Fun fact: roads near big cities look like shattered glass; there's about two to three circles surrounding it, with tons of road snaking outwards, and roads connecting between them all.
@@heathercampbell6059 there can however, as he mentions in the video, be enough large islands. Landmasses only a few dozen meters wide would never appear on such a zoomed out map, so there's no need to be intimidated by such high numbers; you can comfortably ignore the majority of them.
@@petersmythe6462 - under international law, islands have to be capable of "sustain[ing] human habitation or economic life of their own". This means that, by definition, there's no such thing as an uninhabitable island.
Indonesia has about 17,000 (edited) islands by itself and there are thousands more in the other countries in the region, particularly The Philippines and Japan.
Artifexian: Hi Google can you please show me some plane vectors? Google: Yes buddy (*hides an swastika among the results*) Also Google: DE-MO-NE-TI-ZED
A quick tip for making tunnels: instead of copying, deleting and pasting a section of the road, you can use the scissor tool (hit C on keyboard) to cut the path at the desired points.
Side tip to whom it may concern. Most roads heading into mountainous areas will be curvy, sometimes even to almost 180° in many consecutive turns, to maintain a vehicle-accessible gradient. Obviously, in this example the higher altitudes aren't all that high, and the whole series is only for workflow demonstration. But I thought it may still be helpful to some of you watching. Love the art, looks fantastic!
14:17 "Mapmakers put fictional towns on their maps,... I have not done this on this map." You're telling me that none of the towns on this map are fictional?!
One thing I do prefer from Nathan Mangion’s work over your own is the slight outer glow on much of his text. It does a lot to separate the text from the background. Not so much for the “pop” as for the clarity it lends the text. I’m an old fart, with bad eyes.
If I had been the author of Mangion’s map, I probably would’ve named the harbor at 7:52 the Emesis Basin. I don’t guarantee my sense of humor improves the quality of my work… I’m strongly tempted to try my hand doing most of this in QGIS or QGIS and GRASS. I might even see about using it to generate raster elevation maps… Hmmm… 🤔
regarding the Dominarian map - this is a world that been subjected to multiple apocalyptic events, has had entire continents shifted out of time and space, and is very old, having been subjected to magical wars and so on, so it's not exactly a normal world
Its kinda funny, I've been watching this whole series the day before my finals for a mapping class where we work with Esri and ArcView. I guess I started subconsciously studying the material after I realized I knew all the terminology you were using. Thanks for the entertaining and educational content!
Watching this, Enjoying the experience… suddenly my name gets mentioned… shock. Was not expecting that (I'm usually a little late to the scene so people don't tend to address my questions). Thank you for addressing that. :)
Hey Edgar, how do you make a railroad system? I notice that the railroad system you made is noticeably sparse, with only a few rail lines. as an Incredibly Proud Railroad Enthusiast, I would like to know how you make a rail system, and if you consider making a detailed rail map an in-any-way important part of making a transport map.
Depending on the values and economy of the society building the railroads, they connect industries with big cities and ports and they run on flat land. And if the land is flat enough, it's cheaper to build canals, which are also unlocked earlier in the tech tree.
If you've got an area that's good for building railways or another economic incentive ('railways are cool' is rough incentive for me), connect all your major cities with a tree-pattern, like if you surrounded them in shrink wrap and sucked out all the air. Or you can use calculus to determine the shortest amount of track to connect all your cities/railway destinations.
I always advise a well connected railway. If the country is used to building railways they will connect every district of every city, while having a secondary Lin that connects each city. Within the district's there will be more roads for foot and vehicle traffic, as these are usually too close together for a good railway. Larger nations, such as a continent spanning one, have another line that will be dedicated to connecting counties, and another for states. There will be nexus at leading cites and more besides. I know this is late but hey, I like trains.
Fun fact about islands: technically there are about 200,000 islands in Finland. The land of thousand lakes. Oh yeah. About those lakes. Not thousand. Over 187,000 of them. But, sadly, we got no mountains. So get some lose some?
