Mod Review - Realistic Damage System is VERY cool! - FS22 - PC Only

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  • Опубликовано: 9 ноя 2024

Комментарии • 167

  • @DancerOfClouds
    @DancerOfClouds 9 месяцев назад +19

    This does bring a huge sense of realism. Like doing pre or post combine inspection and maintenance. Old adage: “Take care of your machines and they will take care of you!” A great addition to this mod is a mobile trailer, that can be towed to the field and left (Your combine breakdown on Court Farms) Like it a lot.

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +3

      Stay tuned for Sundays contractor episode, I’ve had a plan 😉👍

    • @XCE55IVE
      @XCE55IVE 9 месяцев назад

      Should be default

    • @GodAtum
      @GodAtum 9 месяцев назад

      not really, IMO it's more realistic to take it to a service centre

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +7

      @@GodAtum I have to disagree, I've seen field maintenace teams do huge repairs without ever going to a service centre. When your Combine breaks down i a field you don't drive it 20 miles to the nearest service centre

    • @XCE55IVE
      @XCE55IVE 9 месяцев назад +2

      Farmers do most work themselves@@GodAtum

  • @whiskey-sierra
    @whiskey-sierra 9 месяцев назад +3

    This is brilliant!
    I could swear I saw it briefly in the ModHub though?
    Either way, I'll definitely be adding this to my Edgewater series and I hope to see it in the FSG Court Farms series some time soon too!

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +1

      I definitely think it's in testing in the modhub, so will be out officially soon

  • @cvdvds
    @cvdvds 9 месяцев назад +5

    Didn't expect this! Very cool mod, looking forward to implement this in my save. Also appreciate the broad compatibility, as I have literally every single one of the mods you mentioned installed!

  • @jonathanmaybury5698
    @jonathanmaybury5698 9 месяцев назад +3

    I remember a time in FS13 when we installed the damage mod which included a truck. Every time we hit a gate, fence post or tree, we would fall into a ditch and accumulate a lot of damage on the damage bar. When the damage bar reached the bottom, we could no longer start the engine or it would start but cut out soon after. The only problem was that speeding cars would hit us and we would be knocked flying and accumulate too much damage. It was a good idea, but it needed some work.

  • @MrGeneralScar
    @MrGeneralScar 9 месяцев назад +5

    This sounds like a really great mod. If I implement it, I would probably want to change the word Damages with Faults. And the message for completing the service to say number of faults repaired = XX The vehicle now has 0 faults.
    Also I would probably want to adjust the prices, as a large tractor totally stuffed would likely cost more than that to repair. But then if you run that CVT mod as well, then that would make it better.

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад

      I reckon that's a super easy XML tweak

    • @frvetz
      @frvetz 9 месяцев назад +7

      Hello @MrGeneralScar,
      here is the creator of the mod. As for the translation: I'm from Germany and wasn't quite sure which phrasing would fit best. Damages seemed more appropriate but does faults fit better?
      And you can use the mod "Repair And Paint Settings" to make the prices a bit more pricey. Otherwise, I wanted to keep the prices low so that even small farms have a chance to pay the running costs
      Kind regards
      Gerrit / frvetz

  • @farmert7959
    @farmert7959 9 месяцев назад +1

    Thanks for the review, FSG! I really enjoy playing the game "realistically". I spent 4 actual hours harvesting 1 field of carrots! Manual shift, manual attach, crop calendar, etc. This will definitely fit my style. 😎😃👍

  • @RamboHackerGaming
    @RamboHackerGaming 9 месяцев назад +1

    I've been using this mod and absolutely love it. It brings another level of immersion and realism to the game.

  • @simonstaples8784
    @simonstaples8784 9 месяцев назад +5

    This is great, more realism is always a bonus. Need random breakdowns now, like you have in Court Farms

  • @maria-dt5ux
    @maria-dt5ux 9 месяцев назад +2

    This is just so cool and awesome, put so much more realistic games futures into the game. Thank you so much for the video

  • @Snipersteve18
    @Snipersteve18 9 месяцев назад +2

    This is awesome. I have been looking this as a option for realism

  • @bryanseward3649
    @bryanseward3649 9 месяцев назад +1

    This is a great mod, I would definitely try this out. I feel it would be best used in a multiplayer server for those that appreciate realism when playing.

