If you want to try manaforged, there is one interesting interaction I found if you use Snipe as skill that will trigger manaforged: * you can click snipe fast and release fast (even without getting 1 charge) to consume mana, I think that clicking it fast enough may be better than using other skills * holding snipe without releasing it (so basically charging non stop) do trigger manaforged Other interesting stuff: throwing trap count as spending mana and trigger manaforged (good if bow's attack speed is terrible). Mana leech have nice anomalous version that work well with Indigon. That is something you probably know, but you can support manaforge with mirrage archer. Barrage support and barrage attack do not work with manaforged (no clue why second do not).
Im currently trying this out: 85% max chaos res from mahuxotl and 40% less chaos taken from doppelguise -> 9% chaos damage taken acwc (so triggers every 0.3 sec) -> 10 triggers in 3 sec -> 3.33 triggers / sec at least 40% of life taken as chaos, reduced to 0.09 * 0.4 = 0.036 leech 15% of damage taken * 2 (flask effect 100%) * 1.12 (12% leech increase) = 33,6 ~ 1/3 of damage taken leeched as life 1/3 * 0.036 ~ 1% of life leeched -> leech instance for 1/10 * 5 sec = 0.5 sec 0.5 sec leech instances every 0.33 secs = perma leech instance now apply all poison to self to outheal currently running this on PF with cyc/acwc/fr + cwdt/bv + cwdt/voltaxic have to put cyclone on Key so clicking doesnt interrupt, and have to keep cycloning until the last poison on you runs out (usually flask uptime handles it, but recommended jik)
I am pretty sure someone will make a very OP tainted pact character but it will be janky to map with. I cannopt imagine any other than CWDT loop feeling great for mapping and some boss phases can make it really tricky. Like eater becomes immortal, so cannot apply poison but if you continue spamming FR then you die either way.
Apep's Slumber + scold's bridle + leech flask lets you self-leech and self- poison simultaneously. No need to hit monsters anymore to sustain. The problem is that you have to continuously use skills very quickly, so something like CWDT loop or divergent cyclone + dialla works well. I dont have time to build this but maybe you can. btw your build turned out to be similar to my Wurm's CWC FR self-leech build: ruclips.net/video/8Oss54kvUA0/видео.html
It won't work without CWDT loop, so i don't even see any reason to use apep's or scold's if you need CWDT setup anyway. Just lowers flexibility, which is already bad for CWDT loop builds. Besides scold's need big mana consumption, so that is another added problem.
Apep's Slumber/supremacy would allow you to poison yourself with Forbidden rite even when there are no enemies around. I just have no idea how big the regen from those poisons would be, but it's worth a try
What about this: Golden Rule, Apep's Supremacy Shield, Temptation Step boots, Aarakali's fang (or a good rare), Glorious Vanity/Divine Flesh, Eldritch Battery. Hallowed life flask with 15% of damage taken from hits leeched as life and increased amount recovered/reduced recovery rate (pop every 6 seconds). Another life flask with poison immunity when you need to loot or when you finish a map. Then go for Cast while Channeling forbidden rite, with CWDT loops for anomalous detonate dead, despair, and/or additional forbidden rite cwdt loops. This gives you 50% increased movements speed and 75% increased damage on boots (with Chaos res), 83% max poison resistance (84% with chaos mastery), flat added chaos from shield, shield to protect mana, permanent uptime of leech, easily scaled damage for mapping with spiders, healed by bleeding and poison, anomalous vicious projectiles help with poison chance and to self-poison and self-bleed consistently. I've tried this with CoC forbidden rite on an Assassin and it's worked really well, especially if you use Noxious strike to all but guarantee poisoning with attacks and spells. I do think CWC is the only way to guarantee the permanent leech effect with petrified blood, but this was an insane leaguestart build for me and I got it running red maps on a budget of under 300c, closer to 250c.
why not 4th vow negative chaos res tons of armor to mitigate "HIT" with 4th vow and use a divine flesh/RF setup maybe loop some self damage somehow and be perma leeching with the flask
More ideas for you: Maxhuotl machination has overleech without downsides. Other build i think that.might work is slayer with self bleed with apeps supremacy (bleed damage taken as chaos). Get red trail, and go nuts on flicker.
Apep's Supremacy has: You take Chaos Damage instead of Physical Damage from Bleeding You can only have 1 bleed on you, with careful applications of bleed duration you could get them to last just a bit less than your leech duration and use golden rule to self bleed.
I have league started as self cast fr partially because I wanted to make use of this amulet. I ultimately gave up on it working for FR as well but my setup fell apart for a different reason than mentioned in the video. I was using Mahuxotl, that ultimatum unique shield for overleech so using life flasks for healing outside of combat was not an issue. The real problem was in keeping self dmg leech instances going for long enough to not randomly die. Because of that shield, having uncapped chaos res does not make much sense so the only other option would be to drastically lower poison duration which simply eats up too much dps. I did have another idea for how to use this amulet, namely playing some kind of phys damage/leech build with a token chance to poison. Lighting can poison could also potentially work. The idea is that even a zdps poison instance of something like 3-5k dps is more than enough to be a significant source of life recovery and since you aren't specifically scaling duration for it and doing huge hits on monsters whenever you are applying poisons, it should play out in such a way where you are only poisoned when you are fighting and when you stop fighting there is no way your poison lasts longer than your 5s leech.
