If you like pyrocynical/internet historian-esq videos check out my main channel: ruclips.net/video/fboymTtp6Pg/видео.html. This channel will be used for GD/other stuff.
@@BrysonJohnson-yl8ns It means that it's essentially non-sight readable (and not the spider dash meme one) It's essentially impossible for the average person, even if they are really good, to finish this level (mostly due to the dash orb spam part)
@@hi-kw6nk don’t remember Waeron saying that just because he finds something funny means that everyone will laugh at it. So no point disproven, you’re just toxic.
If this level was slightly decorated and expanded, for 20-30 seconds, then it would be a legendary and cool level, and if it was tested later, then the best demon in the top 1, I'm not kidding.
Invisible portals, in 2.2 there will be a trigger for it but as of rn using invisible game mode portals is the only way, they also tend to suck if its not done super well I'd recommend experimenting with them a lot
The Hog Rider is a Rare card that is unlocked from the Builder's Workshop (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage. When countering Hog Riders, obviously use buildings. But be wary as it the offender would usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can help due to the Hog's usual support tools not countering them. On the offender's side, a powerful move is to accompany him with an Earthquake, obliterating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter. The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A combo. Both units are fast but the Mini P.E.K.K.A does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, as the Mini P.E.K.K.A cannot handle swarms. They are also unable to target air troops, so the Minion Horde can stop this easily. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path, due to his inability to target troops. Barbarians in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like Skeleton Army, Goblin Gang, and Minion Horde can also very easily counter him. Use this to your advantage by placing a bulky swarm dealer in front of the Hog Rider (eg. Ice Golem, Valkyrie) so that the Hog Rider can transport it to the tower faster and also get protection from swarms. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up small spell. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. It is obviously not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement. He'll just be pulled. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. However, this is for a whopping 12 Elixir. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. P.E.K.K.A can hard counter this strategy allowing relatively low damage and being able to start a counterpush for a 5 elixir advantage. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as they only target buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. A solid play is to deploy the Hog Rider at the bridge as soon as the match starts or when you reach 10 elixir which is safer. If the opponent does not react fast enough or has a bad starting hand, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if the opponent places something in front of the Hog Rider, the Hunter's splash will transfer overkill damage to said card. A good placement and timing with Guards and The Log will fully counter the Hog Rider, canceling all Hog hits. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks, called "cycle decks", shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next Hog counter arrives in the opponent's card rotation. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
Me on the 1st wobbly part:thats unique Me on the dash orbs part: huh this could make a memory demon.. Me for the rest of the video : *what is this bullcrap*
If you like pyrocynical/internet historian-esq videos check out my main channel: ruclips.net/video/fboymTtp6Pg/видео.html. This channel will be used for GD/other stuff.
0 replies... wait nvm
ID?
ID?
ID?
ID?
man takes every wrong way to make wave gameplay and turns it into a level
And it looks epic
Ikr and it looks so bad to play
@@dietmilkk its cancerous
i dont play geometry dash and i can tell every single player asks for too much on a daily basis
@@repeppe what
you should turn this into a decorated impossible level that would actually be awesome
☹️
its not impossible its more like just like top 50 extreme demon
It could be verified pretty easily, it's not as hard as kenos or anything
@@RykiionBBX why kenos? lmao
@@wispie. Kenos
this is actually satisfying lmao
Hella
Whats so funny about that statement?
Facts
Ye
sync level and satisfying
This is actually the funniest shit I’ve seen all day lmao
Ok
Ok
Ok
Ok
Ok
this looks absolutely awful to play
but props on making it super unique and also look cool lol
Especially that part with all those dash orbs and moving pillars
@@bigsmoke1252 and the upward spam
@@jayke5482 no that was the dumbest part
@@jayke5482 it's still downwards spam, there is a yellow portal. Btw it's really not that bad compared to dash orb part
you are right, id rather not shit for a month than try to beat this level
Alternate title: how to disguise a nearly impossible spam challenge as a wave part to give GD players carpal tunnel more quickly
this may be awful to play but it’s sure as hell satisfying to watch
"Awfl to play" basically means "realy hard and uses unusul gamplay" right?