  • @Farmer_Mondo
    @Farmer_Mondo 9 месяцев назад +1

    What an interesting mod. Excellent review, FSG. 😃👍

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +1

      Thank you my friend, I hope you are well

  • @tracuer96
    @tracuer96 9 месяцев назад +2

    I think this would be a good addition to the Survival series

    • @jmullentech
      @jmullentech 9 месяцев назад

      Oh hell yes!! Especially if you start out with vintage/high-hour equipment. That would be awesome!

  • @brianscott.
    @brianscott. 9 месяцев назад +1

    Thanks FSG!! I would have missed this one if you hadn't covered it. Really excited to get this installed. Another great tutorial. You are THE best!

  • @nielslarsen7403
    @nielslarsen7403 9 месяцев назад +1

    Great mod! Love all the realistic mods and this one is realy god.
    Thanks for showing it 💪

  • @jeremywilson6387
    @jeremywilson6387 9 месяцев назад +1

    Thanks for the vid already commenting about a minute in lol
    Isn't there something like this already in the modhub? Not as detailed as this sounds much better but I thought we had something similar?
    These are the kind of mods I love and wish we had more of...in real life you don't get perfect yields from every field every year if you just follow steps a, b, c and random events happen that effect you, the farm, the vehicles, equipment, animals etc so anything like this that gets a closer to not playing in a "perfect world" experience is much needed.
    Thanks as always for bringing us great content as usual!

    • @jeremywilson6387
      @jeremywilson6387 9 месяцев назад +1

      When you said near the end of the video "it adds another level of randomness"...you basically summed up my long post in a couple words haha anything that adds randomness to the game is welcome!!

    • @davidvanmol5199
      @davidvanmol5199 9 месяцев назад +2

      There’s something similar and I’m using it atm but it’s a lot simpeler. This one I like a lot more. 👍

    • @jeremywilson6387
      @jeremywilson6387 9 месяцев назад +1

      @@davidvanmol5199 thanks yea I was thinking I already used something like this but like you said not as in depth. This looks awesome for sure! Thanks for the response bud!

  • @peterclarke3300
    @peterclarke3300 9 месяцев назад +1

    Great mod review FSG this is really good for you content creators and just like in real life you send a machine in for repair and they find out a load more problems and keep up with the great content 👏👏👍👍⭐️⭐️⭐️⭐️⭐️

  • @RandySplawn
    @RandySplawn 9 месяцев назад +2

    Wonderful mod and another great tutorial as well . I like the fact you must wait for the inspection and repairs to be completed.

  • @redbelliedgaming
    @redbelliedgaming 9 месяцев назад +1

    Thanks for sharing this, I've been wanting to try this mod out myself, I like this kind of mod

  • @OpunktSchmidt1301
    @OpunktSchmidt1301 9 месяцев назад +1

    As long as you don't see how your own
    wheels overtake you... 😉
    Thanks a lot for showing! 😊👍🏻

  • @EnigmaFarmer
    @EnigmaFarmer 9 месяцев назад +2

    Thank you FSG, cracking mod,

  • @Oldcranky1
    @Oldcranky1 9 месяцев назад +3

    One word "Brilliant"

  • @Razorback83
    @Razorback83 9 месяцев назад +2

    Such an awesome mod

  • @YorkshireDano
    @YorkshireDano 9 месяцев назад

    Looks a great mod for ‘the oaks server’
    Dont forget people become a farm worker/manager to fsg and join the discord. Theres lots to do and some great servers running

  • @joelg8004
    @joelg8004 9 месяцев назад +3

    You’d think at this point I’d stop being blown away with what people make in this game. But nope. 🤯

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад

      It’s great isn’t it, some damn clever people out there!

