Okay I'll admit that I usually get pretty quickly bored of new pf maps after all these years but this one blew my mind The succesion at 1:15 of the circular ramp slide and drop into that beautiful stunt into that weirdly satisfying slow engine off ice part into this big reactor air time The solars at 0:35, 2:17 and 2:47 This pause at 3:05 The parts using the stadium at 3:26, 5:15 and 5:43 That short cam 3 moment also caught me off guard and was very pleasing AND THAT STUNT JUST AFTER The big air time at 5:20 was also way much satisfying than I imagined And the end with another big reactor air time and the final ramp slide Had to rewatch the whole thing multiple times My comment is way too long but I felt the need to point out every little thing I enjoyed in this map You just proved pf maps can still feel refreshing, thank you for that, great work GG edit : forgot to translate a word
Thanks for that nice comment :) Yeah I thought the same, if I build fullspeed all the map it gets boring and then I got that lucky grind in the circle, a nice speedbreaker. So I kept doing these.
Disagree that the circular ramp slide at 1:15 is beautiful. When the car is flying towards the ramp, it looks like it's going to drive around in the circular ramp, and not just have both back wheels hanging from the top while the car simply goes slower and slower. Bit of a letdown if you ask me.
@@L4Bomb4 100%! We already have millions of only fullspeed PF-Tracks. I really loved these slower moments and stunts as well, please keep including those moments :D
This one is pretty cool, I like all the spins and wacky stuff, but wasn't there an 11 minute press forward map that was really popular a few years ago?
As a 52 year old who's been gaming for a LONG time, and has seen many of these push forward videos... you did a _GREAT_ job! It's nice to see someone *FINALLY* implement certain 'stunts' I've had in my head.
Love it. Slower parts make it a lot more interesting and fun. Really sick track. Amazing work. I can imagine how much work this must have been, I once did something similar in TMUF (not as good as this one, though ;) )
Mind blowing! It's hard to actually build a entertaining pf, and you managed to add so many sections like the slow engine off + ice part where the car only bounced on the green poles, and the ending was just... "jaw-opening". Congratulations dude, I imagine you spent lots of time on building that masterpiece.
That's a really sick PF track! I'm just wondering, can slo-mo blocks affects the way a PF track is played, and can it cause different effects with the imput?
I can answer this one. After making a good selection of PF maps, slowmo blocks absolutely affect the way the map is played. For example, if I wanted to just extend a section of my PF map with a slow mo block, I wouldn't be able to, it changes how the car reacts. Similarly, if you put a checkpoint somewhere in the route that wasn't there before, it will affect the output.
mostly yes, a milisecond change in accelaration on type of block, airtime, crash etc breaks it, this is why most PF maps stops working after few months.. But if it's a very short and simple map with very loose tolerances.. It should still keep working.
de-syncs doesn't change anything, but yes updates to the physics engine do That last part is why PF map makers have a love hate relationship with tm2020, the new checkpoint mechanic make it less infuriating to build PF maps (doesn't have to check from start every time) but the regular updates to the physics engine break the PF maps
For certain the best hold forwards map. I love the unique aspects such as the slowdowns, slow jumps, slow eninge off ice - you just gotta love when it all slows down, and the attention to detail there.
In effect this is similar to good old linerider if anyone remembers that, but what is so gosh darn f-ing impressive, is that, you're limited by the tiles you can place, and you just need to make it work somehow. Truly amazing.
Watching these always blow my mind. This one might have been the best one yet. Also, will these maps always play through with the exact same results every time?
Holy trackmania The perfectly calculated placement of holes/walls and the calculation of turns jumps and falls... Just imagine how many test run this required 😮😮😮😮😮 Insane this is pure art nothing less 🎉🎉🎉
idk if it was the longest one but the most creative one for sure. that reactor boost thing was super cool. multiple grinds, as if this was tony hawk. and how you used ice on slower speeds. incredible
Insane! Sure thing that took outraging amount of time to make work, and also featured some crazy stunds, combined with seriously awkward ones. Also I guess someone will beat the record with a different path, but that would the same amount of work as doing this track.
