I have build the Longest Press Forward Map in Trackmania2020

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  • Опубликовано: 18 ноя 2024
  • Reupload without streching the video to 8 minutes ;D
    Download Map: trackmania.exc...
    Download Game: www.ubisoft.co...

Комментарии • 928

  • @fean2350
    @fean2350 2 года назад +331

    Danke!

    • @yuckiguy5998
      @yuckiguy5998 Год назад

      🤑

    • @perfunch8506
      @perfunch8506 10 месяцев назад

      Hi total noob here😂 playing this game with my son on ps5 Can We find this track and play it?!

    • @nerd4252
      @nerd4252 7 месяцев назад

      @@perfunch8506I don’t think he released it

    • @0icetai0
      @0icetai0 5 месяцев назад

      @@perfunch8506 He send the link on information of vdieo

    • @Kasplaysothergames
      @Kasplaysothergames 2 месяца назад

      @@perfunch8506 sorry i dot think he has released it but what u can do is search up because there is many others and i dont think they are made for multiplayer.

  • @rumrumi7594
    @rumrumi7594 2 года назад +2367

    You should make a pf map where it’s packed full with finishes and 0 checkpoints but you avoid every single one

    • @ahmadisntcool8869
      @ahmadisntcool8869 2 года назад +48

      YES

    • @getweirdwes
      @getweirdwes 2 года назад +78

      You would have to map it in such a way that none are accessible via normal driving, or else people would just cheese and not pf

    • @rumrumi7594
      @rumrumi7594 2 года назад +98

      @@getweirdwes true, but that’s kinda unavoidable, and it wouldn’t really be a map to hunt anyways

    • @Mystixor
      @Mystixor 2 года назад +24

      Additionally it would in fact be fun to have a long PF map where people hunt WR on more than just the final seconds

    • @FoxDog1080
      @FoxDog1080 2 года назад +5

      Until the end where you get ALL OF THEM

  • @Jakewake52
    @Jakewake52 2 года назад +296

    "Oh dont worry im just around the corner"
    The corner:

    • @A-Train1708
      @A-Train1708 7 месяцев назад +1

      That ain’t no corner, boy… 🫥

  • @Kreypossukr
    @Kreypossukr 2 года назад +940

    Okay I'll admit that I usually get pretty quickly bored of new pf maps after all these years but this one blew my mind
    The succesion at 1:15 of the circular ramp slide and drop into that beautiful stunt into that weirdly satisfying slow engine off ice part into this big reactor air time
    The solars at 0:35, 2:17 and 2:47
    This pause at 3:05
    The parts using the stadium at 3:26, 5:15 and 5:43
    That short cam 3 moment also caught me off guard and was very pleasing AND THAT STUNT JUST AFTER
    The big air time at 5:20 was also way much satisfying than I imagined
    And the end with another big reactor air time and the final ramp slide
    Had to rewatch the whole thing multiple times
    My comment is way too long but I felt the need to point out every little thing I enjoyed in this map
    You just proved pf maps can still feel refreshing, thank you for that, great work GG
    edit : forgot to translate a word

    • @L4Bomb4
      @L4Bomb4  2 года назад +86

      Thanks for that nice comment :)
      Yeah I thought the same, if I build fullspeed all the map it gets boring and then I got that lucky grind in the circle, a nice speedbreaker. So I kept doing these.

    • @DylanLCutshall
      @DylanLCutshall 2 года назад +8

      Disagree that the circular ramp slide at 1:15 is beautiful.
      When the car is flying towards the ramp, it looks like it's going to drive around in the circular ramp, and not just have both back wheels hanging from the top while the car simply goes slower and slower. Bit of a letdown if you ask me.

    • @Kreypossukr
      @Kreypossukr 2 года назад +22

      @@DylanLCutshall It's nice to have different opinions !

