Baba Is You + Cell Machine

Поделиться
HTML-код
  • Опубликовано: 11 май 2023
  • github.com/Clicktuck-Suskribe...
    Playlist (CUSTOMS): • Baba Is You - Customs ...
    "secret" discord: / discord
  • ИгрыИгры

Комментарии • 81

  • @quinnencrawford9707
    @quinnencrawford9707 Год назад +69

    this means if i ever started development on my baba is you and squishcraft it would get a video! so cool!

    • @bobbob905
      @bobbob905 Год назад +8

      Squished baba is one of the greatest ideas ever
      Please make this!

    • @jerecakes1
      @jerecakes1 Год назад +10

      goodluck on that one,
      must be HELL to combine those 2

    • @Ibaraki_DX
      @Ibaraki_DX Год назад +4

      Bro wants to make the ultimate mind twister

    • @garden6520
      @garden6520 Год назад +1

      ​@@jerecakes1 I man really how are you going to make 1/10 player in BIY

    • @delta3244
      @delta3244 Год назад +4

      I don't know if this is what Quinnen has in mind, but for the benifit of some of the other repliers, one way to combine the systems is to make every tile have X stacks of each property, where X is the number of distinct components of that tile with the given property. YOU would be modified to stack, so that BABA IS YOU AND YOU would result in two moves per move-action - then a 2xBABA tile would do the same given only one BABA IS YOU rule. For clarity, if a tile contained a piece of IS and a piece of AND, it would be treated as stacked IS/AND is in BIY for the purpose of forming rules.
      In BIY, while there are default rules, every rule is breakable through NOT and every property can be applied to objects they don't by default.
      Blocks from SC should preserve their behaviours from that game through similar inherent properties to those of TEXT, LEVEL, and CURSOR. SHOOT could shoot a laser, SPIKY could break orthogonally-adjacent TORN tiles, and so on. Switches (IS SWITCH) could activate SC stuff via BIY colors (perhaps SC blocks could come in varients with inherent color?), and coloring a SC-togglebable property could render it disabled until a switch enables it. All properties could be tied to color in this way if one wished, but I'm not convinced this is a good idea. Maybe LEVEL IS BLUE _shouldn't_ disable LEVEL IS STOP until a BLUE SWITCH is activated.
      Instead of LEVEL IS STOP being inherent, LEVEL IS WRAP could be. SC has inherently STOP tiles for when this is inconvinient, to form normal levels. I'm not sure I want to think about what (anything other than LEVEL) IS WRAP would do, but level tiles _are_ inherently WRAP now in metalevels! Maybe it means that if there is a wrap surface behind where you would move, you emerge from that as a result of wrapping (if there is no such surface, it acts like STOP instead, or does nothing. Note that this can only come up if LEVEL IS NOT WRAP, since if LEVEL IS WRAP, there's always a WRAP surface in every direction from BABA. If there are 2+ such surfaces, the closest is chosen).
      To preserve the mechanic where a rotated player tile acts as if the movement directions are rotated with them, it is moved to YOU. There'd be YOU 90, YOU -90, and YOU 180. Then, a rotated player icon is simply represented by any tile with one of those rotated YOU properties.
      Tile combining would happen whenever something attempts to PUSH 2+ tiles into STOP. Notice that this preserves tile stacking through methods like SHIFTing them onto the same tile on the same step.
      If one wanted, one could make tile stretching a thing through similar means - 2+ PULL directly away from STOP stretches the PULL blocks. I'm not convinced I like this mechanic, but in its favor, it preserves the property of PULL and PUSH being able to easily undo one another absent other rules.
      This is far from comprehensive, but it should be enough to demonstrate that combining BIY and SC is possible to do in a "sensible" way.

  • @evandrofilipe1526
    @evandrofilipe1526 Год назад +28

    5:33 this moment struck fear into my heart and sent chills down my spine

  • @sighmon5640
    @sighmon5640 Год назад +52

    i feel like this level pack would be greatly enhanced if you had played normal cell machine before this

    • @IcelyPuzzles
      @IcelyPuzzles  Год назад +14

      are you annoyed that I intentionally chose not to play it before it because the rules seemed like they would be pretty intuitable (which I felt they were)

