use to deny the deployment capability of deep striking units.
Remember when using combined arms, Infantry protects tanks, Tanks protect infantry.
Ahh yes, the screen, the brick wall and the deterant. Nothing quite like it in my opinion. You sir have proved that tactics confound the opponant, while points win games. 😊
Bro thought he could slip in the Helldivers 2 theme in the background and no one would notice
We are the screen of The Emperor
this was great... especially the parts where you described how you can screen with one or more units to maintain objective control with the rear unit.... but you only really covered that from the point of view of a shooting army... how does it work from a melee armys perspective... I play orks and always just seem to get deleted off of objectives every turn.
THIS IS FANTASTIC, especially for visual learners, we need more of this kind of intel' and guidance in the Guard community, to help the newer and long beard players alike advance their skills and of course, their win rates.
Cheers Mordy
This is exactly the kind of video I’m needing!
thanks this is amazing! I've started to get my Imperial army together! hopefully once i finish to make my pile of shame into battle ready army i can use everything that you telling here and well not lose that bad!
Excellent, useful video.
Just won a 1k battle against Dark Angels with my Chaos Knights by effectively moving, screening and keeping the charge momentum on my side. Tactics help!
Is that helldivers ost in the background? Hell yus, they give me lots of guard vibes
All of this also applies - albeit in reverse - to melee players. Flying units are the obvious solution to forward screens. For walls, a good trick is Tank Shock or similar charge-phase damage abilities, which can be used to open a hole and allow another unit to slip through and tag the real target - most armies should have access to something along those lines. And for the last one, sacrificial units are the key - remember, Big Guns Never Tire only applies in the opponent's own shooting phase! If you toss a cheap expendable unit at them, they must either waste the overwatch on something which can't threaten them - or risk being unable to overwatch at all. Another option is a Linebreaker of some sort - a Carnifex doesn't give a fuck about overwatch, nor does a Dreadnought or a Daemon Prince.
This man, trying to drag us over the finish line, despite ourselves 😅 Thanx!
Reminds me of the scene from dawn of war 2, I’m paraphrasing here, the tactical squad draws fire while the devastator squad does the damage
This was helpful and I think you should do more of this style of content! And "howdy" from the Midwestern U.S.
These are my favorite videos, they help a lot. Thanks!
See this is why I love the Mordian channel informative chill all around great stream cheers mates .
Yes Mordian! Epic content!
Looking forward to the staging episode
Added benefits of the hellhound as a screen: if they rip it apart it might explode and obliterate their charge.
Unfortunately in this edition it only explodes on a 6 😞
We called it bubble wrap.
We would bubble wrap our tanks with conscripts back in my day.
Great video with some useful tactics 👍
(instantly recognizes Helldivers 2 background music)
Lots more videos like this please….. I’m terrible and need the help!
A very informative video.
How would you recommend more elite armies go about screening? Does the “space marine equivalent” defensive profile lend itself more to a brick wall or more towards a cheap screen?
Scouts for us, or units that have fulfilled their purpose
Unfortunately marines are tough enough to be expensive in points, but not enough to be a brick wall. Scouts would work for cheap speed bumps though
For us this would be scouts initially, or battleline models.
A good anvil would be the Bladeguard Veterans, Heavy Intercessors or Terminators
Quick question that may come with staging or here with screening: how do I protect my valuable units from Tau? It feels they have the range and firepower to just avoid engaging the screening unt.
*Takes notes*
I can’t properly express how useful this video is, I will 100% be trying some or all of these screening tactics in my next game!
HOLD THE LINE 🫡
Keep in mind barrels are part of the model. A vanquisher barrel is long and in the tier defense will likely poke out pretty far.
I think most people count as to the hull, both for line of sight and melee, as you can just say ‘nuh uh’ and rotate the turret out the way for free
@@8ballentertainment.885 not with the new rules for movement. I got told by a judge at the GT I was at that the barrel rotation counts as movement. Because you can measure to the barrel. Largely because barrel also gives a lot of site.
Hull measuring is the standard
@@mpbros207 that’s so strange, I’ve never heard measuring line of sight to the barrel before, even on casemate vehicles
what is about bassilisk. It doesn't have rotating turret. Should we consider its barrel as a "tentacle" of a monster?
Wouldn't the guard unit in the 1st example of screening be out of unit coherency? Since it's a unit of more than 7 it would have to maintain 2" between 2 models?
The formation it was in is in coherency while its at full strength. If you look at the each end of the line it does has two models within 1”
@@dandaman9496 Ty for the explanation! In case one of those guardsmen gets shot, how would you deal with it to not lose more men because of coherency?
@@vaitsvaitz1476 if you lose one. At end of phase you lose 3 more to become coherent. But what lucky guard squad only gets 1 casualty in a shooting phase.
@@dandaman9496makes sense! Tyvm
Space hulk 3rd ed gene stealers? Beautiful
I prefer to screen my knights with a rampager
Great video!
I have a quick question re the hellhound, when the hellhound fires it does it ignore cover or remove cover from its target, then when the Russ fires at the same target they don't have cover, or do they ???
New players don’t understand deployment. They will blame their own faction before anything being their own fault.
Me with 12 leman russes, screening? They can’t get close why would I do that?
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Screening has won me games and lost me games.
Well done sir o7
69th like. I'm doing the Emperor's work
Nice 🫡
Russia watching this and still not understanding what screening is lol