The hunt is on. Experience the thrill of 4v1 from every perspective in an interactive, multi-channel trailer featuring commentary by Aaron “Ayesee” Chambers and Turtle Rock Studios’ Chris Ashton. INSTRUCTIONS: Turn Annotations [ON] | The in-game HUD elements like health bars, jetpack meters, and player names have been hidden for this video. You can track Goliath’s health and Hunters’ incap states from the controls at the bottom of the screen. Use the annotations on the same overlay to switch between perspectives in real-time throughout the match. Pre-order Evolve to receive the Monster Expansion Pack (first DLC Monster and Goliath’s Savage Skin) for FREE when they release: 2kgam.es/Preorder4v1 Like Evolve on Facebook: facebook.com/evolvegame Follow Evolve on Twitter: twitter.com/evolve Featuring: Aaron “Ayesee” Chambers twitter.com/ayesee
I enjoyed every minute of this. It made me think how close this would be from a WoW raid in which a player controls the raid boss. If you get to pick your abilities and such, hunters need a whole new strategy each time. Also the atmosphere is fantastic, can't wait!
Well, I think level 3 is pretty close to that. But more levels would be a bit too op I think. Still, I heard that there would be more aliens, not only the goliath. We could imagine a species which would have a dozen of evolution, or something like that (like it would start as little as a cat, very easy to win for the hunters at this point, to become totally enormous at the end, able to fill the whole mobile arena)
I am very excited for this game. Finally an original idea for an FPS! My only suggestions would be to make it a little less bullet spongy, don't make it too easy to find the monster, and give dead players something to do while they are on the wait screen like look at other players, change their equipment, or effect the game in some way. Also change the sound of that lazer gun, it is a little annoying lol
Nah, I think it's perfect to give them a screen that shows how much time they have left. They shouldn't be able to watch the battle, and come up with OOC tactics to win. They should have to drop back down into the battle, and have to change tactics on the spot. It also adds in a bit of suspense, not knowing just how much damage the monster has done to the rest of your team. We want to be immersed in the game, not the exact opposite.
Doominator99 Only those who's reaction to loss is to ragequit. Other players will wait patiently until it is their turn to get back into the fight. And if it prevents ragequit players from playing, then I'm okay with that.
I was hoping this would have a little more of a Predator feeling to it. Like the hunters and the monster drop in different areas and the monster could be around any corner creating a lot of suspense. But the hunters spawn right behind the monster and they can see exactly where he went? This video got me less excited for the game.
Looking great. One gripe I had was that the stealth ambush that the monster pulled off didn't result in a dead human. The dude was caught all alone, away from the group and was pounded on for a good long while after being snuck up and pounced on. The fact that the monster didn't have a kill after pulling all of that off was just mean.
I really dislike how things like footsteps are highlighted and how the in-game characters mention the birds flying away from the Goliath, I feel like the players themselves should pay attention and look for those things. I don't mind the monster seeing the players after a scan though.
Hunter of Hircine I didn't say the footprints are bad, I said the highlighting around them is bad. I want players to look for the footsteps rather than have them pointed out to them in such an obvious way.
they should change that totally thats gay otherwise its just stupid the players should react to the footprints and the birds and not the ki/highlights... or there is no search at all...
Cyberscum I agree, it would be epic if the game made you feel like a hunter giving you the Predator feel so you had to search for hints in the pathways that the monster went. Would be epic if there was a monster dedicated to stealth and Camouflage.
i see a lot of potential with this game i can already imagine the different monsters they can come out with, with different play styles the possibilities are endless
I guess so. But still the amount of punishment he dealt out and they still wouldn't go down. If it's not at full strength, don't make it perform these attacks that visually look Hulk like if they do very little.
i was thinking that when the Goliath was ground and pounding that guy to shit. i suppose it like l4d when they are down you have to go through another layer of health.
Although I won't be able to get this, a stealth creature would be epic, one that can camouflage and hide footprints so it can try to kill the hunters off one by one, it would make an epic Hunt. Especially for Predator fans, like me.
All creatures can hide their footprints if they crawl, they just go slower by doing so, and chameleon like monster isnt too unlikely but it won't be permanantly stealthy since that would be broken
yeah...when the trapper survived more than 3 hard hits to the face from golaith on that pounce i thought something was up. i think we might be able to make custom games where the hunters health is less...but idk
Ah yes but the instance im referring to is the one where the trapper is alone and gets pounce on by the monster. separated should be punished and stealth on the monsters side should of been rewarded. but because he had to hit him like at least 12 time and the trapper STILL was only unconscious it seems a little stupid
Hunter of Hircine The trapper was out in what was about 8 times i think its a lot but its better than 2-3 hits considering how fast the Goliath pounded on him he got off and back on to try and kill the trapper by eating him which I think should take longer otherwise the game would end really fast.
All the current trend with multiplayer games, sometimes I'd like a real good multiplayer involving alien beasts. A single player where you play as a monster in an exotic environment, explore a wide area and feed on other animals, grow stronger, and meet some hunters like this. Like a sandbox game, no final objectives. The environment in this game is absolutely amazing. It'd be cool if this game were to have a single-player mode.
Learning from L4D, this is how it's gonna work in practice: monster will get bored while hunters are trying to votekick each other during the whole game.