I love PF/auto maps like these and this one is very varied and satisfying! That full stop at the circle only to drop into more action was really cool. Keep up the amazing work!
Danke!
🤑
Hi total noob here😂 playing this game with my son on ps5 Can We find this track and play it?!
@@perfunch8506I don’t think he released it
@@perfunch8506 He send the link on information of vdieo
You should make a pf map where it’s packed full with finishes and 0 checkpoints but you avoid every single one
YES
You would have to map it in such a way that none are accessible via normal driving, or else people would just cheese and not pf
@@getweirdwes true, but that’s kinda unavoidable, and it wouldn’t really be a map to hunt anyways
Additionally it would in fact be fun to have a long PF map where people hunt WR on more than just the final seconds
Until the end where you get ALL OF THEM
"Oh dont worry im just around the corner"
The corner:
That ain’t no corner, boy… 🫥
4:05 cleanest backflip you’ll ever see
Yup
ok, let's ignore the 14,230° orbital uranus in the ramp shuffle flip, mere seconds after. 4:12
Okay I'll admit that I usually get pretty quickly bored of new pf maps after all these years but this one blew my mind
The succesion at 1:15 of the circular ramp slide and drop into that beautiful stunt into that weirdly satisfying slow engine off ice part into this big reactor air time
The solars at 0:35, 2:17 and 2:47
This pause at 3:05
The parts using the stadium at 3:26, 5:15 and 5:43
That short cam 3 moment also caught me off guard and was very pleasing AND THAT STUNT JUST AFTER
The big air time at 5:20 was also way much satisfying than I imagined
And the end with another big reactor air time and the final ramp slide
Had to rewatch the whole thing multiple times
My comment is way too long but I felt the need to point out every little thing I enjoyed in this map
You just proved pf maps can still feel refreshing, thank you for that, great work GG
edit : forgot to translate a word
Thanks for that nice comment :)
Yeah I thought the same, if I build fullspeed all the map it gets boring and then I got that lucky grind in the circle, a nice speedbreaker. So I kept doing these.
Disagree that the circular ramp slide at 1:15 is beautiful.
When the car is flying towards the ramp, it looks like it's going to drive around in the circular ramp, and not just have both back wheels hanging from the top while the car simply goes slower and slower. Bit of a letdown if you ask me.
@@louisBrother1988 It's nice to have different opinions !
@@L4Bomb4 100%! We already have millions of only fullspeed PF-Tracks. I really loved these slower moments and stunts as well, please keep including those moments :D
@@louisBrother1988 the world isn’t built around you sweetheart, you’re not the main character
This proves that a good plot is really all about continuous and unexpected movement. Absolutely gripping!
This is pure art. I literally dont have words. I can only imagine the time and work and thinking you put in this track. You are really talented!
Took the words outa my mouth
And outta mine.
And mine
gotta respect how they thought of everything when setting the colliders on this game
What if someone just makes a really long road and just calls it a press forward map lmao
This map pleasantly suprised me in that it actually had some really good slow sections, in contrast to most PF maps. Great job!
1:17 to 1:30 is legit art.
It's insane
It's amazing how the game is able to repeat the physics in every run.
Is easier to make the physics constant
glad they decided to stick with the deterministic physics tbh
“the physics in trackmania are completely deterministic.”
@@AYBID read that with Wirty-chan's voice 😁
Is it really ? You'd think making the physics constant is the easier option on a computer that has no concept of randomness.
2:50 this was the smoothest thing ive seen today
favorite moment : 2:49
Fukng Beyblade
mine is 1:12 to 2:10
@@user-cj4fu8qq9b you man that grind on the wallride? Yeah I was like 😳😳😳 when that actually landed 😂
sBinalla
@@L4Bomb4 insane calculation
Speechless. This is mindblowingly well made. 1:24 nice move, and that ending slide. Wow, just wow. Impressive mapping.
