Create a City Generator in 3ds max+Tyflow - Tutorial

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  • Опубликовано: 31 янв 2025

Комментарии • 10

  • @F10F11hm
    @F10F11hm Месяц назад

    This is so clever! Thank you for sharing!

    • @EvaFrise
      @EvaFrise  Месяц назад

      You are so welcome!

  • @michaelgofman3201
    @michaelgofman3201 Месяц назад

    WHOAH
    AWESOME! I’ve been trying to make my own, but didn’t manage
    🙏🏻 thanks man

    • @EvaFrise
      @EvaFrise  Месяц назад

      Glad you like it! There are tons of ways to do it so keep experimenting :)

  • @RIFCHE.BLF99
    @RIFCHE.BLF99 Месяц назад

    Cool tutorial

    • @EvaFrise
      @EvaFrise  Месяц назад +1

      Thank you! Cheers!

  • @abbas_real
    @abbas_real Месяц назад

    Thank you so much 🙌❤️

    • @EvaFrise
      @EvaFrise  Месяц назад

      You are so welcome!

  • @Yakoza09
    @Yakoza09 Месяц назад

    Nice work mate, (maybe overkill with too many modifiers?).... btw maybe instead of that ''Inset Faces modifier'' you can use tyfaceextrude...

    • @EvaFrise
      @EvaFrise  Месяц назад +1

      Maybe a lot, but think about it as nodes, its not too many, you probably can remove 1-2 of them, but overall its working like that realtime.
      As for inset faces/face extrude modifiers, sure, but I want to control in system units how wide are my sidewalks rather than it being a % of the main polygon which in turn will make every single sidewalk different size