From the Evolve Wikipedia regarding classes and monsters: The hunters are made up of four classes: a trapper, a support, a medic, and an assault class. Each class will contain a variety of different hunters with different play-styles. The monster player will also be able to choose from a variety of monsters, although only one monster has been revealed so far referred to as "The Goliath".[8] The game will also feature a single player campaign although specific details have not been revealed yet.
Monster Suggestions(if you have any reply with your idea): 1:Name:Medusa Weapons:Tentacles/whips and Acid/poison 2:Name:Basilisk Weapons:Stealth and Speed/charge 3:Name:Zithle Weapons: Makes hunter hear/see non-real things and Control over lower minded creatures to form mini horde 4:Name:Xaibre Weapons: Tunneling and Mini tremours 5:Name:Leviathan Weapons:Gliding and Mini spike projectiles
I wish when you shoot fire and then it causes like Grass and Trees to burn while playing as the Beast but the fire doesn't affect you only the Survivors but like Far Cry 3 sorta thing.
I take that one of Monsters is stalking type. Who instead of roaming, sticks on bushes, tries to grab, pull and quick kill victims and after little time evolves to leave no foot prints, but that point hunters get Thermal gear(?) that allows them to spot living, heat producing things from around(of course, environment can be misleading some places). But Monster has ability to reduce body heat at cost of getting stiff( very slow) or even dying because body heat either builds too high for creature to survive or body temperature gets too low for it to survive. Okay, it is kinda suggestion ;)
When the feed is cut, the monster has a tiny sliver of health left, is jumping at the assault who's using a weapon that does insane damage up close, AND has a mine in the goliath's path. While I obviously don't know how much health that assault guy had, I'm sure he won - especially since I THINK his personal shield was ready again. Of course, I could be entirely wrong.
Love this game, but the beast seems kinda underpowered. Near the beginning, the monster pounces and pounds on the one guys for a long time, only to be incapacitated. That's weird since the monster is like 6 times the size of the human and can throw boulders. I know the monster can upgrade to get stronger, but it seems ridiculous.
It's to make both sides feel hunted at some point. And if the monster could win in the beginning he would just get to a ledge above the humans and pounce the moment they spawned.That's not intense.
Looks great but I'm wondering if all the monsters will be mostly the same. Do they all just jump around the place with different abilities or will the gameplay for them be different like stealth ,flying or climbing walls etc
Do people know nothing about this game? I see so many people asking about if they'll have more maps and more monsters. They have said there will be multiple maps and monsters for quite some time now. They just don't want to give away every single player and setting before the game comes out.
No, I'm not claiming they should. But they should have at least known that. What kind of game has only one map? Or has only 1 playable character for a faction? It's a fact that has been known and reported multiple times before this video by multiple gaming news groups.
Can't wait for Evolve, me and 3 of my friends will be getting this game for the PS4 can't wait to live stream and post videos of our random fun matches just like LEFT4DEAD 2. Oh and Subscribed!
May get it on PC as well on a sale. I know it's bad habit but so many pc games get price drop so fast these days that I can almost wait a month or so to get the game on a discount. It will look great on my new PC I bet!
They should make objective missions where the hunters come in for an objective rather than just for the hunt. For instance, they are surveying the damage of a crashed dropship and the Goliath comes in and tries to keep them from doing so.
In this particular map and game mode (Hunt), yes the main objective for the hunters is to kill the monster (Goliath in this case). The monster's primary objective is to kill the hunters, however, he also has a secondary objective. On this map, Goliath can also target a generator inside a large building, destroying will cause him to win the game. There is also a time limit to each match (at least there was one in all the matches played at PAX). Most of the time the games were over before the time limit but I'm not sure who won if the time limit was reached. Yes, there will be more game modes besides Hunt but they have not been touched on by Turtle Rock as far as I know.
I think that the evolve team should make a monster v monster game mode called mayhem, but change the abilities a little so the Goliath, with his leap ability, should be able to jump up to the kraken and bring him down to the ground, while kraken can pick him up and drop him, dealing damage, then dive down into him and deal even more damage.
Evolve devs, can you please clear this up for me? In the video, it seems like the goliath isn't actually doing "damage" to the hunters, rather it is just hitting them until they happen to be incapacitated. Their perceived health bars - next to the goliath's health bar - never change. It's like they're at full health until they, for some reason, get incapacitated. It seems like certain goliath attacks always incapacitate (like when it grabbed and slammed a hunter early on), but what else will incapacitate them? Do they have hidden health points that, if depleted, will incapacitate them? And is it possible for the goliath itself to outright kill hunters, rather than it happening only by environmental risks (like the tyrant in the river)? From the video, it seems like the tyrant can't actually win unless it happens to incapacitate all 4 hunters at once, who always seem to be at full health.
Oh wow, I actually missed important info in the info section. I usually read that stuff first. My bad. It says the HUD elements like health bars and so on have been turned off for the video. The mix of a goliath health bar and hunter play-states confused me, having not read about it first. Game looks good.
Evolve>titanfail. Can't wait to see what the other monsters and hunters will be and the other maps and gamemodes. i hope there is a hardcore mode tho. no one respawns
imo they should improve the life of the goliath because he takes a very high amount of dmg but he gives low dmg. he got more than a half of his life taken away and only got 1 man down and 1 unconsicious(dunno how to write the word :D) and i hope they make much more evolutions for the goliath
I don't know why people keep saying that the humans are to strong. Keep in mind the monster was only level 2 and it looked like he was still putting up a great fight! looks like to me that you will wish the humans were stronger once the level 3 starts coming at you. :P can't wait to get this game.