I have to say, I was born and raised in the mountains and I actually get really uncomfortable and there aren't any mountains… but we don't have a whole lot of lakes around here. It's a desert. Pure and simple. And like one island in the middle of 1 Lake… it's owned by someone who uses it for cattle. Lol
Yo Edgar. I love this series so much. Always wanted to know what goes into Mangion's style of atlas. Anyway, I have a question: would you be interested in the future in making a video on how to make Star maps, 3D ones preferably? Maybe CAD style ones. You could incorporate the build 1000 stats method you've already touched upon and then come up with a way to distribute them physically on a map. Or just maybe show us how to use some kind of star map software? Most of the ones I've found are painfully out of date and archaic, and requires so much redoing all the time, while most modern software these days have ways to copy and paste a buncha stuff and such. Maybe you can find a way to build the 1000 stars data so that it can be used easily in some kind of program , so you don't have to enter a bunch of info from scratch again. Just some ideas. One software I have found is It's Full of Stars, but it's very limited. It is a cool concept it has going though. I've read about AstroSynthesis, but it costs money and I am not sure if there is any easy way to use data made from your 1000 stars video in it. I guess that depends on how you make that data. Whether it be through that one app a fan made for you or a spreadsheet in Excel. I know this comment is going all over the place. TL;DR Basically, I'm just asking if you can do a 3D starmap tutorial video, and keeping said map made scientifically accurate.
I'm clearly not Edgard, but I'm currently implementing his 1000 stars method in a software i'm developing. The soft is still waaaaaay beta (alpha even) but I want it to produce a star map. I don't know if it'd be in 3D, because i know nothing of OpenGL, but I will try.
An Excel spreadsheet full of star data isn't that hard. You just need to generate 1000 random values for the masses (within the constrains) and spread them over a single column. Then, populate all the other columns with the values for radius, luminosity, etc. All those values depend on the mass value, so they are really only a bunch of formullas.
@@daniel_rossy_explica I know how to do the spreadsheet. I was asking if he'd do a tutorial showing how to use said data in a map instead of having to place everything by hand in a bunch of places.
YAAAASSS pretty sure im first... nope. Haha, anyways. This is one of the most informative and amazing series on worldbuilding. Great video as always, already anticipating part 10
Sad to hear you aren't going to do SpecEvo guides. I do understand why though, Biblaridians series is really really good so doing something on his scale would be kinda treading the same ground. Though maybe instead of a full guide, more a general guidelines on how to approach SpecEvo. Perhaps going over the general methods and common pitfalls of spec projects? I think alot of us in the Spec community would enjoy hearing your take on it.
A hybrid approach might work well, get a layered SVG out of QGIS and use illustrator to pretty it up a bit. That way you can have your "master map" of everything in QGIS, and use illustrator to style every map you create from that.
Quick question: Is there a way that I could have a warmer more tropical climate farther north? I know that rainforests sometimes make their own climate but I don't know if that would work or if it would require something else? Thank you
Well I know that if Nigh-Omnipotent Deities exist in the setting, then continental drift and climate change shouldn't exist. Why would the Deity want an entire continent to be covered in snow and ice when he could casually warm it up and send his followers there to civilize it? Why would he allow a simple earthquake or volcanic eruption to devastate his followers lands? It doesn't even have to be a Deity, if we look at a magic system like DND, a society would likely be measured by its mastery of magic, both arcane and divine. Spells exist to control the weather, prolong the life of a person, communicate and travel across the entire planet in heartbeats. In such a world, nations would be ruled by near immortal rulers, capital cities would have populations in the millions, as teleportation circles would directly connect a farming village on the Nile to a city in India. The cities would almost never have any weather other than sunny unless a lot of people were suddenly killed. This magic system would result in a world radically different from our own. And that's only looking at 4 types of spells so far, when DND has hundreds, perhaps thousands of spells.
I have a question. How would you make a diverse area in a small region, the way that it still reamins realistic? For example, how could you make an area with diverse biomes, which is as big as the Balkans.
