Cockpit Camera | Arma 3 Tutorial

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  • Опубликовано: 24 окт 2024

Комментарии • 22

  • @blackfalco33
    @blackfalco33 Год назад +1

    EDIT : Yo man ! :D This is so cool! Just tried it but noticed one thing : I recorded my flight with UnitCapture, then replayed it and applied the script. But I've noticed that if you use the camera script while replaying a flight it just wont work, I mean, the camera would set but it would start stuttering like crazy and moving around. Is there any way to use cockpit camera while replaying a flight? Thanks buddy!

    • @TPMTactical
      @TPMTactical  Год назад +1

      I tried using unitcapture at first and had the same issue. The only solution I can think of is to use an AI pilot or another player.

    • @blackfalco33
      @blackfalco33 Год назад +2

      @@TPMTactical Oh yeah so its something that has to do with UnitReplay itself. Btw I just asked Benchmark if he knows any workaround, I'll let you know in case! :D I'm also trying myself some solution.

    • @blackfalco33
      @blackfalco33 Год назад

      @@TPMTactical Here I am with THE SOLUTION BROTHER! :D
      Here's the trick :
      First of all I must thank Feuerex for helping me with this.
      This is the FIRST STEP (I'll list second one as we talk) :
      As Feuerex told me : rename your plane to something else, then create a game logic (under Systems -> logic entities), name the game logic as helo1, attach the plane to the game logic (planeName attachTo [helo1, [0,0,0]];) and try that instead.
      The reasoning is that the camera isn't directly attached to an object that gets sudden pushes to velocity and position, as it happens with UnitPlay
      SECOND STEP ( solution found by me workin' around) :
      I actually FOUND THE SOLUTION.
      So here's the command to load the recorded flight :
      helo1 engineOn true;
      []execVM "flying1.sqf";
      This executes the .sqf file WHICH needs to be modified in order to make the airplane shoot now that its attached to helo1 (game logic).
      Basically the game logic is moving the airplane around right? But of course a game logic can't take controls of airplane guns.
      So in order to make the airplane (in this case called "jet1") shoot we have to modify the .sqf file as follow :
      _helo1movedata = ;
      _jet1pewdata = ;
      _helo1dothings = [helo1, _helo1movedata] spawn BIS_fnc_UnitPlay;
      [jet1, _jet1pewdata] spawn BIS_fnc_UnitPlayFiring;
      Hope this will help you as well my friend!
      EDIT : Oh and of course in the camera script you have to attach the camera to the game logic ( same name as you called it obv ). ^^

    • @TPMTactical
      @TPMTactical  Год назад +1

      @@blackfalco33 That's awesome, will give the first step ago. I already use the second step.

    • @goobertoots
      @goobertoots Год назад

      @@blackfalco33 Could you help me with this tutorial as someone who knows nothing about unitcapture? Discord maybe?

  • @blackfalco33
    @blackfalco33 Год назад +1

    Thanks for this mate! Gonna watch it right now!

  • @TPMTactical
    @TPMTactical  Год назад

    If you have any questions, let me know.

  • @CollectiveFX
    @CollectiveFX Год назад +1

    This is huge! Thanks for sharing!

    • @TPMTactical
      @TPMTactical  Год назад +1

      No problem mate, its what we do in the Arma community. Share all the good stuff ;)

  • @aplaceinthesky82
    @aplaceinthesky82 Год назад

    hello I noticed something like camera tilt like the camera starts to shake when it is attach to a vehicle. Any idea how to fix it?

    • @TPMTactical
      @TPMTactical  Год назад

      No sorry, however if you look at blackkfalco33s comments below, you might be able to use game logic entities if you are using unitcapture script.

  • @TacticalMedic91
    @TacticalMedic91 Месяц назад

    Question! I want to use this to do an outside shot of a helo flying. Do you know how I can get the camera only move with the helo and not tilt or turn as the helo does?

    • @TPMTactical
      @TPMTactical  Месяц назад

      @@TacticalMedic91 probably better to use GCAM mod for something like that.

    • @TacticalMedic91
      @TacticalMedic91 Месяц назад

      @@TPMTactical I have tried. GCAM stutters REALLY bad now. It’s completely unusable for anything but fixed shots.

    • @TPMTactical
      @TPMTactical  Месяц назад

      Embed GCAM into a test mission and give that a go. I had issues with the GCAM mod by itself as well.
      Here is a tutorial: ruclips.net/video/580C4H9w6xQ/видео.html

  • @black_fireDc2
    @black_fireDc2 6 месяцев назад

    как удалить эти черные полосы сверху и снизу?

    • @TPMTactical
      @TPMTactical  6 месяцев назад

      I would have to check the code, I can't remember off the top of my head.

    • @black_fireDc2
      @black_fireDc2 2 месяца назад

      I found this if anyone needs it:

    • @black_fireDc2
      @black_fireDc2 2 месяца назад

      @@TPMTactical camera = "camera" camcreate [0,0,0];
      camera cameraeffect ["internal", "back"];
      camera attachTo [YourJetName, [0, 5.5, 0.95]];
      camera setDir 180;
      camera camPrepareFOV 0.750;
      camera camCommit 0; showCinemaBorder false;

  • @hleoou
    @hleoou Год назад

    hello good. Is there any way to be able to shoot while with the camera?

    • @TPMTactical
      @TPMTactical  Год назад

      If you are using unitcapture and have pre-recorded shot data or you are viewing another player flying you can. There might be other ways, but I am not sure otherwise.