Context does matter for sure. You can make the case for STALKER games to be post apocalyptic, despite literally the entire world beyond the exclusion zone being fine. But the world you inhabit in those games has seen several catastrophes and a total breakdown of society and laws. So it is a localised post-apocalypse, kind of like The 100.
I think character backstory and world play a huge part in this as well. I find that when someone refers to the "staples" of post-apocalyptic costumes, that simply translates out to tropes from Mad Max and Fallout. There can be great post-apocalyptic settings where clothing is not frayed or distressed and repurposing is done on a smaller scale. For example the film Steel Dawn starring Patrick Swayze is set in a post-apoc world, but it has been long enough since the disaster that civilization has had a chance to rebuild somewhat. They are capable of crafting clothes and armor in most civilized areas and forging metal to make weapons. There is enough water to bathe and clean clothes. I think what many in the community don't understand is that, like fantasy, post-apocalyptic is a very open genre without really heavily established conventions which gives people a lot of room to play around with costume design and worldbuilding. The only actual requirement for anything post-apocalyptic is that it must be set after some kind of cataclysmic event and that current civilization must have fallen. That's about it. I know I'm going to get some flack for this, but I really think this adherence or as he put it, genre specificity, is more of a hindrance than a help when it comes to anything post-apocalyptic and that includes costumes. Many of the pieces I see posted are interesting, but there is no eye for whether the setup of the suit is logical or not. Keep in mind, the first priorities for actual post-apocalyptic characters would be practical ones. Does clothing protect against the elements or provide camo? Is armor not only useful against attack but also easy to wear and move in under extreme conditions? I hate to say it but the recent Fallout games as well as Fury Road and Furiosa have actually been a detriment to the genre rather than a help. They are silly and over-designed and no human would ever think to build them or wear them. The original Road Warrior costumes certainly showed some ornamentation, but nearly as overdone as those in Fury Road. to make it worse, these films sacrifice story for spectacle. Hell, Fury Road wasn't even scripted, just storyboarded and it really shows. A lot of the elements and worldbuilding look cool until you turn your brain on and start to try and figure out how they would happen. Why have a bunch of suicide bombers with exploding spears when it has been established that you have unlimited ammo from the Bullet Farm? Why not share water and resources in exchange for military service? So much was spent on dazzling the eye that nobody thought of any of this. We don't even know for sure if Fury Road is a sequel or an outright reboot. That's how little they focused on writing. I know the goal of costuming is to create something original, but if the same staples are use over and over, even the most outlandish designs become cliche' and fade into the background. Go back and take a look at the Road Warrior sometime. George Miller spent hours writing detailed backstories for every character in the film and that shows in the way they are designed. The defenders at the compound wear white armor and simple clothes with no spikes or heavy ornaments, the raiders wear mohawks and spiked football pads as well as police gear, not because it just looks cool, but because these clothes and hairstyles make them look more savage and intimidating. the Feral kid wears fur an has frizzed hair to make him look more animalistic. Even Max's iconic outfit is reminiscent of the fallen samurai or wandering knight, a tarnished hero. In Fury Road i was bored to tears because both sides looked too much alike. It was cluttered, not original. Bottom line, if you're going to create a post-apoc costume, I think more attention should be paid to how the character's look informs their overall theme and design concept as well as their place in the world being used rather than just using the same old tired methods for every costume. I like football pads and tire armor as much as the next guy, but when no one even considers the fact that since rubber is made of petroleum then it is far more vulnerable to fire or that in a desert, at least during the day, it will be very sweaty and can cause rashes, then we need to start re-examining the genre. The beauty of post-apoc is that its free and open. Let's not make it into the dime a dozen cookie cutter stories that are plaguing high fantasy these days.
eh agree with 50% of what you wrote. like yes, postapoc is an open genre, and i also celebrate new ideas, BUTT there is a place for more realistic designs and there is a place for spectacle with archetypes too. its not a binary choice. although you just seem to like the more realistic rather than more artistic designs more, and thats fine. and as far for my advice for this channel´s general audience - how many do you think will be able to come up with new ideas of THAT magnitude, if they struggle to make anything at all happen and are just getting into the thing at all? you gotta exercise playing a few AC/DC songs after picking up the guitar, before you make your own post-progressive melodic deathmetal band with integrated synth tracks and sccessful integration of k-pop elements in it :D know what im sayin? and the people who DO come upwith new ideas AND can execute them somewhat well, well they will be asking these questions themselves regardless & be doing their thing. which i then nod my head at cuz its innovative :) it actually might be a good idea for a video - unconventional designs for post apoc. and / or the more practical ones.
I think the word you are looking for is, mood, or maybe tone, or possibly feel - all intangible things that are part of the story, or focus of the piece.
@@sharlharmakhis280 They said it was the hottest in quite awhile. I'm wondering how I'll do when I make my debut next year. Years ago I did an event in 107 degree heat and survived.......but last year I did an event in 80 degreee heat and nearly went down.
Context does matter for sure. You can make the case for STALKER games to be post apocalyptic, despite literally the entire world beyond the exclusion zone being fine. But the world you inhabit in those games has seen several catastrophes and a total breakdown of society and laws. So it is a localised post-apocalypse, kind of like The 100.