My theoretical tech to reach perma leach/perma sustain even afk with this setup: - Divine flesh - Annihilation approach + RF - A single heartbound loop and a CWDT skeleton loop hitting every 0.5s more or less (at 80% chaos res, FR is leeching for 0.6s without flask effect) - Golden rule - A flask with 15% damage taken leeched. - A good amount of recoup (probably around 40%-50%, may be more, depend on your chaos res, the less you have, the less you need, but the more vulnerable you are at the start of a fight). You can also use forbidden taste if you can chain it as a PF to largement reduce the amount of recoup you need. The idea is simple: - You aim for 50-60% chaos res during downtime, so you are not fucked by elemental damage when you didn't stack golden rule yet. With 0 stack, and 50% chaos res, annihilation approach is going to heal you for around 1250/s, and RF for 11.25% max life/s. You are taking ~40% max life + 1200 damage from heartbound and FR every second, hence why you need the recoup, otherwise, you die without enemy close to you. But with the 15% leech from the flask, 40% recoup and the fire dot recovery, you regen 1910 hp + 33.25% max life, which, for 6000 hp means a total of 3905 (the degen would be 3600, so you are safe during downtime). - When you enter the fight, you start to poison stuff, meaning you get more chaos res, meaning you are not squishy anymore to elemental damage, and while RF and annihiliation starts to do a bit of damage, you don't really care due to the massive recovery from poisons. - At the end of the fight, you are still leeching without downtime (remember, you never stop leeching), and while the amount of poisons decreases, your fire dots restart healing you, handling the CWDT loop damage, until you no longer have any poison, and you are back to the downtime recovery. However, at the very start of the map, you have neither recoup nor poison. In this case, the easiest way is to pop a single worm jar before starting the loop, so the poison you get from it heals you until the 4s recoup kicks in, which then stays for the entier map. Bonus point for divine flesh, it neuters every single elemental dot in one go for the rest of your life. Add apep supremacy and bleed heals you as well. That's how I would do it, anyway, but I didn't try yet (no motivation playing the game currently). You don't even need traitor if you run PF. The requirement are fairly build-agnostic (dependant on what you actually want to be able to handle, like long afk, etc), and you get a free RF healing you when you need it, and a free adrenaline (so while they are opportunity costs, it's not like they are wasted either, it's still a lot of damage). Then you can either capitalize on CWDT FR to do a complete CWDT build, or self cast using the CWDT to handle the utility spells.
Maybe one day i will finish reading this story, but i can tell it is big overkill on recovery part. At that point you will have barely any damage. I would suggest give it a try on some older build to see how some of the mechanics feel, how the playstyle would feel before you try overinvest into recovery.
To be more precise: while you are poisoned, you cannot be inflicted with bleed, ignite or additional stacks of poison Unfortunately, corrupted blood doesn't seem to count as an ailment
Wow, same conclusions as me. I converted my Bonezone slayer to tainted pact. And I ran into exactly the same issues as you . Currently I am using a Heartbound loop poison flask finder with divine flesh and 90% chaos Res. The trick is to just cap your chaos Res and go for constant 100 poison stacks. Also you have the mash your starter fr and rf at the same time, else you're instant dead
I don't really see that ever working out. Before it ramps up self damage, you will still apply poisons on yourself and 90% chaos res means very weak poisons and heals. Recoup + leech + LGoH should be more than enough to sustain Boneshatter.
you need to reserve 50% life or 55% with the life mastery to petrified blood never stop the leech, no? or im missing something. Did you tried Writhing jar spam? so every few sec 2 worm should keep your leech going even without mobs or during boss phases. was thinking to combo Tainted Pact with Bramblejack+Crown of the Pale king and a bunch of cwdt or cws bloodnot combo xD so every time you got hit, you will leech and shoot the skills...but it get rly bad when mobs refuses to hit you.
Well you have to be at least 1 life less reservation than those numbers. So like 999 out of 2000 life reserved for overleech to work with PB. But if you use life flask you will be able to heal to full and stop overleech. Writhing jar has nothing to do with this, i am not leeching from enemies, it is from flask mod and self damage. Unless you meant for applying a poison, but as far as i remember if you one shot enemies (worms) then ailment is not applied, because it is after hit.
How about Assassin instead of Pathfinder. You loose the prolif but get more dmg per poison. Also have you thoughof using Apep's Supremacy and self bleed instead of poison?
From what I saw it's probably best to have self-degens that are heavily restricted to your leech. Maybe an oni-garoshi or fulcrum self ignite with divine flesh?
You could also get one of the apep shields. They give you a chance to be poisoned which does work with FR, meaning that casting FR will poison you with a 25% chance (more with a crucible tree). That means that a fully automated FR build could actually work with self poison and in fact you wouldnt even need golden rule, meaning that getting too much chaos resistance wouldnt be an issue either.
I would probably want 70%+ chance to be poisoned to feel safe. Unless you precisely balance chaos res to reduce damage from FR. I could only survive like 4 hits without heal. If you roll bad chance and fail to get that heal - you dead. Even if you do, that heal would be very small.. Although i haven't really thought, not sure how strong of a poison would it be.
@@Woolfio Yeah to be honest i have no idea how this poison from your secondary damage scales. Maybe you could just increase the duration a crazy amount so that you reach 50+ poison stacks.. When testing i pretty much capped at like 10 stacks average which is not enough to sustain the damage from a lvl1 cast when damage taken skellie setup. Also you can get 65% chance to be poisoned with 2 crucible trees on helmet and shield, I dont thik you can increase it further.
Why not just do a CWDT loop without forbidden rite? Use a small skeleton loop to keep leech up forever. Then use any other skill you want to poison with. You'll get turbo recovery from the poisons without dying every time the poison drops. This can be done with petrified blood and a small amount of recoup, the leech from your flask takes care of the rest.
All CWDT loops use FR. Also your leech from just heartbound loop rings would be so minuscule it may actually expire in fraction of a second. We are talking about something like 60 life for leech instance.
Did you try devouring totem with desecrate to make corpses? It says leeches life to you per corpse consumed but no idea how it would function in this instance
It doesn't matter, you cannot automate that process, which means you would have to drop devouring totem and create corpses every 2-3 sec just to be safe.
Didn't think Soul of Shikari reduced duration of reflected poisons... if it does, that might be a good option for whatever the final version of this defensive layer...
