Industrial Design/Product Modeling #7 | USB | Cinema 4D Modeling Tutorial

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  • Опубликовано: 7 окт 2024
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    //ABOUT ME
    Hello, My name is Mert, I am a professional 3D artist with nearly 10 years experience, I have started to share all my knowledge with you, my main software is Cinema 4D and my professions are Modeling/Product Visualization/Shading/Lighting/Rendering/Compositing/Motion Graphics Based Animations.

Комментарии • 88

  • @shawnastrom
    @shawnastrom 3 года назад +4

    These tutorials are the best for C4D modeling Mert! Thank you!!!

  • @jasonwilde5335
    @jasonwilde5335 Год назад

    Each of your tutorials have a modelling isues that need diffferent topology solutions - which measn they are a great lerning resource. Thank you

    • @polygonpen
      @polygonpen  Год назад

      Thank you very much, great catch!

  • @totaltripit
    @totaltripit 2 года назад +1

    Amazing tutorials! I thought I was decent at modeling in C4D but I’m learning a ton more thx to you! Thx a lot.

  • @arnold_finch
    @arnold_finch 3 года назад

    I WILL LITERALLY LIKE EVERY VIDEO AND WATCH THEM ALL WITH PEN AND PAPER!!!
    I LOVE YOU!!!(no homo, haha)

  • @avi3dfx1210
    @avi3dfx1210 21 день назад

    Amazing one, thank you as always ❤

  • @Pkw4js
    @Pkw4js 3 года назад +1

    That's some nice topology you got there.

  • @itsdavehimself
    @itsdavehimself 3 года назад +19

    I might have to unsubscribe from Netflix because I just watch your videos in my free time

  • @RaviTomar__
    @RaviTomar__ 2 года назад

    your tutorials are helping build peoples lives man!!

  • @mutolibbusari979
    @mutolibbusari979 3 года назад +1

    Hi Polygon Pen. I'm a big fan of your great tutorials and I always learn from watching them. I'd like to give a little tip you probably didn't know about. At 06:54 under topology tab of the Bevel tool, you could change the Mitering from Default to Uniform. It will automatically do the clean up for you. Thanks Again bro.

    • @polygonpen
      @polygonpen  3 года назад +1

      Okay, great to know that

  • @mr1992er
    @mr1992er 3 года назад +2

    Best cinema4d channel for modelling. If you can, do another gun in c4d!

  • @JanneWolterbeek
    @JanneWolterbeek Год назад

    Excellent tutorial, really appreciating this channel! Keep up the great work! 🎉

  • @ahmeduzair9999
    @ahmeduzair9999 3 года назад +1

    you are amazing . keep it coming . love from community

  • @shurikan13
    @shurikan13 3 года назад

    thank you so much for your series of tutorials it's very helpfull ! hopefully you will keep uploading :) :) :)

  • @dev331
    @dev331 3 года назад

    Thank you for being awsum...Loved it

  • @yusufgol
    @yusufgol 3 года назад

    Eline sağlık. Endüstriyel ürün tasarımlarının devamını bekliyoruz 💖

  • @ilia4832
    @ilia4832 3 года назад

    YES BRO! THX you:) you are best

  • @BernardOLiveiraa
    @BernardOLiveiraa 3 года назад

    You could teach how to model a mechanical keyboard, I love your videos! thanks for sharing your knowledge.

  • @design-2024
    @design-2024 3 года назад

    thank you bro

  • @mauerchisp4814
    @mauerchisp4814 3 года назад +1

    Hello! This is very interesting. The detailed explanation is really appreciated!
    I've been practicing with edge flow and sometimes I would struggle, I would have too much topology, or my segments on my primitive would mess with me later on.
    I think the most important part is knowing the geometry you will need
    Why was it 36 and I don't know, 32 or 16?
    And the bevels on the corners were 3 segmented
    I might be daydreaming, but how you know with how many segments to start? I think (I'm still learning sorry D:) the very first steps on the creation of the primitive make a difference fixing edge flow easier later...
    Thanks for the video Polygon! Hope you're doing good :D! Thanks!