  • @LacyDM
    @LacyDM 9 месяцев назад +5

    I've always though FS could use something like this! I would like to see like a random damage too for like broken sickles, discs, etc. Then it would be beneficial to do an "Inspection" each day or before each field to make sure all parts look right. Then the appropriate time to fix sickles, feader house issues, etc.

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +3

      That would be cool, I can see some good development opportunities for this mod, be sure to send him a note on his GitHub with suggestions for development

    • @frvetz
      @frvetz 9 месяцев назад

      Hey @LacyDM,
      here is the creator of the mod.
      That's a good idea! I'll see how I implement this in the future.
      Thank you!
      Best regards
      Gerrit / frvetz

  • @OmNom110
    @OmNom110 9 месяцев назад

    I kind of wish the HUD menus would tell you which vehicle it was in regards to. If you end up inspecting and repairing multiple vehicles at the same time it will be very tricky to know which ones are completed.
    Overall love the realism this adds and will be putting it on my server for sure!

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад

      The repairs are related to the vehicle you are in. when you are not in the vehicle nothing shows up

    • @OmNom110
      @OmNom110 9 месяцев назад

      @@TheFarmSimGuy oh right - so you don’t get the complete notifications when you aren’t in that vehicle?

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +1

      @@OmNom110 That's correct mate, only triggers it when you get in.

  • @tjmfarming9584
    @tjmfarming9584 9 месяцев назад +1

    Reminds me of the FS19 version except this is far better and improved! I’d hate to see how much damage my own tractors would have with that mod tho, considering some of them have been ported across multiple saves!
    I’m wishing it’d do the same with equipment too such as seeders ploughs and header fronts specifically, because those break the most. Be very realistic for a roleplay setting where your running an air drill and all of a sudden the fan breaks on it or you need to fix the bar because “a rock snapped off a point”
    Trouble with the damage system being implemented in future FS versions is that the agricultural brands wouldn’t like it very much because it’d paint their gear in a bad light! *ahem* AGCO *ahemhem* John Deere *ahem* Case *ahem*
    Not to mention that certain players would claim it’s “too unrealistic” because “x tractor doesn’t break down!” 😂
    No but in all seriousness this is a top quality review and I’ll be having a play with it myself soon.

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад

      I think the modder is currently looking into adding damage for implements too

  • @Martin_Lauter
    @Martin_Lauter 9 месяцев назад +1

    Awesome mod, but I would recommend to use it when playing with at least 3 days per month. Otherwise, like in your great demo video, the repair could take some month instead of hours.

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +1

      Yes a few people have mentioned a sliding scale for repairs based on the number of days a month you are playing

  • @skinnmann9022
    @skinnmann9022 9 месяцев назад +1

    awesome

  • @Locutuss85
    @Locutuss85 9 месяцев назад +1

    I would modify the MOD so that the cost of repairing the vehicle is in relation to its value. Cheap vehicle = lower repair cost

  • @maria-dt5ux
    @maria-dt5ux 9 месяцев назад +1

    Wow, I love that consept

    • @Fired8914
      @Fired8914 9 месяцев назад +1

      Concept

    • @maria-dt5ux
      @maria-dt5ux 9 месяцев назад

      @@Fired8914 AI correction trying to be smart

  • @pegasusted2504
    @pegasusted2504 9 месяцев назад +1

    Given it affects the vehicle/implement in mechanical ways, ie stalling engine and such, it would be nice for the mod to say what is damaged instead of just generic unknown damages. Also, they could have linked this to the in-game shop sell/repair marked off area so you have to take it there to get the full capability of the inspection and repair work done. This would mean the palletised version would only allow you to repair any known damages at location. Does it affect the function of the brakes? You mentioned about power to tools so... I think getting a ramp/lift at the in-game shop repair point would be cool. Shame Giants haven't really provided for that side of things.