I cant even imagine what other monsters they have in store for us. Really glad we are gunna be getting even more in DLC too. Still hoping for a flying one though but im pretty sure if there is it wont be able to fly all the time obviously.
... The problem with the answer is that you shouldn't have to bring something with you to do in a game. I mean you should at least be able to watch the action.
If you look at the video at the tracker's side there is a big red block that doesn't go away until you respawn. That block happens to only say when your'll respawn and block out all the action from view.
I'm pretty skeptical that they'll be able to balance a game of 4 vs 1. 1 skilled player taking on 4 skilled players is going to cause balancing issues especially as the game ages and people get familiar with ways they can abuse mechanics on either side.
Looks very pretty. But it seems so weird a tiny human can get raked multiple time by massive claws and get engulfed in flames and just stand there, not dying...
Cool, though I couldn't understand why the hell the hunters are not knocked down after a hit of the Goliath. I REALLY hope it won't be like this when it is released.
Do you get to choose whether your the Goliath, assault, support, medic or trapper or do you just join a game and your a random class? I think you should be able to pick your class as I don't want to be the medic ever (my opinion don't hate).
Really looks like the hunters are a bit too powerful here between the amount of hits it takes to kill them to the short amount of time it takes them to revive. Perhaps its a necessary evil with how tanky the monster is? I'd have to see more to be sure one way or the other.
as you can see in the video the hunters where very much working as a team and kills the monster, HP of the monster is shown. and that is the second of the three forms the creature can become. extreme teamwork and tactics may be needed to take out a skilled player being the final form of the creature.
matthew forsyth I saw all of that that but, again, there's not enough info here for me to call it one way or the other. From this match everything looks a bit too tanky but in other circumstances maybe it doesn't feel that way. We'll see.
Nikos A I'm not asking for the monster to be stupidly overpowered here. Like I said *everything* looks a bit too tanky here. Like both sides are allowed too many mistakes and opportunities to reset the situation before it actually matters. For the monster it kinda makes sense, but not so much for the hunters. For instance, the fact that a person can peel off from the group like that and get attacked without much consequence seems off to me. Also who won in this single match doesn't matter much (especially when it was as close as it was). Like I said, I'll have to see more matches to pass judgement in that respect.
I'm really hoping there's going to be more than one evolution "paths" you can take. Otherwise I'm afraid it could get kind of old. But I love the concept and hope you guys can nail it :D
Looks like this could be good fun, though I imagine there will probably be a frustration factor if a new player ends up against an experienced team. It'll be interesting to see how they balance things out.
This game looks pretty good, but it feels like the hunters are a bit OP. They die kinda hard, I mean... they get hit by an enormous monster but don't die
Does any one know if that part where the Trapper died and they cut your feed is an actual in game mechanic? If so that's pretty clever; it keeps you from spotting for your team mates while you wait to get back in, taking away a cheap (even though it's effective) tactic I've seen seen used (and have used LOL) in other team based multiplayers. Good balancing move.
Brandan Shiffer Well if you can spectate I hope they mute the fallen player's mic, or at best only let you see the game from another teammate's first person perspective and not from a third person angle one to avoid the ability of being able to call out locations of the monster.
What about a 9-person mode, where 8 hunters are racing to track down and kill Goliath before the other team, but Goliath gets much more powerful, and powers up much quicker?
Just make the hunters not regen health. The only way they can get it back is with the healer, take out the healer and you kill the hunters. Stops the hunters from being too 'OP'
I'll never understand why the PC version always ends up in the back in advertisements. It's always the better version since its capable of higher res and framerate.
This trailer was really really nice :) But I have a huge problem as well. I thought one match would last somewhat about 20-30 minutes, and that it would actually be a challenge of some type to get to stage 2 as the monster. But seeing that this was over after 10 minutes, I am really disappointed. I really hope that's not the standard type of match. Kinda loses it's depth.
So you think every match in a game always last the same amount of time? The only way that happens in games if its set on a timer, the rest of it comes down to the skill of the opposing team, or the lack of...just cause one match can last 10 minutes, dosent mean every match will.
SnakerPace But the fact that you can easily hit stage 2 even with straying and fighting the hunters a bit says a lot about the timer. How long did it take him to hit stage 2? About 5 minutes? And it's said to be the stage where Hunters and Monster are about even. I don't think it will take long to hit stage 3. Maybe 10 more minutes? Max...
SnakerPace 5+10 is 15 And since you can reach stage 2 faster than in the video that makes about 13. Also as they said, it should be rather rare and hard to get to stage 3, so ye.... Let me just describe my problem in a different way: "I have a huge problem that the monster hit stage 2 after about 5 minutes, even with fighting the hunters and not focusing on evolving. It should be around the 10 to 15 minute mark that he can evolve the first time"
***** Again, you just showed that the times vary depending on skill "since you can reach stage 2 faster than in the video" so it can take longer or faster depending on the skill of the players, ie, like most competitive multiplayer games. Dota for example can have 40 minute matches to 1 hour 30 minute matches, all depending on players and circumstance, experience gain may also be increased for the benefit of a demo, much like beta's make it quicker to level to show off more of the game within a certain time frame.
This is going to be one sick game. Everything about this game is Unique. Can't wait to play this like holy shit. I think there needs to be a little bit more spawn distance form hunters to goliath. Even though the goliath didn't stealth walk around to hide himself he was found pretty quickly.