    • @polygonpen
      @polygonpen  3 года назад +3

      All segment/bevel etc numbers are experimental actually, and you can change them, there is not a perfect count, at first I made my cylinder 36 segments because when you try to create cylindirical shapes with details, it is always necessary to have relatively high poly counts, and your segment lines should match with sketch/image plane also 36 is a good number to divede by 2 or 4 and not too high for an object but as I said 36 is not absolute, it can be 48 or something, I made the bevel 3 segments because it was enough to hold the shape, you learn these things as you practise.

    • @mauerchisp4814
      @mauerchisp4814 3 года назад

      @@polygonpen Thank you for responding! Hehehe I'll have to model different things. Cheers!

  • @冯佳-p4y
    @冯佳-p4y 3 года назад +3

    希望接下来能继续出一些电子产品的教程。

  • @xDaShaanx
    @xDaShaanx 3 года назад

    I am a blender user but thanks for this tutorial. :D

  • @mr.towers2290
    @mr.towers2290 3 года назад

    wow... incredible.

  • @manfredkranz1910
    @manfredkranz1910 2 года назад

    Thank you for this helpful Tutorial. In many of your tutorials I hear the word "Hirsch" (in german language it means an anmimal like a deer). What does it mean?

  • @n.alawar8797
    @n.alawar8797 2 года назад

    Thank you !!!!

  • @qiminwen9484
    @qiminwen9484 3 года назад

    Can you give some tutorials on electronic product modeling? What you said is really good.

  • @arnabpaul5054
    @arnabpaul5054 3 года назад

    Please upload some material and texturing tutorial

  • @nelumdinnakaperera5371
    @nelumdinnakaperera5371 3 года назад

    thank you bro..

  • @victoralexandrov5797
    @victoralexandrov5797 3 года назад

    Amazing tutorial, as always) Please , can you texture and render in corona after modeling? 🙏 It will be incredibly useful!

    • @polygonpen
      @polygonpen  3 года назад +1

      I have Corona but not many people use it but I can try .

    • @victoralexandrov5797
      @victoralexandrov5797 3 года назад

      ​@@polygonpen thx a lot, man!

  • @danteshume7933
    @danteshume7933 3 года назад

    amazing!

  • @abdessalem2069
    @abdessalem2069 3 года назад

    thank you

  • @hihihing7302
    @hihihing7302 2 года назад

    대단합니다

  • @bulba1561
    @bulba1561 2 года назад

    at 25:43 when you slide, my cinema dosnt let me and it just deselects all the edges. i dont know how your topology gives you smooth results either because my quads just turn into broken 4 point black triangle after snapping the points at 24:12. please help, love the videos.

  • @M3Animate
    @M3Animate 2 года назад

    Hey Mert, I hope you are going well.
    How can I find the refnrence images in 3 side view?
    Can you tell me some keywords to search?!

    • @polygonpen
      @polygonpen  2 года назад

      Hey, it is in the description!

  • @冯佳-p4y
    @冯佳-p4y 3 года назад +1

    很棒,很实用,

  • @arokim95
    @arokim95 2 года назад

    I love you

  • @jameswilkinson150
    @jameswilkinson150 11 месяцев назад

    Thanks for the tutorial. I was just curious though at 1:29 why do you check "single line" in the line cut options? Also when i then use stitch and sew it completely messes up the geometry no matter what I do. I'm using a demo of C4D 2024. Would really appreciate any advice.

    • @polygonpen
      @polygonpen  11 месяцев назад

      If you enable single line option, the tool will stop after adding a single line, it is not a big deal, you can keep it off.
      You need to match the edges/points correctly for stitch and sew tool.