Is there any chance you'd ever discuss, even as a single video or Q&A, worldbuilding on an "eyeball" world? I've often thought of this as a missed-opportunity in science fiction and I know few others could do it the justice that you could. :)
Hey art, I've just started trying to follow this tutorial and noticed you have a custom workspace for illustrator. Could you walk me through what you have in there, I can't find one with the allign tools that you use so much at the start
I've just found out about mantle plumes and how volcanic hotspots can form away from plate boundaries. Do you think you might do a follow up to your plate tectonics video advising how to place these on a fictional world?
Hey, Aretifexian, earlier in the series you traced over your map after using another program to produce specific map templates in order to make undistorted maps, in the interest of both saving time and reducing inconsistency in overlapping maps, is there any way achieving the same thing without losing your layers and thus redrawing your entire map? either with the same or another program? thanks in advance.
Hey, Artifexian, I noticed that you are intentionally making the main road go around the smaller coastal cities, rather than through them. Why is that?
Those were motorways, don't want to pass through every small city to get to your destination. Plus, going through a city means a lot of inner road connections, slowing down a motorway that's meant to be fast.
Very unrelated to the video, but how would the day-night cycle of habitable moon be affected by its gas giant? I’m guessing it would be in the shadow of the planet some of the time? And if the moon was further away from the planet it would be in shadow for a smaller percentage of its orbit, but would its increased orbit length cause it to be in the shadow for a longer or shorter period of time?
When looking for images/symbols, usage rights should really be "Labeled for reuse with modification". This is especially true if you're going to be deriving an svg from a jpg.
For the person asking about identifying fonts: If you do want to identify a font from a book, you can try scanning it or taking a good quality photo and upload it to www.myfonts.com/WhatTheFont/ to possibly find it.
Clones! You can clone a path with Alt-D, and the clone will follow any shape changes you make to the original. If you clone a path twice and set the original's stroke style to undefined, you can then give the two clones different strokes. Give the top one a thin stroke and the bottom one a thick stroke, and you have a makeshift multiple stroke! If you're patient and edit the z-order carefully, you can even imitate the "compound path" effect.
On fonts for fantasy maps, Script and Serif fonts only, probably with an emphasis on Script. Avoid Papyrus for the same reason you should avoid Comic Sans; I personally take the same issue with AvQuest thanks to Blizzard, but that's not a hardfast rule. Avoid Sans Serif like Coronavirus, as Sans Serif is typically reserved for Post Modernism and explicitly does not imply medieval.
I Imagine this world being colonized by people with Irish Celtic ancestry. They are exploring their ancestors culture, and reviving it in some thing new.
Fun fact: roads near big cities look like shattered glass; there's about two to three circles surrounding it, with tons of road snaking outwards, and roads connecting between them all.
Well, that depends on the city, the geography and the urban planning
@@samt210300 A great example of what he's describing would be the Business Loops around Phoenix, Arizona.
Re "many, many, many islands" - Sweden has 220,000. (I always thought the UK had a lot, but we only have about six thousand.)
So basically, there can never be enough islands ...
@@heathercampbell6059 there can however, as he mentions in the video, be enough large islands. Landmasses only a few dozen meters wide would never appear on such a zoomed out map, so there's no need to be intimidated by such high numbers; you can comfortably ignore the majority of them.
How many of those are actually habitable?
@@petersmythe6462 - under international law, islands have to be capable of "sustain[ing] human habitation or economic life of their own". This means that, by definition, there's no such thing as an uninhabitable island.
Indonesia has about 17,000 (edited) islands by itself and there are thousands more in the other countries in the region, particularly The Philippines and Japan.
Artifexian: Hi Google can you please show me some plane vectors?
Google: Yes buddy (*hides an swastika among the results*)
Also Google: DE-MO-NE-TI-ZED
A quick tip for making tunnels: instead of copying, deleting and pasting a section of the road, you can use the scissor tool (hit C on keyboard) to cut the path at the desired points.