I think this is right. "Reduced duration of poisons on you" only applies to poisons that are directly applied to you, not reflected ones. The "increased duration of poison" stat increases the duration of poison you applies to enemies (obviously), and then these poisons are reflected and also applied to you with that same duration - I don't think the duration on you is additionally affected by "reduced duration of poisons on you"
I've been running a magic find self-chill/self-poison (icefang orbit) splodey totem sabo. BV triggers a slightly better chill (max effect vs 25% from the totem poisoning an enemy and then that being reflected back to me) for smooth mapping and then my explodey totems do giga damage which procs phat leeches on me for tainted pact to exploit badaboom badabing. My only weakness is zhp. If I could get a few more levels and really squeeze my gear, it'd probably be nigh unkillable. Plus my totems will pick up the slack on leech (devouring totems op?) if all hell's breaking loose.
In this game poison is an ailment that only does DoT damage but it still is chaos. Fire ailment is ignite (not the same as burn, which i assume is also confusing). Cold is chill and freeze. Lightning is shock. Physical (attacks only) is bleed. Doing critical with elemental damage will also apply those ailments, but only for elemental.
I currently go with impending doom and the 1% leech from damage while affected by vitality. It is plently to keep up leech (except vs max boosted crucible mobs. They have some sort or reduced leech or something)
Yeah, i think the only kinda reliable way is with cwdt loops. I don't like the idea too much because you can't get physical negation with cwdt loop builds, the the build already has awesome recovery through recovery because it takes so much damage on ward, there's no real need to sacrifice the amulet slot. The build just gets randomly oneshot by big phys hits and survives everything else, tainted pact won't change that. I was thinking something among the lines of vortex and writhing jar, if i make a macro for the flask and numlock trick the vortex it becomes automated, but that kinda rubs me the wrong way...
In addition to the Slayer's Brutal Fervor, the Maximum Recovery per Life Leech modifier (which increases the duration that a given life leech instance can last by increaing its size) is also found on the Divergent Life Leech Support gem. You can also find it on Offering to the Serpent, but with a negative modifier (50% reduced), so that's not so helpful. I think a Kalandra-inverted increased total Recovery per second from Life Leech (Crusader ring prefix) could also increase the duration by reducing the rate at which the leech instance drains, but that doesn't seem particularly available even if it does work.
The way i understand if you link divergent leech to FR and use Flask to gain leech - it won't check FR supports, because it is secondary damage. Even if you increase leech duration cap somehow, you still need to take more damage or get a lot more flask effect.
A couple people have already mentioned Glimpse of Chaos, but i haven't seen anyone mention that the mod is available on delve helmets (including as fracture)
Can't you just spam more forbidden rite to leech for a "longer" period? You'd have to tank more of the forbidden rite damage, but if you cast 4 times a second, all you'd need is 0.25 second leech. Grab all max chaos res things and cast while channel + cwdt or something, should be relatively controllable. Edit, right you'd die after the .25 seconds of no enemy on screen. Need to cleanse poison somehow and get used to it. Champion would cleanse himself when getting on low life and save you, sustaining flasks would blow though.
No, it is based on single instance. Champion would not save me, because you are always on low life, you need to reach low life. If you go above low life, then you lose overleech. Each leech has its own duration, so it piles up on top of one another. In the past long ago, you used to be able to queue up leech instances because they would wait for 1st leech to expire, but not anymore.
@@Woolfio What I meant was that you'd allways get a new leech instance as you're damaging yourself all the time, rather than try to manage any durations. So it isn't actually longer but like, it's length isn't as important as you keep getting new ones. And with the champion ascendancy you wouldn't make yourself lowlife as the norm, but use forbidden jewels or the gloves or something. Or be slayer and grab the champion node.
I think you are missing something there. Read champion's node again. As for the rest, i mean that is what i was talking about in the video, just fully automate FR with CWDT loop, then don't need long duration leech.
There is also the "30% of Damage you Reflect to Enemies when Hit is leeched as Life" and "Decoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hit". Maybe use the chieftain node to leech?
Im also attempting this, I have idea but work gives hours. As scion Trying to get: Doedre Elixir to trigger, Used when adjacent flask for Forbidden Taste, and damage taken leech flask, So doedre to trigger leech, then heal 100% of life then by 25% of life over time, perhaps flask effect would bump it even more. Get some mana flask charge gain as well. Also Vaal Pact. perhaps as pathfinder and use the overleech glove, scion feels very bad on damage
"You take 50% of your maximum Life as Chaos Damage on use". It does damage. But it is mana flask, you cannot craft those automations on life, mana or hybrid flasks. Also why Vaal pact? Sure it increases leech cap but not leech duration.
@Woolfio If Davinci is still giving you issues, try reducing the resolution scale in the playback options. I had a video that would crash when editing but if I managed to render it would be fine. you can drop the resolution in the playback to reduce the usage on your pc without changing the actual resolution of the video
I tried that in the past but didn't like it. What i did was change how timeline clips are shown, essentially showing start of clip and end of clip on timeline instead of creating new images of clips every couple seconds. Either way i found out others are having this problem since newer update, but new upcoming 18.5 beta is fine, so i downloaded that and it works fine.
I've played with self-poison Tainted Pact Pathfinder for a while this league. It was a big headache to get it working well, but I solved most of the issues by: 1) Equipping Glimpse of Chaos -> 0 chaos resist all the time, no matter what 2) Socketing a Forbidden Rite in an unveiled trigger weapon (4s). My leech was 5s, i was triggering FR every 4s -> you are mostly safe then. And to deal with random prolifs etc. you would need some instant skill on left click with low cooldown -> I did use lvl1 corrupting fever. This way, I triggered FR on 4s basis even when just moving. It was still kinda clunky from times to times and sometimes randomly died, but mostly usable and could tank most of the stuff ingame. My overleech was solved by Timeless Jewel keystone (Immortal Ambition) I also used the wurm's molt tech -> It does not affect leech duration, but I was able to "mitigate" FR damage easily this way.