This one is pretty cool, I like all the spins and wacky stuff, but wasn't there an 11 minute press forward map that was really popular a few years ago?
not in tm20 though
I think in TMNF there was a 20 minute one
i think the map you are referring to is a do nothing map iirc
Members of TMA released a 10 minute press forward map about 2 months ago, called Juggernaut Workout. This isn't the longest.
@@Legendarydave76 this one is too.. so?
Dude my head was spinning the entire time while watching this. and those epic stunt trick you put in were mind boggling!
Was it life changing?
As a 52 year old who's been gaming for a LONG time, and has seen many of these push forward videos... you did a _GREAT_ job!
It's nice to see someone *FINALLY* implement certain 'stunts' I've had in my head.
Love it. Slower parts make it a lot more interesting and fun. Really sick track. Amazing work. I can imagine how much work this must have been, I once did something similar in TMUF (not as good as this one, though ;) )
I need to say it ,
Every time I watch ur pf tracks it bring me an immesureable amount of joy
Thanks for that they’re all so nicely done :)
Duuuude one of the most creative PFs I've seen in years. I'd love to see more like this
dude probably spent tons of hours in this, and once it's finished, all you can think of is asking for more,
wow
what a long boi of a map, nice
absolutely wicked my man
The attention to detail. The intentional limit. The grace of so many of transitions. This is art.
Mind blowing! It's hard to actually build a entertaining pf, and you managed to add so many sections like the slow engine off + ice part where the car only bounced on the green poles, and the ending was just... "jaw-opening". Congratulations dude, I imagine you spent lots of time on building that masterpiece.
That's a really sick PF track!
I'm just wondering, can slo-mo blocks affects the way a PF track is played, and can it cause different effects with the imput?
Hmm, never thought about that but I would guess yes. I will definitely try that.
I can answer this one. After making a good selection of PF maps, slowmo blocks absolutely affect the way the map is played. For example, if I wanted to just extend a section of my PF map with a slow mo block, I wouldn't be able to, it changes how the car reacts. Similarly, if you put a checkpoint somewhere in the route that wasn't there before, it will affect the output.
Mind blowing PF map! A lot of refreshing and innovative tricks too with tm2020. Feels like an RPG PF at some CPs which is amazing.
It's such an incredible PF map, I loved it. Every single trick blew my mind lol. Thank you for this amazing work that's +1 man !
No way dude! That was the coolest thing i’ve ever seen. I can’t even imagine how much work went into this. Absolutely incredible
Question for the map-maker: do updates to the game, or things like lag-spikes ever cause de-syncs that make the map not work?
Great question. I wanna know too.
mostly yes, a milisecond change in accelaration on type of block, airtime, crash etc breaks it, this is why most PF maps stops working after few months.. But if it's a very short and simple map with very loose tolerances.. It should still keep working.
you can try it by micro releasing the forward key for a split second, and it'll stop working
de-syncs doesn't change anything, but yes updates to the physics engine do
That last part is why PF map makers have a love hate relationship with tm2020, the new checkpoint mechanic make it less infuriating to build PF maps (doesn't have to check from start every time) but the regular updates to the physics engine break the PF maps
This guy is so underrated for his effort and hours of work.
Edit: Omg this is my biggest comment ever thanks!
For certain the best hold forwards map. I love the unique aspects such as the slowdowns, slow jumps, slow eninge off ice - you just gotta love when it all slows down, and the attention to detail there.
In effect this is similar to good old linerider if anyone remembers that, but what is so gosh darn f-ing impressive, is that, you're limited by the tiles you can place, and you just need to make it work somehow. Truly amazing.
Watching these always blow my mind. This one might have been the best one yet.
Also, will these maps always play through with the exact same results every time?
Yeah of course they will, that's how replays work after all (recording your inputs) So it has to be deterministic
@@narnianninja4964 I don’t mean a replay, I mean will playing the course indefinitely result in the same outcome?
I can't describe how I feel about that ice section in non-sexual terms.
Tight... Oh
Very cool. I really like the re-use of the circle part.
Those transitions are smooth af and I love it
Someone is going to have a good video for a tiktok reddit read up
i hate that trend. what for? to make people even more adhd retarded???
