Sculpting Realistic Skin in Blender 3D - Multi Resolution and Skin Pores

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  • Опубликовано: 12 дек 2024

Комментарии • 5

  • @Enz1612
    @Enz1612 27 дней назад

    Hey there, great video!. Out of curiosity, whats the polycount you have when adding the skin details?? Also, by any chance do you experience a bit of a lag when importing new alpha brushes while at a high multiresolution level??

  • @hamilihaman
    @hamilihaman 2 месяца назад +1

    nice, you have ultra wide monitor (21:9) and it can be better to screen capture on usual ratio (16:9)

    • @rafa.theartist
      @rafa.theartist  2 месяца назад +1

      Yes! If you have any tips on how to do that, that'd be awesome. I use OBS to screen record

    • @hamilihaman
      @hamilihaman 2 месяца назад

      @@rafa.theartist Yes of course, you can use "Bandicam" witch dynamic capture aria. it use directly your GPU to recording for smooth capturing

  • @akuunreach
    @akuunreach 2 месяца назад +1

    Not sure why you're sculping pores, it's more of a procedural thing unless you're doing super close up for a big budget production.