@@perfunch8506 sorry i dot think he has released it but what u can do is search up because there is many others and i dont think they are made for multiplayer.
Okay I'll admit that I usually get pretty quickly bored of new pf maps after all these years but this one blew my mind The succesion at 1:15 of the circular ramp slide and drop into that beautiful stunt into that weirdly satisfying slow engine off ice part into this big reactor air time The solars at 0:35, 2:17 and 2:47 This pause at 3:05 The parts using the stadium at 3:26, 5:15 and 5:43 That short cam 3 moment also caught me off guard and was very pleasing AND THAT STUNT JUST AFTER The big air time at 5:20 was also way much satisfying than I imagined And the end with another big reactor air time and the final ramp slide Had to rewatch the whole thing multiple times My comment is way too long but I felt the need to point out every little thing I enjoyed in this map You just proved pf maps can still feel refreshing, thank you for that, great work GG edit : forgot to translate a word
Thanks for that nice comment :) Yeah I thought the same, if I build fullspeed all the map it gets boring and then I got that lucky grind in the circle, a nice speedbreaker. So I kept doing these.
Disagree that the circular ramp slide at 1:15 is beautiful. When the car is flying towards the ramp, it looks like it's going to drive around in the circular ramp, and not just have both back wheels hanging from the top while the car simply goes slower and slower. Bit of a letdown if you ask me.
@@L4Bomb4 100%! We already have millions of only fullspeed PF-Tracks. I really loved these slower moments and stunts as well, please keep including those moments :D
This one is pretty cool, I like all the spins and wacky stuff, but wasn't there an 11 minute press forward map that was really popular a few years ago?
As a 52 year old who's been gaming for a LONG time, and has seen many of these push forward videos... you did a _GREAT_ job! It's nice to see someone *FINALLY* implement certain 'stunts' I've had in my head.
Love it. Slower parts make it a lot more interesting and fun. Really sick track. Amazing work. I can imagine how much work this must have been, I once did something similar in TMUF (not as good as this one, though ;) )
In effect this is similar to good old linerider if anyone remembers that, but what is so gosh darn f-ing impressive, is that, you're limited by the tiles you can place, and you just need to make it work somehow. Truly amazing.
mostly yes, a milisecond change in accelaration on type of block, airtime, crash etc breaks it, this is why most PF maps stops working after few months.. But if it's a very short and simple map with very loose tolerances.. It should still keep working.
de-syncs doesn't change anything, but yes updates to the physics engine do That last part is why PF map makers have a love hate relationship with tm2020, the new checkpoint mechanic make it less infuriating to build PF maps (doesn't have to check from start every time) but the regular updates to the physics engine break the PF maps
i imagine a guy running alongside that car for a commercial break talking about your car insurance all the while doing sick stunts to keep up with high speed then he flyes off the screen by slipping just to come back and give me more advice
That's a really sick PF track! I'm just wondering, can slo-mo blocks affects the way a PF track is played, and can it cause different effects with the imput?
I can answer this one. After making a good selection of PF maps, slowmo blocks absolutely affect the way the map is played. For example, if I wanted to just extend a section of my PF map with a slow mo block, I wouldn't be able to, it changes how the car reacts. Similarly, if you put a checkpoint somewhere in the route that wasn't there before, it will affect the output.
Watching these always blow my mind. This one might have been the best one yet. Also, will these maps always play through with the exact same results every time?
For certain the best hold forwards map. I love the unique aspects such as the slowdowns, slow jumps, slow eninge off ice - you just gotta love when it all slows down, and the attention to detail there.
Have I ever played this game? No Have I even heard of this game? No Did I stay and watch this entire video because it scratched my brain sooooo good? Absolutely
Holy trackmania The perfectly calculated placement of holes/walls and the calculation of turns jumps and falls... Just imagine how many test run this required 😮😮😮😮😮 Insane this is pure art nothing less 🎉🎉🎉
200 years from now, when we have flying cars, Space Ships, and huge race tracks, this track will still be impossible to beat. Imagine how the Driver would feel on this track! His Whiplash would have whiplash!!
i feel like one of my childhood dreams has been fulfilled or something, i remember the times i would hold a small toy car and imagine it running into the walls of the house like this.
I like to think about the physics behind tracks like this because it's fun to realize how much pressure is exerted on a car traveling 800kmh that completely inverts it's direction in a half pipe in less than a second
Looks like a disjointed playground beyond your wildest dreams to the average driver, and an insanely-detailed kinetic energy simulator for players who know the trick.