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад

      Get posting these suggestions on the modders GitHub, I'm sure he'd like to hear of ways to develop the mod

    • @frvetz
      @frvetz 9 месяцев назад +3

      Hello @pegasusted2504,
      here is the creator of the mod.
      Naming specific damages is indeed planned for the future! However, this will take some time as it means I'll have to redo most of the script. First I want to fix all the bugs and then I'll look into it further.
      Your idea of integrating the default workshop is great! I'll make a note of it and might add it in the near future :)
      Thank you!
      Best regards
      Gerrit / frvetz

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +1

      @@frvetz Thanks for the response, and the awesome mod, very cool!!

    • @pegasusted2504
      @pegasusted2504 9 месяцев назад +1

      @@frvetz Glad to help :~) thanks btw, :~)

    • @killstrees
      @killstrees 9 месяцев назад

      @@frvetz I would like to see it integrated into a van and/or a trailer as well. Something else that would be fun to see would be pallets to purchase of say new gearbox, engine, hydraulic pump, batteries, coolant, etc. Options to buy new or used parts too. I also think brand new tractors should break too, maybe a warranty feature in the future?

  • @IkLms11
    @IkLms11 9 месяцев назад +3

    Does this adjust maintenance time for each repair depending on how many days/mo you're playing. Seems kind of crazy that the repair time might be like 3 days if playing 31 days/mo but 3 months when you're in a tighter time crunch by doing 1 day/mo

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +1

      No I don’t believe so, but you could suggest that to the modder 👍

    • @IkLms11
      @IkLms11 9 месяцев назад

      @@TheFarmSimGuy I might have to do that. I just started a new playthrough inspired by your contractor series and it would be a really fun addition.

    • @frvetz
      @frvetz 9 месяцев назад +5

      Hello @@IkLms11,
      here is the creator of the mod. This is an awesome idea! Never really thought of this. I'll make a note of it and possibly add it in the future!
      Thank you!
      Best regards
      Gerrit / frvetz

  • @Mathew__Thomas
    @Mathew__Thomas 9 месяцев назад +1

    Really cool idea

  • @peaceyfn
    @peaceyfn 9 месяцев назад +1

    id love to see sandy bay again

  • @davidvanmol5199
    @davidvanmol5199 9 месяцев назад +1

    My type of mod 👍

  • @hettro-cv6082
    @hettro-cv6082 9 месяцев назад +1

    Interesting mod but I wish Giants would fix the amount of paint loss. On a chisel plow after one hour the paint looks like its 20 years old!

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +1

      If you use a plow for an hour it'll strip all the paint off, also modders add in different wear rates so it's not always consistent

  • @MrBuyerman
    @MrBuyerman 9 месяцев назад +2

    Interesting Mod, does it link into the ingame damage bar? I didn't see it moving on any of the tractors.

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +1

      Yes if you look at the end once I've done all the repairs on the fendt it's full again, and before that it's empty

    • @RandySplawn
      @RandySplawn 9 месяцев назад

      Very cool mod and one again a great tutorial. I like that it takes time to complete inspections and repairs. Just like in real life. Thanks for sharing this new mod.

  • @JosModding
    @JosModding 9 месяцев назад +2

    It does not need a pressure wash!

  • @bumblewoot
    @bumblewoot 9 месяцев назад +2

    Does it add damage if I run into a tree? 🤔😃

  • @stuartwebb3533
    @stuartwebb3533 9 месяцев назад +1

    Hi there FSG! Stu from the east coast of Canada here! Is this mod gonna work on all implements and other equipment as well? Or is it only for vehicles?

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +1

      I did run a check when I had a trailer attached and it said it checked the implement too

    • @frvetz
      @frvetz 9 месяцев назад +3

      Hello @stuartwebb3533,
      here is the creator of the mod.
      At the moment, this only affects motorised vehicles. Implements still need to be repaired as normal. However, I am planning on adding implements to the script as well! But not sure when though
      Best regards
      Gerrit / frvetz

    • @stuartwebb3533
      @stuartwebb3533 9 месяцев назад

      Thank you for the reply! This will add alot of realism to gameplay! I wonder (if open to suggestions), to consider the idea of having separate pallets of parts required such as oil for oil changes, fan belts? Tires, etc could be added for purchase at the store? Just a thought.

