Thanks! Are you aware of any particular circumstance where you might drop more often? For example a friend of mine used to drop input a lot upon wake-up reversals. This game seems to have a bit of button buffer but can be quite unforgiving of directional inputs sometimes.
Sick shit, bruh But I gotta ask you, how did you make it run in 60 fps like that? I read the game was animated at 30 fps so it'd still feel like an anime despite being 3D and all
Thanks~ The game should be 60fps by default. You can switch on frame rate display and it should show up above the timer. Generally you only get lower frame rate (slow gameplay) if your PC hardware is not adequate. Where did you read about the 30 fps description?
I mean, it feels like 60 fps in the fight itself, I just noticed a difference in Johnny's overdrive animation... It felt way smoother in the video About the 30 fps stuff: ruclips.net/video/yhGjCzxJV3E/видео.html
Wow, I didn't know there's a presentation on the art style of GGXrd until now :) But back to the topic, I am not sure what could have made the animation smoother if at all (I haven't been paying attention to this). Rendering was done in Premiere Pro with Optical Flow in time interpolation.
Merry X'mas!
And wish your 2017 ends strong with an awesome week!
My favorite character of GG games.I hope Jo's dlc will be released soon
Johnny is so busted in rev 2, but I don’t care or hate it because he’s too cool and fun to play.
Yooooo this was godlike.
NIGGA CALM DOWN 😭😭👏🏽👏🏽 TOO BEAUTIFUL
Short: Yes. Stylish: HELL YES.
Stylish af
Sick stuff, that was awesome.
The cinematics looked a bit weird though- it feels like they were interlaced somehow, from 30f FPS to 60.
Oh this old video :D
I think it was because of the frame interpolation method I used for rendering.
@@YXiao oh I didn't notice it was from two years ago lol, RUclips just recommended me this vide. It's probably because I've been watching GG lately.
That was beyond beautiful keep it up , I love this game but I drop my input all the time , any tips would be appreciated
Thanks!
Are you aware of any particular circumstance where you might drop more often? For example a friend of mine used to drop input a lot upon wake-up reversals. This game seems to have a bit of button buffer but can be quite unforgiving of directional inputs sometimes.
How do you get the cinematics to run so smoothly
Roto
Soooo how is he doing the wall dust spam air combo is he canceling most finders in between the animation to reset?
You'd need to do a Mist Finer cancel between every two j.D
@@YXiao Thank you so much :) amazing combos
Sick shit, bruh
But I gotta ask you, how did you make it run in 60 fps like that? I read the game was animated at 30 fps so it'd still feel like an anime despite being 3D and all
Thanks~
The game should be 60fps by default. You can switch on frame rate display and it should show up above the timer. Generally you only get lower frame rate (slow gameplay) if your PC hardware is not adequate. Where did you read about the 30 fps description?
I mean, it feels like 60 fps in the fight itself, I just noticed a difference in Johnny's overdrive animation... It felt way smoother in the video
About the 30 fps stuff: ruclips.net/video/yhGjCzxJV3E/видео.html
Wow, I didn't know there's a presentation on the art style of GGXrd until now :)
But back to the topic, I am not sure what could have made the animation smoother if at all (I haven't been paying attention to this). Rendering was done in Premiere Pro with Optical Flow in time interpolation.