Mind blowing! It's hard to actually build a entertaining pf, and you managed to add so many sections like the slow engine off + ice part where the car only bounced on the green poles, and the ending was just... "jaw-opening". Congratulations dude, I imagine you spent lots of time on building that masterpiece.
Man, now I wanna see the 80 second TAS of this, it's already wild just pressing forward, so adding inhumanly perfect nosebugs and the like into this would probably be wacky.
idk if it was the longest one but the most creative one for sure. that reactor boost thing was super cool. multiple grinds, as if this was tony hawk. and how you used ice on slower speeds. incredible
Danke!
🤑
Hi total noob here😂 playing this game with my son on ps5 Can We find this track and play it?!
@@perfunch8506I don’t think he released it
@@perfunch8506 He send the link on information of vdieo
@@perfunch8506 sorry i dot think he has released it but what u can do is search up because there is many others and i dont think they are made for multiplayer.
You should make a pf map where it’s packed full with finishes and 0 checkpoints but you avoid every single one
YES
You would have to map it in such a way that none are accessible via normal driving, or else people would just cheese and not pf
@@getweirdwes true, but that’s kinda unavoidable, and it wouldn’t really be a map to hunt anyways
Additionally it would in fact be fun to have a long PF map where people hunt WR on more than just the final seconds
Until the end where you get ALL OF THEM
"Oh dont worry im just around the corner"
The corner:
That ain’t no corner, boy… 🫥
Okay I'll admit that I usually get pretty quickly bored of new pf maps after all these years but this one blew my mind
The succesion at 1:15 of the circular ramp slide and drop into that beautiful stunt into that weirdly satisfying slow engine off ice part into this big reactor air time
The solars at 0:35, 2:17 and 2:47
This pause at 3:05
The parts using the stadium at 3:26, 5:15 and 5:43
That short cam 3 moment also caught me off guard and was very pleasing AND THAT STUNT JUST AFTER
The big air time at 5:20 was also way much satisfying than I imagined
And the end with another big reactor air time and the final ramp slide
Had to rewatch the whole thing multiple times
My comment is way too long but I felt the need to point out every little thing I enjoyed in this map
You just proved pf maps can still feel refreshing, thank you for that, great work GG
edit : forgot to translate a word
Thanks for that nice comment :)
Yeah I thought the same, if I build fullspeed all the map it gets boring and then I got that lucky grind in the circle, a nice speedbreaker. So I kept doing these.
Disagree that the circular ramp slide at 1:15 is beautiful.
When the car is flying towards the ramp, it looks like it's going to drive around in the circular ramp, and not just have both back wheels hanging from the top while the car simply goes slower and slower. Bit of a letdown if you ask me.
@@DylanLCutshall It's nice to have different opinions !
@@L4Bomb4 100%! We already have millions of only fullspeed PF-Tracks. I really loved these slower moments and stunts as well, please keep including those moments :D
@@DylanLCutshall the world isn’t built around you sweetheart, you’re not the main character
4:05 cleanest backflip you’ll ever see
Yup
ok, let's ignore the 14,230° orbital uranus in the ramp shuffle flip, mere seconds after. 4:12
This proves that a good plot is really all about continuous and unexpected movement. Absolutely gripping!
Continues and unpredictable movement
Titanfall
What if someone just makes a really long road and just calls it a press forward map lmao
The point is any input other than accelerate causes you to not complete the map.
This is pure art. I literally dont have words. I can only imagine the time and work and thinking you put in this track. You are really talented!
Took the words outa my mouth
And outta mine.
And mine
gotta respect how they thought of everything when setting the colliders on this game
1:17 to 1:30 is legit art.
It's insane
This map pleasantly suprised me in that it actually had some really good slow sections, in contrast to most PF maps. Great job!
This one is pretty cool, I like all the spins and wacky stuff, but wasn't there an 11 minute press forward map that was really popular a few years ago?
not in tm20 though
I think in TMNF there was a 20 minute one
i think the map you are referring to is a do nothing map iirc
Members of TMA released a 10 minute press forward map about 2 months ago, called Juggernaut Workout. This isn't the longest.
@@Legendarydave76 this one is too.. so?
favorite moment : 2:49
Fukng Beyblade
mine is 1:12 to 2:10
@@user-cj4fu8qq9b you man that grind on the wallride? Yeah I was like 😳😳😳 when that actually landed 😂
sBinalla
@@L4Bomb4 insane calculation
2:50 this was the smoothest thing ive seen today
It's amazing how the game is able to repeat the physics in every run.
Is easier to make the physics constant
glad they decided to stick with the deterministic physics tbh
“the physics in trackmania are completely deterministic.”