    • @B3nds0n_
      @B3nds0n_ 2 года назад +12

      @@L4Bomb4 100%! We already have millions of only fullspeed PF-Tracks. I really loved these slower moments and stunts as well, please keep including those moments :D

    • @imcontemptwithlife4155
      @imcontemptwithlife4155 2 года назад +1

      @@DylanLCutshall the world isn’t built around you sweetheart, you’re not the main character

  • @rctd3260
    @rctd3260 2 года назад +524

    4:05 cleanest backflip you’ll ever see

    • @NishaSharma-tn3nx
      @NishaSharma-tn3nx 2 года назад +4

      Yup

    • @eyeONE_Official
      @eyeONE_Official 10 месяцев назад +12

      ok, let's ignore the 14,230° orbital uranus in the ramp shuffle flip, mere seconds after. 4:12

  • @matthewcruz1709
    @matthewcruz1709 2 года назад +77

    This proves that a good plot is really all about continuous and unexpected movement. Absolutely gripping!

    • @Hi-go7nl
      @Hi-go7nl Месяц назад

      Continues and unpredictable movement
      Titanfall

  • @MrMeowProductions
    @MrMeowProductions 2 года назад +37

    What if someone just makes a really long road and just calls it a press forward map lmao

    • @frankyanish4833
      @frankyanish4833 3 часа назад

      The point is any input other than accelerate causes you to not complete the map.

  • @lameyeoman3795
    @lameyeoman3795 2 года назад +143

    This is pure art. I literally dont have words. I can only imagine the time and work and thinking you put in this track. You are really talented!

  • @Ranzord95
    @Ranzord95 2 года назад +35

    gotta respect how they thought of everything when setting the colliders on this game

  • @i2lazy2tinkofaname
    @i2lazy2tinkofaname 2 года назад +231

    1:17 to 1:30 is legit art.

  • @SloppyMcFloppy1029
    @SloppyMcFloppy1029 2 года назад +50

    This map pleasantly suprised me in that it actually had some really good slow sections, in contrast to most PF maps. Great job!

  • @458stanley
    @458stanley 2 года назад +174

    This one is pretty cool, I like all the spins and wacky stuff, but wasn't there an 11 minute press forward map that was really popular a few years ago?

    • @DetinuTrackmania
      @DetinuTrackmania 2 года назад +36

      not in tm20 though

    • @boopjackrex7598
      @boopjackrex7598 2 года назад +6

      I think in TMNF there was a 20 minute one

    • @Legendarydave76
      @Legendarydave76 2 года назад +11

      i think the map you are referring to is a do nothing map iirc

    • @VenomTheRealVenom
      @VenomTheRealVenom 2 года назад +1

      Members of TMA released a 10 minute press forward map about 2 months ago, called Juggernaut Workout. This isn't the longest.

    • @slashersoul2380
      @slashersoul2380 2 года назад

      @@Legendarydave76 this one is too.. so?

  • @TMAllBest
    @TMAllBest 2 года назад +50

    favorite moment : 2:49

    • @L4Bomb4
      @L4Bomb4  2 года назад +15

      Fukng Beyblade

    • @user-cj4fu8qq9b
      @user-cj4fu8qq9b 2 года назад +7

      mine is 1:12 to 2:10

    • @L4Bomb4
      @L4Bomb4  2 года назад +7

      @@user-cj4fu8qq9b you man that grind on the wallride? Yeah I was like 😳😳😳 when that actually landed 😂

    • @meehdrescher
      @meehdrescher 2 года назад

      sBinalla

    • @doodoofard3778
      @doodoofard3778 2 года назад

      @@L4Bomb4 insane calculation

  • @77zx7
    @77zx7 2 года назад +15

    2:50 this was the smoothest thing ive seen today

  • @UnderDogTIGER
    @UnderDogTIGER 2 года назад +112

    It's amazing how the game is able to repeat the physics in every run.

    • @abdelftahzowail6803
      @abdelftahzowail6803 Год назад +15

      Is easier to make the physics constant

    • @cesj1
      @cesj1 Год назад +21

      glad they decided to stick with the deterministic physics tbh

    • @AYBID
      @AYBID Год назад +9

      “the physics in trackmania are completely deterministic.”

    • @BVZTIII
      @BVZTIII Год назад +2

      ​@@AYBID read that with Wirty-chan's voice 😁

    • @Lyfalda
      @Lyfalda 7 месяцев назад +5

      Is it really ? You'd think making the physics constant is the easier option on a computer that has no concept of randomness.