5:29 ...aaand DEMONETISED! Not that that's a huge issue for Edgar, I guess.
i have become very good at finding videos just as they are released. thanks pandemic!
also this series is interesting, thanks for making it
beat me by two seconds
Side tip to whom it may concern. Most roads heading into mountainous areas will be curvy, sometimes even to almost 180° in many consecutive turns, to maintain a vehicle-accessible gradient. Obviously, in this example the higher altitudes aren't all that high, and the whole series is only for workflow demonstration. But I thought it may still be helpful to some of you watching. Love the art, looks fantastic!
14:17 "Mapmakers put fictional towns on their maps,... I have not done this on this map."
You're telling me that none of the towns on this map are fictional?!
This series is very satisfying. It's cool seeing everything coming together.
One thing I do prefer from Nathan Mangion’s work over your own is the slight outer glow on much of his text. It does a lot to separate the text from the background. Not so much for the “pop” as for the clarity it lends the text. I’m an old fart, with bad eyes.
If I had been the author of Mangion’s map, I probably would’ve named the harbor at 7:52 the Emesis Basin. I don’t guarantee my sense of humor improves the quality of my work…
I’m strongly tempted to try my hand doing most of this in QGIS or QGIS and GRASS. I might even see about using it to generate raster elevation maps…
Hmmm… 🤔
@@ColinPaddock I don't get it
Thanks for taking the time to answer all our questions!
regarding the Dominarian map - this is a world that been subjected to multiple apocalyptic events, has had entire continents shifted out of time and space, and is very old, having been subjected to magical wars and so on, so it's not exactly a normal world
Also had the exact thing edgar describes, the rising sea levels, as a result of one of those apocalyptic events (the ice age).
Im so thankful that you make these sorts of videos
"The Noun Project" Is a great website for Icons.
Its kinda funny, I've been watching this whole series the day before my finals for a mapping class where we work with Esri and ArcView. I guess I started subconsciously studying the material after I realized I knew all the terminology you were using. Thanks for the entertaining and educational content!
Watching this, Enjoying the experience… suddenly my name gets mentioned… shock. Was not expecting that (I'm usually a little late to the scene so people don't tend to address my questions). Thank you for addressing that. :)
Hey Edgar, how do you make a railroad system? I notice that the railroad system you made is noticeably sparse, with only a few rail lines. as an Incredibly Proud Railroad Enthusiast, I would like to know how you make a rail system, and if you consider making a detailed rail map an in-any-way important part of making a transport map.
Depending on the values and economy of the society building the railroads, they connect industries with big cities and ports and they run on flat land. And if the land is flat enough, it's cheaper to build canals, which are also unlocked earlier in the tech tree.
If you've got an area that's good for building railways or another economic incentive ('railways are cool' is rough incentive for me), connect all your major cities with a tree-pattern, like if you surrounded them in shrink wrap and sucked out all the air. Or you can use calculus to determine the shortest amount of track to connect all your cities/railway destinations.
I always advise a well connected railway. If the country is used to building railways they will connect every district of every city, while having a secondary Lin that connects each city.
Within the district's there will be more roads for foot and vehicle traffic, as these are usually too close together for a good railway.
Larger nations, such as a continent spanning one, have another line that will be dedicated to connecting counties, and another for states. There will be nexus at leading cites and more besides.
I know this is late but hey, I like trains.
Fun fact about islands: technically there are about 200,000 islands in Finland. The land of thousand lakes. Oh yeah. About those lakes. Not thousand. Over 187,000 of them. But, sadly, we got no mountains. So get some lose some?
I have to say, I was born and raised in the mountains and I actually get really uncomfortable and there aren't any mountains… but we don't have a whole lot of lakes around here. It's a desert. Pure and simple. And like one island in the middle of 1 Lake… it's owned by someone who uses it for cattle. Lol
Yo Edgar. I love this series so much. Always wanted to know what goes into Mangion's style of atlas. Anyway, I have a question: would you be interested in the future in making a video on how to make Star maps, 3D ones preferably? Maybe CAD style ones. You could incorporate the build 1000 stats method you've already touched upon and then come up with a way to distribute them physically on a map. Or just maybe show us how to use some kind of star map software? Most of the ones I've found are painfully out of date and archaic, and requires so much redoing all the time, while most modern software these days have ways to copy and paste a buncha stuff and such.
