Corona Tutorial: Frosted Glass, with vertical lines

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  • Опубликовано: 11 сен 2024
  • Setting to create this material with Corona, without using any texture:
    Frosted Glass
    Roughness 0,15
    Bump = Checker
    U Tiles = 50
    Blur = 6
    How to remove the horizontal line:
    Set tiling U:50, V:0 + V offset to 1
    _
    ⭐🎓 Corona Official Course - ENG/ITA/ESP
    → realisticinter...
    📷 Instagram → / ciro_sannino

Комментарии • 24

  • @LearnCoronaRenderer
    @LearnCoronaRenderer  11 месяцев назад

    👉realisticinteriors.com/info?ref=yt | Corona Official Course | 🎓 Chaos Academic

  • @bez2cukru
    @bez2cukru Год назад +7

    Seriously! I was looking for good normal map in the internet and ti appeasementu to be that simple? Cmon, damn. Thank you, that's so easy and clean.

    • @MRALLEN03
      @MRALLEN03 7 месяцев назад +1

      it last only 36 seconds and clear as water

    • @3dtipo
      @3dtipo 4 месяца назад

      @@MRALLEN03 me too. Same problme :D

  • @scpk2246
    @scpk2246 Месяц назад +1

    just straight to the point! thanks!

  • @izabellawiacek6217
    @izabellawiacek6217 7 месяцев назад +3

    Thank you, but I have small problem with texture - Those vertical lines are cutted by black horizontal line in the middle. Should I use also some UVW Map or sth?

  • @bruno_mcd
    @bruno_mcd 2 года назад +2

    Keep the videos coming! Stuff like this that is so simple but it can seem so complicated for a beginner.

    • @LearnCoronaRenderer
      @LearnCoronaRenderer  2 года назад

      Thanks Bruno! Iì'm very busy with the courses, but I'll find time to keep uploading more content - Thanks!

  • @boherbb4496
    @boherbb4496 18 дней назад

    Is it change the color?

  • @indrawijaya8370
    @indrawijaya8370 Год назад +3

    Hi, Thanks for the tutorial. In my render scene there's a horizontal line, any idea how to remove the line?

    • @izabellawiacek6217
      @izabellawiacek6217 7 месяцев назад

      I have the same problem! Did you find any ideas how to remove it?

    • @nzrineyvazqz9707
      @nzrineyvazqz9707 4 месяца назад

      @@izabellawiacek6217 Same for me!

    • @LearnCoronaRenderer
      @LearnCoronaRenderer  4 месяца назад +1

      @@izabellawiacek6217 set tiling U:50 V:0 + V offset to 1 👍

    • @LearnCoronaRenderer
      @LearnCoronaRenderer  4 месяца назад

      @@nzrineyvazqz9707 set tiling U:50 V:0 + V offset to 1 👍

    • @LearnCoronaRenderer
      @LearnCoronaRenderer  4 месяца назад

      set tiling U:50 V:0 + V offset to 1 👍

  • @scpk2246
    @scpk2246 Месяц назад

    NOTE: add UWV MODIFIER if the bump doesn't show up

  • @dragonmeen1950
    @dragonmeen1950 Год назад

    thank you very much.

  • @germscb21
    @germscb21 2 года назад

    This is great thnx!

  • @SARMalayalam
    @SARMalayalam 2 года назад

    Please add...3ds max corona exterior day scene, evening scene,night scene... useful toutorial... waiting for your videos 😊

  • @naufalzulkifli3145
    @naufalzulkifli3145 Год назад

    Is the glass object a plane or box?

    • @LearnCoronaRenderer
      @LearnCoronaRenderer  Год назад +1

      It's a box. A glass "plane-shaped" doesn't exist in architecture, so I always use real sizes

  • @antonioandrearq
    @antonioandrearq 3 месяца назад

    doesnt work on every examples. and the V tile must be ZERO for tall glass panels, otherwise it give an horizontal division edge.
    Resume: It only work in Front scenes camera. Perspecitve not.
    Thanks

    • @LearnCoronaRenderer
      @LearnCoronaRenderer  3 месяца назад

      Ya, it was in the description already: Set tiling U:50, V:0 + V offset to 1.