@@BrysonJohnson-yl8nsI feel like it’s because of the holding in the dash orb part
@@BrysonJohnson-yl8ns
It means that it's essentially non-sight readable (and not the spider dash meme one)
It's essentially impossible for the average person, even if they are really good, to finish this level (mostly due to the dash orb spam part)
@@BrysonJohnson-yl8ns
Theres a stark contrast between gameplay which is fun, unique and difficult and gameplay which isn’t fun, unique and difficult
0:19 Russia economy be like:
@Waeron i didnt laugh point disproven
@@hi-kw6nk No one asked
@@ramble21 I dont require shit questions for my protest
@@hi-kw6nk don’t remember Waeron saying that just because he finds something funny means that everyone will laugh at it. So no point disproven, you’re just toxic.
@Waeron i didn't laugh bro so you're wrong
This looks like the most brutally frustrating wave gameplay I have ever seen
0:06 well that escalated quickly 👀
First thing I thought was "This looks fun"
Please, send me to an insane asylum
You should name that level: "Bitcoin"
Ahahajajaja I get it
Bitcoin be like:
Nice, this comment is underrated x)
que pro
Best comment
someone actually just made the WORST wave gameplay ever
worst best
true
It's really cool until 0:19 then you just think to yourself "why?"
Greatest*
*worst
Looks cool, highly doubt it would be fun though
That’s the whole point
It definitely wouldn’t be fun
It's pronounced "sarcasm"
funny number
the start is what i expect the wave to look like instead of it being a playable version of a heart monitor
I have watched this at least 10 times. This is satisfying af
I'm on like 100 by now
ah yes, i see the error of my ways, i will be updated to include entirely dash orb gameplay, thank you for this helpful insight into my flaws
Vsc down bad
Thanks vsc
Bru that wave part with dash orbs
Looks sick
i love that one zodiac wave repeated an excessive amount of times
If Limbo and Conical depression had a child
Man did the gameplay so wrong that RUclips algorithm thought it was a whole different game and put Apex in the description 💀💀💀💀
If this level was slightly decorated and expanded, for 20-30 seconds, then it would be a legendary and cool level, and if it was tested later, then the best demon in the top 1, I'm not kidding.
gl finding a verifier
People nowadays think a sinced layout with bad gameplay it’s a legendary level and the best in the game.
I'd be surprised if it was be top 1
@Scawleep Yeah I thought I was the only one to think that people seems to think sync = good gp
0:19 economia latinoamericana
XD
0:25 crimenes
Im trying to start off building layouts and ive got a question: how do you expand the borders of the gamemode (floor and ceiling)?
Invisible portals, in 2.2 there will be a trigger for it but as of rn using invisible game mode portals is the only way, they also tend to suck if its not done super well
I'd recommend experimenting with them a lot
That's the neat part: you don't.
@@Fanro3 your icon is the same as mine except instead of the green there’s light blue (yes, the gray is the same)
@@dizzy_jump it's white, not gray but ok
@@Fanro3 oh i use light gray so it’s hard to tell
New top 1 looking fire so far 🔥🔥🔥
This is the best wave gameplay i have ever seen in my entire life!! I need to play it!!!
😐😐😐😐😐😐😐😐😐😐😐😐😐😐
@@NotFine hi
0:19 unnerfed sakupen circles be like
Pretty good gameplay, I would say it is feature worthy
yeah featured in the list of most unfun Gameplay ever
no
are you serious
0:19
Pov:
Mrbeast
0:25
Pov:
Mrbeast
after a video
Argentina economy: 0:20
Famous last words:
“Lemme not that.”
Its... just... AMAZING YOU ARE A GENIUS
now this is the good example of "fun to watch, hell to do"
Nobody:
How my brother sees blast processing
Sonic wave infinity be like:
0:12 Zodiac 2
Stress levels when mum buys Oreos: 0:20
Oreos are disgusting.
@@rehan4223 milk
this is actually well made and unique:)
Feels like gameplay Quid would make (and that’s a compliment)
THATS SO SICK I LOVE THIS
The best and prbably the hardest wave gameplay ever
Nah, it's definitely not the hardest, check out VSC
@@Alexander-fw9bc hypnosis
Imagine a full top 1 thats just wave like this but like 1m and 30s at least
The Hog Rider is a Rare card that is unlocked from the Builder's Workshop (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage.