Quick question: Is the goal of the build to use forbidden rite always or is forbidden rite only a way to make the leech work? If forbidden rite is only for enabling the build you could try this: - RF approach from last video - Use a Scold's Bridle to damage yourself (400% of skill mana cost) - Cyclone with high mana cost, maybe even with the unique that pulls enemies in with knockback If the damage of cyclone is not high enough for leech duration you can have a CwDT setup (fueled by Scold's, easy to calculate the dmg/sec) that uses forbidden rite in set intervals.
If you have consistent degen like Rf active all the time, then you cannot use any method other than CWDT loop to reliably have leech. Also the goal of this was to do poison and self damage/heal while procing leech with same skill.
So isn’t a easy solution to ditch pathfinder and the forbidden rite? If you have big enough hits that it guarantees 5s leeches (maybe with slightly reduced duration but temp chains?) then you’ll never be poisoned and not leeching. Only weakness is before you get damage off but that’s a problem for every build.
In theory that works but in reality there's a lot of mobs that simply cannot be leeched from, and a lot of mobs have modifies that reduce damage taken, which also reduces the size of your leech instance, which makes it extremally difficult to actually get a good leech instance with a poison build. There's only one solution, and that's to play slayer and utilize endless hunger to get a 20% overkill damage instance of leech on a worm flask once every 3 seconds, but that requires macros or unbelievable will power.
@@BIGpoppaKEGdog but yeah I actually looked at the numbers and realized how small poison build hits are. I think you just need to build them differently though cause the player does insane damage. Most builds are hitting for hundreds of thousands. Getting 700 life leech for a 5s leech should be trivial.
The reason I say 3 seconds is because that's how long it takes for replenishing remedies to proc, which means we can get one full flask use every 3 seconds, the next breakpoint is 6 seconds, then 9. And getting enough average hit on one molten strike ball to hit a 6 second leech was possible in an uber arena, but barely, and not worth the fuckery it took to achieve (running precise technique for example) so aiming for 3 seconds just made more sense, and beyond that you really want some wiggle room cause you'll miss your worm sometimes. Also the 70% less damage in uber arenas does apply to worms, which is the whole issue. I played this build for a week, reached 36m dps, was immortal as long as I spammed the worms, did all ubers easily, but it's just such a stressful interaction to rely on. The idea was I had enough leech to map without flask spam, accepting that I'll die to no leech mobs sometimes, and for bossing and crucible I had to spam flasks.
When your computer runs out of available RAM it will start using the HDD so that's why it starts thrashing after the memory use caps out. That's probably also part of the slowness since the HDD isn't anywhere near as fast as the RAM. The fundamental problem though is some bug/error in da vinci resolve that's causing it to start trying to use obscene amounts of memory. No idea why da vinci is doing that if it's happening with multiple different video files. Check that you have the latest version of da vinci, and maybe try reinstalling it.
Yeah it is weird, i tried using different clips that i used in the past and had no issues, but now it was causing problems. It does not have auto update, so the last time i updated was some time ago, and i tried downloading new update to see if it fixes it but nope. GPU drivers cannot be causing that because it doesn't even use GPU to render or during editing. I wonder if it is windows update... as always.
Hey woolfio, cool video bro! Love your content! ❤ I'm a fulltime video editor and altough i dont use a lot of resolve i had a similar issue in adobe premiere not long ago. I think its a memory leak, tried to look for some solutions on forums and it seems resolve has a lot of issues with nvidia graphical cards. For other people trying to update their drivers solved this issue. Another way around this is if it's only happening because of one specific video file is rerendering this file to another codec via VLC media player for example, file might be corrupted for some weird reason. Hope you can a solution 😊 cheers
If you want to try manaforged, there is one interesting interaction I found if you use Snipe as skill that will trigger manaforged:
* you can click snipe fast and release fast (even without getting 1 charge) to consume mana, I think that clicking it fast enough may be better than using other skills
* holding snipe without releasing it (so basically charging non stop) do trigger manaforged
Other interesting stuff: throwing trap count as spending mana and trigger manaforged (good if bow's attack speed is terrible).
Mana leech have nice anomalous version that work well with Indigon.
That is something you probably know, but you can support manaforge with mirrage archer.
Barrage support and barrage attack do not work with manaforged (no clue why second do not).
Im currently trying this out:
85% max chaos res from mahuxotl and 40% less chaos taken from doppelguise -> 9% chaos damage taken
acwc (so triggers every 0.3 sec) -> 10 triggers in 3 sec -> 3.33 triggers / sec
at least 40% of life taken as chaos, reduced to 0.09 * 0.4 = 0.036
leech 15% of damage taken * 2 (flask effect 100%) * 1.12 (12% leech increase) = 33,6 ~ 1/3 of damage taken leeched as life
1/3 * 0.036 ~ 1% of life leeched -> leech instance for 1/10 * 5 sec = 0.5 sec
0.5 sec leech instances every 0.33 secs = perma leech instance
now apply all poison to self to outheal
currently running this on PF with cyc/acwc/fr + cwdt/bv + cwdt/voltaxic
have to put cyclone on Key so clicking doesnt interrupt, and have to keep cycloning until the last poison on you runs out (usually flask uptime handles it, but recommended jik)
for damage im going black cane + lvl21 phantasms + culling on my voltaxic ~ roughly 550 flat phys spell damage for fr/voltaxic/bv
I am pretty sure someone will make a very OP tainted pact character but it will be janky to map with. I cannopt imagine any other than CWDT loop feeling great for mapping and some boss phases can make it really tricky. Like eater becomes immortal, so cannot apply poison but if you continue spamming FR then you die either way.