Very cool, but seems a bit set up, especially the part near the beginning were the Goliath gets the jump on the trapper, watching it from the trappers point of view you can easily see the tracks head towards where it is hiding, but the trapper decides to look the the other way.
The monster can do things to hide his tracks. When does that charge jump he doesn't leave tracks and he also has a couch/stealth walking option where he doesn't leave tracks as well.
The monster can use his tracks to his advantage. I've seen the monster lure the hunters to a narrow pass by having walked there moments ago. The monster was perched on a tall cliff above and used a leap strike to spread the hunters around. The monster can also avoid leaving tracks by hopping around the terrain. His leaps cover large distances so it's an effective escape and gap closer.
Only way to tell you, Daisy NEEDS to be nerfed, she can res two of the hunters while the monster is attacking another which then continues a 3 v 1 even if one hunter is dead, which is just too powerful. I am thinking add a HUGE cool down to Daisy and Lazarus reses
The hunt is on. Experience the thrill of 4v1 from every perspective in an interactive, multi-channel trailer featuring commentary by Aaron “Ayesee” Chambers and Turtle Rock Studios’ Chris Ashton.
INSTRUCTIONS: Turn Annotations [ON] | The in-game HUD elements like health bars, jetpack meters, and player names have been hidden for this video. You can track Goliath’s health and Hunters’ incap states from the controls at the bottom of the screen. Use the annotations on the same overlay to switch between perspectives in real-time throughout the match.
Pre-order Evolve to receive the Monster Expansion Pack (first DLC Monster and Goliath’s Savage Skin) for FREE when they release: 2kgam.es/Preorder4v1
Like Evolve on Facebook: facebook.com/evolvegame
Follow Evolve on Twitter: twitter.com/evolve
Featuring: Aaron “Ayesee” Chambers
twitter.com/ayesee
Just so you know: NOVATO = NOOB or ROOKIE in spanish
Thanks Evolve, that was fun ...except for the _pointless_ ***** and *Twitter* part {}~__~}
Ignacio Ibáñez In portuguese too :D
This was epic, I simply cannot wait for this game!!!
looks pretty freggen epic dude cant wait!
I enjoyed every minute of this. It made me think how close this would be from a WoW raid in which a player controls the raid boss. If you get to pick your abilities and such, hunters need a whole new strategy each time. Also the atmosphere is fantastic, can't wait!
HC raider here as well lol. Can definitely see the similarities in tactics. I hope my console buddies are ready to read up on tacs. No DBM here lol.
We've only seen goliath reach level 2 of his evolution. Imagine the size and powers you gain from next levels.
You meant "level", right ? I don't think there is a forth or a fifth evolution, only three.
Blizaros That Sucks... I thought there will be more levels and well see like a huge spiked, fire-breathing goliath showing his head above a tree
Well, I think level 3 is pretty close to that. But more levels would be a bit too op I think. Still, I heard that there would be more aliens, not only the goliath. We could imagine a species which would have a dozen of evolution, or something like that (like it would start as little as a cat, very easy to win for the hunters at this point, to become totally enormous at the end, able to fill the whole mobile arena)
Guess that's good enough.
Cant wait to play it :)
***** 3 is max, they've discussed that on one of their first gameplay interviews
I am very excited for this game. Finally an original idea for an FPS!
My only suggestions would be to make it a little less bullet spongy, don't make it too easy to find the monster, and give dead players something to do while they are on the wait screen like look at other players, change their equipment, or effect the game in some way.
Also change the sound of that lazer gun, it is a little annoying lol
Nah, I think it's perfect to give them a screen that shows how much time they have left. They shouldn't be able to watch the battle, and come up with OOC tactics to win. They should have to drop back down into the battle, and have to change tactics on the spot. It also adds in a bit of suspense, not knowing just how much damage the monster has done to the rest of your team. We want to be immersed in the game, not the exact opposite.
elcamp3 I don't think anyone will want to sit and watch a counter for 2 minutes. That will result in people quitting everything they die.
Doominator99 Only those who's reaction to loss is to ragequit. Other players will wait patiently until it is their turn to get back into the fight. And if it prevents ragequit players from playing, then I'm okay with that.
There is at pax east it gave you a countdown and you can see what the players are doing
I was hoping this would have a little more of a Predator feeling to it. Like the hunters and the monster drop in different areas and the monster could be around any corner creating a lot of suspense. But the hunters spawn right behind the monster and they can see exactly where he went? This video got me less excited for the game.
Me too. Was disappointed.
Alexander Padden Matt Skora Hopefully you guys will like alien isolation. I think that game would give you your suspensful needs =)
There will be other monsters, there might be a more stealth related one. The goliath is the tanky brute version.
BLAHBLAH1000shop
Yeah I can't wait for that! Looks pretty cool if it plays like how the trailers have shown
well they said ther gonna add more monsters maby they add a monster that can go invicebel and stalk the hunters
awww i wish they showed off more stages but damn looks awesome cant wait !
Probably going to have to wait till E3 to see any new stages or monsters.
This could seriously end up being my favorite multiplayer game ever
RIP I wish we would get a remaster in few years....
Looking great. One gripe I had was that the stealth ambush that the monster pulled off didn't result in a dead human. The dude was caught all alone, away from the group and was pounded on for a good long while after being snuck up and pounced on. The fact that the monster didn't have a kill after pulling all of that off was just mean.