    • @clicktuck
      @clicktuck Год назад +8

      Not entirely because it uses some cells not from the original Cell Machine

    • @sighmon5640
      @sighmon5640 Год назад +4

      @@IcelyPuzzles kinda? Not much tho

  • @shyfolium
    @shyfolium Год назад +13

    blue cell w/ arrow: mover - continuously moves forward when powered
    red cell w/ angry face: enemy - can be destroyed when overlapping another cell, causing both cells to Perish (the level is won if all enemies are destroyed)
    yellow cell w/ # symbol: push - can be pushed, self-explanatory
    dark turquoise cell w/ falling rock symbol: fall - immediately falls down onto any cell below it
    orange cell w/ rotate symbol: rotate CW (clockwise) - rotates all adjacent cells clockwise
    blue cell w/ rotate symbol: rotate CCW (counter-clockwise) - rotates all adjacent cells counter-clockwise
    purple cell w/ trash symbol: trash - destroys any cell overlapping it
    yellow cell w/ = or || symbol : slide - can be pushed, but only in the axis that it is aligned with
    green cell w/ block & arrow symbol: generator - creates copies of the cell behind it towards its front (in the OG cell machine it also mimics the rotation but for some reason it doesn't here)
    [the mechanic in 08 - "Nuclear" is based on the "nuke" which is a common device that creates a ridiculous amount of cells using rotators and generators]
    yellow cell w/ U symbol: one way - can be pushed, but only in one direction
    purple cell w/ drill symbol: driller - swaps cells with itself (essentially moves the cell overlapping it to the driller's previous position)
    level 11 - "Mandatory Vault Level" is based on vaults, a common cell machine trend where people make vaults designed to protect enemy cells and be as incredibly difficult to crack, while still being possible to open
    blue cell w/ multiple arrows: repulse - rotates orthogonally adjacent cells to point away from it

  • @TheAdhdGaming
    @TheAdhdGaming Год назад +10

    11:03 i made this level, i tried my best to make it readable as possable >.> sry it wasnt that easy, also that solution was unintended
    13:38 i also made this level! :3

  • @WordUser
    @WordUser Год назад +7

    Cell machine advanced

  • @kthelemon
    @kthelemon Год назад +18

    Start playing cell machine you'll probably like it, there's tons of different games made by completely different people (best puzzle ones are Mystic Mod/indev and CelLua)

    • @astrylleaf
      @astrylleaf Год назад

      Obligatory "Cellua bad"

    • @kthelemon
      @kthelemon Год назад +3

      @@astrylleaf cellua is the best remake, just be because you don't have enough brain cells to understand descriptions doesn't mean it's bad. + in this comment I was talking about the puzzle aspect of remakes which cellua is the remake with the best puzzles, deal with it 🤓

    • @astrylleaf
      @astrylleaf Год назад

      @@kthelemon that was a joke smh my head

    • @kthelemon
      @kthelemon Год назад

      @@astrylleaf that is why i responded like that

  • @KirbosPlanet
    @KirbosPlanet Год назад +10

    You got my cells actin' up with yo rizz 😳

  • @AstroEli133
    @AstroEli133 Год назад +5

    This levelpack was designed for people who already know what the basic cells in Cell Machine Mystic Mod Plus do.

    • @IcelyPuzzles
      @IcelyPuzzles  Год назад +6

      tell the creator to put that one in the github description ._.

    • @AstroEli133
      @AstroEli133 Год назад +6

      @@IcelyPuzzles Well, one wouldn't usually think about that possibility, and someone in your situation wouldn't usually think about the possibility of a developer not thinking about that possibility. What I'm basically trying to say is you and the developer both made a VERY easy-to-make mistake.

    • @clicktuck
      @clicktuck Год назад +4

      ​@IcelyPuzzles there's a Readme with the cell rules

  • @00001Htheprogrammer
    @00001Htheprogrammer Год назад +1

    also the U block is ONEWAY which, when POWERED, stops opposite movement, therefore holding the KEKE.

  • @r3ked272
    @r3ked272 Год назад +2

    (6:20) ROTate ClockWise

  • @r3ked272
    @r3ked272 Год назад +1

    (5:29) that's probably cheese, actual solution in the read more
    Make a bridge like in the previous level, turn on power, move across, turn off power, pull the cells out to make a new bridge, turn on power, win

  • @Fanhalo
    @Fanhalo Год назад +1

    WOW, this is awesome

  • @TDS_Plush
    @TDS_Plush Год назад +3

    your body vs cancer in a nutshell

  • @romanmcgolrick117
    @romanmcgolrick117 8 месяцев назад

    6:19 ROTCW stands for ROTator ClockWise

  • @badmanjones179
    @badmanjones179 Год назад +1

    your intro never fails

  • @saltysalt844
    @saltysalt844 Год назад +3

    Cell battle advanced

  • @joyli9893
    @joyli9893 5 месяцев назад

    Hidden text:
    Push is push
    Mover is move
    Enemy is sink
    Trash is strong