Apep's Slumber + scold's bridle + leech flask lets you self-leech and self- poison simultaneously. No need to hit monsters anymore to sustain. The problem is that you have to continuously use skills very quickly, so something like CWDT loop or divergent cyclone + dialla works well. I dont have time to build this but maybe you can.
btw your build turned out to be similar to my Wurm's CWC FR self-leech build: ruclips.net/video/8Oss54kvUA0/видео.html
It won't work without CWDT loop, so i don't even see any reason to use apep's or scold's if you need CWDT setup anyway. Just lowers flexibility, which is already bad for CWDT loop builds. Besides scold's need big mana consumption, so that is another added problem.
Apep's Slumber/supremacy would allow you to poison yourself with Forbidden rite even when there are no enemies around. I just have no idea how big the regen from those poisons would be, but it's worth a try
It is only 25% chance to be poisoned so it is still very unreliable. I cannot even cast forbidden rite 4 times if i don't have mega heals.
Do you think this amulet work Annihilation's Approach ?
Of course it does, as long as you have Divine Flesh. But as soon as you lose leech, you would be dead.
I have so much respect for your efforts my friend, I too enjoy making strange and interesting builds focused around new fun uniques
there was a way to set your chaos res to 0% wasnt there? I cant quite remember what it was, but its setting off a light bulb in my head
Glimpse of Chaos, Vaal Mask (Drops off The Trialmaster)
There is also a delve exclusive mod on rare helms that states your chaos resistance is 0
What about this: Golden Rule, Apep's Supremacy Shield, Temptation Step boots, Aarakali's fang (or a good rare), Glorious Vanity/Divine Flesh, Eldritch Battery.
Hallowed life flask with 15% of damage taken from hits leeched as life and increased amount recovered/reduced recovery rate (pop every 6 seconds).
Another life flask with poison immunity when you need to loot or when you finish a map.
Then go for Cast while Channeling forbidden rite, with CWDT loops for anomalous detonate dead, despair, and/or additional forbidden rite cwdt loops.
This gives you 50% increased movements speed and 75% increased damage on boots (with Chaos res), 83% max poison resistance (84% with chaos mastery), flat added chaos from shield, shield to protect mana, permanent uptime of leech, easily scaled damage for mapping with spiders, healed by bleeding and poison, anomalous vicious projectiles help with poison chance and to self-poison and self-bleed consistently.
I've tried this with CoC forbidden rite on an Assassin and it's worked really well, especially if you use Noxious strike to all but guarantee poisoning with attacks and spells.
I do think CWC is the only way to guarantee the permanent leech effect with petrified blood, but this was an insane leaguestart build for me and I got it running red maps on a budget of under 300c, closer to 250c.
why not 4th vow negative chaos res tons of armor to mitigate "HIT" with 4th vow and use a divine flesh/RF setup maybe loop some self damage somehow and be perma leeching with the flask
More ideas for you:
Maxhuotl machination has overleech without downsides.
Other build i think that.might work is slayer with self bleed with apeps supremacy (bleed damage taken as chaos). Get red trail, and go nuts on flicker.
slayer one is good, get debuffs expire faster mods and the poisons should drop off before the leech does or just after, could be very strong combo
you can use glimpse of chaos wich will set your chaos res to 0 if that works
Apep's Supremacy has: You take Chaos Damage instead of Physical Damage from Bleeding
You can only have 1 bleed on you, with careful applications of bleed duration you could get them to last just a bit less than your leech duration and use golden rule to self bleed.
I have league started as self cast fr partially because I wanted to make use of this amulet. I ultimately gave up on it working for FR as well but my setup fell apart for a different reason than mentioned in the video. I was using Mahuxotl, that ultimatum unique shield for overleech so using life flasks for healing outside of combat was not an issue. The real problem was in keeping self dmg leech instances going for long enough to not randomly die. Because of that shield, having uncapped chaos res does not make much sense so the only other option would be to drastically lower poison duration which simply eats up too much dps.
I did have another idea for how to use this amulet, namely playing some kind of phys damage/leech build with a token chance to poison. Lighting can poison could also potentially work. The idea is that even a zdps poison instance of something like 3-5k dps is more than enough to be a significant source of life recovery and since you aren't specifically scaling duration for it and doing huge hits on monsters whenever you are applying poisons, it should play out in such a way where you are only poisoned when you are fighting and when you stop fighting there is no way your poison lasts longer than your 5s leech.
My theoretical tech to reach perma leach/perma sustain even afk with this setup:
- Divine flesh
- Annihilation approach + RF
- A single heartbound loop and a CWDT skeleton loop hitting every 0.5s more or less (at 80% chaos res, FR is leeching for 0.6s without flask effect)
- Golden rule
- A flask with 15% damage taken leeched.
- A good amount of recoup (probably around 40%-50%, may be more, depend on your chaos res, the less you have, the less you need, but the more vulnerable you are at the start of a fight). You can also use forbidden taste if you can chain it as a PF to largement reduce the amount of recoup you need.
The idea is simple:
- You aim for 50-60% chaos res during downtime, so you are not fucked by elemental damage when you didn't stack golden rule yet. With 0 stack, and 50% chaos res, annihilation approach is going to heal you for around 1250/s, and RF for 11.25% max life/s. You are taking ~40% max life + 1200 damage from heartbound and FR every second, hence why you need the recoup, otherwise, you die without enemy close to you. But with the 15% leech from the flask, 40% recoup and the fire dot recovery, you regen 1910 hp + 33.25% max life, which, for 6000 hp means a total of 3905 (the degen would be 3600, so you are safe during downtime).
- When you enter the fight, you start to poison stuff, meaning you get more chaos res, meaning you are not squishy anymore to elemental damage, and while RF and annihiliation starts to do a bit of damage, you don't really care due to the massive recovery from poisons.
- At the end of the fight, you are still leeching without downtime (remember, you never stop leeching), and while the amount of poisons decreases, your fire dots restart healing you, handling the CWDT loop damage, until you no longer have any poison, and you are back to the downtime recovery.