You play this game way to much to pull that off
This is the most violent trackmania 2020 gameplay I have ever seen. I loved it
Really nice, it has some lovely effects.
I loved the one in a circle, like a drift but with two wheels
Oh the r/AskReddit posts that could be read to this…
How do you not have millions of subscribers? Your videos are immensely satisfying and you are a pro at making those types of track!!!
Haha thanks dude :) it would help a lot if you just share a video of mine in a WhatsApp group or so, thanks! :)
SICK!! You’ve outdone yourself 👌🏼 Very nicely done
My mind just cannot comprehend this at all. The more if these videos i watch, the crazier you all seem to me. Just impressive.
Even though it's a pf track, I still kept thinking, "How does he know where to go? This map is chaos."
Masterpiece! Bravo! what a ride, so fun to watch 😊
dude i got soo much anxiety watching this, holy damn.
good job btw
Holy trackmania
The perfectly calculated placement of holes/walls and the calculation of turns jumps and falls... Just imagine how many test run this required 😮😮😮😮😮
Insane this is pure art nothing less 🎉🎉🎉
Goddamn, the tricks! Such precision and elegant outcomes!
idk if it was the longest one but the most creative one for sure. that reactor boost thing was super cool. multiple grinds, as if this was tony hawk. and how you used ice on slower speeds. incredible
Idk why this is so satisfying and addicting to watch
Seriously....WTF!! so satisfying to watch and I dont undersfand how its done!
damn, that was fun to watch... must have taken quite a while to get all those pieces just right, I can only imagine.
This is the longest pf but it felt like 10sec it's so fking good and fun to watch it's fascinating GG dude
This is pure art. Spectacular!
Nice variety Bomba, such skills are rare these days :D
Sometimes you might think why some items are never used
i don't play this game but I just like to watch your videos cause they are soooo smooth and satisfying I appreciate it much😁😁
Thanks man
I’m a year late, but this is an absolute masterpiece. Oh and I subbed for more sweet content. 🍻
beautifully crafted
Most insane PF map in TM by far.
I just can´t imagine the effort that went into building that map!
This was so satisfying to watch
1:16 Most creative part ive ever seen in a pf track ngl, cool track as always
this is so incredibly smooth, wtff
This gives me a huge inspiration for a Sonic game
Well done, it's like watching a Rube Goldberg machine.
This played with my emotions on so many levels
bro really this is very hard work to do superb loveu
I don't even know where to begin when trying to imagine how you build this track you got some crazy skill my friend
Whoa, you're best one so far, keep it up
Very Cool. Would love to see this in the in car view from start to finish
One of the coolest pf maps yet no doubt!
This man accounts for every possible angle it’s glorious
The hover around the whole course toward the end was so sick.
Using the down force physics to get the mid air turns in the middle and at the end was sick!
This is so pleasant to watch
This is pure amazement
That was insane. The genius and time. Bravo
This is a piece of art
That end though so smooth.
That is quite satisfying
Insane! Sure thing that took outraging amount of time to make work, and also featured some crazy stunds, combined with seriously awkward ones. Also I guess someone will beat the record with a different path, but that would the same amount of work as doing this track.
I love PF/auto maps like these and this one is very varied and satisfying! That full stop at the circle only to drop into more action was really cool. Keep up the amazing work!
Wow this is something very special! Thanks 🌹
It’s like a badass screensaver.. I can’t look away.
I never seen this game before only heard of it, But ot looks fun 😁Great Job 👏
That was SICK
Man I have bo idea how do u create these maps but they are fantastic. Keep it up!
Ken Block gymkhana vibes! Awesome stuff
The most satisfying 6 minutes of RUclips
This a different kind of satisfying video.👏🏿👏🏿👏🏿
So clean gg
This is the work of a trackmaker at the height of their craft.
man, just amazing
thank you for aptly advertising trackmania. i will buy it instantly
The fact you can fit this much within the confines of the stadium is insane
The slow part was so unexpected and cool!
i have never felt happier
Wow 👌 Looks like hell to make.
The backwards flight at the end is premium 👌