Maybe you can find a way to build the 1000 stars data so that it can be used easily in some kind of program , so you don't have to enter a bunch of info from scratch again.
Just some ideas.
One software I have found is It's Full of Stars, but it's very limited. It is a cool concept it has going though. I've read about AstroSynthesis, but it costs money and I am not sure if there is any easy way to use data made from your 1000 stars video in it. I guess that depends on how you make that data. Whether it be through that one app a fan made for you or a spreadsheet in Excel. I know this comment is going all over the place.
TL;DR Basically, I'm just asking if you can do a 3D starmap tutorial video, and keeping said map made scientifically accurate.
I want to see someone make a star map in paint3D, that'd be hilarious.
I'm clearly not Edgard, but I'm currently implementing his 1000 stars method in a software i'm developing. The soft is still waaaaaay beta (alpha even) but I want it to produce a star map. I don't know if it'd be in 3D, because i know nothing of OpenGL, but I will try.
An Excel spreadsheet full of star data isn't that hard. You just need to generate 1000 random values for the masses (within the constrains) and spread them over a single column. Then, populate all the other columns with the values for radius, luminosity, etc. All those values depend on the mass value, so they are really only a bunch of formullas.
@@daniel_rossy_explica Awesomeeee!
@@daniel_rossy_explica I know how to do the spreadsheet. I was asking if he'd do a tutorial showing how to use said data in a map instead of having to place everything by hand in a bunch of places.
Would it be possible to demonstrate the fantasy style you mentioned?
YAAAASSS pretty sure im first... nope.
Haha, anyways. This is one of the most informative and amazing series on worldbuilding. Great video as always, already anticipating part 10
Have you ever considered the colour of deserts? For example Australia has a red interior, and copper could cause a green desert
Sad to hear you aren't going to do SpecEvo guides. I do understand why though, Biblaridians series is really really good so doing something on his scale would be kinda treading the same ground. Though maybe instead of a full guide, more a general guidelines on how to approach SpecEvo. Perhaps going over the general methods and common pitfalls of spec projects?
I think alot of us in the Spec community would enjoy hearing your take on it.
I know I can do most of this in QGIS, but this is really making me wanna mess around with Illustrator
A hybrid approach might work well, get a layered SVG out of QGIS and use illustrator to pretty it up a bit. That way you can have your "master map" of everything in QGIS, and use illustrator to style every map you create from that.
Quick question: Is there a way that I could have a warmer more tropical climate farther north? I know that rainforests sometimes make their own climate but I don't know if that would work or if it would require something else? Thank you
Well I know that if Nigh-Omnipotent Deities exist in the setting, then continental drift and climate change shouldn't exist. Why would the Deity want an entire continent to be covered in snow and ice when he could casually warm it up and send his followers there to civilize it? Why would he allow a simple earthquake or volcanic eruption to devastate his followers lands? It doesn't even have to be a Deity, if we look at a magic system like DND, a society would likely be measured by its mastery of magic, both arcane and divine. Spells exist to control the weather, prolong the life of a person, communicate and travel across the entire planet in heartbeats. In such a world, nations would be ruled by near immortal rulers, capital cities would have populations in the millions, as teleportation circles would directly connect a farming village on the Nile to a city in India. The cities would almost never have any weather other than sunny unless a lot of people were suddenly killed. This magic system would result in a world radically different from our own. And that's only looking at 4 types of spells so far, when DND has hundreds, perhaps thousands of spells.
I have a question. How would you make a diverse area in a small region, the way that it still reamins realistic? For example, how could you make an area with diverse biomes, which is as big as the Balkans.
Hi Artifexian I was wondering if I can still do all of this atlas mapping in photoshop elements 13 because I don’t have the latest photoshop
Is there any chance you'd ever discuss, even as a single video or Q&A, worldbuilding on an "eyeball" world? I've often thought of this as a missed-opportunity in science fiction and I know few others could do it the justice that you could. :)
Artifexian: good morning inter web!