  • @midgardlife
    @midgardlife 2 года назад +13

    Speechless. This is mindblowingly well made. 1:24 nice move, and that ending slide. Wow, just wow. Impressive mapping.

  • @TheTechAdmin
    @TheTechAdmin 2 года назад +13

    As a 52 year old who's been gaming for a LONG time, and has seen many of these push forward videos... you did a _GREAT_ job!
    It's nice to see someone *FINALLY* implement certain 'stunts' I've had in my head.

  • @hudsonball4702
    @hudsonball4702 8 месяцев назад +5

    Dude my head was spinning the entire time while watching this. and those epic stunt trick you put in were mind boggling!

  • @ClocksTickin
    @ClocksTickin 8 месяцев назад +1

    The attention to detail. The intentional limit. The grace of so many of transitions. This is art.

  • @TaBleGER
    @TaBleGER 2 года назад +16

    Love it. Slower parts make it a lot more interesting and fun. Really sick track. Amazing work. I can imagine how much work this must have been, I once did something similar in TMUF (not as good as this one, though ;) )

  • @Hard-R-Energy
    @Hard-R-Energy 8 месяцев назад +1

    Even though it's a pf track, I still kept thinking, "How does he know where to go? This map is chaos."

  • @NavnikBHSilver
    @NavnikBHSilver 2 года назад +1

    In effect this is similar to good old linerider if anyone remembers that, but what is so gosh darn f-ing impressive, is that, you're limited by the tiles you can place, and you just need to make it work somehow. Truly amazing.

  • @Rad_Dan
    @Rad_Dan 2 года назад +19

    Question for the map-maker: do updates to the game, or things like lag-spikes ever cause de-syncs that make the map not work?

    • @user-bv7jc
      @user-bv7jc 2 года назад +2

      Great question. I wanna know too.

    • @mildmixchintu1717
      @mildmixchintu1717 2 года назад +4

      mostly yes, a milisecond change in accelaration on type of block, airtime, crash etc breaks it, this is why most PF maps stops working after few months.. But if it's a very short and simple map with very loose tolerances.. It should still keep working.

    • @mildmixchintu1717
      @mildmixchintu1717 2 года назад +2

      you can try it by micro releasing the forward key for a split second, and it'll stop working

    • @Kreypossukr
      @Kreypossukr 2 года назад +5

      de-syncs doesn't change anything, but yes updates to the physics engine do
      That last part is why PF map makers have a love hate relationship with tm2020, the new checkpoint mechanic make it less infuriating to build PF maps (doesn't have to check from start every time) but the regular updates to the physics engine break the PF maps

  • @shoobfloof22
    @shoobfloof22 2 года назад +4

    Duuuude one of the most creative PFs I've seen in years. I'd love to see more like this

    • @itskittyme
      @itskittyme Год назад

      dude probably spent tons of hours in this, and once it's finished, all you can think of is asking for more,
      wow

  • @oofytmy6529
    @oofytmy6529 2 года назад +21

    This guy is so underrated for his effort and hours of work.
    Edit: Omg this is my biggest comment ever thanks!

  • @pohkan8923
    @pohkan8923 Месяц назад +1

    i imagine a guy running alongside that car for a commercial break talking about your car insurance all the while doing sick stunts to keep up with high speed
    then he flyes off the screen by slipping just to come back and give me more advice

  • @ralphmarbler27
    @ralphmarbler27 2 года назад +59

    That's a really sick PF track!
    I'm just wondering, can slo-mo blocks affects the way a PF track is played, and can it cause different effects with the imput?

    • @L4Bomb4
      @L4Bomb4  2 года назад +32

      Hmm, never thought about that but I would guess yes. I will definitely try that.

    • @nebula_tm
      @nebula_tm 8 месяцев назад

      I can answer this one. After making a good selection of PF maps, slowmo blocks absolutely affect the way the map is played. For example, if I wanted to just extend a section of my PF map with a slow mo block, I wouldn't be able to, it changes how the car reacts. Similarly, if you put a checkpoint somewhere in the route that wasn't there before, it will affect the output.