  • @hugochavezjunior2672
    @hugochavezjunior2672 Год назад +1

    Cell baba advanced

  • @daffa_fm4583
    @daffa_fm4583 Год назад +1

    so weird seeing the old cell textures in the thumbnail

  • @rafaelamendoim
    @rafaelamendoim Год назад

    I really like the idea of having of having cell machine blocks in baba is you, but I really hate the idea of blocks being powered

  • @poorlydrawncactus1178
    @poorlydrawncactus1178 Год назад +1

    this is completely unrelated but how do you add a baserule to a baba is you level in the editor? i know its something in the files

    • @IcelyPuzzles
      @IcelyPuzzles  Год назад

      i think you need to get the "based mod" from github (that's its name yes)

  • @helpeytb
    @helpeytb 4 месяца назад

    EBB3-MG24 is my baba cell machine level

  • @00001Htheprogrammer
    @00001Htheprogrammer Год назад

    also the ROTCW is rotate-clockwise

  • @absoultethings4213
    @absoultethings4213 Год назад +1

    fear

  • @someoneproductions9536
    @someoneproductions9536 7 месяцев назад

    7:00 wait I think Rot Cw means Rotate counterclockwise

  • @masonboone4307
    @masonboone4307 Год назад

    Baba is you + Patrick's parabox

  • @enzolee9531
    @enzolee9531 Год назад

    Omg my favorite game ever

  • @saltysalt844
    @saltysalt844 Год назад +1

    I'm hella sure this game were designed for those who ever play the game lmao.
    I think you should play the real game especially the mod, i never played it but i'm pretty sure it's a puzzle game even thought it mainly focusing on sandbox (i guess)

  • @00001Htheprogrammer
    @00001Htheprogrammer Год назад +1

    its not laggy on the world map its just double move with YOU and SELECT at the same time 0:56

  • @Gl1tch.r
    @Gl1tch.r Год назад +1

    Bro has NOT played cell machine

  • @retroboi128thegamedev
    @retroboi128thegamedev 9 месяцев назад

    i am suffering

  • @realBowl
    @realBowl Год назад

    Does the Baba machine make Babas?

  • @blockman_games17
    @blockman_games17 10 месяцев назад

    cell battle advanced

  • @Boots-Yt1onRoblox
    @Boots-Yt1onRoblox 5 дней назад

    im making an rng game starting today

  • @IRules2244
    @IRules2244 Год назад +1

    This baba mod isn’t the best cell machine puzzles. if you ever want to play cell machine, play cell machine mystic mod or cellua. Mystic mod is a fan made version of the original that fixes bugs and includes a sandbox. Cellua is a fan made version of mystic mod that adds like 500+ types of cells.

    • @IRules2244
      @IRules2244 Год назад

      For example, that level you said would be fun in the editor is true. It’s supposed to Mimic the sandbox mode in mystic mod and place any cells wherever you want. The only good puzzles in this pack are the ones that require you to use cell machine elements in addition to baba elements

  • @dikephobia
    @dikephobia Год назад +1

    should code cellua

  • @bahiribrahim5176
    @bahiribrahim5176 Год назад

    Some blocks are in cmmm+ and cellua

  • @floppy8568
    @floppy8568 Год назад +3

    i love how you triggered every cell machine fan

  • @AaronAcademyOfficial
    @AaronAcademyOfficial 10 месяцев назад

    the generator cell isn't accuarate

  • @user-betprolol
    @user-betprolol 9 месяцев назад

    it looks like they missed subticks and subsubticks

  • @geeteevee7667
    @geeteevee7667 9 месяцев назад

    Cell Battle Advanced

  • @jerecakes1
    @jerecakes1 Год назад

    Cell Babattle Advanced

  • @balt.
    @balt. Год назад +1

    yoo i made these sprites

  • @NamsaRay
    @NamsaRay Год назад +1

    Bro really just gave up doing nuke and deleted all enemies except some. Btw generator in this levelpack is stange..

  • @novaluename
    @novaluename Год назад

    baba see chess battle advaned is more

  • @the-protogen-of-the-sky
    @the-protogen-of-the-sky 8 месяцев назад

    Ths trash blocks have trash cans, Enemys are angry happy faces, movers are areows, 4 way move is the box, suprised is fall, enter is 2 direction only, 📤 is a generator, the rotators are the circular arrows, U is the on3 direction only

  • @insertjokehere9064
    @insertjokehere9064 10 месяцев назад

    Cell Battle Advanced