Excalibur Studios i realized that they are handcrafted now. I tought they were Mocaps because they are very nice! How long does it take to you finish your animations pack?
For a large sized animation pack like the flight or Superhuman can take anywhere from a 3 weeks to a month to completely finish. The idles pack took around 2 weeks to complete. I love the look of handcrafted animation, they allow me to get more dynamic posing out of simple animations :D
Well okay, maybe not 3 weeks lmao that's usually my speed because I have a bunch of personal projects I work on. If I worked on only 1 pack, and I had everything planned out and it was the only thing I had to do then I could get it done in roughly 5 days. A lot of the time it is the planning out of what I want the animations to be and what will go into the pack
No, unfortunately since it is an unreal engine pack it will work for unreal. I have been considering opening a Unity store with my packs, but I'm not 100% sure yet
So I know it has been a while, but i have a Unity Asset store now. These idle animations I bundled with Superhuman Abilities, a total of 64 animations in the pack. They are under the name Superhuman Animations on the Unity Asset Store
I have actually updated the pack since this video and haven't updated the video. I will look to adding a bit more polish to some of the running and walking animations :)
@@ExcaliburStudios1 ok. Focus. on chest and knees if you havent already. Btw, on marketplace there's alot if animations, but I cannot seem to find knocked down locomotion animations. If you plan on doing that, I'll be 1st to buy :D
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I see a good inspiration in DCUO. Nice!
How did you know?! ;D
Excalibur Studios i realized that they are handcrafted now. I tought they were Mocaps because they are very nice! How long does it take to you finish your animations pack?
For a large sized animation pack like the flight or Superhuman can take anywhere from a 3 weeks to a month to completely finish. The idles pack took around 2 weeks to complete. I love the look of handcrafted animation, they allow me to get more dynamic posing out of simple animations :D
Excalibur Studios yeah, but 3 weeks? I tought you could've made in 1 week :o. Handcraft is really hard!
Well okay, maybe not 3 weeks lmao that's usually my speed because I have a bunch of personal projects I work on. If I worked on only 1 pack, and I had everything planned out and it was the only thing I had to do then I could get it done in roughly 5 days. A lot of the time it is the planning out of what I want the animations to be and what will go into the pack
They're cool poses, but when you walk 20 meters away I'm sure they'll look static. There needs to be more secondary motion.
I was considering adding some idle breaks to them. This would add some more motion to them
Yes! If there was more broad motion I'd definitely pick this up
Hey would this work in my unity project?
No, unfortunately since it is an unreal engine pack it will work for unreal. I have been considering opening a Unity store with my packs, but I'm not 100% sure yet
So I know it has been a while, but i have a Unity Asset store now. These idle animations I bundled with Superhuman Abilities, a total of 64 animations in the pack. They are under the name Superhuman Animations on the Unity Asset Store
Nice!
Thanks!
a bit of warframe, a bit of apex legends, nice. But needs a bit more work on polishing
I have actually updated the pack since this video and haven't updated the video. I will look to adding a bit more polish to some of the running and walking animations :)
@@ExcaliburStudios1 ok. Focus. on chest and knees if you havent already. Btw, on marketplace there's alot if animations, but I cannot seem to find knocked down locomotion animations. If you plan on doing that, I'll be 1st to buy :D