  • @lncoming
    @lncoming 2 года назад +1

    My eyes hurt because I don't think I blinked once.

  • @christianrad9924
    @christianrad9924 4 месяца назад +4

    How 4 year olds imagine their hot wheels tracks they build in their room

  • @Envey1
    @Envey1 Год назад +1

    I think i have seen the entirety of this track over like 25 different tiktok videos with reddit narration

  • @blackpulse
    @blackpulse 2 года назад +4

    Mind blowing PF map! A lot of refreshing and innovative tricks too with tm2020. Feels like an RPG PF at some CPs which is amazing.

  • @a.jackson9613
    @a.jackson9613 5 месяцев назад

    My mind just cannot comprehend this at all. The more if these videos i watch, the crazier you all seem to me. Just impressive.

  • @QraQrJaq
    @QraQrJaq 2 года назад +4

    Watching these always blow my mind. This one might have been the best one yet.
    Also, will these maps always play through with the exact same results every time?

    • @narnianninja4964
      @narnianninja4964 2 года назад

      Yeah of course they will, that's how replays work after all (recording your inputs) So it has to be deterministic

    • @QraQrJaq
      @QraQrJaq 2 года назад

      @@narnianninja4964 I don’t mean a replay, I mean will playing the course indefinitely result in the same outcome?

  • @UberBug1
    @UberBug1 Год назад +2

    Sometimes you might think why some items are never used

  • @nowthatssad5039
    @nowthatssad5039 Год назад +4

    Someone is going to have a good video for a tiktok reddit read up

    • @swaggyswaggdaddy8205
      @swaggyswaggdaddy8205 5 месяцев назад

      i hate that trend. what for? to make people even more adhd retarded???

  • @obscurity3027
    @obscurity3027 8 месяцев назад

    The hover around the whole course toward the end was so sick.

  • @SuperAwesomeHobo
    @SuperAwesomeHobo 2 года назад +3

    I can't describe how I feel about that ice section in non-sexual terms.

  • @autoimmunedefficiencysyndrome
    @autoimmunedefficiencysyndrome 2 года назад

    For certain the best hold forwards map. I love the unique aspects such as the slowdowns, slow jumps, slow eninge off ice - you just gotta love when it all slows down, and the attention to detail there.

  • @Arkham-Knight_gamer
    @Arkham-Knight_gamer 8 месяцев назад +5

    You play this game way to much to pull that off

  • @austinsigman6128
    @austinsigman6128 6 месяцев назад

    Have I ever played this game? No
    Have I even heard of this game? No
    Did I stay and watch this entire video because it scratched my brain sooooo good? Absolutely

  • @chubphd
    @chubphd 6 месяцев назад +6

    Oh the r/AskReddit posts that could be read to this…

  • @ImSquiggs
    @ImSquiggs Год назад

    1:16 - the tire grind stall over the next few seconds is one of the coolest tricks I’ve seen in one of these tracks, haha

  • @aquatwister6648
    @aquatwister6648 2 года назад +2

    i don't play this game but I just like to watch your videos cause they are soooo smooth and satisfying I appreciate it much😁😁

    • @L4Bomb4
      @L4Bomb4  2 года назад +1

      Thanks man

  • @KissGeri97
    @KissGeri97 Год назад

    Holy trackmania
    The perfectly calculated placement of holes/walls and the calculation of turns jumps and falls... Just imagine how many test run this required 😮😮😮😮😮
    Insane this is pure art nothing less 🎉🎉🎉

  • @hriday26
    @hriday26 2 года назад +1

    it was kinda satisfying and incredibly anxiety inducing...somehow the car maked it till the finish line 😅

  • @dragonoidsix
    @dragonoidsix 2 года назад

    200 years from now, when we have flying cars, Space Ships, and huge race tracks, this track will still be impossible to beat.
    Imagine how the Driver would feel on this track! His Whiplash would have whiplash!!