@@AYBID read that with Wirty-chan's voice 😁
Is it really ? You'd think making the physics constant is the easier option on a computer that has no concept of randomness.
Speechless. This is mindblowingly well made. 1:24 nice move, and that ending slide. Wow, just wow. Impressive mapping.
As a 52 year old who's been gaming for a LONG time, and has seen many of these push forward videos... you did a _GREAT_ job!
It's nice to see someone *FINALLY* implement certain 'stunts' I've had in my head.
Dude my head was spinning the entire time while watching this. and those epic stunt trick you put in were mind boggling!
Was it life changing?
The attention to detail. The intentional limit. The grace of so many of transitions. This is art.
Love it. Slower parts make it a lot more interesting and fun. Really sick track. Amazing work. I can imagine how much work this must have been, I once did something similar in TMUF (not as good as this one, though ;) )
Even though it's a pf track, I still kept thinking, "How does he know where to go? This map is chaos."
In effect this is similar to good old linerider if anyone remembers that, but what is so gosh darn f-ing impressive, is that, you're limited by the tiles you can place, and you just need to make it work somehow. Truly amazing.
Question for the map-maker: do updates to the game, or things like lag-spikes ever cause de-syncs that make the map not work?
Great question. I wanna know too.
mostly yes, a milisecond change in accelaration on type of block, airtime, crash etc breaks it, this is why most PF maps stops working after few months.. But if it's a very short and simple map with very loose tolerances.. It should still keep working.
you can try it by micro releasing the forward key for a split second, and it'll stop working
de-syncs doesn't change anything, but yes updates to the physics engine do
That last part is why PF map makers have a love hate relationship with tm2020, the new checkpoint mechanic make it less infuriating to build PF maps (doesn't have to check from start every time) but the regular updates to the physics engine break the PF maps
Duuuude one of the most creative PFs I've seen in years. I'd love to see more like this
dude probably spent tons of hours in this, and once it's finished, all you can think of is asking for more,
wow
This guy is so underrated for his effort and hours of work.
Edit: Omg this is my biggest comment ever thanks!
i imagine a guy running alongside that car for a commercial break talking about your car insurance all the while doing sick stunts to keep up with high speed
then he flyes off the screen by slipping just to come back and give me more advice
That's a really sick PF track!
I'm just wondering, can slo-mo blocks affects the way a PF track is played, and can it cause different effects with the imput?
Hmm, never thought about that but I would guess yes. I will definitely try that.
I can answer this one. After making a good selection of PF maps, slowmo blocks absolutely affect the way the map is played. For example, if I wanted to just extend a section of my PF map with a slow mo block, I wouldn't be able to, it changes how the car reacts. Similarly, if you put a checkpoint somewhere in the route that wasn't there before, it will affect the output.
My eyes hurt because I don't think I blinked once.
How 4 year olds imagine their hot wheels tracks they build in their room
I think i have seen the entirety of this track over like 25 different tiktok videos with reddit narration
Mind blowing PF map! A lot of refreshing and innovative tricks too with tm2020. Feels like an RPG PF at some CPs which is amazing.
My mind just cannot comprehend this at all. The more if these videos i watch, the crazier you all seem to me. Just impressive.
Watching these always blow my mind. This one might have been the best one yet.
Also, will these maps always play through with the exact same results every time?
Yeah of course they will, that's how replays work after all (recording your inputs) So it has to be deterministic
@@narnianninja4964 I don’t mean a replay, I mean will playing the course indefinitely result in the same outcome?
Sometimes you might think why some items are never used
Someone is going to have a good video for a tiktok reddit read up
i hate that trend. what for? to make people even more adhd retarded???
The hover around the whole course toward the end was so sick.
I can't describe how I feel about that ice section in non-sexual terms.
Tight... Oh
For certain the best hold forwards map. I love the unique aspects such as the slowdowns, slow jumps, slow eninge off ice - you just gotta love when it all slows down, and the attention to detail there.
You play this game way to much to pull that off
Have I ever played this game? No
Have I even heard of this game? No
Did I stay and watch this entire video because it scratched my brain sooooo good? Absolutely
Oh the r/AskReddit posts that could be read to this…
1:16 - the tire grind stall over the next few seconds is one of the coolest tricks I’ve seen in one of these tracks, haha
i don't play this game but I just like to watch your videos cause they are soooo smooth and satisfying I appreciate it much😁😁
Thanks man
Holy trackmania
The perfectly calculated placement of holes/walls and the calculation of turns jumps and falls... Just imagine how many test run this required 😮😮😮😮😮
Insane this is pure art nothing less 🎉🎉🎉
it was kinda satisfying and incredibly anxiety inducing...somehow the car maked it till the finish line 😅
200 years from now, when we have flying cars, Space Ships, and huge race tracks, this track will still be impossible to beat.