    • @frvetz
      @frvetz 9 месяцев назад +2

      @@stuartwebb3533 This is also planned for the future! :) But this will take some more time since this means I will have to rewrite most of the script

    • @stuartwebb3533
      @stuartwebb3533 9 месяцев назад +1

      @@frvetz fantastic! You're well on your way to adding a game changing mod! This will add a huge level of realism! Thanks for all of your work!

  • @hounddog040
    @hounddog040 7 месяцев назад +2

    This sounds like a very cool mod, I mean farm equipment breaks Irl so why not in a game, Just like GTA5 the game is based on cars but you never have to put gas in them unless you play GTA FiveM they have gas scripts.

  • @mrraised6046
    @mrraised6046 9 месяцев назад

    That mod looks amazing, sadly I have a Xbox. Which map are you using in this video?

  • @Derry2688
    @Derry2688 9 месяцев назад +3

    Keep it up man

  • @dputtEnigma
    @dputtEnigma 9 месяцев назад +2

    The only thing I don’t like about it is that it doesn’t account for the changes in days per season so that repair you did on the broken tractor for all intent and purposes took 6 months to fix “2 days in game time but 2 whole seasons” it could severely impact an operation with 1 day seasons if a tractor is deadlocked for an entire planting or harvest season.. that make any sense? Would it still only take 2 days to fix 12 damage if you have 30 day seasons?

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +1

      Yeah a few people have mentioned that now, worth putting a suggestion on the modders GitHub for a future update 👍

    • @frvetz
      @frvetz 9 месяцев назад +1

      Hello @dputtEnigma,
      here is the creator of the mod. This is an awesome idea! Never really thought of this. I'll make a note of it and possibly add it in the future!
      Thank you!
      Best regards
      Gerrit / frvetz

    • @dputtEnigma
      @dputtEnigma 9 месяцев назад +1

      @@frvetz I definitely wasn’t expecting a comment from you. I absolutely love the idea of this mod I hope my suggestion gives you something to think about. Great work sir!

  • @scottpage81
    @scottpage81 9 месяцев назад +1

    my kinda mod mate. Great review. pitty it couldnt be incooperated into a service vehicle or trailor

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +1

      Wait until Sundays contractor episode 👍

    • @scottpage81
      @scottpage81 9 месяцев назад

      Hmmm, ok 😁​@@TheFarmSimGuy

  • @summerfarmestates
    @summerfarmestates 9 месяцев назад

    Something giants should have as standard game feature along with GPS and IC and manual attach

  • @maximplus04
    @maximplus04 9 месяцев назад +2

    5400 seemed really cheap for a tractor that's at 0 maintenance. but loosing it for 2-3 months, that sucks.

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад

      Depends on how many day months you play I suppose

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад

      I also had maintenance and paint settings mod running so had the prices reduced to 25% (becuase the base game ones are stupidly high)

    • @wiscofarms
      @wiscofarms 9 месяцев назад

      Basically have to keep up on repairs if you're playing one day months. Only losing the machine for a couple hours here and there that way.

  • @SWManimation
    @SWManimation 9 месяцев назад

    Hey FSG, are you gonna run this mod on the contractor series as well?

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад

      Already recorded an episode with it 👍

  • @dangoodhead1587
    @dangoodhead1587 9 месяцев назад

    good mod. Does it work for combines and implements as well?

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад

      Yes definitely for combines, and if you have an implement attached to a tractor it'll check that for faults too

    • @frvetz
      @frvetz 9 месяцев назад

      Hello​ @dangoodhead1587,
      here is the creator of this mod.
      At the moment, this only affects motorised vehicles (so also combines yes). Implements still need to be repaired as normal. However, I am planning on adding implements to the script as well!
      Best regards ❤
      Gerrit / frvetz

  • @glenjones6980
    @glenjones6980 9 месяцев назад +1

    I kinda sorta had a prediction about this not so long ago as part of one of my usual leg pulling comments.
    It lends an element of realism akin to what I'm used to in transport with regular inspections and a spare vehicle (usually on older ex frontline motor), in the fleet to cover unexpected downtime/breakdowns. It would go well with a workshop building, a shed (or versions of different shed options), in the style of the straw harvest buildings would be really good.
    I hate to think how much damage a bale grab and loader could have but it's really down to how rough the contractor...............I mean the driver is.