  • @halbkorn
    @halbkorn 2 года назад

    1:16 Most creative part ive ever seen in a pf track ngl, cool track as always

  • @Vartazian360
    @Vartazian360 11 месяцев назад +1

    Very Cool. Would love to see this in the in car view from start to finish

  • @Xx121_Xenomorph
    @Xx121_Xenomorph 10 месяцев назад +1

    I don't even know where to begin when trying to imagine how you build this track you got some crazy skill my friend

  • @sleeplessotaku4688
    @sleeplessotaku4688 2 года назад +1

    i feel like one of my childhood dreams has been fulfilled or something, i remember the times i would hold a small toy car and imagine it running into the walls of the house like this.

  • @nathanielmartin6093
    @nathanielmartin6093 2 года назад +1

    Idk why this is so satisfying and addicting to watch

  • @Jubanen12
    @Jubanen12 7 месяцев назад +1

    damn, that was fun to watch... must have taken quite a while to get all those pieces just right, I can only imagine.

  • @Tanglorious
    @Tanglorious Год назад

    you know its a good video when you don't blink throughout the entire 6 minute video.

  • @eyeONE_Official
    @eyeONE_Official 10 месяцев назад

    Skilled player: press buttons in a specific order to make frame perfect inputs for a god speedrun.
    L4Bomb4: press forward.

  • @grimreefer213
    @grimreefer213 Год назад

    No way dude! That was the coolest thing i’ve ever seen. I can’t even imagine how much work went into this. Absolutely incredible

  • @shizumeru_
    @shizumeru_ Год назад

    I like to think about the physics behind tracks like this because it's fun to realize how much pressure is exerted on a car traveling 800kmh that completely inverts it's direction in a half pipe in less than a second

  • @brueashear
    @brueashear 2 года назад

    This is the most violent trackmania 2020 gameplay I have ever seen. I loved it

  • @cleberva
    @cleberva 2 года назад +1

    6 and a half minutes of pure dopamine
    amazing

  • @BlackGryph0n
    @BlackGryph0n 5 месяцев назад

    If “trust fund kid” was a race car.

  • @KalijahAnderson
    @KalijahAnderson 2 года назад

    The absolute beauty of deterministic physics.

  • @Brandon-1996
    @Brandon-1996 8 месяцев назад

    Looks like a disjointed playground beyond your wildest dreams to the average driver, and an insanely-detailed kinetic energy simulator for players who know the trick.

  • @josechavez6823
    @josechavez6823 5 месяцев назад

    It’s like a badass screensaver.. I can’t look away.

  • @sys3248
    @sys3248 2 года назад

    Finally! A game that aesthetically look like a hotwheels but it can turn like real car!
    *play it like a hotwheels.

  • @storm5287
    @storm5287 2 года назад

    1:17 that's the coolest thing I've ever seen in a pf map

  • @DerOve
    @DerOve 2 года назад +1

    2:48 that was insane!

  • @MrReierz
    @MrReierz 2 года назад

    Me: There's a limit to how satisfying oddly satisfying videos can become.
    This guy: "Hold my beer".

  • @model3forever91
    @model3forever91 11 месяцев назад

    I think you just created paradise for the stunticons

  • @HayleeRetty
    @HayleeRetty Год назад

    The fact you can fit this much within the confines of the stadium is insane

  • @theinsanezoroark3242
    @theinsanezoroark3242 2 года назад

    This man accounts for every possible angle it’s glorious

  • @TimothyKing1
    @TimothyKing1 2 года назад +2

    Q: How do you get the driver out of the car after this run?
    A: With a hose.

  • @gkoble
    @gkoble 2 года назад

    This is the longest pf but it felt like 10sec it's so fking good and fun to watch it's fascinating GG dude

  • @ItsTheTravellingTrio
    @ItsTheTravellingTrio Год назад

    - How many G's will I pull doing this track?
    - ....... *PUTS SHADES ON* ....All of them.

  • @killslayer1526
    @killslayer1526 2 года назад +1

    Well that seems pretty straightforward.

  • @deebznutz100
    @deebznutz100 2 года назад

    Using the down force physics to get the mid air turns in the middle and at the end was sick!