Imagine how the Driver would feel on this track! His Whiplash would have whiplash!!
1:16 Most creative part ive ever seen in a pf track ngl, cool track as always
Very Cool. Would love to see this in the in car view from start to finish
I don't even know where to begin when trying to imagine how you build this track you got some crazy skill my friend
i feel like one of my childhood dreams has been fulfilled or something, i remember the times i would hold a small toy car and imagine it running into the walls of the house like this.
Idk why this is so satisfying and addicting to watch
damn, that was fun to watch... must have taken quite a while to get all those pieces just right, I can only imagine.
you know its a good video when you don't blink throughout the entire 6 minute video.
Skilled player: press buttons in a specific order to make frame perfect inputs for a god speedrun.
L4Bomb4: press forward.
No way dude! That was the coolest thing i’ve ever seen. I can’t even imagine how much work went into this. Absolutely incredible
I like to think about the physics behind tracks like this because it's fun to realize how much pressure is exerted on a car traveling 800kmh that completely inverts it's direction in a half pipe in less than a second
This is the most violent trackmania 2020 gameplay I have ever seen. I loved it
6 and a half minutes of pure dopamine
amazing
If “trust fund kid” was a race car.
The absolute beauty of deterministic physics.
Looks like a disjointed playground beyond your wildest dreams to the average driver, and an insanely-detailed kinetic energy simulator for players who know the trick.
It’s like a badass screensaver.. I can’t look away.
Finally! A game that aesthetically look like a hotwheels but it can turn like real car!
*play it like a hotwheels.
1:17 that's the coolest thing I've ever seen in a pf map
2:48 that was insane!
Me: There's a limit to how satisfying oddly satisfying videos can become.
This guy: "Hold my beer".
I think you just created paradise for the stunticons
The fact you can fit this much within the confines of the stadium is insane
This man accounts for every possible angle it’s glorious
Q: How do you get the driver out of the car after this run?
A: With a hose.
This is the longest pf but it felt like 10sec it's so fking good and fun to watch it's fascinating GG dude
- How many G's will I pull doing this track?
- ....... *PUTS SHADES ON* ....All of them.
Well that seems pretty straightforward.
Using the down force physics to get the mid air turns in the middle and at the end was sick!
I need to say it ,
Every time I watch ur pf tracks it bring me an immesureable amount of joy
Thanks for that they’re all so nicely done :)
2:17 is so cool. It reminds me of aerials in rocket league lol
Askreddit youtubers are gonna be ecstatic
Seriously....WTF!! so satisfying to watch and I dont undersfand how its done!
Goddamn, the tricks! Such precision and elegant outcomes!
Damn! that was sick and smooth tho 2:50
My teacher: The shortest distance between two points is moving forward in a straight line
Me:
Impressive, very nice. Now let's see Paul Allen's Press Forward Map.
At the finish line the driver was pronounced dead by the medical team.
One of the coolest pf maps yet no doubt!
Mind blowing! It's hard to actually build a entertaining pf, and you managed to add so many sections like the slow engine off + ice part where the car only bounced on the green poles, and the ending was just... "jaw-opening". Congratulations dude, I imagine you spent lots of time on building that masterpiece.
Although you can say this is pointless, everything in life is. So, in fact, this is just incredible. ❤
This is the work of a trackmaker at the height of their craft.
dude i got soo much anxiety watching this, holy damn.
good job btw
The most satisfying 6 minutes of RUclips
Well done, it's like watching a Rube Goldberg machine.
Man, now I wanna see the 80 second TAS of this, it's already wild just pressing forward, so adding inhumanly perfect nosebugs and the like into this would probably be wacky.
When you think you are lucky, but actually GOD designed your map.
idk if it was the longest one but the most creative one for sure. that reactor boost thing was super cool. multiple grinds, as if this was tony hawk. and how you used ice on slower speeds. incredible
This dude created transitions from the fourth dimension
Lmao
How many hours did it take???
And thanks so much for the like
I’m a year late, but this is an absolute masterpiece. Oh and I subbed for more sweet content. 🍻
I can’t believe this is what my door dash orders have to go through just to get here.
I especially loved the part where the car went forward and did that spin
The think I like about this track by this video is, it gets more interested and less predictable as it goes on..
i have never felt happier
Title: "I have build the Longest Press Forward Map in Trackmania2020"
Slow-mo: _Am I a joke to you?_