When countering Hog Riders, obviously use buildings. But be wary as it the offender would usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can help due to the Hog's usual support tools not countering them.
On the offender's side, a powerful move is to accompany him with an Earthquake, obliterating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter.
The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A combo. Both units are fast but the Mini P.E.K.K.A does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, as the Mini P.E.K.K.A cannot handle swarms. They are also unable to target air troops, so the Minion Horde can stop this easily.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage.
A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary.
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path, due to his inability to target troops. Barbarians in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like Skeleton Army, Goblin Gang, and Minion Horde can also very easily counter him.
Use this to your advantage by placing a bulky swarm dealer in front of the Hog Rider (eg. Ice Golem, Valkyrie) so that the Hog Rider can transport it to the tower faster and also get protection from swarms.
Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up small spell.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
It is obviously not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement. He'll just be pulled.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. However, this is for a whopping 12 Elixir.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. P.E.K.K.A can hard counter this strategy allowing relatively low damage and being able to start a counterpush for a 5 elixir advantage.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as they only target buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
A solid play is to deploy the Hog Rider at the bridge as soon as the match starts or when you reach 10 elixir which is safer. If the opponent does not react fast enough or has a bad starting hand, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if the opponent places something in front of the Hog Rider, the Hunter's splash will transfer overkill damage to said card.
A good placement and timing with Guards and The Log will fully counter the Hog Rider, canceling all Hog hits.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks, called "cycle decks", shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next Hog counter arrives in the opponent's card rotation.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
this is actually a cube challenge, nice wave gameplay though
Ah yes, my favourite game, *apex legends*
Me on the 1st wobbly part:thats unique
Me on the dash orbs part: huh this could make a memory demon..
Me for the rest of the video : *what is this bullcrap*
0:06 Wave jumpscare
- How synchronized do you want your level?
The Creator: yes
Every bass made my house shake
this looks sick but its probably unbased to actually play
This looks like mindcap made it
the fake plain wave corridor gp you baited us with wouldve probably been more enjoyable to play
This gp is advanced in terms of entertainment get real
this is legitimately so good I'm so glad this got recommended to me again
the start is what i imagine swingcopter to be like
Thanks, now i know how to make good wave gameplay
2 years later and now this is the modern standard for creating "unique" flow gp
that balancing 💀
And somehow looks more enjoyable than literally any current top 50
This man nailed the 808s on this track
I was expecting a tutorial but DAMN this is awesome
0:19 Argentina economic be like
Man I love apex legends
How do you make the swingcopter before it was revealed?
This isn't good gameplay, this is epic gameplay
this looked like something i could do to fricking silent circles
The first part can actually be turned into swing gameplay in a good level.
Look me in the eyes and tell me you didn’t rewatch
This will be considered a good beginner Extreme in 2030
I just love the fact that the mini wave spams switches direction quicker than the video's refresh rate
I like how it all syncs to the music
Ship part was cool!
Why do I love this?
Good:✅
Fun:❎
Someone put this in an extreme demon
Man the song goes as hard🥶🥶
When the dash orb
The beggining was immorally unpleasant and made me feel ungodly
Whats this song name btw
This TUTORIAL Is good
This should be called “Stock Market”
Did not expect something this wild going into this video, nor did I expect the song to slap so hard.
this is the greatest video on RUclips
the way of satisfaction, hardness and cursed it is...
s tier
I can confirm that this is good wave gameplay
okay but like why does it highkey look so fire
This video blew up from someone who does have like 600 subscribers. Good job bro!
Will use, thanks
Its well synchronize but hell nah, that wave dash is nightmare
Song?
My anxiety level has rose over its limits :D
This is literally the best song and geometry dash gameplay of wave I have ever sean
This is the Kenos´s wave but BETTER
More like: how to make an extreme demon wave
Zobros: Easy wave gameplay
Satisfiying LOL
pls pls tell me the id or name of this
oh my god why is this actually good LOL
anyways thanks for the gimmick im gonna steal it now
It really isn’t!
why is this actually so fun to watch haha
"How To : break your finger"