I really dislike how things like footsteps are highlighted and how the in-game characters mention the birds flying away from the Goliath, I feel like the players themselves should pay attention and look for those things.
I don't mind the monster seeing the players after a scan though.
the monster can hide the footprints by crouching....but that makes him slower and in the beginning its all abouit getting away from the spawn
Hunter of Hircine
I didn't say the footprints are bad, I said the highlighting around them is bad. I want players to look for the footsteps rather than have them pointed out to them in such an obvious way.
they should change that totally thats gay otherwise its just stupid the players should react to the footprints and the birds and not the ki/highlights... or there is no search at all...
Maybe there there will be a realism mode like in L4D2 without outlines and highlights.
Cyberscum I agree, it would be epic if the game made you feel like a hunter giving you the Predator feel so you had to search for hints in the pathways that the monster went. Would be epic if there was a monster dedicated to stealth and Camouflage.
i see a lot of potential with this game i can already imagine the different monsters they can come out with, with different play styles the possibilities are endless
The humans have a ridiculous amount of health!
the monster player wasnt at his full strength, he shouldve kept running from them and eating up all them little critters to power up
I guess so. But still the amount of punishment he dealt out and they still wouldn't go down. If it's not at full strength, don't make it perform these attacks that visually look Hulk like if they do very little.
i was thinking that when the Goliath was ground and pounding that guy to shit. i suppose it like l4d when they are down you have to go through another layer of health.
Although I won't be able to get this, a stealth creature would be epic, one that can camouflage and hide footprints so it can try to kill the hunters off one by one, it would make an epic Hunt. Especially for Predator fans, like me.
All creatures can hide their footprints if they crawl, they just go slower by doing so, and chameleon like monster isnt too unlikely but it won't be permanantly stealthy since that would be broken
Dominick Majors I know.
Why do the humans seem fucking immortal
yeah...when the trapper survived more than 3 hard hits to the face from golaith on that pounce i thought something was up. i think we might be able to make custom games where the hunters health is less...but idk
Balance.
Ah yes but the instance im referring to is the one where the trapper is alone and gets pounce on by the monster. separated should be punished and stealth on the monsters side should of been rewarded. but because he had to hit him like at least 12 time and the trapper STILL was only unconscious it seems a little stupid
Hunter of Hircine The trapper was out in what was about 8 times i think its a lot but its better than 2-3 hits considering how fast the Goliath pounded on him he got off and back on to try and kill the trapper by eating him which I think should take longer otherwise the game would end really fast.
Hunters are OP, revive too quickly when incapcitated, and respawn after dying.
All the current trend with multiplayer games, sometimes I'd like a real good multiplayer involving alien beasts. A single player where you play as a monster in an exotic environment, explore a wide area and feed on other animals, grow stronger, and meet some hunters like this. Like a sandbox game, no final objectives. The environment in this game is absolutely amazing. It'd be cool if this game were to have a single-player mode.
Learning from L4D, this is how it's gonna work in practice: monster will get bored while hunters are trying to votekick each other during the whole game.
From the Evolve Wikipedia regarding classes and monsters:
The hunters are made up of four classes: a trapper, a support, a medic, and an assault class. Each class will contain a variety of different hunters with different play-styles. The monster player will also be able to choose from a variety of monsters, although only one monster has been revealed so far referred to as "The Goliath".[8] The game will also feature a single player campaign although specific details have not been revealed yet.
Monster Suggestions(if you have any reply with your idea):
1:Name:Medusa
Weapons:Tentacles/whips and Acid/poison
2:Name:Basilisk
Weapons:Stealth and Speed/charge
3:Name:Zithle
Weapons: Makes hunter hear/see non-real things and Control over lower minded creatures to form mini horde
4:Name:Xaibre
Weapons: Tunneling and Mini tremours
5:Name:Leviathan
Weapons:Gliding and Mini spike projectiles
I wish when you shoot fire and then it causes like Grass and Trees to burn while playing as the Beast but the fire doesn't affect you only the Survivors but like Far Cry 3 sorta thing.
Well this is the early stage of the game, there will be new features and probably new realistic moves.
Did you just reply to yourself.
Cretin Cat No I am adding another sentence to it I didn't reply it but I just forgot to add another sentence,
I take that one of Monsters is stalking type.
Who instead of roaming, sticks on bushes, tries to grab, pull and quick kill victims and after little time evolves to leave no foot prints, but that point hunters get Thermal gear(?) that allows them to spot living, heat producing things from around(of course, environment can be misleading some places).
But Monster has ability to reduce body heat at cost of getting stiff( very slow) or even dying because body heat either builds too high for creature to survive or body temperature gets too low for it to survive.
Okay, it is kinda suggestion ;)
What an Amazing idea
Hunters are so OP. 2:14 How can you take a beating from a beast that size for that long and still be alive?
This video is realy interactive - I can pause/play it. This is fucking awesome!
The "interactive" part is you can jump to any pov in the match at any given second
If you have annotations on you can switch which persons view you are looking at and etc.
WireLessLT It actually doesn't work for some people though... which is a fail on youtube's part.
omg! I didn't even know I can move on timeline, this shit is more interactive than I could imagine!
When the feed is cut, the monster has a tiny sliver of health left, is jumping at the assault who's using a weapon that does insane damage up close, AND has a mine in the goliath's path. While I obviously don't know how much health that assault guy had, I'm sure he won - especially since I THINK his personal shield was ready again. Of course, I could be entirely wrong.