  • @flatlolo447
    @flatlolo447 2 года назад

    I need to say it ,
    Every time I watch ur pf tracks it bring me an immesureable amount of joy
    Thanks for that they’re all so nicely done :)

  • @sevillaa6532
    @sevillaa6532 Год назад +1

    2:17 is so cool. It reminds me of aerials in rocket league lol

  • @teroristi6107
    @teroristi6107 6 месяцев назад +1

    Askreddit youtubers are gonna be ecstatic

  • @uda1185
    @uda1185 9 месяцев назад

    Seriously....WTF!! so satisfying to watch and I dont undersfand how its done!

  • @TechnoL33T
    @TechnoL33T 8 месяцев назад

    Goddamn, the tricks! Such precision and elegant outcomes!

  • @Dy_NO
    @Dy_NO 4 месяца назад

    Damn! that was sick and smooth tho 2:50

  • @drakewolf8870
    @drakewolf8870 2 года назад +1

    My teacher: The shortest distance between two points is moving forward in a straight line
    Me:

  • @petrsokol588
    @petrsokol588 2 года назад

    Impressive, very nice. Now let's see Paul Allen's Press Forward Map.

  • @hamnchee
    @hamnchee 2 года назад +1

    At the finish line the driver was pronounced dead by the medical team.

  • @daniellima4391
    @daniellima4391 Год назад

    One of the coolest pf maps yet no doubt!

  • @snake4886
    @snake4886 2 года назад

    Mind blowing! It's hard to actually build a entertaining pf, and you managed to add so many sections like the slow engine off + ice part where the car only bounced on the green poles, and the ending was just... "jaw-opening". Congratulations dude, I imagine you spent lots of time on building that masterpiece.

  • @jakubkrcma
    @jakubkrcma 5 месяцев назад

    Although you can say this is pointless, everything in life is. So, in fact, this is just incredible. ❤

  • @Sircxyrtyx
    @Sircxyrtyx 2 года назад

    This is the work of a trackmaker at the height of their craft.

  • @syahrizaal
    @syahrizaal 2 года назад

    dude i got soo much anxiety watching this, holy damn.
    good job btw

  • @GabrielFujiwara43
    @GabrielFujiwara43 Год назад

    The most satisfying 6 minutes of RUclips

  • @sp33dling
    @sp33dling Год назад

    Well done, it's like watching a Rube Goldberg machine.

  • @SuperiorPosterior
    @SuperiorPosterior 2 года назад

    Man, now I wanna see the 80 second TAS of this, it's already wild just pressing forward, so adding inhumanly perfect nosebugs and the like into this would probably be wacky.

  • @taxpayer8253
    @taxpayer8253 2 года назад +1

    When you think you are lucky, but actually GOD designed your map.

  • @Beatsbasteln
    @Beatsbasteln 2 года назад

    idk if it was the longest one but the most creative one for sure. that reactor boost thing was super cool. multiple grinds, as if this was tony hawk. and how you used ice on slower speeds. incredible

  • @michelerusconi
    @michelerusconi 2 года назад +1

    This dude created transitions from the fourth dimension

    • @L4Bomb4
      @L4Bomb4  2 года назад

      Lmao

    • @michelerusconi
      @michelerusconi 2 года назад

      How many hours did it take???
      And thanks so much for the like

  • @voidxninja
    @voidxninja 11 месяцев назад

    I’m a year late, but this is an absolute masterpiece. Oh and I subbed for more sweet content. 🍻

  • @ffjfvfhu
    @ffjfvfhu 2 года назад

    I can’t believe this is what my door dash orders have to go through just to get here.

  • @BlankityBlank
    @BlankityBlank 2 года назад

    I especially loved the part where the car went forward and did that spin

  • @ominxusbeats7490
    @ominxusbeats7490 2 года назад

    The think I like about this track by this video is, it gets more interested and less predictable as it goes on..

  • @hot_chocolate0298
    @hot_chocolate0298 6 месяцев назад +1

    i have never felt happier

  • @TheSpacePlaceYT
    @TheSpacePlaceYT 10 месяцев назад

    Title: "I have build the Longest Press Forward Map in Trackmania2020"
    Slow-mo: _Am I a joke to you?_