However, at the very start of the map, you have neither recoup nor poison. In this case, the easiest way is to pop a single worm jar before starting the loop, so the poison you get from it heals you until the 4s recoup kicks in, which then stays for the entier map. Bonus point for divine flesh, it neuters every single elemental dot in one go for the rest of your life. Add apep supremacy and bleed heals you as well.
That's how I would do it, anyway, but I didn't try yet (no motivation playing the game currently). You don't even need traitor if you run PF.
The requirement are fairly build-agnostic (dependant on what you actually want to be able to handle, like long afk, etc), and you get a free RF healing you when you need it, and a free adrenaline (so while they are opportunity costs, it's not like they are wasted either, it's still a lot of damage). Then you can either capitalize on CWDT FR to do a complete CWDT build, or self cast using the CWDT to handle the utility spells.
Maybe one day i will finish reading this story, but i can tell it is big overkill on recovery part. At that point you will have barely any damage. I would suggest give it a try on some older build to see how some of the mechanics feel, how the playstyle would feel before you try overinvest into recovery.
You can use Immortal Ambition (over leech) and then use life flask
The mastery about only one damaging ailment means that if you are poisoned, you cannot be affected by ignite, bleed or corrupted blood.
To be more precise: while you are poisoned, you cannot be inflicted with bleed, ignite or additional stacks of poison
Unfortunately, corrupted blood doesn't seem to count as an ailment
Wow, same conclusions as me. I converted my Bonezone slayer to tainted pact. And I ran into exactly the same issues as you .
Currently I am using a Heartbound loop poison flask finder with divine flesh and 90% chaos Res.
The trick is to just cap your chaos Res and go for constant 100 poison stacks.
Also you have the mash your starter fr and rf at the same time, else you're instant dead
Though I still believe, that I am just missing some tech to make bonezone self poison work... Just was too much pain
I don't really see that ever working out. Before it ramps up self damage, you will still apply poisons on yourself and 90% chaos res means very weak poisons and heals. Recoup + leech + LGoH should be more than enough to sustain Boneshatter.
debuffs expire faster mods could help make poisons drop off before the leech does. could be strong
you need to reserve 50% life or 55% with the life mastery to petrified blood never stop the leech, no? or im missing something.
Did you tried Writhing jar spam? so every few sec 2 worm should keep your leech going even without mobs or during boss phases.
was thinking to combo Tainted Pact with Bramblejack+Crown of the Pale king and a bunch of cwdt or cws bloodnot combo xD so every time you got hit, you will leech and shoot the skills...but it get rly bad when mobs refuses to hit you.
Well you have to be at least 1 life less reservation than those numbers. So like 999 out of 2000 life reserved for overleech to work with PB. But if you use life flask you will be able to heal to full and stop overleech.
Writhing jar has nothing to do with this, i am not leeching from enemies, it is from flask mod and self damage. Unless you meant for applying a poison, but as far as i remember if you one shot enemies (worms) then ailment is not applied, because it is after hit.
How about Assassin instead of Pathfinder. You loose the prolif but get more dmg per poison. Also have you thoughof using Apep's Supremacy and self bleed instead of poison?
But the flasks.. he needs the pathfinders' increase effect of magic flasks
sounds like worm flasks could help
I'm too big of a dum dum to really understand, but for chaos resistance, perhaps glimpse of chaos could be good since it sets it 0%?
Yeah it would limit chaos res. That is one problem solved if you can use that helmet.
Would using the item that sets ur chaos resistance to zero work to negate all the chaos res from the golden rule? Glimpse of chaos i believe
Yeah.
From what I saw it's probably best to have self-degens that are heavily restricted to your leech. Maybe an oni-garoshi or fulcrum self ignite with divine flesh?
You could also get one of the apep shields. They give you a chance to be poisoned which does work with FR, meaning that casting FR will poison you with a 25% chance (more with a crucible tree). That means that a fully automated FR build could actually work with self poison and in fact you wouldnt even need golden rule, meaning that getting too much chaos resistance wouldnt be an issue either.
I would probably want 70%+ chance to be poisoned to feel safe. Unless you precisely balance chaos res to reduce damage from FR. I could only survive like 4 hits without heal. If you roll bad chance and fail to get that heal - you dead. Even if you do, that heal would be very small.. Although i haven't really thought, not sure how strong of a poison would it be.
@@Woolfio Yeah to be honest i have no idea how this poison from your secondary damage scales. Maybe you could just increase the duration a crazy amount so that you reach 50+ poison stacks.. When testing i pretty much capped at like 10 stacks average which is not enough to sustain the damage from a lvl1 cast when damage taken skellie setup.
Also you can get 65% chance to be poisoned with 2 crucible trees on helmet and shield, I dont thik you can increase it further.
Why not just do a CWDT loop without forbidden rite? Use a small skeleton loop to keep leech up forever. Then use any other skill you want to poison with. You'll get turbo recovery from the poisons without dying every time the poison drops. This can be done with petrified blood and a small amount of recoup, the leech from your flask takes care of the rest.
All CWDT loops use FR. Also your leech from just heartbound loop rings would be so minuscule it may actually expire in fraction of a second. We are talking about something like 60 life for leech instance.
@@Woolfio yeah, but skeleton loop pops out hits couple times per second so it's pretty much enough to keep leech going
Did you try devouring totem with desecrate to make corpses? It says leeches life to you per corpse consumed but no idea how it would function in this instance
It doesn't matter, you cannot automate that process, which means you would have to drop devouring totem and create corpses every 2-3 sec just to be safe.
@@Woolfio what if you were using devouring totems / totem explode? Maybe worth playtesting to see if the interaction would work?
Devouring or any other totem exploding still needs an enemy to hit and give you leech.
@Woolfio not the explode hit, I mean the base effect from devouring totem. It says it leeches life to you when it consumes a corpse
Could have with desecrate in cast when channeling or cast when dmg taken wardloop set up? Might work out depending how long the leech lasts for
Didn't think Soul of Shikari reduced duration of reflected poisons... if it does, that might be a good option for whatever the final version of this defensive layer...