Love this game, but the beast seems kinda underpowered. Near the beginning, the monster pounces and pounds on the one guys for a long time, only to be incapacitated. That's weird since the monster is like 6 times the size of the human and can throw boulders. I know the monster can upgrade to get stronger, but it seems ridiculous.
Agreed.
its a balance thing. otherwise the monster could immediately destroy the human team at the beginning of the match with no effort
It's to make both sides feel hunted at some point. And if the monster could win in the beginning he would just get to a ledge above the humans and pounce the moment they spawned.That's not intense.
Why humans are so hard to die ??
The hunter is damn too weak...
46:07
Just OMG, during 15 seconds he just hit this guy without any rest, and didn't die ?
***** Pretty sure in stage 1 the monster is so damn huge, that he can destroy puny human's skulls with one hand.
I'm so excited for this now... thank you for showing all of the character's perspectives, it was great!
Looks great but I'm wondering if all the monsters will be mostly the same. Do they all just jump around the place with different abilities or will the gameplay for them be different like stealth ,flying or climbing walls etc
Do people know nothing about this game? I see so many people asking about if they'll have more maps and more monsters. They have said there will be multiple maps and monsters for quite some time now. They just don't want to give away every single player and setting before the game comes out.
Ikr
No they don't and it's normal. Stop acting like everyone should know everything YOU know.
No, I'm not claiming they should. But they should have at least known that. What kind of game has only one map? Or has only 1 playable character for a faction? It's a fact that has been known and reported multiple times before this video by multiple gaming news groups.
thats a preaty good thinge becuse otherwise you will know eavrythinge baout the game and it wont be so exiting when you get it
when well we see previews or show cases of the other playable monsters?
Can't wait for Evolve, me and 3 of my friends will be getting this game for the PS4 can't wait to live stream and post videos of our random fun matches just like LEFT4DEAD 2. Oh and Subscribed!
I can't wait to watch a live stream of someone playing this on PC.
May get it on PC as well on a sale. I know it's bad habit but so many pc games get price drop so fast these days that I can almost wait a month or so to get the game on a discount. It will look great on my new PC I bet!
They should make objective missions where the hunters come in for an objective rather than just for the hunt. For instance, they are surveying the damage of a crashed dropship and the Goliath comes in and tries to keep them from doing so.
In this particular map and game mode (Hunt), yes the main objective for the hunters is to kill the monster (Goliath in this case). The monster's primary objective is to kill the hunters, however, he also has a secondary objective. On this map, Goliath can also target a generator inside a large building, destroying will cause him to win the game. There is also a time limit to each match (at least there was one in all the matches played at PAX). Most of the time the games were over before the time limit but I'm not sure who won if the time limit was reached. Yes, there will be more game modes besides Hunt but they have not been touched on by Turtle Rock as far as I know.
I think that the evolve team should make a monster v monster game mode called mayhem, but change the abilities a little so the Goliath, with his leap ability, should be able to jump up to the kraken and bring him down to the ground, while kraken can pick him up and drop him, dealing damage, then dive down into him and deal even more damage.
Looking like a lot of fun. I appreciate you just showing a match. Shows you have confidence in your product.
Hope there will be different monsters and different types you can evolve from each DNA you collect.
They have stated there will be other monsters. The DNA evolution so far seems to be getting bigger and selecting abilities of your choice.
Evolve devs, can you please clear this up for me?
In the video, it seems like the goliath isn't actually doing "damage" to the hunters, rather it is just hitting them until they happen to be incapacitated. Their perceived health bars - next to the goliath's health bar - never change. It's like they're at full health until they, for some reason, get incapacitated. It seems like certain goliath attacks always incapacitate (like when it grabbed and slammed a hunter early on), but what else will incapacitate them? Do they have hidden health points that, if depleted, will incapacitate them? And is it possible for the goliath itself to outright kill hunters, rather than it happening only by environmental risks (like the tyrant in the river)? From the video, it seems like the tyrant can't actually win unless it happens to incapacitate all 4 hunters at once, who always seem to be at full health.
Oh wow, I actually missed important info in the info section. I usually read that stuff first. My bad. It says the HUD elements like health bars and so on have been turned off for the video. The mix of a goliath health bar and hunter play-states confused me, having not read about it first. Game looks good.
Easily my most anticipated game of the year. So excited!
Evolve>titanfail. Can't wait to see what the other monsters and hunters will be and the other maps and gamemodes. i hope there is a hardcore mode tho. no one respawns
Awesome, when is it comming out? :D
My only worry is bad teammates and lack of communication. And that's not the game's fault : (
I'm sure this game will gather a big community, so it'll be easier to find friends online :D
as a monster player I look forward to it :D
LORD Webby Look forward to the game or to lack of communication?
If im playing the monster
imo they should improve the life of the goliath because he takes a very high amount of dmg but he gives low dmg. he got more than a half of his life taken away and only got 1 man down and 1 unconsicious(dunno how to write the word :D) and i hope they make much more evolutions for the goliath
I don't know why people keep saying that the humans are to strong. Keep in mind the monster was only level 2 and it looked like he was still putting up a great fight! looks like to me that you will wish the humans were stronger once the level 3 starts coming at you. :P can't wait to get this game.
its sick how you can just change the perspective all in real time
I cant even imagine what other monsters they have in store for us. Really glad we are gunna be getting even more in DLC too. Still hoping for a flying one though but im pretty sure if there is it wont be able to fly all the time obviously.