  • @digbydark9313
    @digbydark9313 9 месяцев назад +1

    I wonder if he plans to add implements to things that need maintenance.

    • @frvetz
      @frvetz 9 месяцев назад

      Hello @digbydark9313,
      here is the creator of the mod. I am indeed planning on adding implements in the future, yes!
      Best regards
      Gerrit / frvetz

  • @TheFlyingMasterChef
    @TheFlyingMasterChef 9 месяцев назад

    Did anyone else notice how after he did the NEW tractor just before he got out after the inspection it said 1 damage... Just after he went forward to the next day. Interesting for a tractor that has never been used. Means they get damage even when not used... Is this normal or a bug? Of course, could be a rat got in the wiring since it wasn't used. :)
    Greg

    • @frvetz
      @frvetz 9 месяцев назад +3

      Hello @TheFlyingMasterChef,
      here is the creator of this mod. This is indeed a feature :) Maybe it was a bug that a new damage occured already after 1 month but this is already fixed with the new update from today.
      Best regards
      Gerrit / frvetz

  • @Craigosborne990
    @Craigosborne990 9 месяцев назад +1

    This a nice mod but it will be nice if is come to console mod hub but I hope it’s come to the next farming simulator

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад

      It’s a script mod so unless Sony change their policy on 3rd party mods it won’t come to console

  • @edzus100
    @edzus100 9 месяцев назад +1

    Thank god ... because Giants system is NOT MAINTENANCE ... its just fuel #2 you refuel at THAT trigger .. instead of THIS (fuel pump)

  • @maria-dt5ux
    @maria-dt5ux 9 месяцев назад

    I'm sold 😍 Is it possible to put this maintenance pallet in front of the shop/repair erea on a map?

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +1

      Yes, keep an eye on Sunday's Contractor episode too! 🙂

    • @maria-dt5ux
      @maria-dt5ux 9 месяцев назад

      @@TheFarmSimGuy OMG, thanks😍 I will most definitely be ready on Sunday 😁

    • @maria-dt5ux
      @maria-dt5ux 9 месяцев назад

      @@TheFarmSimGuy where is the episode? 😉

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +1

      @@maria-dt5ux coming out today when they always come out

    • @maria-dt5ux
      @maria-dt5ux 9 месяцев назад

      @@TheFarmSimGuy what erea and time zone are you in? I guess you are behind or ahead of us here in Norway. I have seen it is out now, so I'm going to watch it today

  • @timw.5030
    @timw.5030 6 месяцев назад +1

    I downloaded this and I 'still' don't take damage if I run into something, repeatedly. Should I be? Google says yes, this mod will do that, but it doesn't for me. Any help?

    • @TheFarmSimGuy
      @TheFarmSimGuy  6 месяцев назад

      It's possible it's clashing with another mod, have you tried using it on it's own with no other mods running?

    • @timw.5030
      @timw.5030 6 месяцев назад

      @@TheFarmSimGuy Thanks for replying. Yeah 0 mods, clean map, and I can run a tractor into a building at full speed 10 times, flipping it and all. Still 0 faults, and using rdsFindDamages reveals nothing as well. Disappointing!

    • @timw.5030
      @timw.5030 6 месяцев назад

      @@TheFarmSimGuy I received a reply from the owner of the mod I believe, he said that the mod isn't designed to do what I am asking. ahhhh :(

  • @rhysstilesagri
    @rhysstilesagri 9 месяцев назад +5

    I wish tha console had these mods

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +1

      You need to lobby Playstation, they are the issue

  • @HiralPatel007
    @HiralPatel007 9 месяцев назад +1

    Guess Dec and Jan is now fix the tractors lol

  • @meneeringenieur1866
    @meneeringenieur1866 9 месяцев назад

    Should i wait for it to be available on modhub before using?