Well it says duration of poison on you. It is on you. Also it is not reflected poison. Reflects can never apply ailments or on hit effects.
I think this is right. "Reduced duration of poisons on you" only applies to poisons that are directly applied to you, not reflected ones. The "increased duration of poison" stat increases the duration of poison you applies to enemies (obviously), and then these poisons are reflected and also applied to you with that same duration - I don't think the duration on you is additionally affected by "reduced duration of poisons on you"
I've been running a magic find self-chill/self-poison (icefang orbit) splodey totem sabo. BV triggers a slightly better chill (max effect vs 25% from the totem poisoning an enemy and then that being reflected back to me) for smooth mapping and then my explodey totems do giga damage which procs phat leeches on me for tainted pact to exploit badaboom badabing. My only weakness is zhp. If I could get a few more levels and really squeeze my gear, it'd probably be nigh unkillable.
Plus my totems will pick up the slack on leech (devouring totems op?) if all hell's breaking loose.
Why does poison help to heal when tainted pact heals when taking chaos damage over time? Is taking poison damage the same as taking chaos damage?
In this game poison is an ailment that only does DoT damage but it still is chaos. Fire ailment is ignite (not the same as burn, which i assume is also confusing). Cold is chill and freeze. Lightning is shock. Physical (attacks only) is bleed. Doing critical with elemental damage will also apply those ailments, but only for elemental.
I currently go with impending doom and the 1% leech from damage while affected by vitality. It is plently to keep up leech (except vs max boosted crucible mobs. They have some sort or reduced leech or something)
Yeah, i think the only kinda reliable way is with cwdt loops. I don't like the idea too much because you can't get physical negation with cwdt loop builds, the the build already has awesome recovery through recovery because it takes so much damage on ward, there's no real need to sacrifice the amulet slot. The build just gets randomly oneshot by big phys hits and survives everything else, tainted pact won't change that.
I was thinking something among the lines of vortex and writhing jar, if i make a macro for the flask and numlock trick the vortex it becomes automated, but that kinda rubs me the wrong way...
Loverd the deep breath before taking about leech 😂
In addition to the Slayer's Brutal Fervor, the Maximum Recovery per Life Leech modifier (which increases the duration that a given life leech instance can last by increaing its size) is also found on the Divergent Life Leech Support gem. You can also find it on Offering to the Serpent, but with a negative modifier (50% reduced), so that's not so helpful. I think a Kalandra-inverted increased total Recovery per second from Life Leech (Crusader ring prefix) could also increase the duration by reducing the rate at which the leech instance drains, but that doesn't seem particularly available even if it does work.
The way i understand if you link divergent leech to FR and use Flask to gain leech - it won't check FR supports, because it is secondary damage. Even if you increase leech duration cap somehow, you still need to take more damage or get a lot more flask effect.
A couple people have already mentioned Glimpse of Chaos, but i haven't seen anyone mention that the mod is available on delve helmets (including as fracture)
It is a small thing, can choose different minor pantheon power and thats it. Doesn't really change all the other drawbacks.
Can't you just spam more forbidden rite to leech for a "longer" period? You'd have to tank more of the forbidden rite damage, but if you cast 4 times a second, all you'd need is 0.25 second leech. Grab all max chaos res things and cast while channel + cwdt or something, should be relatively controllable. Edit, right you'd die after the .25 seconds of no enemy on screen. Need to cleanse poison somehow and get used to it.
Champion would cleanse himself when getting on low life and save you, sustaining flasks would blow though.
No, it is based on single instance. Champion would not save me, because you are always on low life, you need to reach low life. If you go above low life, then you lose overleech. Each leech has its own duration, so it piles up on top of one another. In the past long ago, you used to be able to queue up leech instances because they would wait for 1st leech to expire, but not anymore.
@@Woolfio What I meant was that you'd allways get a new leech instance as you're damaging yourself all the time, rather than try to manage any durations. So it isn't actually longer but like, it's length isn't as important as you keep getting new ones. And with the champion ascendancy you wouldn't make yourself lowlife as the norm, but use forbidden jewels or the gloves or something. Or be slayer and grab the champion node.
I think you are missing something there. Read champion's node again. As for the rest, i mean that is what i was talking about in the video, just fully automate FR with CWDT loop, then don't need long duration leech.
@@Woolfio The champion thing can only cleanse when you don't already have adrenaline?
@@Asphyr Yes, adrenaline cannot be refreshed until it expires.
I wonder is the build is called walking dead
Maybe ward loop scoin ? Who knows
good luck wit next project )
There is also the "30% of Damage you Reflect to Enemies when Hit is leeched as Life" and "Decoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hit". Maybe use the chieftain node to leech?
It turns out that explody totem crucible mod is not totem's damage, but player's damage. So it uses player's leech.
@@Woolfio you *would* know that for certain, haha. Thanks for all the testing and mad science you do man
Im also attempting this, I have idea but work gives hours.
As scion Trying to get:
Doedre Elixir to trigger, Used when adjacent flask for Forbidden Taste, and damage taken leech flask,
So doedre to trigger leech, then heal 100% of life then by 25% of life over time, perhaps flask effect would bump it even more.
Get some mana flask charge gain as well. Also Vaal Pact.
perhaps as pathfinder and use the overleech glove, scion feels very bad on damage
Doedre's doesn't work. It "removes" life, it doesn't deal damage to you, so you will never leech
"You take 50% of your maximum Life as Chaos Damage on use". It does damage.
But it is mana flask, you cannot craft those automations on life, mana or hybrid flasks.
Also why Vaal pact? Sure it increases leech cap but not leech duration.