What sort of tool did you use to generate the annotations to enable the interactivity?
The on,y issues I had were having no hit markers and the characters arm flailing seemed to be a bit over the top.
Can you kill them(not incapacitate) with the goliath?
Yes they can after one of the hunters is incapacitated when they respawn its game over for them if they die 1 more time
yeah. we see it when he is attacking all four of them in the last battle.
At the end he killed 3 of em. Well i think they call it "incapacitate" because they respawn back in 3 mins.
This game looks awesome and it's so cool having the dota 2 commentator, very clever marketing!
Humans look too tanky to me. :\
they have heals with out the heal you saw what he did to that hunter bad medic and it's gg look like
the goliath won, so obviously not tanky enough xD
As a veteran player of L4D (i also played hidden) i think i can say: This is gona be my game.
Game looks great, but this trailer is absolutely blowing my mind. I love being able to switch perspectives in (almost) real time.
Game looks epic, but how in the heck did this video manage real-time annotations!?
I think the video, 'evolved', lol but seriously, just pm them.
Damn right it is! I think I will :)
if you hover over an annotation you see the URL and it has a timestamp in it. Every URL ticks up by 2 seconds every 2 seconds.
Ah so they did use an external. Thanks for the reply!
I'm still very impressed by it and wish RUclips made this feature more accessible
Lm
You mww w
Llslalwlwlale
*gets hit in face with rock*
*lunges forward*
Other than that, it looked pretty good
I saw that too but then thought maybe the rock didnt hit head end & instead hit right behind the player which caused the fling forward
Let's see Tobuscus do a literal trailer for this. Fuckin' an hour long, I love it.
K, i'd at least like something to do while dead. I mean you need something other than just a solid red countdown screen.
Shift + Tab
Bring a tablet with you
... The problem with the answer is that you shouldn't have to bring something with you to do in a game. I mean you should at least be able to watch the action.
Who said you couldn't watch the action already? Lol.
If you look at the video at the tracker's side there is a big red block that doesn't go away until you respawn. That block happens to only say when your'll respawn and block out all the action from view.
I'm pretty skeptical that they'll be able to balance a game of 4 vs 1. 1 skilled player taking on 4 skilled players is going to cause balancing issues especially as the game ages and people get familiar with ways they can abuse mechanics on either side.
Looks very pretty. But it seems so weird a tiny human can get raked multiple time by massive claws and get engulfed in flames and just stand there, not dying...
OMFG!! Must have NOW!!! Hope it is released early fall!
Cool, though I couldn't understand why the hell the hunters are not knocked down after a hit of the Goliath. I REALLY hope it won't be like this when it is released.
It's so cool you made it in one video and didn't divide it to 6 different ones. :D
Looks really fun, I'm just curious on what kind of map variety the game will offer?
So whats your guys favorite hunter class so far? (there will be more hunters just asking tho)
1:38
did someone just say "foilage" instead of "foliage"??
Yyyyep... You'd be surprised by how many people pronounce this word wrong... Get your "foil" hat on :P
This game looks so good, I'm really looking forward to it.
Do you get to choose whether your the Goliath, assault, support, medic or trapper or do you just join a game and your a random class? I think you should be able to pick your class as I don't want to be the medic ever (my opinion don't hate).
Really looks like the hunters are a bit too powerful here between the amount of hits it takes to kill them to the short amount of time it takes them to revive. Perhaps its a necessary evil with how tanky the monster is? I'd have to see more to be sure one way or the other.
as you can see in the video the hunters where very much working as a team and kills the monster, HP of the monster is shown. and that is the second of the three forms the creature can become. extreme teamwork and tactics may be needed to take out a skilled player being the final form of the creature.
matthew forsyth I saw all of that that but, again, there's not enough info here for me to call it one way or the other. From this match everything looks a bit too tanky but in other circumstances maybe it doesn't feel that way. We'll see.
I see where you are coming from but this gameplay is the perfect setup. I doubt it will be like this joining random people online.
Nikos A
watch the video again plz...goliath lost. watch the health bar
Nikos A
I'm not asking for the monster to be stupidly overpowered here. Like I said *everything* looks a bit too tanky here. Like both sides are allowed too many mistakes and opportunities to reset the situation before it actually matters. For the monster it kinda makes sense, but not so much for the hunters. For instance, the fact that a person can peel off from the group like that and get attacked without much consequence seems off to me.
Also who won in this single match doesn't matter much (especially when it was as close as it was). Like I said, I'll have to see more matches to pass judgement in that respect.
I expected the stealth attack on Griffin from Goliath to be more brutal. The banging looked a bit poor; was hoping to see some ripping and shredding.
Really digging the very minimal HUD
I am looking forward to the PC version of this game, it looks great and a lot of fun.
So evolving your gigantic monster is like playing Kabuto in Giants: Citizen Kabuto?
1:30
Wait, why did the rock bring the soldier TO the giant?
I'm really hoping there's going to be more than one evolution "paths" you can take. Otherwise I'm afraid it could get kind of old. But I love the concept and hope you guys can nail it :D
Officially excited for this game after seeing this trailer. Finally getting some good reasons to move onto next gen!
Im not a MP player but this ..this looks astonishingly perfect!! it has a strong Predator feeling ...amazing! :)
Any gameplay on single-player mode, whats the story line and all?
