Hello, I'm trying to mimic your setup by placing a Sample Texture node with an height map into the RGBA input but as soon as I plug this little network into the UV input of my Albedo it just go pink. I don't get what's breaking it. Also, what kind of rules does the @"Out = ... " part of the script follow? Normally RGBA.rg wouldn't mean anything in Unity C# afaik. Thanks a lot!
You can use Flowmap to do streamer-like effect. Check the following links: Part1: ruclips.net/video/I6zaP43JbvI/видео.html Part2: ruclips.net/video/GZpWzF2G8FI/видео.html
your tutorial is very good dude, but from what i look you cant use english properly its better if you dub the sound later after the video is done, no offense dude. i really like your work
@@yamdeking The shader is nice, and the tutorial might be good, but due to his uhms every half seconds this is literally unwatchable for me. No offense, its just very difficult to listen to.
Uhm... i think uhm.... your videos uhm... would uhm... be a lot more popular uhm... if you prepared your text beforehand and stopped uhm... so uhm.... much!
Uhm... did you like the content of the video? I can't prepare the text cause i don't know what i will do exactly in the Shader Graph. Sometimes im thinking what to do and how to solve some issue in my graphs while I'm recording. I don't do video editing because of the short time i have. As it is my first series of tutorials i think i need more practice. I'll try to do better in the videos to come. Thanks man.
@@maghroumhassen Sorry about my comment... Yesterday i got pretty frustrated (because shader graph is still pretty new and therefore the documentation lacks) and i vented by writing that comment. The stuff you make that i've seen so far looks awesome. So keep going! And once again sorry for being rude
@@54tan123 I still think you're right I want a fast get in, get out advice in 5 mins max. that means show the effect, prepare your code, show how to use it, done. Tutorials are really abyssmal when it comes to teaching you what you need. instead they waste so much time on stuff that could've been eliminated with proper preparation. It'S like coding. you could write code that runs and use just the first iteration, or you could check for enhancements a couple of times, simplify it, and end up in a code that is beautiful, simple and fast. If your tutorial would be code, guess in which category it fits. That's why I say abyssmal. Because there's a lot of noise that makes you concentrate so much more on filtering out the noise than on actually learning what I want to know and YOU want to teach.
Thank you so much for the awesome tutorial please don't stop
I know that you stop making videos for 2 years but I really like your content
Still here waiting for your next awesome tutorial :D
you are very talented with shaders. Thanks for the tutorial
You have best 2d card game fx that i ever saw
Hi man. It from Hearthstone. I'm only showing you guys how to make it in unity.
Very Appreciate your SHARE!!! You are Luffy King
Await your return
Great stuff!
Thank you man
Hello, I'm trying to mimic your setup by placing a Sample Texture node with an height map into the RGBA input but as soon as I plug this little network into the UV input of my Albedo it just go pink. I don't get what's breaking it. Also, what kind of rules does the @"Out = ... " part of the script follow? Normally RGBA.rg wouldn't mean anything in Unity C# afaik. Thanks a lot!
Good day sir!
What's your next video about? Have you already figured out, how the green highlight effect of playable card is done?
Hello, could you please tell me how to make a Shader Graph effect
Hi, do you have a specific effect you want to do?
Yes, create a streamer-like Shader effect
You can use Flowmap to do streamer-like effect. Check the following links:
Part1: ruclips.net/video/I6zaP43JbvI/видео.html
Part2: ruclips.net/video/GZpWzF2G8FI/видео.html
oh,thank you
Good tutorial but god this was *frustrating* to watch..,.....................
your tutorial is very good dude, but from what i look you cant use english properly its better if you dub the sound later after the video is done, no offense dude. i really like your work
He may have an accent but he speaks English perfectly
@@yamdeking The shader is nice, and the tutorial might be good, but due to his uhms every half seconds this is literally unwatchable for me. No offense, its just very difficult to listen to.
Uhm... i think uhm.... your videos uhm... would uhm... be a lot more popular uhm... if you prepared your text beforehand and stopped uhm... so uhm.... much!
Uhm... did you like the content of the video? I can't prepare the text cause i don't know what i will do exactly in the Shader Graph. Sometimes im thinking what to do and how to solve some issue in my graphs while I'm recording. I don't do video editing because of the short time i have.
As it is my first series of tutorials i think i need more practice. I'll try to do better in the videos to come. Thanks man.
@@maghroumhassen Sorry about my comment... Yesterday i got pretty frustrated (because shader graph is still pretty new and therefore the documentation lacks) and i vented by writing that comment.
The stuff you make that i've seen so far looks awesome. So keep going!
And once again sorry for being rude
No worries i take it like an advice.
@@54tan123 I still think you're right I want a fast get in, get out advice in 5 mins max. that means show the effect, prepare your code, show how to use it, done. Tutorials are really abyssmal when it comes to teaching you what you need. instead they waste so much time on stuff that could've been eliminated with proper preparation. It'S like coding. you could write code that runs and use just the first iteration, or you could check for enhancements a couple of times, simplify it, and end up in a code that is beautiful, simple and fast. If your tutorial would be code, guess in which category it fits. That's why I say abyssmal. Because there's a lot of noise that makes you concentrate so much more on filtering out the noise than on actually learning what I want to know and YOU want to teach.