@Woolfio If Davinci is still giving you issues, try reducing the resolution scale in the playback options. I had a video that would crash when editing but if I managed to render it would be fine. you can drop the resolution in the playback to reduce the usage on your pc without changing the actual resolution of the video
I tried that in the past but didn't like it. What i did was change how timeline clips are shown, essentially showing start of clip and end of clip on timeline instead of creating new images of clips every couple seconds.
Either way i found out others are having this problem since newer update, but new upcoming 18.5 beta is fine, so i downloaded that and it works fine.
Good to know. Thanks for the heads up!
Yea I was playing self-poison poison prolif reave and the best I could do was try and reduce my poison duration a bit to match my leech
If you reduce poison time, is damage dear faster or less damage because skill is over ten but it goes only seven
@@lenandov yea you lose damage
Why not death oath for taking chaos damage over ?
Because it is very small damage/heal. Can easily get natural regen more than that.
I've played with self-poison Tainted Pact Pathfinder for a while this league. It was a big headache to get it working well, but I solved most of the issues by:
1) Equipping Glimpse of Chaos -> 0 chaos resist all the time, no matter what
2) Socketing a Forbidden Rite in an unveiled trigger weapon (4s). My leech was 5s, i was triggering FR every 4s -> you are mostly safe then.
And to deal with random prolifs etc. you would need some instant skill on left click with low cooldown -> I did use lvl1 corrupting fever. This way, I triggered FR on 4s basis even when just moving.
It was still kinda clunky from times to times and sometimes randomly died, but mostly usable and could tank most of the stuff ingame. My overleech was solved by Timeless Jewel keystone (Immortal Ambition)
I also used the wurm's molt tech -> It does not affect leech duration, but I was able to "mitigate" FR damage easily this way.
Have you recently updated drivers? If so maybe try reverting them. If you haven't maybe try updating them
Quick question: Is the goal of the build to use forbidden rite always or is forbidden rite only a way to make the leech work? If forbidden rite is only for enabling the build you could try this:
- RF approach from last video
- Use a Scold's Bridle to damage yourself (400% of skill mana cost)
- Cyclone with high mana cost, maybe even with the unique that pulls enemies in with knockback
If the damage of cyclone is not high enough for leech duration you can have a CwDT setup (fueled by Scold's, easy to calculate the dmg/sec) that uses forbidden rite in set intervals.
If you have consistent degen like Rf active all the time, then you cannot use any method other than CWDT loop to reliably have leech.
Also the goal of this was to do poison and self damage/heal while procing leech with same skill.
So isn’t a easy solution to ditch pathfinder and the forbidden rite? If you have big enough hits that it guarantees 5s leeches (maybe with slightly reduced duration but temp chains?) then you’ll never be poisoned and not leeching. Only weakness is before you get damage off but that’s a problem for every build.
In theory that works but in reality there's a lot of mobs that simply cannot be leeched from, and a lot of mobs have modifies that reduce damage taken, which also reduces the size of your leech instance, which makes it extremally difficult to actually get a good leech instance with a poison build.
There's only one solution, and that's to play slayer and utilize endless hunger to get a 20% overkill damage instance of leech on a worm flask once every 3 seconds, but that requires macros or unbelievable will power.
@@BIGpoppaKEGdog if it’s slayer you could do every 10s
@@BIGpoppaKEGdog but yeah I actually looked at the numbers and realized how small poison build hits are. I think you just need to build them differently though cause the player does insane damage. Most builds are hitting for hundreds of thousands. Getting 700 life leech for a 5s leech should be trivial.
The reason I say 3 seconds is because that's how long it takes for replenishing remedies to proc, which means we can get one full flask use every 3 seconds, the next breakpoint is 6 seconds, then 9.
And getting enough average hit on one molten strike ball to hit a 6 second leech was possible in an uber arena, but barely, and not worth the fuckery it took to achieve (running precise technique for example) so aiming for 3 seconds just made more sense, and beyond that you really want some wiggle room cause you'll miss your worm sometimes. Also the 70% less damage in uber arenas does apply to worms, which is the whole issue.
I played this build for a week, reached 36m dps, was immortal as long as I spammed the worms, did all ubers easily, but it's just such a stressful interaction to rely on. The idea was I had enough leech to map without flask spam, accepting that I'll die to no leech mobs sometimes, and for bossing and crucible I had to spam flasks.
@@BIGpoppaKEGdog How much leech did you have though? Think getting more leech would be a game changer in that math
Apparently, for *Davinci Resolve* , downloading *Nvidia Studio Driver* , fixes the stutter/crashing.
That's what I found about it atleast. Good luck!
Ah, thanks for the effort, although i am on AMD, not Nvidia.
When your computer runs out of available RAM it will start using the HDD so that's why it starts thrashing after the memory use caps out. That's probably also part of the slowness since the HDD isn't anywhere near as fast as the RAM. The fundamental problem though is some bug/error in da vinci resolve that's causing it to start trying to use obscene amounts of memory. No idea why da vinci is doing that if it's happening with multiple different video files. Check that you have the latest version of da vinci, and maybe try reinstalling it.
Yeah it is weird, i tried using different clips that i used in the past and had no issues, but now it was causing problems. It does not have auto update, so the last time i updated was some time ago, and i tried downloading new update to see if it fixes it but nope. GPU drivers cannot be causing that because it doesn't even use GPU to render or during editing. I wonder if it is windows update... as always.
Hey woolfio, cool video bro! Love your content! ❤
I'm a fulltime video editor and altough i dont use a lot of resolve i had a similar issue in adobe premiere not long ago. I think its a memory leak, tried to look for some solutions on forums and it seems resolve has a lot of issues with nvidia graphical cards. For other people trying to update their drivers solved this issue. Another way around this is if it's only happening because of one specific video file is rerendering this file to another codec via VLC media player for example, file might be corrupted for some weird reason. Hope you can a solution 😊 cheers
Cherrubim's wouldn't be a an upgrade over Guise right? Since problem is duration rather than amount.