Corona Tutorial: Frosted Glass, with vertical lines
HTML-код
- Опубликовано: 11 сен 2024
- Setting to create this material with Corona, without using any texture:
Frosted Glass
Roughness 0,15
Bump = Checker
U Tiles = 50
Blur = 6
How to remove the horizontal line:
Set tiling U:50, V:0 + V offset to 1
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Seriously! I was looking for good normal map in the internet and ti appeasementu to be that simple? Cmon, damn. Thank you, that's so easy and clean.
it last only 36 seconds and clear as water
@@MRALLEN03 me too. Same problme :D
just straight to the point! thanks!
Thank you, but I have small problem with texture - Those vertical lines are cutted by black horizontal line in the middle. Should I use also some UVW Map or sth?
Keep the videos coming! Stuff like this that is so simple but it can seem so complicated for a beginner.
Thanks Bruno! Iì'm very busy with the courses, but I'll find time to keep uploading more content - Thanks!
Is it change the color?
Hi, Thanks for the tutorial. In my render scene there's a horizontal line, any idea how to remove the line?
I have the same problem! Did you find any ideas how to remove it?
@@izabellawiacek6217 Same for me!
@@izabellawiacek6217 set tiling U:50 V:0 + V offset to 1 👍
@@nzrineyvazqz9707 set tiling U:50 V:0 + V offset to 1 👍
set tiling U:50 V:0 + V offset to 1 👍
NOTE: add UWV MODIFIER if the bump doesn't show up
thank you very much.
This is great thnx!
Thanks Germs!
Please add...3ds max corona exterior day scene, evening scene,night scene... useful toutorial... waiting for your videos 😊
Is the glass object a plane or box?
It's a box. A glass "plane-shaped" doesn't exist in architecture, so I always use real sizes
doesnt work on every examples. and the V tile must be ZERO for tall glass panels, otherwise it give an horizontal division edge.
Resume: It only work in Front scenes camera. Perspecitve not.
Thanks
Ya, it was in the description already: Set tiling U:50, V:0 + V offset to 1.