Looks like great fun! I can already imagine the rage my friends and I will have during one of these matches haha
Looks like this could be good fun, though I imagine there will probably be a frustration factor if a new player ends up against an experienced team. It'll be interesting to see how they balance things out.
this must be the most awesome game of this year.i love the idea
The hunters surely take an incredible amount of damage.
This game looks pretty good, but it feels like the hunters are a bit OP. They die kinda hard, I mean... they get hit by an enormous monster but don't die
Does any one know if that part where the Trapper died and they cut your feed is an actual in game mechanic? If so that's pretty clever; it keeps you from spotting for your team mates while you wait to get back in, taking away a cheap (even though it's effective) tactic I've seen seen used (and have used LOL) in other team based multiplayers. Good balancing move.
I kinda wish you could spectate other players it seems very boring just looking at a red screen for two minutes
You can spectate, its just turned off for this so you don't get confused as to who you are spectating.
Brandan Shiffer Well if you can spectate I hope they mute the fallen player's mic, or at best only let you see the game from another teammate's first person perspective and not from a third person angle one to avoid the ability of being able to call out locations of the monster.
Looks awesome!
What about a 9-person mode, where 8 hunters are racing to track down and kill Goliath before the other team, but Goliath gets much more powerful, and powers up much quicker?
seriously, assholes doing that to us
though I loved this, just wish we coudlve seen that end
this looks sick
Can you show off one of the other monsters next time you show off some gameplay? I wanna see what kind of epic creatures you guys have came up with.
destructible environment (trees, structures) would make this game so much better
I think Monster destroyed one cliff area trying to block hunters on 30:43.
This game looks super fun playing with friends on skype everyone screaming and stuff can't wait to play it
Just make the hunters not regen health. The only way they can get it back is with the healer, take out the healer and you kill the hunters. Stops the hunters from being too 'OP'
I'll never understand why the PC version always ends up in the back in advertisements. It's always the better version since its capable of higher res and framerate.
This trailer was really really nice :)
But I have a huge problem as well. I thought one match would last somewhat about 20-30 minutes, and that it would actually be a challenge of some type to get to stage 2 as the monster. But seeing that this was over after 10 minutes, I am really disappointed.
I really hope that's not the standard type of match. Kinda loses it's depth.
So you think every match in a game always last the same amount of time? The only way that happens in games if its set on a timer, the rest of it comes down to the skill of the opposing team, or the lack of...just cause one match can last 10 minutes, dosent mean every match will.
SnakerPace But the fact that you can easily hit stage 2 even with straying and fighting the hunters a bit says a lot about the timer. How long did it take him to hit stage 2? About 5 minutes?
And it's said to be the stage where Hunters and Monster are about even.
I don't think it will take long to hit stage 3. Maybe 10 more minutes? Max...
***** Well if you take the 10 minutes of this match, then add 10 more minutes of getting to stage 3, isnt that the 20 minutes you are looking for?
SnakerPace 5+10 is 15
And since you can reach stage 2 faster than in the video that makes about 13.
Also as they said, it should be rather rare and hard to get to stage 3, so ye....
Let me just describe my problem in a different way:
"I have a huge problem that the monster hit stage 2 after about 5 minutes, even with fighting the hunters and not focusing on evolving. It should be around the 10 to 15 minute mark that he can evolve the first time"
***** Again, you just showed that the times vary depending on skill "since you can reach stage 2 faster than in the video" so it can take longer or faster depending on the skill of the players, ie, like most competitive multiplayer games. Dota for example can have 40 minute matches to 1 hour 30 minute matches, all depending on players and circumstance, experience gain may also be increased for the benefit of a demo, much like beta's make it quicker to level to show off more of the game within a certain time frame.
You should not be able to see the monster player health remaining. Thats too much advantage.
46:00 no Kill????? What is the point beeing a super Monster if your hits/punchs/whatever seems like kisses?
This game reminds me of Monster Hunter... but in a first person shooter. It's gonna be so fun playing as the creature.
This looks pretty damn good!
This is going to be one sick game. Everything about this game is Unique. Can't wait to play this like holy shit. I think there needs to be a little bit more spawn distance form hunters to goliath. Even though the goliath didn't stealth walk around to hide himself he was found pretty quickly.
This is what next gen is all about. CoD need to take notes. Its all about game play mechanics. Not just point and shoot.
Very cool, but seems a bit set up, especially the part near the beginning were the Goliath gets the jump on the trapper, watching it from the trappers point of view you can easily see the tracks head towards where it is hiding, but the trapper decides to look the the other way.
It was setup so they could show off the stealth attack. Just like the trapper shouldn't have been killed by the tyrant
game looks amazing but my only problem with it is how easy it is to find the monster, just follow the big ass blue highlighted tracks on the ground...
The monster can do things to hide his tracks. When does that charge jump he doesn't leave tracks and he also has a couch/stealth walking option where he doesn't leave tracks as well.
Oh didn't see him crouching at all
Brady Albright He did when he pounced on the hunter.
The monster can use his tracks to his advantage. I've seen the monster lure the hunters to a narrow pass by having walked there moments ago. The monster was perched on a tall cliff above and used a leap strike to spread the hunters around.
The monster can also avoid leaving tracks by hopping around the terrain. His leaps cover large distances so it's an effective escape and gap closer.
Only way to tell you, Daisy NEEDS to be nerfed, she can res two of the hunters while the monster is attacking another which then continues a 3 v 1 even if one hunter is dead, which is just too powerful. I am thinking add a HUGE cool down to Daisy and Lazarus reses