Warhammer 40K: Darktide, Unlocked and Loaded - Ogryn Slab Shield Meta Updated

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  • Опубликовано: 10 фев 2025
  • Zug goes in to more detail on how and why the Slab shield is your new best friend.

Комментарии • 9

  • @guilhermeteixeira7655
    @guilhermeteixeira7655 3 месяца назад +2

    Awesome build my friend and realy fun too!
    Regards from Brazil 👊

  • @pedropierre9594
    @pedropierre9594 Месяц назад +2

    Ogryn needs either a speed boost or a dodge buff, it’s just so easy to lead the line and get trapped or mauled

    • @BroadsideGamingTV
      @BroadsideGamingTV  Месяц назад

      yeah it really is, only way i get out is ether block pushing my way out or using the charge

  • @xeridox
    @xeridox 3 месяца назад +5

    the driving force of the team til you get zealots that run way ahead die and get replaced by bots

    • @BroadsideGamingTV
      @BroadsideGamingTV  3 месяца назад +1

      sadly PUGs will be PUGs, it wont stop us from protecting the little'uns though !

  • @Barrett_Jesus
    @Barrett_Jesus 3 месяца назад +1

    I wish there was a smaller shield, that aloud you to turtle and take less damage, more around slow and let you swing your club.

  • @ImaRamblingman
    @ImaRamblingman 3 месяца назад +1

    I personally like to go with the toughness resistance node below dominate (it's the main reason I take this skill). Is there a reason you decided against taking this? For me, after testing, I stopped using toughest, mainly because it only affects coherency regen when not in combat. I think it's even less useful if you aren't taking the toughness regen on curios. I feel like you can take feel no pain on it's own and it will do its thing, as you are mainly taking it for the damage reduction. While I do like the idea of pained outburst and don't give in, I feel like they assume failure and often won't get used at all. I like to be a little more proactive. I really like to use payback time and no pushover. No pushover with heavy 1, block spam has proved super useful against crushers and maulers mobs. Also the heavy one, block cancel spam, synergises pretty well with payback time, as it activates on hits while blocking. I've played a lot with the indomitable ability in the past, and love it, but I've recently started using loyal protector. It's range isn't enormous, but it has a lot of utility e.g. pulling rager packs off your team, staggering specials, pushing dogs off allies. It also forces you to stay in coherency with the team a lot more, which is no bad thing. I agree with the shield special comments. It is worth noting though that you can use it to completely avoid overhead crusher and mauler damage if you are in a sticky situation, which I sometimes do, but only for a moment.

  • @BullDogBreed75
    @BullDogBreed75 3 месяца назад +1

    Great video. Love my Ogryns.
    Don't forget, Payback time can be triggered on a block as well as a hit. It's a very strong buff for Ogryns with almost constant uptime in a group fight (applies to your ranged damage also, so take a hit while pulling out your rumbler, instant 20% damage to the boom... what's not to love about that ;). It hands-down beats 10% rending in almost every single scenario outside of a pure 1v1 boss fight.... and how common are those? Personally I'd never take that 10% rending over payback unless, as you said, I'm going all the way to heavy hitter.
    Still super sad that taking the rock locks you out from soften them up :( Almost, but not quite, as bad as a Psyker build that locks you out of the cdr node (psykinetics aura or whatever it's called). I mean, Ogryns aren't great at making complex decisions at the best of times.