  • @jankarl5269
    @jankarl5269 3 года назад

    do a tutorial on modelling clothing? a jacket with a zipper on it or smthng

  • @alex333s
    @alex333s 3 года назад

    Cool!)

  • @OfficialDJTuky
    @OfficialDJTuky 3 года назад

    would love to know how you search for these reference images , with all perspective views

    • @polygonpen
      @polygonpen  3 года назад

      I use pinterest a lot, when I see something interesting, I search the image on google, that's how I find them.

  • @salmaabdou3701
    @salmaabdou3701 3 года назад

    pretty much, but
    kindly could you tell me how can I show the selected total " the part that you used to show how many points on your model" because I have nothing under the perspective word

    • @polygonpen
      @polygonpen  3 года назад

      Press Shift + V, go to HUD, it is right there just enable it.

  • @wellington_gomes
    @wellington_gomes 3 года назад

    Muito bom. Perfeito.

  • @mcblackplayer
    @mcblackplayer 3 года назад

    entendible

  • @Mashaykal
    @Mashaykal 3 года назад

    Hello sir, i want to ask if subdivision surface is the best way to improve topology skill?

    • @polygonpen
      @polygonpen  3 года назад

      Yeah, exactly.

    • @Mashaykal
      @Mashaykal 3 года назад

      @@polygonpen wow, ok sir thank you 🙌🏻

  • @我来自遥远的西北
    @我来自遥远的西北 3 года назад

    虽然模型是做出来了,但是思路太复杂,不巧妙,建议先做成圆柱体-倒圆角,然后使用布尔运算减去两侧

  • @attentivenettle7643
    @attentivenettle7643 3 года назад

    hola friend . can you please make a video about cleaning mesh and making it ready for game design . thanks

    • @polygonpen
      @polygonpen  3 года назад +1

      I am planning about that too.

    • @attentivenettle7643
      @attentivenettle7643 3 года назад

      @@polygonpen thank you ,

    • @yusufgol
      @yusufgol 3 года назад

      @polygonpen Bence de yavaş yavaş oyun sektörüne geçsek hiç fena olmaz 🤩
      Modellemeden uv haritalamaya, boyamadan oyun motoruna aktarmaya kadar işlem basamaklarını sıralayıp açıklasan çok iyi olur.

    • @attentivenettle7643
      @attentivenettle7643 3 года назад +1

      @@yusufgol katılıyorum

    • @polygonpen
      @polygonpen  3 года назад +1

      Sendemi Turktun :), yavastan gecicem ama Cinema 4D de normal map bake leme biraz sikintili, o yuzden onu cozmeye calisiyorum.

  • @nonamech14
    @nonamech14 2 года назад

    this is hard to model on blender

  • @rakshith_4eal
    @rakshith_4eal 3 года назад

    Hi, where do you find your references

    • @polygonpen
      @polygonpen  3 года назад +2

      Pinterest

    • @mutolibbusari979
      @mutolibbusari979 3 года назад

      @@polygonpen What kind of keyword do search to ref, I have been on Pinterest but could not see much.

    • @polygonpen
      @polygonpen  3 года назад +2

      search for industrial design, hard surface, then start to save them, pinterest will automatically show you related pins.

  • @muhammadikram8009
    @muhammadikram8009 3 года назад

    your voice is too low. plz volume up the voice. great tutorial!

    • @polygonpen
      @polygonpen  3 года назад

      Thanks, this is an old one, I fixed the audio a lot in the newer videos.

    • @muhammadikram8009
      @muhammadikram8009 3 года назад

      @@polygonpen hey you are doing a great job. I watched the newer ones too. Keep it up

  • @buivantai3256
    @buivantai3256 3 года назад +1

    First :D

  • @IlkinKarachay
    @IlkinKarachay 2 года назад

    Modeling industrial objects in a polygon base software is a funny joke. SolidWorks or Rhinoceros 3d can operate this in no more than 2 minutes.