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад

      Up to you? The GitHub is the own modders development site, defo don't download it from any of the mod sharing sites

  • @scottpage81
    @scottpage81 9 месяцев назад

    does the mod work for implements as well FSG?

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад

      Not yet Scott but the modder has said it could be a future development

  • @buckshot0203
    @buckshot0203 9 месяцев назад

    I do like the mod but I’m not particularly fond of the 12 month requirement for inspection. I don’t mind having to inspect and fix just not a fan of the forcing every 12 months. Otherwise awesome mod.

    • @buckshot0203
      @buckshot0203 9 месяцев назад

      That small of a number gives me anxiety and I don’t even make it 8 months before I must inspect it lol good lord am I neurotic

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад

      Haha! You can let it run over the 12 months, it doesn't force you to inspect after 12 months, it'll just show as "inspection overdue"

  • @R8shabt
    @R8shabt 9 месяцев назад

    what map is that? Thank you in advance

  • @claudioparizio4636
    @claudioparizio4636 8 месяцев назад

    ila pra mim nao esta aparecendo na pasta mod alguem para ajudar

  • @tech99070
    @tech99070 8 месяцев назад

    This is a nice idea that no one will end up using long term, because the mechanics of implementing it via script/mod are so clunky. A type of maintenance that is more than "pay a tiny amount of money once in a while" should be part of the main game in a farming simulator. If this game cared about simulation they would have a system way better than this already.
    I appreciate the direction of this mod but I wouldn't use it just because of more HUD clutter, more random bugs and script collisions, etc. The direction is right but it's hamstrung by this dumb game we all keep buying that isn't really trying to make a simulator at all.

  • @tigergameing-lc1xd
    @tigergameing-lc1xd 8 месяцев назад +1

    i dont know why but its not working for me i ues a ton of mods tho how many? well 600~ well i dont know how many is to many lol

    • @TheFarmSimGuy
      @TheFarmSimGuy  8 месяцев назад

      Probably a mod clash with one of your other mods 👍

    • @tigergameing-lc1xd
      @tigergameing-lc1xd 8 месяцев назад

      @@TheFarmSimGuy probably

  • @Answerthequestion69
    @Answerthequestion69 7 месяцев назад

    Why can’t I see the menu nor the ctrl + j

  • @GodAtum
    @GodAtum 9 месяцев назад

    shame you cant use the default repair shop

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +1

      You can, just put the service crate in the repair shop

  • @samuelleblond9454
    @samuelleblond9454 9 месяцев назад

    Would be nice if Giants put this in the base game!

  • @edzus100
    @edzus100 9 месяцев назад

    havent played it for months ... hearing that desolate wind howling .. and crows ... nope .. that doesnt invite me back at all

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад

      Not a person that goes outside a lot then? 😂

  • @Derry2688
    @Derry2688 9 месяцев назад +3

    How is better at farming sim VF OR FSG

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад +1

      Haha! Of couse it's me, even VF agrees 😉

    • @Derry2688
      @Derry2688 9 месяцев назад +1

      Kind of check out his live stream FSG

    • @Derry2688
      @Derry2688 9 месяцев назад +1

      And go back to the start

    • @Fired8914
      @Fired8914 9 месяцев назад

      VF sucks

  • @alb7568
    @alb7568 9 месяцев назад

    You say you use the tractor in the last years at plowing and everything but has 0.00 hours of use 😂😂😂😂😂

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад

      Yet it had all those damages... what could possibly have happened! 😂

  • @aseroxd
    @aseroxd 9 месяцев назад

    So basically another popup menu for repairs. Not very interesting tbh.

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 месяцев назад

      That’s the limit of the game, modders can only work within the boundaries of what’s possible