I always appreciate when you upload, because the information and explanations keeps me on the wright track. Excellent 😃 thank you
I mean if you were going for the Metro style, it could fit in decently with some specific detail changes
Thank you for post-apocalyptic innovation in all kinds of places and their combinations
I think character backstory and world play a huge part in this as well. I find that when someone refers to the "staples" of post-apocalyptic costumes, that simply translates out to tropes from Mad Max and Fallout. There can be great post-apocalyptic settings where clothing is not frayed or distressed and repurposing is done on a smaller scale.
For example the film Steel Dawn starring Patrick Swayze is set in a post-apoc world, but it has been long enough since the disaster that civilization has had a chance to rebuild somewhat. They are capable of crafting clothes and armor in most civilized areas and forging metal to make weapons. There is enough water to bathe and clean clothes.
I think what many in the community don't understand is that, like fantasy, post-apocalyptic is a very open genre without really heavily established conventions which gives people a lot of room to play around with costume design and worldbuilding. The only actual requirement for anything post-apocalyptic is that it must be set after some kind of cataclysmic event and that current civilization must have fallen. That's about it.
I know I'm going to get some flack for this, but I really think this adherence or as he put it, genre specificity, is more of a hindrance than a help when it comes to anything post-apocalyptic and that includes costumes.
Many of the pieces I see posted are interesting, but there is no eye for whether the setup of the suit is logical or not. Keep in mind, the first priorities for actual post-apocalyptic characters would be practical ones. Does clothing protect against the elements or provide camo? Is armor not only useful against attack but also easy to wear and move in under extreme conditions?
I hate to say it but the recent Fallout games as well as Fury Road and Furiosa have actually been a detriment to the genre rather than a help. They are silly and over-designed and no human would ever think to build them or wear them. The original Road Warrior costumes certainly showed some ornamentation, but nearly as overdone as those in Fury Road. to make it worse, these films sacrifice story for spectacle. Hell, Fury Road wasn't even scripted, just storyboarded and it really shows. A lot of the elements and worldbuilding look cool until you turn your brain on and start to try and figure out how they would happen.
Why have a bunch of suicide bombers with exploding spears when it has been established that you have unlimited ammo from the Bullet Farm? Why not share water and resources in exchange for military service? So much was spent on dazzling the eye that nobody thought of any of this. We don't even know for sure if Fury Road is a sequel or an outright reboot. That's how little they focused on writing.
I know the goal of costuming is to create something original, but if the same staples are use over and over, even the most outlandish designs become cliche' and fade into the background.
Go back and take a look at the Road Warrior sometime. George Miller spent hours writing detailed backstories for every character in the film and that shows in the way they are designed. The defenders at the compound wear white armor and simple clothes with no spikes or heavy ornaments, the raiders wear mohawks and spiked football pads as well as police gear, not because it just looks cool, but because these clothes and hairstyles make them look more savage and intimidating. the Feral kid wears fur an has frizzed hair to make him look more animalistic. Even Max's iconic outfit is reminiscent of the fallen samurai or wandering knight, a tarnished hero. In Fury Road i was bored to tears because both sides looked too much alike. It was cluttered, not original.
Bottom line, if you're going to create a post-apoc costume, I think more attention should be paid to how the character's look informs their overall theme and design concept as well as their place in the world being used rather than just using the same old tired methods for every costume. I like football pads and tire armor as much as the next guy, but when no one even considers the fact that since rubber is made of petroleum then it is far more vulnerable to fire or that in a desert, at least during the day, it will be very sweaty and can cause rashes, then we need to start re-examining the genre.
The beauty of post-apoc is that its free and open. Let's not make it into the dime a dozen cookie cutter stories that are plaguing high fantasy these days.
eh agree with 50% of what you wrote. like yes, postapoc is an open genre, and i also celebrate new ideas, BUTT there is a place for more realistic designs and there is a place for spectacle with archetypes too. its not a binary choice. although you just seem to like the more realistic rather than more artistic designs more, and thats fine. and as far for my advice for this channel´s general audience - how many do you think will be able to come up with new ideas of THAT magnitude, if they struggle to make anything at all happen and are just getting into the thing at all? you gotta exercise playing a few AC/DC songs after picking up the guitar, before you make your own post-progressive melodic deathmetal band with integrated synth tracks and sccessful integration of k-pop elements in it :D know what im sayin?
and the people who DO come upwith new ideas AND can execute them somewhat well, well they will be asking these questions themselves regardless & be doing their thing. which i then nod my head at cuz its innovative :)
it actually might be a good idea for a video - unconventional designs for post apoc. and / or the more practical ones.
@@NuclearSnailStudios that might be a good idea
I think the word you are looking for is, mood, or maybe tone, or possibly feel - all intangible things that are part of the story, or focus of the piece.
Vibe
context matters
This would not work at wasteland weekend xD
i've been going to wasteland since 2011 and wear a child's ghillie as a night jacket on occasion. 🙄
XD of course not, it'd stick out like a sore thumb in the desert. Make it out of local (or local-appearing) materials, though...
There was a guy in a ghillie suit this year, but I think he realized it wasn't working with the vibe or the heat.
@@glennmorganfan9411 O.o yeah no shit I can feel the heat exhaustion coming on from *here*
@@sharlharmakhis280 They said it was the hottest in quite awhile.
I'm wondering how I'll do when I make my debut next year.
Years ago I did an event in 107 degree heat and survived.......but last year I did an event in 80 degreee heat and nearly went down.