Me: bu... but it’s two o’clock in the afternoon???
Hey art, I've just started trying to follow this tutorial and noticed you have a custom workspace for illustrator. Could you walk me through what you have in there, I can't find one with the allign tools that you use so much at the start
I've just found out about mantle plumes and how volcanic hotspots can form away from plate boundaries. Do you think you might do a follow up to your plate tectonics video advising how to place these on a fictional world?
YES.
Hey, Aretifexian, earlier in the series you traced over your map after using another program to produce specific map templates in order to make undistorted maps, in the interest of both saving time and reducing inconsistency in overlapping maps, is there any way achieving the same thing without losing your layers and thus redrawing your entire map? either with the same or another program?
thanks in advance.
Hey, Artifexian, I noticed that you are intentionally making the main road go around the smaller coastal cities, rather than through them. Why is that?
Those were motorways, don't want to pass through every small city to get to your destination. Plus, going through a city means a lot of inner road connections, slowing down a motorway that's meant to be fast.
Finally! Ahahahha! thank you artifexian.
Woah
@@dna4708 Ewghhh
its you
Any plans for a video on transport, whether it be transport in general or a specific mode of transport?
Deuteranopes looking at the red and green: guess I'll die then.
Is there a high res image of your finished map somewhere @Artifexian ?
I strongly recommend the Noun Project for a way to get royalty free vector icons at extremely affordable prices
Why is everyone suddenly uploading after midnight on a Friday mates?
Because noone can go out drinking or to the movies anymore.
Holy crap he answered my QUESTION!!!!!!!!!!!!!!!!!!!!!
Epic.
Very unrelated to the video, but how would the day-night cycle of habitable moon be affected by its gas giant? I’m guessing it would be in the shadow of the planet some of the time? And if the moon was further away from the planet it would be in shadow for a smaller percentage of its orbit, but would its increased orbit length cause it to be in the shadow for a longer or shorter period of time?
Nice information to know dear #Thanksgiving
Edgar, do you ever go back and read comments on your older videos? Two or three videos ago? Ten or twelve videos ago? Earliest videos?
When looking for images/symbols, usage rights should really be "Labeled for reuse with modification". This is especially true if you're going to be deriving an svg from a jpg.
For the person asking about identifying fonts: If you do want to identify a font from a book, you can try scanning it or taking a good quality photo and upload it to www.myfonts.com/WhatTheFont/ to possibly find it.
AFAIK you can't do multiple strokes on Inkscape. Anyone know a work-around?
Clones! You can clone a path with Alt-D, and the clone will follow any shape changes you make to the original. If you clone a path twice and set the original's stroke style to undefined, you can then give the two clones different strokes. Give the top one a thin stroke and the bottom one a thick stroke, and you have a makeshift multiple stroke! If you're patient and edit the z-order carefully, you can even imitate the "compound path" effect.
Could you do more language videos? :)
On fonts for fantasy maps, Script and Serif fonts only, probably with an emphasis on Script. Avoid Papyrus for the same reason you should avoid Comic Sans; I personally take the same issue with AvQuest thanks to Blizzard, but that's not a hardfast rule. Avoid Sans Serif like Coronavirus, as Sans Serif is typically reserved for Post Modernism and explicitly does not imply medieval.
Any software like this but free?
I use Inkscape for vector graphics editing.
inkscape.org
Wait.. you're not using gis software?
Ahhhhhh! 😱
Why the heck does MTG --a card game-- have a world map for one of its planes? Does every plane have a map?
5:34 I wonder why is there a swastika
Putting fictional places on a map of fictional places?
algorithm
Engagement for the Engagement God.
I Imagine this world being colonized by people with Irish Celtic ancestry. They are exploring their ancestors culture, and reviving it in some thing new.
yo
By my count, your comment is tied with two others for second oldest.
25th
comment lol maps fun